...so here's another bump. Anyone heard from Seregon?
...so here's another bump. Anyone heard from Seregon?
Here's an example of what a pure human Tempest might look like today:
There are 4 APs left unspent; the idea is to save them so she can even out any odd stat she has with Greater Adaptability. With the changes to the AC system and the introduction of PRR last year, I prefer TWD on Tempest III builds instead of OTWF or Lightning Reflexes. Depending on gear, by endgame she should have 40-45 PRR (~22% dmg reduction). A HE version would pick a dilly (I vote rog for 3d6 SA) and have to drop a feat; I'd be tempted to drop khopesh, switch to IC:Pierce, and use rapiers (or hvy picks), aiming for Balizarde someday.Code:Character Plan by DDO Character Planner Version 03.16.01 DDO Character Planner Home Page Level 25 True Neutral Human Female (20 Ranger \ 5 Epic) Hit Points: 377 Spell Points: 260 BAB: 20\20\25\30\30 Fortitude: 16 Reflex: 16 Will: 5 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 25) Strength 18 27 Dexterity 14 18 Constitution 16 18 Intelligence 8 8 Wisdom 8 8 Charisma 8 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 Level 1 (Ranger) Feat: (Selected) Dodge Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Human Bonus) Mobility Level 2 (Ranger) Level 3 (Ranger) Feat: (Selected) Toughness Level 4 (Ranger) Ability Raise: STR Level 5 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Level 6 (Ranger) Feat: (Selected) Spring Attack Enhancement: Ranger Sprint Boost I Enhancement: Ranger Sprint Boost II Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Defense I Enhancement: Ranger Favored Resistance I Enhancement: Ranger Tempest I Enhancement: Ranger Dexterity I Level 7 (Ranger) Level 8 (Ranger) Ability Raise: STR Level 9 (Ranger) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 11 (Ranger) Level 12 (Ranger) Ability Raise: STR Feat: (Selected) Exotic Weapon Proficiency: Khopesh Enhancement: Human Improved Recovery II Enhancement: Ranger Favored Damage III Enhancement: Ranger Tempest II Enhancement: Ranger Devotion I Enhancement: Ranger Devotion II Enhancement: Ranger Devotion III Enhancement: Ranger Devotion IV Enhancement: Ranger Dexterity II Level 13 (Ranger) Level 14 (Ranger) Level 15 (Ranger) Feat: (Favored Enemy) Favored Enemy: Construct Feat: (Selected) Power Attack Level 16 (Ranger) Ability Raise: STR Level 17 (Ranger) Level 18 (Ranger) Feat: (Selected) Two Weapon Defense Level 19 (Ranger) Level 20 (Ranger) Ability Raise: STR Feat: (Favored Enemy) Favored Enemy: Elf Enhancement: Ranger Master of Archery Enhancement: Human Improved Recovery III Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Ranger Favored Damage IV Enhancement: Ranger Favored Defense II Enhancement: Ranger Favored Resistance II Enhancement: Ranger Favored Resistance III Enhancement: Ranger Tempest III Level 21 (Ranger) Feat: (Selected) Empower Healing Spell Level 22 (Ranger) Level 23 (Ranger) Level 24 (Ranger) Feat: (Selected) Quicken Spell Level 25 (Ranger)
Like I said, because of the 4 Tempest pre-req feats, you don't have a lot of wiggle room. I took Quik+Emp Heal to emphasize her self-sufficiency; they also boost Rejuvenation Cocoon, which is practically a must-have for anyone who wants to self-heal. But I could have taken a couple of ranged feats; or added Cleave & GC to give her some AoE melee DPS (with the intention of adding Lay Waste & Momentum Swing) - if I dropped khopesh & rearranged feats a bit, I could also squeeze in Overwhelming Crit.
Presuming DR & fortification aren't a factor, the best 2H weapon is (still) the eSOS, because it couples the largest crit range (18-20) with an x3 multiplier (highest that 2H weapons get) and a 2.5[W] modifier. Khopeshes have been king of TWF DPS for a long time now, because they're the only 1H weapon type with a 19-20 x3 crit profile. Rapiers & scimitars' crit profile is 18-20 x2; their DPS is ~5% behind khopeshes, IIRC. Longswords & b.swords are behind them, with 19-20 x2. Worst of all are weapons with 20 x2, like sickles & kamas.
Again, that's a broad generalization. When looking at specific named weapons, right now the best 1H epic weapon is Balizarde (rapier); Deathnip (hvy pick) is great for ML:14. If you go with b.swords, Nightmare is pretty cool.
The build I linked is a 28-pt F2P first-lifer with relatively modest tome pre-reqs: +2 STR for Overwhelming Crit, +2 CHA for Divine Might III. And those are both optional; they add a nice bit of extra DPS, but they're not required. So I'm not sure what else you're looking for...
On a x3 crit you are doing triple damage, which is basically adding 2 additional base damages. So, if you have a longbow without any crit feats, over the course of 20 attacks (assuming you hit on anything but a 1) you'll do 21 base damages (1 miss on a "1", 18 regular, and one x3 crit).
So breaking it down that way, and assuming people will have improved crit in their favored weapon we get this damage breakdown by "base damage" units:
dwarven axe/bastard sword/longsword (anything 20/x3 or 19/x2): 23
Then we add 12x seeker damage for khopesh, 10x for the next group, and 8x for the next group
So, for instance, my 25 tempest/kensei swings for about 50 damage/swing on a normal hit and has 10 seeker. By using a khopesh instead of a longsword I gain about 240 damage (50+10 * 4) every 20 swings, or the equivalent of about 12/swing (roughly a 20% increase in damage).
Now you know why longswords are a crappy choice for melee.
Picks gain an additional advantage for those in Fury since their adrenaline hits will be huge due to the multiplier.
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