Results 1 to 14 of 14
  1. #1
    Community Member manfredshw's Avatar
    Join Date
    Sep 2007
    Location
    Hefei, Anhui, China
    Posts
    558

    Default Any good news for monks?

    any change on monks ki strike, weapon, feats,and finish move? any new finish moves? Got any bug fix on unarmed attack? monk need love, Come on!

  2. #2
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Location
    ¿
    Posts
    20,368

    Default

    They said they were putting more named handwraps in Necro II - but no specifics.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .58888.

  3. #3
    Community Member Kintro's Avatar
    Join Date
    Jan 2007
    Location
    UK
    Posts
    935

    Default

    Quote Originally Posted by Memnir View Post
    They said they were putting more named handwraps in Necro II - but no specifics.
    Hoping those are the ones that were meant to be in Wrath of Flame. The silver ones.

    Although I like pretty much everything in the release notes I'm a little disappointed there's no mention of Monk PrEs. Do you think we could get a preview of them at least so we can figure out which ToD set we're looking for? At the moment the Oremi's set looks very weak but without knowing the PrEs I don't want to waste resources crafting on either.

    EDIT: Just realised the Ninja Spy set is Monk too. Isn't the necklace for that a bit poor considering at 19 Monks get Empty Body? Also with Monk AC the last thing I want is less threat!
    Last edited by Kintro; 10-08-2009 at 09:26 PM.
    Southern Tenant Farmers Union - Ghallanda
    Noret/Hultor/Deol/Domtro/Tamtro/Kintro/Lantwo/Sontro/Montro/Kantro

  4. #4
    Community Member manfredshw's Avatar
    Join Date
    Sep 2007
    Location
    Hefei, Anhui, China
    Posts
    558

    Unhappy

    the most important thing:

    Does weighted handwraps add dc to stunning fist and stunning blow?

    I am tried to mention this, and I know it is out there in known issues, but the fact is: how many months past, we still got no fix on this.

  5. #5
    WikiGnome
    Join Date
    Dec 2006
    Location
    Québec City, Canada
    Posts
    24,922

    Default

    *shake magic eight ball*
    DDOwiki.com, #1 source for DDO information.

  6. #6
    Community Member GhostNull's Avatar
    Join Date
    Apr 2007
    Posts
    180

    Default

    Quote Originally Posted by Borror0 View Post
    *shake magic eight ball*

  7. #7

    Default

    OP: The good news is that pure monks, once again, avoided the nerf bat.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • NEW - Setting Unarmed Strike back to what it was and attacking the real problem: Reinforced Fists items.
    • Fix the flipping non-proficiency penalties for Bear and Wolf wildshapes!
    • Redoing the drop rates of tomes in generic and raid loot tables.
    • Keep Lynnabel on task with updating the remaining legacy named loot to not suck.
    • Tiering the Runearms so that artificers aren’t screwed out of the advantages of Cannith Crafting in Epic levels on their signature item.

  8. #8
    Community Member bobbryan2's Avatar
    Join Date
    Aug 2006
    Posts
    7,703

    Default

    Quote Originally Posted by QuantumFX View Post
    OP: The good news is that pure monks, once again, avoided the nerf bat.
    Once again? I'm pretty sure the transmuting nerf slapped pure monks down so hard they forgot they were gimped to begin with.

  9. #9

    Default

    Quote Originally Posted by bobbryan2 View Post
    Once again? I'm pretty sure the transmuting nerf slapped pure monks down so hard they forgot they were gimped to begin with.
    You should have invested in the slippery mind feat. It should allow you to reroll a failed sarcasm check.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • NEW - Setting Unarmed Strike back to what it was and attacking the real problem: Reinforced Fists items.
    • Fix the flipping non-proficiency penalties for Bear and Wolf wildshapes!
    • Redoing the drop rates of tomes in generic and raid loot tables.
    • Keep Lynnabel on task with updating the remaining legacy named loot to not suck.
    • Tiering the Runearms so that artificers aren’t screwed out of the advantages of Cannith Crafting in Epic levels on their signature item.

  10. #10
    Community Member manfredshw's Avatar
    Join Date
    Sep 2007
    Location
    Hefei, Anhui, China
    Posts
    558

    Default

    Monk got stealth nerf for every single patch recently.

    EU patch 1: twf with weapons: 2 2 2 3 monk unarmed: 2 2 2 2, and attack speed scaled at bab15
    EU patch 2: twf with weapons: mobile attack got two rolls, monk unarmed: loss one attack hook everytime while you move

    Tell me why treat monks unfair while we got the same twf feats.

    Monk got too many flaws need to fix. Monk do not need to nerf, they are perma-nerf, at least now.

    end game enviroment, with two tod rings monk dps will be good only at normal, monks are nearly useless above normal diff due to the dr bypass issue.

    I know monks dps is not supposed to be the best, but as a melee class, you should have considerable dps.

    Let's look at fours stances, and finish moves, all these details need somehow improvement.

  11. #11
    Community Member Monkey_Archer's Avatar
    Join Date
    May 2008
    Posts
    3,013

    Default

    Quote Originally Posted by manfredshw View Post
    Monk do not need to nerf, they are perma-nerf
    lol.. man, thats bio worthy

    But seriously, at the very least, i hope they fix the finsihing move problems, and make weighted work.
    Thelanis

  12. #12
    Community Member Auran82's Avatar
    Join Date
    Mar 2006
    Posts
    2,630

    Default

    The best thing they are getting that I have seen so far is the ability to TR at level 20 into a more useful class.
    Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane GhostbaneGhostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane Ghostbane

  13. #13
    Community Member Timjc86's Avatar
    Join Date
    Mar 2006
    Posts
    1,199

    Default

    There are supposedly transmuting handwraps finally. I'd wait until actually seeing them to get too excited though.

  14. #14
    Community Member Turial's Avatar
    Join Date
    Apr 2006
    Posts
    3,675

    Default

    Quote Originally Posted by Borror0 View Post
    *shake magic eight ball*
    *Eaten by Cube*
    970 sp and counting
    Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload