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  1. #1
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    Default Best Starting Class

    Like the title says what is the best starting class?

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    Community Member hydra_ex's Avatar
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    Quote Originally Posted by xhereticx View Post
    Like the title says what is the best starting class?
    They are all equal.

    IMO, one of the easiest starting ones is a fighter.
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    Quote Originally Posted by xhereticx View Post
    Like the title says what is the best starting class?
    The easiest starting class is Cleric... as long as you can resist letting other people tell you what to do.

  4. #4

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    Quote Originally Posted by hydra_ex View Post
    They are all equal.

    IMO, one of the easiest starting ones is a fighter.
    Agreed, I found fighter easier to play than most anything else... though Cleric is quite nice too, self healing and the like.

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    Community Member bobbryan2's Avatar
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    It doesn't get easier than a melee cleric.

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    Quote Originally Posted by hydra_ex View Post
    They are all equal.

    IMO, one of the easiest starting ones is a fighter.
    Ya, I meant to say what class is the easiest to start with.

  7. #7
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by xhereticx View Post
    Ya, I meant to say what class is the easiest to start with.
    Fighter, Barbarian, or Ranger are all excellent choices. All of them can be used with a minimum of "clickies" and without excess specialized equipment.

    My personal choice, Dwarven Barbarian. VERY survivable, fun to play, easy to play. It lets you concentrate on learning the game without trying to figure out the 20 clickies you might have on another class.

  8. #8
    The Hatchery sirgog's Avatar
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    Cleric (following the Warpriest path or one of the builds linked to in my sig) or some Paladin builds are the best starting characters, IMO, assuming you have no hand-me-down cure potions.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

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    In my opinion, the best starting class is the Ranger.

    I would avoid all primary casting classes (cleric, favoured soul, wizard, sorcerer, bard) as they depend a lot on mana, and mana management is not something that comes easy. To have good mana management, you must basically know the quests, where are the rest shrines (where you get your mana back) in the quest. When you know the quests, you can more easily pace your use of mana.

    I would absolutely avoid doing a healer type. You are likely to meet a lot of zergers that will be difficult to keep alive, it will be a source of frustration. I agree that for a veteran player starting anew on a different server, a cleric is a good choice. But for a beginner, I would only suggest it if I wanted said beginner to get disgusted real fast with the game and leave.

    Avoid rogues or monks, too specialised for a beginner.

    So, go with some melee.

    Paladin is fine, but more difficult to pull off because you need to invest in lots of attributes, and their enhancements are not the simplest.

    Barbarians are pretty simple, but costly on resources (lots of healing potions in particular), and you probably will not have the resources to pull this off.

    Fighters are ok, but they have lots of feats and it might not be obvious what to take for a beginner. And they too depend on healing potions, which are costly.

    Rangers, they come in a real nice package deal, lots of good stuff. Good fighting ability, they got a lot of the real good buffs you can hope for (in the form of spells), they have lots of skill points to spread around.

    My suggestion, something like:
    Human Lawful Good

    'Human' gives you one extra feat at level 1 (and 1 extra skill point per level)
    'Lawful' is just to keep the build open for some interesting multiclassing later on, to be more precise, to able to eventually take one level of monk if the desire strikes you, but forget I even mentionned it for now, just go for a pure class at first in your mind
    'Good' is to let you use weapons that have some nice extra damage versus evil creatures

    I suppose here you have 28 points builds only, so:

    str 16
    dex 14
    con 14
    int 10
    wis 12
    cha 8

    at levels 4, 8, 12 etc, you can increase an ability by one point, always increase strength.

    skills each level: jump, balance, spot, move silently, hide in shadows, concentration (you will have access to some healing spells later on, and this will help you actually using those spells during combat), and one other (could be use magic device, but since the new module that just came out, this skill is far less interesting).

    Feats
    level 1: dodge and toughness
    level 3: mobility
    level 6: spring attack (note, (dodge + mobility + spring attack) unlocks the Tempest 1 enhancement, which you should take)
    level 9: improved critical slashing
    level 12: power attack
    level 15: exotic weapon Khopesh (could have taken it earlier, but this is a very good weapon and as such, you are not likely to have the resources to acquire nice khopeshes while you are leveling)
    level 18: one of the 4 feats that will enable you to unlock Tempest 3 (Oversized 2 weapon figthing, etc)

    the best spells:
    level 1: Ram's Might and Resist Energy
    level 2: Barkskin and Protection from Energy
    level 3: Cure Moderate Wounds and some other (Neutralize poison)
    level 4: Freedom of movement and Cure Serious Wounds

    I know I suggested avoiding classes with spells, but the spell casting aspect of a ranger is really not much involved, much simpler to manage. If you run out of mana, you just stop buffing yourself and others, not the end of the world.

    As a ranger, you will also have access to the use of Cure wands, which is cheaper than using potions.

    Oh, and forget about trying to kill stuff with a bow, ranged combat is generally not efficient in DDO. Though,at level 6 you will automatically gain the feat Manyshot which allows you to fire volleys of arrows for 20 seconds every 2 minutes. That 20 second manyshot is nice, enjoy it, it comes for free!

    All of this is of course, only my opinion. But this is seriously what I would suggest to a friend beginning in DDO.

  10. #10
    Founder Lehrman's Avatar
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    When I started, I played a WF fighter that was rerolled into a WF paladin (I spent a lot of time being affected by fear when I went fighter.) Then I played a cleric and I have to say, for me that was the right choice. A cleric can melee at low level while you are learning how to play, and heal at any level, so you do not have to reroll unless you want to do so.

    For a starting dwarven cleric I recommend:

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    The Hatchery sirgog's Avatar
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    The reason I recommended Cleric is that they are almost as good at melee as a fighter/paladin/ranger (if built in certain ways), and can heal themself better than any other class (save the Favored Soul).
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  12. #12

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    I like paladin for starting with - immunity to fear is helpful for a new player getting through those early kobold quests. Once you get to 7th level or so, when spellcasters start having the edge over melee, you will hopefully have learned enough about the game and your playstyle (not to mention earned enough favor to unlock Drow) to have a better idea of what class suits you best.

  13. #13
    Community Member QuintonReece's Avatar
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    I would suggest you start with a cleric.

    I do not suggest a primarily mele cleric because of the griefing you would get for not being a healer. I personally dont care but many do.

    I suggest a healer cleric because when you start you will be watching the fighting and learning about how people play. You will learn a lot of what "not" to do by learning who is sucking all your mana away from you unnecessarily. You will learn when its best to back out of a fight and heal or give time for the healer to heal you. You will learn to manage your mana well too.

    This would also give you an opportunity to heal yourself when needed, learn a little about mele and a little about DDO spell casting both offensive and defensive as well as healing.

    Additionally I doubt anyone will disagree that the cleric is the "most" accepted member in parties and the most often sought out.
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    well.. if your new:

    if you want to melee, then paladin is by miles the best class, once u reach lvl14+ you will start to feel like a gimp on anyother melee without gear. Sure ranger n such is awesome up til that point.

    WF-sorc/wizzy, or any race Cleric is fine aswell
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  15. #15
    Community Member DasLurch's Avatar
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    It depends on what you are trying to do.

    As far as Melee classes go, I'd reccomend trying a straight Fighter for a few levels until you get used to the combat system. Ranger isn't a bad choice either, because of the flexibility of how they can engage an enemy mob. Barbarians are pretty easy to pick up as well. Paladins are somewhat rougher to figure out because of how thin they are on buld points (this means it is difficult to get your stats into the areas you will want them to be godd at what you need to do). Rogues are almost without question the hardest class to build for new players because they are fragile, have many stat needs like a pally, and they can be aggro nightmares for players that are not used to the way combat works.

    If you are going the caster route, Cleric or Sorcerer is probably the best to start with. I'd give the edge to clerics in that regard because they have more HP most of the time. They also can heal themselves. Wizards are not "harder" to build than a sorcerer, but more expensive because of how many spells you will end up trying to buy in order to fill out your spellbook. Favored Souls, I'd call a little advanced for a 1st character. Bards are a greeat class for aiding a group, but probably not a great choice to start with either.

    Good Luck and enjoy!
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  16. #16
    Founder Xyfiel's Avatar
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    Any class that can heal itself, have good dps, and either good defense or enough healing to live thru fights.

    Paladin, Cleric with melee ability, Ranger, Some Bards, Warforged Wiz/Sorc, Monk, Halfling with Dragonmarks.

  17. #17
    Community Member Vormaerin's Avatar
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    Don't forget this is the F2P forum. A new player isn't going to have Warforged, Monks, Favored Souls, Drow, or Dragonmarks as options... You have to pay and/or play to unlock those things.

  18. #18

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    Quote Originally Posted by Vormaerin View Post
    Don't forget this is the F2P forum. A new player isn't going to have Warforged, Monks, Favored Souls, Drow, or Dragonmarks as options... You have to pay and/or play to unlock those things.
    Well, they can get a dragonmark with their level 3 feat, or use the free feat respec token to switch whatever feat they start with for a dragonmark. Can't create the character with it to use for the first few quests in Korthos, but don't have to roll a whole new character after unlocking either.

    I sure hear enough people around the Harbor asking how to find Fred...some people must be doing the dragonmark quest

  19. #19
    Community Member foxx's Avatar
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    Quote Originally Posted by bobbryan2 View Post
    It doesn't get easier than a melee cleric.
    and it doesn't get any more invites at high end.
    go melee or go healer , don't gimp yer future.

  20. #20
    Community Member Vormaerin's Avatar
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    Quote Originally Posted by foxx View Post
    and it doesn't get any more invites at high end.
    go melee or go healer , don't gimp yer future.
    What are you talking about? Going melee on a cleric doesn't gimp your healing or hurt your chances at the endgame. Idiots who play clerics thinking they are just fighters in cassocks gimp their chances in the endgame because they are too stupid to use all their abilities.

    But you can be as good a healer as you'll ever need to be with only a small investment. What melee focus costs you in the endgame is your save or die spells and those aren't required to get into parties.

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