Page 1 of 2 12 LastLast
Results 1 to 20 of 33
  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    12

    Default warforged monk help

    I been toying around with the warforged monk idea. Alot of players told me it would be a nice route. Well here i go makikng the character and what do is see? Not enough pts to go around lol. I have 32 pt builds. The only way i see to make him would be to have 14 wis or 10 str. I am a new player and do not have any good gear or tomes. I am going dex finess build. Most of the posts i see have wis at 16 or 18. If i bring it up because of the warforged 6 starting wis, will i be gimping myself in either damage by having 10 str , or gimp the other way in wisdom and have my dc's way lower than they should be for stunning fist and quivering palm.

    Any advice would be appreciated. Maybe a build- warforged, 20monk, standard feats and enhancements. If im gimped either on damage or end game dc's i might as well not even use the warforged class.

    Thx

  2. #2
    Community Member
    Join Date
    Sep 2009
    Posts
    16

    Default

    Maybe try this for pure monk

    str 13
    dex 16
    con 14
    int 8
    wis 15
    cha 6

    and put 3 skill point in to wis and 2 into dex if you don't have tomes to use.

  3. #3
    Community Member manfredshw's Avatar
    Join Date
    Sep 2007
    Location
    Hefei, Anhui, China
    Posts
    558

    Default

    do not use wf for a monk if you truely wanna be uber.
    Try to make a human monk, they got better dps especially at one on one situation.
    And human adapt will be a great help when you get TOD ring.
    Different rings have different exceptional +1 status, so you can adjust your status with human adapt enhancement.
    Try it, then you will know it, you will not regret.

    And make status:
    16 15 14 8 15 8

    or:
    15 15 15 8 15 8

    or:
    16 16 14 8 14 8

    or:
    else won't be a problem due to you WILL get tod ring, and use human adapt wisely.

    TWF feats are the MUST, PA must, IC:B is alse important, not to boost your dps, but in fact to bootst your ki regain when you at fire stance.
    5 lv ups goes to str, or 4str+1else, can be con or wis, your call. depands on what kind of +3 tome you get from raids.

    You want dps, open fire stance and punch, and spam ki strikes from tier4-tier1, swap to different ki strikes when you face different enemies. And comply your quick bars wisely.

  4. #4
    Community Member Arkat's Avatar
    Join Date
    Feb 2006
    Location
    Wyoming
    Posts
    6,247
    Last edited by Arkat; 04-02-2010 at 02:24 PM. Reason: re-did the build

  5. #5
    Community Member
    Join Date
    Oct 2009
    Posts
    6

    Default

    Quote Originally Posted by Arkat View Post


    Feats:

    1st: Weapon Finesse
    1st Monk: Dodge
    2nd Monk: Power Attack
    3rd: Weapon Focus - Slashing*
    3rd Monk: Path of Harmonious Balance
    6th: Two Weapon Fighting
    6th Monk: Toughness
    9th: Improved Two Weapon Fighting
    12th: Improved Crit - Slashing
    15th: Greater Two Weapon Fighting
    18th: Improved Crit - Bludgeoning

    *I may switch this out for "Weapon Focus - Bludgeoning" or possibly something else but I'm not sure yet.
    How did you get Weapon Finesse at first level?

  6. #6
    Community Member Arkat's Avatar
    Join Date
    Feb 2006
    Location
    Wyoming
    Posts
    6,247

    Default

    Quote Originally Posted by Wraithcat View Post
    How did you get Weapon Finesse at first level?
    Sorry, I thought the following piece of my post would've been enough of a hint that I might not have remembered everything exactly.

    Quote Originally Posted by Arkat View Post
    Anyway, as for my build, here's what I've been able to piece together from my memory and notes:
    Anyway, I corrected the order of feats in case you were having trouble figuring it out. Funny that no one else asked me about the order before though.

  7. #7
    Community Member
    Join Date
    Mar 2009
    Posts
    5

    Default

    I've been playing with a monk build for a while now, trying to set up a warforged one in particular, and it seems like warforged can never be considered unarmored, and thus they cannot be "Centered". Now, I've used the wisdom bonus to ac as the indicator for this, but I would assume that extends to the unarmed strike bonuses for being centered also.

    Now, am I missing something, or not doing it right, or what? Seems to me that the combo wf/mnk is useless, unless I've missed something.

