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  1. #1
    Community Member mediocresurgeon's Avatar
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    Default New Players' Guide to Multiclassing

    Lots of new players are starting threads asking "What is a good multiclass for X class?" My usual answer is: If you do not know what you are doing, don't multiclass.

    Characters in DDO, by default, should not multiclass. It is the quickest path to ruining a perfectly good character. When done correctly, though, it can enhance the abilities of your character by trading out the highest-level abilities of one class with the lowest-level abilities of another class. (Example: A barbarian 18/rogue2 (a level 20 character) would be trading out this level 19 and 20 barbarian abilities for level 1 and level 2 abilities of a rogue.)

    One might ask why anyone would want to trade out the highest-level abilities of one class for the lowest level abilities in another class.

    The answer has to do with the fact that many classes get their most powerful abilities during their first few levels and do not get many powerful or unique abilities at high levels. (Example: Monk low level abilities are amazing, and considered overpowered by many players. However, high level monks have a hard time finding groups because overall the class is just not very effective.) Typically with a multiclass build, the levels in each class are very small in one class (typically 3 levels or fewer) with the rest of their levels consolidated into a different single class (typically 12 levels or more).

    For those adventurous new players that don't mind making a mistake or two as they learn more about the game, I have compiled a list of the most popular multiclassing classes and their breakpoints for important abilities. I have not included spellcasters in this list because I am a firm believer that spellcasters should never multiclass. I am also skipping over the less important class features granted by each multiclass in order to place greater emphasis on the more important reasons people chose these classes.

    Before you begin multiclassing, make sure you have a solid character concept. This guide provides some general advice for character concepts.


    WHAT YOU GAIN BY MULTICLASSING:

    Fighter 1:
    ~Access to Intimidate at maximum ranks
    ~Access to Fighter Haste Boost I enhancement
    ~Proficiency with simple and martial weapons, shields and tower shields, and all armor
    ~Bonus feat
    Fighter 2:
    ~Bonus feat
    ~Access to Fighter Strength I enhancement

    Monk 1:
    ~Lets you add your Wisdom modifier to your armor class while not wearing armor or using shields
    ~+1 "Centered" bonus to Armor Class while unarmored/unshielded.
    ~Bonus feat
    ~Access to Ocean Stance
    ~Access to Wind Stance
    Monk 2:
    ~Evasion
    ~Bonus feat
    ~Access to Monk Wisdom I enhancement

    Paladin 1:
    ~Proficiency with simple and martial weapons, shields, and all armor
    ~Aura of Good (persistent AoE +1 AC, +1 saves buff)
    Paladin 2:
    ~Add your Charisma modifier to all saving throws
    ~Access to Paladin Charisma I enhancement
    Paladin 3:
    ~Fear Immunity
    ~Disease Immunity
    ~Access to Paladin Bulwark of Good I enhancement (+1 additional AC for Aura of Good)
    ~Access to Paladin Resistance of Good I enhancement (Aura of Good gives +1 to saving throws)

    Ranger 1:
    ~Proficiency with simple and martial weapons
    ~Add your strength modifier to damage when using bows
    ~Favored Enemy +2 (one favored enemy)
    ~Access to Ranger Favored Damage I enhancement
    Ranger 2:
    ~Rapid Shot and Two Weapon Fighting
    ~Access to Ranger Dexterity I enhancement
    Ranger 4:
    ~Access to Ram's Might spell
    Ranger 5:
    ~Favored Enemy +4 (two favored enemies)
    ~Access to Ranger Favored Damage II enhancement
    Ranger 6:
    ~Access to Tempest I prestige enhancement (+10% faster attack speed, +2 AC when using TWF)
    ~Manyshot and Improved Two Weapon Fighting
    ~Access to Ranger Dexterity II enhancement
    ~Access to Ranger Favored Attack I enhancement

    Rogue 1:
    If you are going to take levels in rogue, be sure to take your very first character level in rogue. This way you can utilize their level 1 skill points in the most effective manner.
    ~Lets you take nearly every skill in the game at maximum ranks (noteworthy skills: Balance, Intimidate, Use Magic Device).
    ~+1d6 Sneak Attack damage
    ~Access to Rogue Haste Boost I enhancement
    ~Access to Rogue Sneak Attack Training I enhancement (+3 Sneak Attack damage)
    ~Trapfinding
    Rogue 2:
    ~Evasion
    ~Access to Rogue Dexterity I enhancement
    ~Access to Rogue Sneak Attack Accuracy I (+1 to hit while Sneak Attacking)


    WHAT YOU LOSE BY MULTICLASSING:

    Barbarian 20:
    ~Mighty Rage
    ~Access to Barbarian capstone enhancement
    Barbarian 18:
    ~Access to Frenzied Berserker III enhancement
    Barbarian 17:
    ~Tireless Rage

    Bard 20:
    ~Access to Bard capstone enhancement
    ~Final tier (+4) of Inspire Courage
    ~Access to 5th level 5 spell slot
    Bard 19:
    ~Access to 4th level 6 spell slot
    ~Access to 5th level 4 spell slot
    Bard 18:
    ~Access to Mass Suggestion
    ~Access to 5th level 3 spell
    Bard 17:
    ~Access to level 6 spells
    Bard 16:
    ~Access to 4th level 5 spell
    Bard15:
    ~Access to AC song

    Cleric 20:
    ~Access to future Cleric capstone enhancements (the current one is useless)
    ~Access to 5th level 9 spell
    ~Access to 6th level 8 spell
    Cleric 19:
    ~Access to 4th level 9 spell
    ~Access to 6th level 7 spell

    Favored Soul 20:
    ~Access to Favored Soul capstone enhancements
    ~Access to DR 10/(Adamantine, Cold Iron, Good, or Silver)
    ~Access to 3rd level 9 spell
    Favored Soul 19:
    ~Access to 2nd level 9 spell
    ~Access to 3rd level 8 spell
    Favored Soul 18:
    ~Access to level 9 spells
    Favored Soul 17:
    ~Access to Leap of Faith
    ~Access to 2nd level 8 spell
    ~Access to 3rd level 7 spell

    Fighter 20:
    ~Access to Fighter capstone enhancement
    ~Bonus feat
    Fighter18:
    ~Access to Stalwart Defender III prestige enhancement
    ~Access to Kensai III prestige enhancement
    ~Access to Kensai expanded critical range enhancement

    Monks are not covered here because there is little incentive to play one at high levels.

    Paladin 20:
    ~Access to Paladin Divine Might IV enhancement
    ~Access to Paladin capstone enhancement
    Paladin 19:
    ~Access to Divine Sacrifice III enhancement
    Paladin 18:
    ~Access to Defender of Siberys III prestige enhancement
    ~Access to Hunter of the Dead III prestige enhancement
    ~Access to Knight of the Chalice III prestige enhancement

    Ranger 20:
    ~Access to future Ranger capstone enhancements (the current one is useless to most ranger builds)
    ~5th Favored Enemy
    ~+2 base damage versus favored enemies
    Ranger 18:
    ~Access to Tempest III prestige enhancement
    Ranger 17:
    ~Hide in Plain Sight

    Rogue 20:
    ~Access to future Rogue capstone enhancements (the current one is worthless)
    Rogue 19:
    ~+1d6 Sneak Attack damage
    ~Rogue special ability (Crippling Strike, Defensive Roll, Improved Evasion, Skill Mastery, or Slippery Mind)
    Rogue 18:
    ~Access to Assassin III prestige enhancement
    Rogue 17:
    ~+1d6 Sneak Attack damage
    Rogue 16:
    ~Rogue special ability (Crippling Strike, Defensive Roll, Improved Evasion, Skill Mastery, or Slippery Mind)

    Sorcerer 20:
    ~Access to Sorcerer capstone enhancement (partially bugged)
    ~Access to 3rd level 9 spell
    Sorcerer 19:
    ~Access to 2nd level 9 spell

    Wizard 20:
    ~Access to Wizard capstone enhancement
    ~Bonus feat
    ~Acess to 5th level 9 spell
    ~Access to 5th level 8 spell
    Wizard 19:
    ~Access to 4th level 9 spell
    ~Access to 5th level 7 spell


    Example of how to multiclass properly: Monk2/Ranger6/Fighter12
    This is a variant of one of the more popular multiclass builds. It uses two muticlasses (monk and ranger) to add impressive lower level abilities (wisdom bonus to AC, evasion, increased attack speed) to a class with reliable mid-level class features (tons of bonus feats, access to Fighter Haste Boost IV, Kensai II PrE). The result is an amazing character build.


    If a class is not suggested as a good multiclass here, it is probably because it isn't. Examples include: Cleric, Favored Soul, Wizard, Sorcerer.

    If I left something important out, please leave a comment and I will update the guide.

    If you found this guide helpful, please leave rep!
    Last edited by mediocresurgeon; 05-11-2010 at 11:32 AM.

    The nerfing will continue until morale improves!

  2. #2

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    You should really call this the new player's guide to min-maxing. It's a bit light on full multiclassing power like the 8Wiz/7Clr/5Mnk.

    Aelvara - Bagel - Bagelbot - Daarna - Kraldor - Minibagel - Uberlute - Wounder

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  3. #3
    Community Member mediocresurgeon's Avatar
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    Quote Originally Posted by Kraldor View Post
    8Wiz/7Clr/5Mnk
    Builds like that offend my sensibilities. Please, don't give new players terrible ideas like that!

    You will only succeed in gimping their builds and making my brain explode!

    The nerfing will continue until morale improves!

  4. #4
    Community Member mediocresurgeon's Avatar
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    Updated.

    The nerfing will continue until morale improves!

  5. #5

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    For paladin multiclassing also add:

    Paladin 3:
    Enhancements for +1 more to AC from aura, +1 more to saves from aura

    Aelvara - Bagel - Bagelbot - Daarna - Kraldor - Minibagel - Uberlute - Wounder

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  6. #6
    Community Member mediocresurgeon's Avatar
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    Quote Originally Posted by Kraldor View Post
    For paladin multiclassing also add:

    Paladin 3:
    Enhancements for +1 more to AC from aura, +1 more to saves from aura
    Thanks!

