/sign need spears and glaive.
Could easily use staff animation, or change staff animation to fit all 3. Reach weapons would be even better, as it allows you to fight "from range" but be in melee. Great for the combat controller (charm, ctrl undead, ect..) or light class behind a shield wall. Probably a technical limitation.
"When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham)"
Obviously "flurry of blows" = centered
Kama = kama (a kama is a sickle, but..)
Nunchaku = doesnt exist (not necessary)
Staff = staff
Sai = doesnt exist (small piercing weapon, a dagger?)
Shuriken = shuriken
Siangham = doesnt exist (not necessary if dagger allowed)
NOTE: Halflings do not lose damage for weapon size.
So half the monk weapons don't exist. Now since most of us realize this is DDO and not 3.5 PnP, we can start having an intelligent conversation. "Not in the PnP rules" doesnt hold water, as enhancements, and class exclusive prestige classes don't exist in PnP either. There are a whole lot of other things that Turbine can't easily convert to DDO, but has instead deviated to make for a better online-real time experience.