    (Tried with mithral, composite and adamantine plating)

  8. #8
    Community Member Jay203's Avatar
    Join Date
    Feb 2007
    Posts
    6,122

    Default

    composit platings are no considered as armor for purpose of monk skills
    mithril and adamantine, however, do prevent monk abilities from working
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  9. #9
    Community Member Feylina's Avatar
    Join Date
    Dec 2006
    Posts
    795

    Default

    toying with throwing ac right out the window on mine and a guildies

    18 str
    16 dex
    16 con

    pick up fire earth wind positive void
    ignore dc based feats and concentrate (no pun intended) on spamming elemental damage.

    what's wrong with not having ac on a 4 - 500 hp monk? as for soloing well i have my fvs / sorc for that.
    I am roleplaying. My toons are zergers.


  10. #10
    Community Member
    Join Date
    Mar 2009
    Posts
    5

    Default

    I am sitting here looking at it right now. Made two monks, one warforged, one human. Human char lists a +2 wisdom bonus to ac, and the warforged does not. WF feats are deflect arrows and toughness, so I get composite plating.

    Looking at my ac right now, no wisdom bonus to AC. Just 2 armor and 2 dex.

  11. #11
    Founder & Hero Uska's Avatar
    Join Date
    Jan 2006
    Location
    Phoenix
    Posts
    22,933

    Default

    Quote Originally Posted by CapnCharliex View Post
    I am sitting here looking at it right now. Made two monks, one warforged, one human. Human char lists a +2 wisdom bonus to ac, and the warforged does not. WF feats are deflect arrows and toughness, so I get composite plating.

    Looking at my ac right now, no wisdom bonus to AC. Just 2 armor and 2 dex.
    umm I made several wf monks they can be centered and get wis bonus, are you using the custom build or the preset one? and dont take deflect arrows its useless. whats your wisdom?

    The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE

  12. #12
    Community Member
    Join Date
    Mar 2009
    Posts
    5

    Default

    Quote Originally Posted by Uska View Post
    umm I made several wf monks they can be centered and get wis bonus, are you using the custom build or the preset one? and dont take deflect arrows its useless. whats your wisdom?
    derp, seems on my last monk (the one with the composite) I accidentally plugged my points into charisma instead of wis somehow. I figured this out in the midst of taking screenshots.

    Well, I'm a big enough man to admit when I'm wrong, composite plating is working as intended for monk. Just ignore me now.

  13. #13
    Community Member Jay203's Avatar
    Join Date
    Feb 2007
    Posts
    6,122

    Default

    Quote Originally Posted by CapnCharliex View Post
    derp, seems on my last monk (the one with the composite) I accidentally plugged my points into charisma instead of wis somehow. I figured this out in the midst of taking screenshots.

    Well, I'm a big enough man to admit when I'm wrong, composite plating is working as intended for monk. Just ignore me now.
    /pokesfun
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  14. #14
    Founder & Hero Uska's Avatar
    Join Date
    Jan 2006
    Location
    Phoenix
    Posts
    22,933

    Default

    Quote Originally Posted by CapnCharliex View Post
    derp, seems on my last monk (the one with the composite) I accidentally plugged my points into charisma instead of wis somehow. I figured this out in the midst of taking screenshots.

    Well, I'm a big enough man to admit when I'm wrong, composite plating is working as intended for monk. Just ignore me now.
    Now thats funny

    The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE

  15. #15
    Community Member
    Join Date
    Sep 2009
    Posts
    16

    Default

    Quote Originally Posted by Feylina View Post
    toying with throwing ac right out the window on mine and a guildies

    18 str
    16 dex
    16 con

    pick up fire earth wind positive void
    ignore dc based feats and concentrate (no pun intended) on spamming elemental damage.

    what's wrong with not having ac on a 4 - 500 hp monk? as for soloing well i have my fvs / sorc for that.
    I'm glad someone thinks like me! LOL That looks similar to the one I did w/ the Character generator. Except I didn't do fire at all, but you could rework some of the enhancements for it. I think I am finally going to post it here.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Drix 
    Level 1 Lawful Good Warforged Male
    (1 Monk) 
    Hit Points: 31
    Spell Points: 0 
    BAB: 0
    Fortitude: 6
    Reflex: 5
    Will: 0
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 1)
    Strength             18                    18
    Dexterity            16                    16
    Constitution         16                    16
    Intelligence          8                     8
    Wisdom                6                     6
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 1)
    Balance               6                     6
    Bluff                -2                    -2
    Concentration         7                     7
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                 -2                    -2
    Hide                  3                     3
    Intimidate           -2                    -2
    Jump                  7                     7
    Listen               -2                    -2
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  0                     0
    Swim                  4                     4
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Two Weapon Fighting

  16. #16
    Community Member Wickednisse's Avatar
    Join Date
    Mar 2010
    Location
    South Carolina
    Posts
    150

    Default

    Quote Originally Posted by Arkat View Post
    Hey lockmasterg, this was my build as of Mod 9. If you have any questions go ahead and ask.

