Page 22 of 22 FirstFirst ... 121819202122
Results 421 to 424 of 424
  1. #421
    Founder Mellkor's Avatar
    Join Date
    Jan 2006
    Location
    Monroe, New York, USA
    Posts
    1,655

    Default

    Quote Originally Posted by zwiebelring View Post
    Yeah, I was thinking the same but hoped for some mediocre DCs for those destiny specials. I am breeding over a debuffing melee FvS. Freezing Ice guard (fairly high proc rate, helpless state on any mob type except bosses, no save), Enervation guard (obvious dps/indirect DC increase except for special mobs), Thunderforged weapon with slow effect OR eSoS/Planar set with Cleaver ('cuz slots for spellpower and Limbchopper on Cleaver) together with oldschool high PRR.

    How is the *suckupability* ;P of this build in ee? How high can/did you push your PRR and do you think splashing 2 Mnk or Pal was an improvement over staying pure? I have the impression that the FvS DR is not really a big factor and PRR outmatches true DR of... what is it? 10?
    I have a 51 prr, (boost to 71) don't ask how it is that high, LOL. I will try and figure it out. That gives me something close to a 26% reduction. I agree that dr 15 is not what it used to be and PRR is the way to go. WF DR should stak with all other sources (or give them a base 30 PRR or something like that), but unfortunately, it does not. I am not sure about splashing. I will have to play around and see. In EE anything melee seems to not be the way to go these days, no matter what the build, you get hit hard, a lot or CC'd somehow. I have 4 guards (freezing ice, air, stone, and earthgrab) and they still seem to work often enough to have a good effect. It has been a while since I played this build so it will take me some time to refigure it out

    For now my thoughts are max STR + CHA + CON with some INT is the way to go at start up. Most likely Bladeforged. twisting in light based sla's and maybe energy burst. For enhancements, mostly warpriest with enough in Angel of Vengeance for the shoulder cannon, and of course Divine Crusader for the epic destiny with SLA's twisted in.


    Additionally something is causing enemies within a radius of me to stun mobs. I can't seem to find that in any of the descriptions of the stuff and abilities I have. Anyone know what this could be? If it is a bug, its awesome! LOL
    Last edited by Mellkor; 04-10-2014 at 11:04 AM.
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
    ***Argonnessen***
    ~~Ascent~~

  2. #422
    The Hatchery zwiebelring's Avatar
    Join Date
    Sep 2009
    Location
    Here
    Posts
    2,567

    Default

    Phat saving throws seem to be a life saver these days on melees. That's why I am wondering about splashing 2 Paladin levels (or even 1 Clr/ 2 Pal and go for Divine Might?). Mass Heal does not seem to be main healing options on ee these days (don't know about current endgame raids, though, I might be very wrong here). HoTs are more common along cleric bursts. Divine Crusader got some nice aoe heal proc on kill so level 9 spells don't seem to be a must have. If you dumb DCs, then you don't need that spell list anyways. True Ressurrection might be the only real trade-off here.

    The BF race got even less heal amp, and self heal SLA + FvS healing options seems to be redundant. But I don't have WF racial enhancements checked so BF may be best, because of +0,5W increase and action boosts.

    PRR of 51 is not really high, 71 sounds better but depends on its times being possible to activate. Well, not as high as I hoped. I need a lot of Displacement clickies then ;P.

    Additionally something is causing enemies within a radius of me to stun mobs. I can't seem to find that in any of the descriptions of the stuff and abilities I have. Anyone know what this could be? If it is a bug, its awesome! LOL
    Magister got something, which stuns enemies when casting spells. It may even be a divine thing, which affects opposed alignments. I remember that I used Divine Wrath and had some alignment based stun effect active. Silly me, that effect even got myself and I stunned partymembers + mobs lol. Never used it again after realizing its friendly fire effect.

    Check all your alignment based effects. It might be something like that. Otherwise it is an awesome bug and you shall not talk about it again....
    Last edited by zwiebelring; 04-10-2014 at 11:46 AM.
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

  3. #423
    Community Member Nodoze's Avatar
    Join Date
    Jul 2006
    Posts
    1,041

    Default

    Quote Originally Posted by zwiebelring View Post
    Phat saving throws seem to be a life saver these days on melees. That's why I am wondering about splashing 2 Paladin levels (or even 1 Clr/ 2 Pal and go for Divine Might?). Mass Heal does not seem to be main healing options on ee these days (don't know about current endgame raids, though, I might be very wrong here). HoTs are more common along cleric bursts. Divine Crusader got some nice aoe heal proc on kill so level 9 spells don't seem to be a must have. If you dumb DCs, then you don't need that spell list anyways. True Ressurrection might be the only real trade-off here.

    The BF race got even less heal amp, and self heal SLA + FvS healing options seems to be redundant. But I don't have WF racial enhancements checked so BF may be best, because of +0,5W increase and action boosts.

    PRR of 51 is not really high, 71 sounds better but depends on its times being possible to activate. Well, not as high as I hoped. I need a lot of Displacement clickies then ;P.


    Magister got something, which stuns enemies when casting spells. It may even be a divine thing, which affects opposed alignments. I remember that I used Divine Wrath and had some alignment based stun effect active. Silly me, that effect even got myself and I stunned party members + mobs lol. Never used it again after realizing its friendly fire effect.

    Check all your alignment based effects. It might be something like that. Otherwise it is an awesome bug and you shall not talk about it again....
    Under Exalted Angel I think Excoriate gives all your light spells a 3% chance to stun for 6 seconds. In most cases it just affects mobs and but when you cast Divine Wrath I think both the light & heal affect was typed as a light affect such that you can stun both mobs and players... At least in that case you give them a big heal before they are stunned... May or may not be fixed now (don't know as I specced out of it).

    On a semi-related note I did notice yesterday after u21.1 dropped that on my 13Cleric/6Paladin/1F PDK in Unyielding Sentinel that undead were getting stunned in Thunder-holm but not sure why (wasn't in EA with Excoriate but kinda reminded me of it).

  4. #424
    Founder Mellkor's Avatar
    Join Date
    Jan 2006
    Location
    Monroe, New York, USA
    Posts
    1,655

    Default

    Well, after playing around in the new destiny, and getting good gear, I have to say it is an improvement, but still not enough to get me to play this build again.

    It performs fine in any EH quest. In most EE at level quests I get my ass kicked, hard. The new destiny kind of requires you to stay in one spot, and I just cant get that to work in EE quests without getting the **** kicked out of me.

    So for EE it is back to Monkchers and extreme min-max evoker build FvS for the win.

    *sigh*

    I had such great hopes.
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
    ***Argonnessen***
    ~~Ascent~~

Page 22 of 22 FirstFirst ... 121819202122

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload