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    Community Member Anthios888's Avatar
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    Default Rockan Robin, pure monk build and philosophy

    Rockan Philosophy:

    Monks changed rapidly over the last couple of years since their release. Initially they were super suck and basically only worth having around for the cool factor. Most were 97-pound weaklings. This build help popularized an alternative method, which was a wisdom-focused striker who can achieve the most reliable stuns and debuffs possible. Having played many monk builds both for leveling and TRing, Rockan Robin has adjusted to meet the changing game but still remains a specialty/tactics monk build that sometimes plays more as a tactical fighter than a monk-barbarian.

    The following have made monks one of the premier melee classes in ddo:
    • Uber alchemical handwraps
    • Everything is Nothing is totally overpowered
    • Other methods of mob incapacitation (wounding of puncturing, mass hold) were nerfed down to equal the rest of killing styles
    • Tons of great monk gear, including easy-to-obtain starter items like brawling gloves, frozen tunic, sun-soul set, Grave Wrappings, Calomel handwraps
    • Tower of Despair launched dual bursting rings, applying to any handwraps you choose
    • The advent of metalline/cold iron handwraps for bypassing important damage reduction
    • Improved evasion and DR/10 along with good saves
    • The expansion of monk finishers, enhancement lines, and PrEs
    • Epic difficulty, which rewards stunning, instakills and survivability
    • Quivering Palm instakills!
    • High fortification raid bosses that can and should be debuffed
    • More self-healing availability through half elf and healing amplification


    Now, one of the things that I feel has been left out of all of the monk discussion is gear trade-offs. There is a time and place for armor class, and a wisdom build has great AC potential. However, monks are often played as untouchable AC builds that win out against mobs through attrition. However, every point of armor class beyond a certain level is coming at a significant DPS (damage per second) loss. The longer the fight, the more the whole party will need to spend its mana resources, negating whatever was saved from having a weak offense. A monk should figure out where his AC is needed and useful and skip it the rest of the time.

    On the other end of the spectrum is the strength-based monk that fits in every DPS item. These are evasion barbarians with half the HP. Great offense -- really the top of the pack -- but this can be a very difficult character to play. For my personal purposes, it's not quite worth being a mana sponge. There's a few downsides to the monkbarb idea: A few points of damage per swing and beefier HP comes at the expense of weakened stuns, charms, dances, and armor class. Don’t gimp your DPS, but be willing to lose just a little for the big gains that high WIS gives you.

    A long time ago, I threw away the idea of either purely AC gear or purely DPS setup in favor of a balance and tactics. I want to mow through monsters stunning and quivering palm. As an endgame raider, I will always care about my single-target boss DPS, but I know that the party depends not only on DPS but on the big-picture things: ability to dispach trash mobs quickly, debuff raid bosses, stay alive, and throw scrolls when needed.

    Presenting Rockan Robin, the balanced punchy new age monk!

    Half-elf Monk Base Ability Scores (32 point build):
    • STR: 15
    • DEX: 15
    • CON: 15
    • INT: 8
    • WIS: 15
    • CHA: 8


    [28 point: 14 STR, 14 DEX, 14 CON, 8 INT, 16 WIS, 8 CHA]

    [34 point: 15 STR, 15 DEX, 15 CON, 8 INT, 16 WIS, 8 CHA]

    [36 point: 16 STR, 15 DEX, 15 CON, 8 INT, 16 WIS, 8 CHA]

    Alignment:

    I am Lawful Neutral – allows usage of Litany of the Dead without a negative level penalty (Raid item trinket, +1 to all stats, +1 hit/damage). Neutral is generally a good alignment. Remember that all monks can use pure good handwraps without penalty. Those who would prefer to be good aligned have access to Devotion (holy handwraps in Delera’s graveyard) and Rings of the Ancestors (level 11 raise dead clickie rings from Shrieking Mines). You can now unlock litany of the dead using seals of the Abbot, so you won't get a penalty if you want to use this item and be another alignment.

    Skill Points

    1 rank tumble
    23 ranks concentration
    11 ranks use magic device
    10 ranks jump
    Remainder in Balance
    The idea behind getting some use magic device is so you can give yourself basic buffs like Shield and whatnot, and bypass the race restrictions on items. If you've got access to gear, you can get to the point where you can use a greater variety of scrolls.

    Alternately, for an assassin approach (stealth+quivering palm), dump Balance and Use Magic Device for Hide and Move silently.

    Feats

    Level 1: Two weapon fighting
    Level 1: (half elf) Cleric Dilletante (Can switch to Rogue Dilletante at cap for 3d6 sneak attack if desired)
    Level 1: (monk) Toughness
    Level 2: (monk) Stunning fist
    Level 3: (monk) Path of Inevitable Dominion (dark monk) or Path of Harmonious Balance (light monk)
    Level 3: Dodge (dark monk) or Precision (light monk)
    Level 6: Toughness or Past life: Monk/Paladin/Rogue
    Level 6: (monk) Power Attack
    Level 9: Improved Two Weapon Fighting (requires 17 DEX including base and tome)
    Level 12: Improved Critical: Bludgeoning
    Level 15: Greater Two Weapon Fighting
    Level 18: Improved Sunder
    Level 21: Vorpal Strikes
    Level 24: Improved Martial Arts
    Enhancements (Action Points)

    Ninja Spy, Void IV
    Enhancement: Monk Serenity
    Enhancement: Improved Cleric Dilettante III
    Enhancement: Human Improved Recovery I
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness II
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble II
    Enhancement: Way of the Faithful Hound II
    Enhancement: Monk Ninja Spy II
    Enhancement: Static Charge
    Enhancement: Winter's Touch
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Touch of Death
    Enhancement: Human Versatility I
    Enhancement: Void Strike IV
    Enhancement: Unbalancing Strike
    Enhancement: Grandmaster of Oceans
    Enhancement: Master of Thunder
    Enhancement: Master of Stone
    Enhancement: Master of Bonfires
    Enhancement: Master of the Sea
    Enhancement: Monk Wisdom I
    Enhancement: Human Adaptability Wisdom I
    Hit Points

    [update 16 breakdown to follow]

    Tactics DC Breakdowns

    Stunning fist
    10 base + 10 levels + 27 wis modifier + 10 stunning + 6 legendary tactics + 3 grandmaster of flowers + 5 spare hand = 70 DC stun
    Improved Sunder
    14 base + 16 strength modifier + 6 undying gaze + 5 spare hand + 6 legendary tactics + 3 grandmaster of flowers = 50 DC sunder
    Quivering Palm, Touch of Death, Touch of Despair, Curse of the Void, Unbalancing Strike
    10 base + 10 (20 monk/2) + 27 wis modifier = 47 DC in Water (Before sunder and Touch of Despair)
    How do I figure out my armor class?
    10 base
    5 monk centered bonus
    X wisdom modifier
    X dexterity modifier
    8 armored bonus
    4 insight Alchemical handwraps/Superior Parrying
    1 ritual robes on
    5-7 protection item
    3 epic abishai set
    1 haste potion
    4 shield wand
    4-6 natural yugoloth potion (+2 wis, +4 natural armor) or natural armor item
    1 dex yugoloth potion
    2 airship buffs
    x epic destiny abilities
    x outside party buffs, like paladin aura or recitation
    20% boost if in Grandmaster Mountain Stance
    Healing Amplification
    1.3 Epic Gloves of the Claw or Purple Dragon Gauntlets
    1.1 Monk Improved Recovery I
    1.1 Human Improved Recovery I
    1.1 Airship buff
    173%
    Shintao vs. Ninja Spy (ie light vs dark)

    • The Ninja Spy PrE (dark-monk-only) is extremely powerful and would mesh well with a wisdom-based character, as most of the Inevitable Dominion attacks are based on wisdom DCs. The additional DPS from 3d6 sneak attack and the punch of pwnage (Touch of Death) really brings your numbers up. If you're looking for a purely damage approach, this is clearly the route to go. Shadow Fade's 25% incorporeality is a lifesaver and should remain up. Finally, you get a few tactical/debuffing attacks that I spam like crazy: dark punch (-2 saves, to-hit), dark-dark-dark (-25% fortification and vulnerability to negative energy), and void-dark-void (charm).

    • Shintao Monk PrE (light-monk-only) lets you bypass all forms of monster damage reduction very easily. They also have party buffs and small heals. For a tactics person, there's a lot to love: ranged stun, banishment, and a debuff that gives bosses vulnerability to all physical damage. The real centerpiece for a new player with the Harmonious Balance path is the healing ki/fists of light attack, which you put on an enemy and it will heal any person who strikes that monster. Light monk buffs (Earth+Positive+Earth, specifically) are often demanded by groups in the Tower of Despair and Lord of Blades raids, because they are one of the easiest ways to prevent Horoth’s area stun and Lord of Blades' headchop attacks.

    • The cool thing is that it is very easy to re-spec now. A lesser reincarnate or even a simple feat swap can change the same build from wis to strength or ninja spy to shintao. Explore and find what you like -- monks are awesome!


    What Stance is right for me?

    All of the stances have their place, and have been used to great success with this build. The best monks will playtest these for themselves and discover how they can use them to complement their playstyles and goals.

    • Grandmaster of the Sun. Ultimate Sun Stance: The consuming flame focuses on an aggressive offense. Ultimate Sun Stance grants +4 Strength at a cost of -2 Wisdom. While in Ultimate Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 5 ki.'

      Fire stance is the brute force stance. Fire stance is strong for those wishing to spamming attacks, because you will be unrivaled in ki generation. In Grandmaster of Flowers, you gain an additional +3 hit, +3 damage and .75[W] when in fire stance.

      Additionally, the Sun Soul Set gives you constant small heals whenever you roll a 20 on your attacks.

      Fire has the ability to get some of the highest healing amplification available in ddo, with Jidz-Tet’ka bracers.

      The disadvantage is that wisdom is this build’s key stat. For those focused on eking out every DC on quivering palm, fire stance is a step in the wrong direction. Over time, the +4 STR has eroded in value, because there are so many other bonuses to strength and to-hit.

      At minimum, consider Fire Stance for leveling to take advantage of Jidz-Tet’ka and to have plenty of ki for your special abilities until you get a Ki +1 item.

    • Grandmaster of Mountains. +4 Constitution, a 20% boost to AC, 15 physical resistance, a +70% Insight bonus to melee threat generation, and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20, at the cost of -2 Dexterity and -10% movement speed.

      If you’re a player who is going into difficult epic quests and you’re scared that you won’t be accepted, Mountain is the safest way to go. It’s naturally very powerful. You’ll get more hit points, a bunch of armor class, you’ll see big numbers (x3 critical multiplier), and 15 physical resistance (plus another 15 from your epic destiny) will reduce incoming damage. The ki strikes granted with mountain are untyped, so they work on everything. For many, this stance shores up monks’ weak points and makes them much harder to stop. After all, dead monks don’t stun.

      If you ever tank, this is the stance for you. Remember to change into another stance if there is another tank who needs to keep a boss’s attention because this stance gives +70% hate. For example, this is not the stance for epic elite Lord of Blades if you are not the tank.

    • Grandmaster of Oceans. The eternal ocean focuses on redirection and the supernatural. Greater Ocean Stance grants +3 Wisdom, +3% dodge, +4 to all Saving Throws, and your passive ki generation when centered is increased by 1, at a cost of -2 Strength.

      Generally considered the weakest and most unloved stance, water is a niche for those trying to achieve the maximum effectiveness of Quivering Palm and other DC-based monk abilities.
      The extra ki generation means that you will have a higher resting ki, so you can begin fights with more ki. The saves and dodge are quite nice, as well: up to +6 dodge if you include Walking With Waves in Grandmaster of Flowers.
      Many people will tell you, “anything but Ocean,” but I believe that it has a place for tactic-focused players looking to be the best at quivering palm. It could certainly use a boost. It is the only stance that does not directly increase your damage in any way.

    • Grandmaster of Storms. The relentless storm focuses on movement and speed. Ultimate Wind Stance grants +4 Dexterity, a 15% Enhancement bonus to melee and thrown attack speed, and grants a 10% chance to doublestrike with melee weapons, at the cost of -2 Constitution.

      Wind stance is probably the best damage per second, especially if you consider that every time you hit ki strikes like Quivering Palm, Touch of Death, or Stunning Fist, your doublestrike may double these attacks. When combined with “Running With the Wind” in Grandmaster of Flowers, the stance actually gives +13% doublestrike. If you opt for Sun-Soul Set, your doublestrike periodically rise to 16% total, before other items, buffs, or abilities. Wind stance stacks fully with items like Antipode (6% doublestrike, Caught in the Web raid loot) and abilities like Hail of Blows (3% doublestrike, Tier 2 Grandmaster of Flowers).

      Monks are a class that has a lot of added damage on each attack, along with the highest attack speed, so the more you hit, the more those items are multiplied.

      While in Ultimate Wind stance, you won’t need haste for attack speed. If you don’t like to constantly drink potions or rely on others for buffs, this is the stance of you.

      -2 CON sucks if you’re really worried with how people react to your hit points in your group, but the extra striking may well be worth it if you don’t mind losing 25 hit points.


    Self-Healing

    Rockan can heal with cure potions, cure wands (light at 1, moderate at 3, serious at 5, and critical from guild vender at 7), and heal and mass cure moderate scrolls. I love cleric dilletante because it allows me to use resurrection scrolls and heal scrolls to help my party in a pinch.

    Using vampiric handwraps like Vampiric Stonedust Handwraps, Cannith Crafted handwraps or Ivy Wraps can significantly drop their need to heal yourself.

    Because all stats are above 10, Rockan can easily use Silver Flame favor potions without becoming incapacitated. Silver flame potions, attainable with 400 Silver Flame faction favor, provide huge healing boosts at the cost of a short-term -10 to STR, DEX, INT, WIS, and CHA.

    Endgame equipment:


    Weapons:

    • Alchemical Handwraps (air/water/water) (Lord of Blades). There are many ways to make a good alchemical handwrap, but I prefer the stunning 10, heightened awareness 4, shocking burst, cushing wave, corrosive salt, +2 wis, and energy blast version, slotted with +7 enhancement bonus. This is a trash mob killer, with +2 WIS for landing quivering palms that stacks with everything. A word of warning: don’t use it in big raid bosses where you have casters spamming Niac’s Biting Cold, because the crushing wave and corrosive salt unfortunately break the cold DoT spells.
    • Alchemical Handwraps (earth/earth/water with metalline) (Lord of Blades). These are fantastic all-around boss beaters, and double as trash mob crowd control any time you are fighting low-save monsters you can stun without stunning +10 (or you’re using another item to get your stun 10). Earthgrab procs often, disintegrate is the best DPS proc, and the AoE effect and DR bypass on tier 3 is excellent. I use them for trash, for red nameds, and for demons raid bosses.
    • Grave Wrappings (Uniquiet Graves). For a brand-new monk looking to twink out, this is the easiest-to-get and most-effective endgame handwrap. On vorpals, it gives negative levels to your enemy, and also comes with increased base damage and stunning +10. It’s not strictly a DPS handwrap, but for epic elites, a negative level will drop a lot more hit points than almost any other damage proc. Use this on trash mobs without deathward and against orange nameds minibosses.
    • Antipode (Caught in the Web). This item fills a great niche for neutral monsters or monsters immune to elemental damage. On their own, they could be a nice all-around handwrap, since they haev stunning +10 and good damage effects.
    • Greater Construct Bane. It’s now possible to randomly loot some crazy Greater Construct Banes for running Lord of Blades, Shroud, and other construct-oriented raids. Maybe you’ll be the lucky monk who pulls a Cosmic Handwraps of Greater Construct Bane. I also keep a set of Improved Cursespewing of Greater Construct Bane, to help drop saves against the Lord of Blades and other raid bosses, making it easier to land Touch of Death and Touch of Despair.
    • Wraps of Endless Light (Mabar Festival). The epic undead killer handwraps, which can be obtained from the yearly Halloween festival.
    • Ivy Wraps (Druid's Curse). These are the most popular high-damage handwrap with vampirism. Especially good when paired with a stunning ring. Very popular with soloists.
    • A solid shuriken. Good play means you never know when you need to do a little ranged damage.


    Armor:
    • Spider-Spun Caparison, Armor Bonus +9, Resistance Save +6, Enhanced Ki +1, Reinforced Fists, Concentration +15, Toughness, +3 exceptional WIS
    • Red Dragonscale Robe (Velah): blue slot, colorless, flaming burst, fire guard, incineration guard, superior fire resist, superior fire lore, +8 armored bonus
    • Epic Frozen Tunic Armor Bonus +8, Superior Glaciation IX, Epic Glaciation VI, Superior Ice Lore, Freezing Ice, Fire Shield (Cold), Enhanced Ki +1, Empty Colorless Augment Slot, Empty Blue Augment Slot

    Bracers:
    • Bracers of the Sun Soul . Wisdom +7, Insightful Constitution +2, Superior Parrying, Way of the Sun Soul
    • Bracers of Wind (Level 16 +3 dodge, craftable +1 dodge)
    • Epic Jidztetka Bracers +8 armored bonus, +1 wisdom, yellow slot, stance bonus
    • Epic Bracers of the Claw (Heavy Fort, +2 con, set bonus: +4 damage)

    Goggles
    • Tharne's Goggles (True Seeing, +15 Spot, +5 backstabbing)
    • Green Steel
    • +8 Wisdom

    Trinket:
    • Litany of the Dead (+1 to-hit, +1 damage, +1 to every stat. Gives a negative level if you are not neutral)
    • Planar Focus of Prowess (with Antipode, fist of the Horizon)
    • Pale Lavender Ioun Stone (survive rain of blades, dragon fire, and other nasty stuff by swapping this on)

    Necklace:
    • Oremi's Necklace (+6 con, +1 ki on hit)
    • Shintao Cord and set bonus
    • Grim's Bracelet (7 strength, +3 dodge, green slot)
    • Alchemist's Pendant (+1 action boost, +1 ki, +6 con)
    • Silver flame amulet (Deathblock, absorbs 10 negative levels)
    • +8 Wisdom of Natural Armor +6

    Helm:
    • Purple Dragon Helm, +7 con, +2 STR
    • +5 sneak attack hat (Crystal Cove)
    • Greensteel helm
    • Undying Gaze +6 shatter for improved sunder

    Cloak:

    Boots:
    • Treads of Falling Shadow, +8 DEX, +3 exceptional DEX, ghostly
    • Epic Rock Boots (for slots)
    • Crafted: Mobility of Resist 5, Dodge 2, Luck 2, or Greater False Life (large Guild Augment)
    • Kundarak delving boots (Static freedom of Movement)
    • Green Steel

    Gloves:

    Belt:
    • Knost's Belt 6 con/Greater False Life (set bonus: +2 damage on every attack)
    • Epic Spare Hand (Riposte, Exceptional Combat Mastery +5, Staggering Blow, Disable Device +15, Open Lock +15, Use Magical Device +3, Doublestrike 3%, Empty Blue Augment Slot)

    Ring:

    Ring2
    • Shintao Ring: 6 wis, +1 str, holy burst
    New player information:

    Leveling Guide

    Enhancements:
    I firmly believe that enhancements should be adjusted as each character levels. What is appropriate for a level 10 or a level 20 may not be available at level 2. Experiment with the animal paths – enhancements can be reset easily for a reason. Taking the stances, toughness, healing amplification, wisdom and dex, and sneak attack/cleric dilletante feats will never lead you astray. Use the enhancements to get your stats to an even number and update your enhancements if you find an item that would make you odd – this way you will always get the best for your points.

    Level 1
    Feat: Toughness
    Feat: (Half elf) Cleric Dillteante
    Feat: Two weapon fighting
    Skills: 1 rank in Tumble
    Possible gear: Black Widow Bracers (Waterworks), Detect secret doors clickie, Anger’s set (Korthos), Trapblast goggles (Halls of Shan-to-Kor), Garzard’s helm (Bonebite Hideout), Devotion +1 holy handwraps, good align only (Delera’s Graveyard)
    Consumables: lesser restoration, blindness removal, curse removal, remove fear, disease removal, and poison removal, cure serious potion, cure light wounds wand


    Level 2
    Feat: Stunning Fist
    Granted abilities: Evasion, Meditation

    Level 3
    Feat: Dodge
    Feat: Path of Harmonious Balance (Light/Shintao Monk) / Path of Inevitable Dominion (Dark/Ninja Spy)
    Consumables: Resist energy 10 potions, cure moderate wounds wand

    Level 4
    Ability raise: WIS
    Possible gear: moderate fortification or invulnerability robe
    Consumables: Haste potions, Heroism potions, Protection from energy potions


    Level 5
    Possible gear: Tangleroot named items, Visors of the Flesh Render Guards (Tangleroot), Voice of the Master (Delera's Graveyard), Ioun stones, Goggles of Intuition (Bloody Crypt), Tangleroot named +3 stat items (Tangleroot Gorge), Abishai set (Chronoscope)
    Consumables: Shield of faith +3, Barkskin potions

    Granted abilities: Immune to disease

    Level 6
    Feat: Power Attack
    Feat: Toughness or Past Life Monk/Paladin
    PRE: Shintao Monk I and Ninja Spy I become available
    Enhancements: Tier 2 stances become available

    Level 7
    Possible gear: Moderate fortification item, +3 stat items, Beholder optic nerves, Mantle of the Worldshaper (Threnal), Mask of Comedy (Good Hope clickie, The Carnival), Red Fens sets (Claw, Siren's, and Raven's sight).
    Consumables: Resist 20 potions (The Twelve)

    Granted abilities: Wholeness of body

    Level 8
    Ability raise: WIS
    Possible gear: Devout Handwraps (Shadow Crypt), Robe of Heavy Fortification

    Level 9
    Feat: Improved Two Weapon Fighting (requires +1 dex tome)
    Possible gear: Chaosguardes (Xorian Cipher), Ancient vulkoorim robe (Desert), Golden Greaves (Desert: CoF), Nightforge Gorget (Relic of a Sovereign Past), Bloodstone or dusk heart (Desert), Planar Gird (Xorian Cipher), Reaver’s ring (Xorian Cipher), Silver flame talisman (Cursed Crypt), +4 stat items
    Granted abilities: Improved Evasion

    Level 10
    Possible gear: Disruptors, weighted 5%, vorpal kamas, Stonedust handwraps

    Level 11
    Possible gear: Minos Legens (Orchard: tattered tapestries turn-in), Boots of the innocent (Orchard: Vol), Necropolis DR/5 trinket (Cursed series), Silver flame amulet (Cursed Crypt), +5 stat and armor bonus items, Backstabber’s gloves (Crucible), Greater False Life, Greater resistance items
    Granted abilities: Immune to poison

    Level 12
    Ability raise: WIS
    Feat: Improved Critical: Bludgeoning
    Enhancements: Tier 3 stances become available
    PRE: Shintao Monk I and Ninja SpyI become available
    Possible gear: Garments of Equilibrium, Frozen Tunic (can be dropped to level 10)
    Granted abilities: Abundant step

    Level 13
    Possible gear: Spectral Gloves (Desert: Offering of Blood), +6 stat items
    Granted abilities: Innate spell resistance

    Level 14
    Possible gear: Icy Rainments (Subterrane: Garamol)

    Level 15
    Feat: Greater Two Weapon Fighting
    Granted abilities: Quivering Palm
    Possible gear: Tharaak Bracers)

    Level 16
    Ability raise: WIS
    Possible gear: Dragontouched robes (Reaver Refuge), Tier 1 Alchemical Air Handwraps
    Granted abilities: Ki strike: adamantine

    Level 17

    Level 18
    Feat: Improved Sunder
    Possible gear: Tower of Despair rings, Shavarath belts, Shintao cord and Henshin necklace, Nyoko’s necklace, Draconic necklace, Jump belt, Tharaak Handraps (Hound of Xoriat)
    Enhancements: Tier 4 stances (Grandmaster) become available.

    Level 19

    Level 20
    Ability raise: WIS
    Granted abilities: Perfect self DR/10
    Enhancements: Monk Serenity Capstone
    Helpful links:


    Alternate monk build reference:
    Last edited by Anthios888; 12-18-2012 at 08:31 PM. Reason: major update
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  2. #2
    Community Member maddmatt70's Avatar
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    If you were to make a 36 pt build what would it be? Seems to me the Monk is perhaps the best candidate for this. Knowing you as a powergamer sort any thoughts on true reincarnating a couple of times and making the monster monk? Just a thought.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  3. #3
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    So I see enhancements, but where are the feats? Toughness, Dodge, CE, and Stunning Fist are obvious from your listed modifiers.

  4. #4
    Community Member Anthios888's Avatar
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    Rockan Robin, Balance Adept [halfling 20 monk]

    The original Rockan was a balanced build that had both natural survivability and gear-based DPS. Between the high stuns and debuffs and your armor class, spell resistance, and damage reduction, you can pick your way through quests taking very little damage.

    Any of the four stances are fine, but ultimate wind boosts to-hit, dps, armor class, and reduces reliance on haste pots. Huge convenience. Because the AP allow you to go into any of the other stances, you can do that situationally for DC bonuses (water stance), ki bonuses (fire stance) and DR and HP bonuses (earth stance).

    This will work as either a light or dark monk, but it is presented as a dark monk because the 25% miss chance from shadow fade helps you stay alive.

    I threw away the idea of purely AC gear in favor of a balance. I found I could get higher DPS from fitting in bursting rings and DPS guards (now that grazing blows proc guards), and to make up the difference in survival, I substituted natural AC from dex and wisdom. I landed on a finesse wisdom-based build that builds in its offense in its gear. The trade off gave me more AC for less loss of DPS, plus much more gear flexibility.

    Halflings are cute, even if they can't do cleric dilettante!

    Presenting the original Rockan Robin

    STATS
    STR: 12
    DEX: 16
    CON: 16
    INT: 8
    WIS: 16 + all level-ups
    CHA: 8

    Alignment: Lawful Neutral

    [28 point: 12 STR, 16 DEX, 14 CON, 14 WIS]

    ENHANCEMENTS
    Monk Serenity
    Halfling Dexterity II
    Halfling Cunning IV
    Halfling Guile IV
    Halfling Hero's Companion I
    Static Charge
    Porous Soul
    All-Consuming Flame
    Touch of Death
    Way of the Patient Tortoise II
    Monk Ninja Spy II
    Monk Improved Recovery II
    Void Strike I
    Grandmaster of Storms
    Racial Toughness II
    Improved Jump II
    Improved Tumble II
    Monk Wisdom II

    FEATS
    1 Two Weapon Fighting
    1 (monk) Dodge
    2 (monk) Toughness
    3 Weapon Finesse
    3 (monk path) Path of the Inevitable Dominion
    6 Stunning Fist
    6 (monk) Power Attack or Precision
    9 Improved Two Weapon Fighting
    12 Improved Critical: Bludgeoning
    15 Greater Two Weapon Fighting
    18 Toughness
    21 Vorpal Strikes
    24 Improved Martial Arts

    SKILLS
    Use Magic Device, Tumble, Jump, Balance

    CALCULATING YOUR ARMOR CLASS
    10 base
    5 monk
    6-8 armored bonus
    1 centered
    1 racial halfling
    1 ac ritual on robes
    5-7 protection
    x wis modifier
    x dex modifier
    2 wind stance
    x insight bonus

    4 natural barkskin from yugoloth WIS potion, 5 from ranger, 6 from item
    1 haste dodge bonus spell
    2 yugoloth potions' stat bonus
    4 shield wand
    4 AC song
    6 paladin aura
    2 ship buffs

    For more about calculating your armor class, see DDO Wiki: Armor Class
    Last edited by Anthios888; 12-18-2012 at 08:36 PM. Reason: Original Rockan by request
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  5. #5
    Community Member Anthios888's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    If you were to make a 36 pt build what would it be? Seems to me the Monk is perhaps the best candidate for this. Knowing you as a powergamer sort any thoughts on true reincarnating a couple of times and making the monster monk? Just a thought.
    For me the answer would be either 2 points of strength for more DPS or 2 points of con for more HP and easy access to Tier 4 mountain stance, which has awesome punches. My current build can only reach tier 4 (requirement 18 con) with a +4 con tome from ToD.

    A note on rolling/rerolling/rererolling a toon like this: I am unlikely to do this myself on this build unless game changes make my current set-up obsolete, as I believe the time/outcome investment is not worth it for soley the sake of +2 stat points. For a build just starting out, I feel I'm better off grinding for the +3 tomes, the gems of cleansing, the epic loot, etc. Were a game change to convince me that a strength build, a dex build, or a different race was more optimal, I would not mind re-rolling. It seems kind of silly to grind the levels out on something that could be radically affected by changes in PrE, gear, or game mechanics.

    That said, I do have other toons that will be chopped up right away, so in those situations, I would go with a 34 point build until I felt the need to reroll a 2nd time.
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  6. #6
    Community Member lanthan's Avatar
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    The only advantage of carrying a FF item on a lvl 20 monk is that you can not turn monk slow fall on or off in the air.

  7. #7
    Community Member Anthios888's Avatar
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    Quote Originally Posted by lanthan View Post
    The only advantage of carrying a FF item on a lvl 20 monk is that you can not turn monk slow fall on or off in the air.
    Slow fall lets you move forward horizontally? I thought it was only vertical slowness for some reason. FF is not something I would use a whole lot, but I tend to use it for long jumps. My bad if I had the wrong idea.
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  8. #8
    Community Member Junts's Avatar
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    Quote Originally Posted by Anthios888 View Post
    Slow fall lets you move forward horizontally? I thought it was only vertical slowness for some reason. FF is not something I would use a whole lot, but I tend to use it for long jumps. My bad if I had the wrong idea.
    You won't need feather falling on a 20 monk; once properly working (sometimes you ahve to toggle it a couple times) monk slow falling is actually better than a ff item

  9. #9
    Community Member Dark-Star's Avatar
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    You echo my sentiments extactly when it comes to the monk class, both then and now. I have a very similar build on paper, and concur with you that a wisdom based halfling seems the ideal way to go in general.

    Few notes, you list dodge feat in your ac but not in your feat selection. In your HP calculations, you have Yug pot giving you 40 hps, looks like it should be 20.

    Your UMD would be?

    11 base
    1 cha (with a +3 tome)
    3 cha item swapped in
    3 cartouche
    4 GH
    2 luck
    6 cha skills
    30

    30 is good enough in my experience for what you want to do with this build.

    Come roll him on Khyber.
    Guilds: Prophets of the New Republic & Revenents Khyber
    Active:
    Clean 18barb/2ftr Cleen 20arti Kleaner 20monk Darkstaar Dark Knight Psyborg 20sorc Warrwitch 20wiz Roque 19rog/1mnk Killeric 18fvs/2monk AA Duality Helves Angel
    Builds: Helves Angel Hurtlocker Dark Knight Riddle of Steel

  10. #10
    Community Member Junts's Avatar
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    Yugo pots do give 40 hp; they both raise max hp by 20 and give you a con bracket for 20 more.

  11. #11
    Community Member Zendura's Avatar
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    Quote Originally Posted by Dark-Star View Post
    You echo my sentiments extactly when it comes to the monk class, both then and now. I have a very similar build on paper, and concur with you that a wisdom based halfling seems the ideal way to go in general.

    Few notes, you list dodge feat in your ac but not in your feat selection. In your HP calculations, you have Yug pot giving you 40 hps, looks like it should be 20.

    Your UMD would be?

    11 base
    1 cha (with a +3 tome)
    3 cha item swapped in
    3 cartouche
    4 GH
    2 luck
    6 cha skills
    30

    30 is good enough in my experience for what you want to do with this build.

    Come roll him on Khyber.
    theres no where is see her build saying cha is base of 11 . i see two spots where is shows 8 base . ?
    :-( lol if i mess this up at least i dont have my self to blame heh

  12. #12

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    Yet another voice to concur that Halfling WIS-based is a strong template. When you starting talking about the really high-end DPS gear, the -2 to -3 damage you lose from *not* bumping STR is a drop in the bucket, whereas the benefits that you get from a high WIS and high monk-ability DC's are great. This guy is fairly similar, stat-wise, to the Halfling monk I ended up rolling, and shares most of the same feats as well.

    The only bit that's a bit tricky is the inclusion of CE. After rolling another halfling monk *with* it, I rolled my "final" halfling Monk without it, since all of the finishers toggle it off. I wanted the healing ki, but now that they've improved the Fire-Fire-Fire finisher to where it can pretend to be a poor man's Wall of Fire, I'm doubly glad I didn't end up keeping it. I always forget to turn it back on! But, if you're good at stance juggling, I can see why you want it.
    The Brotherhood of BYOH--Thelanis: Charged, WF Artificer; Venomshade, Half-Elf Monk; Poxs, Fist of an Angry God; Crash, Pale Monkster

  13. #13
    Community Member Ras's Avatar
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    Quote Originally Posted by Anthios888;2514171
    [b
    Why wisdom?[/b]
    Stunning fist DC: 10 base + 10 (20 monk/2) + 12 wis modifier + 10 weighted= 42 DC stunning fist.

    I'm sure you are aware of this and maybe it was updated later in the thread but according to the known issues, the DC bonus to Stunning Fist and Stunning Blow is not being applied when using handwraps.
    Don't argue with me! My diplomacy is +1 more than yours.


  14. #14
    Community Member Anthios888's Avatar
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    Quote Originally Posted by Ras View Post
    I'm sure you are aware of this and maybe it was updated later in the thread but according to the known issues, the DC bonus to Stunning Fist and Stunning Blow is not being applied when using handwraps.
    Someday, they'll fix it!
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  15. #15
    Community Member falk78's Avatar
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    ive been building as you have stated, my monk is now lvl 5, and its hard to get tome what i want, and allso some good equipment, do you have any idea what i should go for?

    veteran MMORPG Player, Ex-GMH of many known games, Beta Tester for many Game companys

  16. #16
    Community Member sinedist's Avatar
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    Anthios, how are you finding your Rockan build performing in epic? I'm wondering, mainly, about the to-hit and the DCs... since those need to be pretty high to remain effective there.

    For everything else I know this build is fantastic. ^_^

  17. #17
    Community Member Anthios888's Avatar
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    Quote Originally Posted by sinedist View Post
    Anthios, how are you finding your Rockan build performing in epic? I'm wondering, mainly, about the to-hit and the DCs... since those need to be pretty high to remain effective there.

    For everything else I know this build is fantastic. ^_^
    I love running Rockan in epic. Any time you are flanking something, you get a bajillion to hit, and she stuns a whole lot. With how much ki is available, I can always alternate stun and shining star and put curse of healing on everything. Even if the DCs are not quite high enough to land all the time, they land sometimes, and help add to weighted to immobilize mobs fast. I just hope they fix weighted handwraps applying to stunning fist! Even without that, monks are great survivable melees and work well in epic.
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  18. #18
    Community Member Anthios888's Avatar
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    Quote Originally Posted by falk78 View Post
    ive been building as you have stated, my monk is now lvl 5, and its hard to get tome what i want, and allso some good equipment, do you have any idea what i should go for?
    There is a list posted earlier in the thread with a few named items from Tangleroot, Waterworks, etc. that could help. There are also named handwraps in catacombs, delera's, and threnal that you could look for. Check out the Definitive Static Loot and End Rewards List for a guide to all of the gear in DDO.
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  19. #19
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    What is a +1 litany?

  20. #20
    Community Member valorik's Avatar
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    Quote Originally Posted by Chexss View Post
    What is a +1 litany?
    a bonus from the trinket litany of the dead which drops from teh abbot raid.
    Arannel, Aqueous, Cocobolo, Arboreous, Erudirion, Congruous, and Cogs
    Ghallanda Rerolled

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