    P.S. If I could do it over again, I think I would have started out with a 16 Strength (instead of a 14) and 12 Wisdom (instead of a 14). Oh well, I guess I'll have to wait for Lesser Reincarnation to fix that.

    Anyway, as for my build, here's what I've been able to piece together from my memory and notes:

    Race: Warforged
    32 pt build

    Starting scores:

    (6 points) 14 Str
    (10 points) 16 Dex
    (6 points) 14 Con +2 Racial (Warforged) = 16
    (0 points) 8 Int
    (10 points) 16 Wis -2 Racial (Warforged) = 14
    (0 points) 8 Cha -2 Racial (Warforged) = 6

    Leveling Points:

    4th Level +1 to Con
    8th Level +1 to Wis
    12th Level +1 to Dex
    16th Level +1 to Dex
    20th Level +1 to Str

    Tomes used:
    +2 to all stats except for Wisdom which I used a +3

    Stats before Items (includes starting score + racial modifiers + level-ups + Tomes + Action Point Enhancements (+2 Con, +3 Wis) + Wind Stance (-2 to Con, +4 to Dex)):

    Str 17
    Dex 23
    Con 19
    Int 10
    Wis 21
    Cha 8

    Items that add to Stat scores:

    Levik's Bracers (+6 to Str)
    Greensteel Mineral II Kama (+2 Exceptional Bonus to Wis)
    Shintao Cord Necklace (+6 to Con)
    Morah's Band (+6 Enhancement to Dex, +1 Exceptional to Dex)
    Greensteel Goggles (Existensial Stalemate +6 to Wis)

    Final Stats when in Wind Stance:

    Str 23
    Dex 31
    Con 25
    Int 10
    Wis 29
    Cha 8



    Feats:

    1st: Power Attack
    1st Monk: Dodge
    2nd Monk: Weapon Finesse
    3rd: Weapon Focus - Slashing*
    3rd Monk: Path of Harmonious Balance
    6th: Two Weapon Fighting
    6th Monk: Toughness
    9th: Improved Two Weapon Fighting
    12th: Improved Crit - Slashing**
    15th: Greater Two Weapon Fighting
    18th: Improved Crit - Bludgeoning

    *I may switch this out for "Weapon Focus - Bludgeoning" or possibly something else but I'm not sure yet.
    ** I might also switch this out too. Mineral II Kamas have Keen on them and "Improved Crit - Slashing" won't help with Vorpaling either.

    Enhancements:
    Way of the Tortoise I, II, III, IV
    Monk Improved Recovery I, II
    Monk: Special Attacks - Fists of Light
    Monk: Way of Air - Storm Strike (Ultimate Wind Stance) I, II, III, IV
    Monk Capstone: Serenity
    Monk: Way of Earth - Strike of the Enduring I (Lesser Earth Stance)
    Monk: Way of Fire - Fires of Purity I (Lesser Sun Stance)
    Monk: Way of Water - Flowing Water Strike I (Lesser Water Stance)
    Racial Toughness I, II, III, IV
    Skill: Concentration - Monk Concentration I, II, III
    Stat: Wisdom - Monk Wisdom I, II, III
    Warforged: Constitution - Warforged Constitution I, II
    Warforged Hardiness I, II
    Warforged Healer's Freind I, II


    Skill Ranks:

    Balance 23
    Concentration 23
    Jump 23
    Tumble 19

    Equipment: (What I normally use):

    Min II Kama - Holy, +2 to Wis
    Min II Kama - Holy, +4 to AC (Heightened Awareness)
    Minos Legens
    Greensteel Goggles - Existential Stalemate (+6 Wis, +10 Diplo, +10 Haggle, +45 HP)
    Morah's Belt (+6 Con, +15 Tumble)
    Head of Good Fortune (Swap out with Bloodstone in Combat)
    Docent of Defiance
    Triple Negative Greensteel Cloak (Blindness Immunity, Disease Immunity, Poison Immunity, Fear Immunity, Deathblock)
    Shintao Cord (+6 Con, +15 Concentration)
    Morah's Band (+6 Dex Enhacement, +1 Dex Exceptional, Thief Acrobat - +15 to Jump, and chance to Unbalance Opponent. I also added Holy Burst to it via Devil Battlefield crafting)
    Spectral Gloves (Ethereal, +2 Competence to Hit)
    Boots of the Innocent (+5 Resistance, +15% Striding)
    Greater False Life Ring
    Levik's Bracers (+6 Str, 20% Healing Amplification)