    Updated.

    The nerfing will continue until morale improves!

  7. #7

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    Monk level 2 gives you +1 "Centered" AC bonus, which works as long as you don't have armor/shield equipped. (don't need to be centered)

    Aelvara - Bagel - Bagelbot - Daarna - Kraldor - Minibagel - Uberlute - Wounder

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  8. #8
    Community Member mediocresurgeon's Avatar
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    Quote Originally Posted by Kraldor View Post
    Monk level 2 gives you +1 "Centered" AC bonus, which works as long as you don't have armor/shield equipped. (don't need to be centered)
    Can you double check that for me? I heard they fixed that at the release of Mod 9.

    The nerfing will continue until morale improves!

  9. #9

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    Quote Originally Posted by mediocresurgeon View Post
    Can you double check that for me? I heard they fixed that at the release of Mod 9.
    No change, still getting +1 "Centered AC" on my monk splash using rapiers.

    Aelvara - Bagel - Bagelbot - Daarna - Kraldor - Minibagel - Uberlute - Wounder

    |||-C a f f e i n e-|||
    |||Q u a n t u m - E n t r o p y|||

  10. #10

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    Additions-

    Ranger
    --------

    Favored Enemies at level 1 and level 5
    favored enemy damage enhancements at both of those levels
    Take off ranger level 9, it doesn't really fit the rest of your minmaxing list.

    Monk
    -------
    add Wind Stance as well, some splashes use it
    level 2 - add Animal Paths, most likely to be chosen would be Tortoise.

    Aelvara - Bagel - Bagelbot - Daarna - Kraldor - Minibagel - Uberlute - Wounder

    |||-C a f f e i n e-|||
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  11. #11
    Community Member Quikster's Avatar
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    1 monk gives +2 and 2 monk gives +3 to will save over any other traditional melee class. (+2 and +3 to all saves, but other melee classes also get +'s to fort and reflex so the differences is largest with the will save.)

    3 paly also gives disease immunity
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  12. #12
    Community Member mediocresurgeon's Avatar
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    Quote Originally Posted by Quikster View Post
    1 monk gives +2 and 2 monk gives +3 to will save over any other traditional melee class. (+2 and +3 to all saves, but other melee classes also get +'s to fort and reflex so the differences is largest with the will save.)

    3 paly also gives disease immunity
    Monk updated.

    Paladin updated.

    Ranger updated.

    Monk saves are not "meaty" enough for me to include, though you are certainly correct. Same with animal paths... +5 hp just isn't enough to make-or-break a build.

    Thanks for checking on the Centered AC bonus.
    Last edited by mediocresurgeon; 09-27-2009 at 10:07 PM.

    The nerfing will continue until morale improves!

  13. #13
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    I hate to be a downer, but you might want to list what you LOSE by missing out on level 19 and 20 for the "main" class.

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    also i remember there being an xp penalty applied to multiclassing characters - is this still in effect?

  15. #15
    Community Member mediocresurgeon's Avatar
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    Quote Originally Posted by physcho View Post
    also i remember there being an xp penalty applied to multiclassing characters - is this still in effect?
    No.

    Quote Originally Posted by zarlokk View Post
    I hate to be a downer, but you might want to list what you LOSE by missing out on level 19 and 20 for the "main" class.
    Excellent suggestion.

    The nerfing will continue until morale improves!

  16. #16
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    Quote Originally Posted by mediocresurgeon View Post

    Paladin2:
    ~Add your charisma modifier to all saving throws
    What's the name of that?

  17. #17
    Community Member Junts's Avatar
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    Quote Originally Posted by Kraldor View Post
    Monk level 2 gives you +1 "Centered" AC bonus, which works as long as you don't have armor/shield equipped. (don't need to be centered)

    This bonus is from level 1 monk, not level 2 monk

    Aura of good is +1 save by default as well, so splashing paladin 1 provides 1 save as well as 1 ac.

    Splashing paladin and ranger 1 provides access to the paladin/ranger devotion I enhancements, which is significant for halfling dragonmarked builds, since it affects their dragonmarked healing.

    Splashing wizard 1 provides a bonus metamagic feat.

    Ranger 1 provides a +2 favored enemy, ranger 5 +4 to 2, and at ranger 6 there are also some favored enemy enhancements available.

    splashing rogue 1 provides 1d6+3 sneak attack, as rogue sneak attack I is level 1.

  18. #18
    Community Member Junts's Avatar
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    Quote Originally Posted by zarlokk View Post
    What's the name of that?
    Divine Grace.

  19. #19
    Community Member McBadger's Avatar
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    Ranger 1 also gives access to cure serious, protection, and resist wands.

  20. #20
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    Quote Originally Posted by Junts View Post
    Divine Grace.
    Hmm. Thanks for the info. This worthless character builder I have doesn't even list it.

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