    Other Weapon Combos of note:
    Various Handwraps including Greater Banes, Weakening of Enfeebling, etc.
    Dual Vorpal Kamas
    Dual +3 Weakening of Enfeebling Kamas (Very effective in Subterrane vs Beholders)
    Dual +3 Holy Burst Kamas of Pure Good (good for portals in Shroud)

    Other Items of Note:
    Planar Gird X2
    Dreamspitter
    Visor of the Flesh Render Guards
    Madstone Boots
    Solid Fog Clickies (good for tanking Hound and crowd control in part IV of Shroud)


    Other Notes:

    With WF Healers Friend II, Monk Recovery II, and Levik's Bracers, you are now just as easy to heal as any fleshy and Cure potions now have FULL effect on you!

    While I have the Head of Good Fortune Equipped, my Concentration Skill sits at 69 and my Jump Skill is at 49.

    With the Head of Good Fortune equipped, my saves are:

    29 Fort
    30 Ref
    29 Will


    My AC is currently at 46 with no buffs. I did the AC ritual on my Docent of Defiance and the Eldritch Resistance Ritual on my Greensteel Goggles. If I put on Chaosgarde bracers, my AC goes up to 48 but I lose the 20% Healing Amp and +6 to Strength so I don't do that.

    Finally, I learned how to use the various combination of strikes to do the finishing moves like Walk of the Sun, Aligning the Heavens, Dance of the Clouds, Grasp the Earth Dragon and the Healing burst using the Fists of Light. I advise you learn all those as well.

    That's all I can think of for now. Good Luck!
    Arkat, what would you suggest for a 28 point build version?

  17. #17
    Community Member
    Join Date
    Oct 2009
    Posts
    42

    Default

    Making a WF finesse is kinda bonkers, belive me i had one. If your going for for DPS, the -8 to hit with only 30ish dex you gonna miss alot, even with hound enchanments.

    starting with 17 str, 16 dex, 16 con you get 30str, 28 dex and 24 con @ lvl 20 in wind IV. This way you can get all earth strikes. stun, trembling earth, earth IV, earth III and earth finisher delivers some serious dmg.

    why str? say that you only have '30' str, but then you can boost it when doing elite/epic by rage and madstone to 34, if thats not enough move to fire stance for 38, maybe get a choker for 38-46, throw in titan gloves, +4 tome and pots and you pass 60str, thats not bad for a monk. this way you can have PA 8 and still hit stuff.

    remember monks are the only class wich gain full str dmg in off hand.

    my advice for leveling is:
    take stunning blow, 2-3 ranks in crane, use fire stance, have plenty of haste pots. Touch of death one shots pretty much everything up to lvl 16ish. @20 maybe switch stunning blow to stunning fist if wis is >20.

    if you want a high ac, support and uber self heal monk, roll a human or hafling

  18. #18
    Community Member Hydro's Avatar
    Join Date
    Mar 2006
    Posts
    935

    Default

    18 Str
    16 Dex
    16 Con

    Only way to do a WF monk in my opinion, you will need every last bit of hit and damage which a 18 str gives you.

  19. #19

    Default

    Why a dex based anything on a WF? They exist to be pure power. If you want a WF monk, go for STR and play up your (sorry for the pun) strengths. If you want a dex based monk, pick a dex based race.

  20. #20
    Community Member Arkat's Avatar
    Join Date
    Feb 2006
    Location
    Wyoming
    Posts
    6,247

    Default

    Quote Originally Posted by Wickednisse View Post
    Arkat, what would you suggest for a 28 point build version?
    I don't.

    Monks, more than any other class, are stat-dependent. Either wait until you get enough favor to be able to make 32 point builds or buy 32 point builds in the DDO Store.

    I updated my build btw...go here:

    http://forums.ddo.com/showthread.php?t=235513


    Quote Originally Posted by Hydro View Post
    18 Str
    16 Dex
    16 Con

    Only way to do a WF monk in my opinion, you will need every last bit of hit and damage which a 18 str gives you.
    Sorry to disagree Hydro but to completely ignore Wisdom is a mistake. Wisdom helps AC and Will saves. Yes Will saves are still important despite the fact Warforged cannot be Held. Beholders' telekinesis and Otto's Resistable Dance are but a couple of Will-based things that it would be nice to have a good save against. There are others.
    Last edited by Arkat; 04-02-2010 at 02:37 PM.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload