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  1. #121
    Community Member count_spicoli's Avatar
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    freakin rusted blades. 1000 runs of mind blowing insanity. dumbest quest ever. one fight in whole quest.

  2. #122
    Community Member GreenGurgler's Avatar
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    Oh god, without a doubt my most hated quest is Caught in the Web

    HATE IT!

    The designer who created this torture fest should be beaten with a rubber hose, tattooed, hanged and then killed.

    I hate that we fight the same **** over and over again. When we kill it, we get to fight its ghost! Yah! How uninspired.
    I hate that we have to fight Lolth several times including her legs which magically spawn more of the same boring ass mobs in ghost form we just killed.
    Run run run...... Then fight more mobs and then put their ghosts to rest again . . . . .

    I hate the fact that it takes so damn long and right at the bitter end some noob can cause a fail by running the wrong way and luring in tons of mobs (of which you get to kill their ghosts after defeating them).

    I hate the fact that there is a limited amount of loot for only certain classes/builds. Certain classes have no reason to run this other than for a completion. We can get heroic commendations for a lot less time, pain and monotony in FoT.

    I hate this quest so damn much that every time I run it, I end up NOT playing DDO for days at a time afterwords because I am so turned off by it. This quest just sucks any fun out of DDO for me. This is no exaggeration, I literally take a few days off after running this abortion.

    H A T E IT .....

    (just ranting about it makes me want to go play some other game)

    Think I'll go stick a fork in my eye now . . .
    Naggesh-Drow Wiz PM TR--Borax DethAxe-Dwarf Rng/Mnk/Fgt--Accomplice of the Sorcerer-WF Arti TR --Ombrah the Outcast-BF Pali--Luxxs Interior-Human Bard WC--Xeak the Dirty-1/2ling Rog Assassin--Poli Styrene-Human Arti

  3. #123
    Founder & Hero Big_Russ's Avatar
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    But perhaps my least favorite is one that I haven't seen yet-- Gladewatch Outpost Defense. The entire setup is absurd and the failure condition is worse. Why would you take all the guards out of the fort, replace them with adventurers but say that any enemy setting foot in the fort is a cause for failure, even if they die right afterwards. The fact that those bugbear assasins can teleport right behind you even if there is no room to get by you just makes it worse. This should be the poster child for arbitrary quest failure.
    You haven't run this in several updates, then. Failure is no longer dependent on keeping critters out. You just have to keep the chick alive inside.

  4. #124
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Big_Russ View Post
    You haven't run this in several updates, then. Failure is no longer dependent on keeping critters out. You just have to keep the chick alive inside.
    and it's STILL a Pain in the Posterior!

    It's also one of the few quests in DDO that's nigh on impossible solo at level without being twinked to the gills or playing an Arti or Druid!

    On an Arti or Druid of course you can park your mutt at the side gate to keep the Bugbear Assassins out of the fortress whilst you and your Cleric Hire guard the main gate {with Flame Turret if Arti of course!}.

    On any other character you have problems - I've found that it's virtually impossible to get that annoying NPC into an absolutely safe spot - She has a large aggro range {really she should have no aggro whatsoever until actually damaged - and then only to the mob that did said damage}.


    The quest takes 10-15 minutes and gives very little XP or Favour.
    It uses virtually exactly the same instance as Kobold Assault even though it's clearly meant to be a separate and different Fort.

    It's just all round a bad quest - Threnal East 3 is in my view better made than this piece of....

  5. #125
    Founder Xyfiel's Avatar
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    Fran try thinking outside the box, or in this case, the fortress. Way outside, like the other end of the map. Wait 15 minutes, kill boss. Much like Desert Caravan, killing stuff faster just respawns them faster. You can also just kite them or cc them for 15 minutes.

  6. #126
    Founder & Hero Big_Russ's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    and it's STILL a Pain in the Posterior!

    It's also one of the few quests in DDO that's nigh on impossible solo at level without being twinked to the gills or playing an Arti or Druid!

    On an Arti or Druid of course you can park your mutt at the side gate to keep the Bugbear Assassins out of the fortress whilst you and your Cleric Hire guard the main gate {with Flame Turret if Arti of course!}.

    On any other character you have problems - I've found that it's virtually impossible to get that annoying NPC into an absolutely safe spot - She has a large aggro range {really she should have no aggro whatsoever until actually damaged - and then only to the mob that did said damage}.


    The quest takes 10-15 minutes and gives very little XP or Favour.
    It uses virtually exactly the same instance as Kobold Assault even though it's clearly meant to be a separate and different Fort.

    It's just all round a bad quest - Threnal East 3 is in my view better made than this piece of....
    I short man pug it with newbs often. It's not difficult.

  7. #127
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    So far I'd have to say the second quest in Update 18 ranks up with the worst of them for sure.

    The escorting and hand-holding of Coyle in threnal.

    Gladewatch Outpost

    Tomb of the Tormented (the rat maze one).

    The Necro 2 swim quest.

    Fall of Truth

    U16 GH Tor

    U15 Druid Chain

    Acute Delirium

    House Cannith (for the absense of XP reasons only).

  8. #128

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    Save lars heydon...... (until i found out how to get a hireling to heal him)

  9. #129
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by Ivan_Milic View Post
    Was the first time you did it when spell power on mobs was bugged?
    Maybe. I just got bored enough to test, I'm taking 5 poison damage/tic

    I remember it being more. To the point where scoffing pots wouldn't save me.

  10. #130
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    Quote Originally Posted by FestusHood View Post
    Oddly, i no longer feel Freshen the Air or Proof is in the poison are terribly difficult. I certainly did when i was new.
    Three things turned Proof from a terribly difficult quest for me into a long and somewhat boring quest for me:

    1. Guild reaching the level for Acid Resist 30 guild ship buffs.
    2. Learning which locked door was going to be the one that had an acid-pool room behind it with archers up on an unreachable ledge. So, now I no longer go running in, come to a crashing halt, and get shot to bits while trying to regroup.
    3. Finding out how to get around that acid pool without having to balance on pipes.

  11. #131
    Community Member FlaviusMaximus's Avatar
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    Quote Originally Posted by vVvAiaynAvVv View Post
    The Faithful Departed by far.
    Great choice. I actually forgot why I refused to run this and did it the other day after not touching it for years. Not only does the quest take FOREVER, but you have to run through a meandering wilderness area to get there. The reward for all that is the kind of xp/minute one should expect in inefficient lvl 1-2 quests (330 according to Mr Cow's Diary of a TR). Couple that with the fact that one can actually fail to get the measly reward, and you've got yourself one bad quest.

    On the other hand, if they tripled the xp, which is literally what it would take to make it on par with reasonable xp/minute quests, I would probably like it as an option and would run it again despite the stress of it all.

  12. #132
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    Quote Originally Posted by FranOhmsford View Post
    On any other character you have problems - I've found that it's virtually impossible to get that annoying NPC into an absolutely safe spot - She has a large aggro range {really she should have no aggro whatsoever until actually damaged - and then only to the mob that did said damage}.
    Best way I've found is to have a PC healer dedicated to keeping her healed, and then just let her do all the fighting she wants to.

    Though I'll admit it didn't work well when I tried to solo it (ran out of mana too quickly and she died while I was trying to shrine).

    Xyfiel's version a few posts ago is probably more guaranteed.

    It uses virtually exactly the same instance as Kobold Assault even though it's clearly meant to be a separate and different Fort.
    I'm not sure it is meant to be different. The 'Q' screen for Kobold Assault says it's set at Gladewatch Outpost. That's also where the guild roster shows your toon as being while you're running it.

    I *thought* I'd recently noticed the quest-giver for KA actually said he was sending you to Gladewatch, but I just went back to double-check and no name was ever given for the outpost. So I think it's arguable.

  13. #133
    Community Member Ivan_Milic's Avatar
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    Quote Originally Posted by FlaviusMaximus View Post
    Great choice. I actually forgot why I refused to run this and did it the other day after not touching it for years. Not only does the quest take FOREVER, but you have to run through a meandering wilderness area to get there. The reward for all that is the kind of xp/minute one should expect in inefficient lvl 1-2 quests (330 according to Mr Cow's Diary of a TR). Couple that with the fact that one can actually fail to get the measly reward, and you've got yourself one bad quest.

    On the other hand, if they tripled the xp, which is literally what it would take to make it on par with reasonable xp/minute quests, I would probably like it as an option and would run it again despite the stress of it all.
    Takes forever?
    I think you are doing it wrong.

  14. #134
    Community Member HernandoCortez's Avatar
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    Quote Originally Posted by wamjratl1 View Post
    Coal.
    Coal and Sleeping Dust always make me feel sleepy.
    EXTREME PREJUDICE™ - by Turbine.
    GHOSTBANE™ - by Turbine.
    LMAO! M...D...? Seriously? - You have received an infraction...

  15. #135
    Community Member msdesign's Avatar
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    Well, my non-favorites of all time...


    Stealthy Reposession

    So basicaly we get a rogue in the party, wait the guy to get the gem, while everybody else waits at the start and hide? Not my idea of fun. Specially when there is a ridiculous system DDO calls "harried" that prevents our own movement based on the enemy attention on some of us. That is just ludicrious, makes no sense at all. What on earth can make someone be moved half the normal speed "just becasue" some enemies saw us and are angry at us? I have a suggestion to you, Turbine: in "monster-assault" type of quests (Kobolt Assault, Devil Assault, ...), make the monsters be harried, because players will raise several dungeon alerts. Ha! Try that, you meanies...


    Faithfull Departed

    Frustrating at least. Will try the method recomended in this thread, but this is a quest I always skip since I first aquired mid-level quest packs. I just don't feel the need to complete that quest. I usually don't like those explorer areas before a quest, and the fact that this quest has an area like that even makes it worse (please note: I love Xorian Cipher and even Spawn of Whisperdoom, I just don't like those pre-quests area).


    In the Flesh

    Easy to do until we get the end fight and wipe. I managed to complete it on my cleric 2 days ago, on a random PUG. I was the only cleric, and surprised myself when we actually finished. That was the first time I ever finished that quest in any toon. The fact is that all the toons in the party were experienced TRs (including my 2nd life level 16 cleric). But just yesterday I tried again on the same cleric, now level 17, and there was another level 17 cleric too. And in 6 players, 4 of us were on the same guild (my guild). It was partly a guild run, well organized, fun play, and we wipe. We re-entered and re-wiped. With cakes. Can't feel but frustrated. We had a strategy. We beat the mindflayer until he gets around 10% HP left.... Was not being easy but was sustainable. Death here, raise, kill, hide, run, death, raise, ... Until the boss starts to throw those colored rays and kills everyone one by one. I'm sorry to all powered players, but Turbine needs to make some adjustment to this quest. Not asking a big change, only a few tweaks here and there to make it less frustrating.


    Coal Chamber

    This in nr 1 because of the huge ammount of time needed to do it on the average PUG. If I get lucky and have a guild run, all better, but still is needed more time than most quests. Plus, what really annoys me is the bad ramp design. I don't mind going up and down, kill & repeat, but all those ceiling segments right above the spots where a player needs to jump, hits on the ceiling with his head, and the ceiling ledge makes the toon gets out of the way and fall all the way to the bottom (FF is a must). Start over and pray lag doesn't make you slip the edge this time.
    [Ghallanda]
    [Nemessi sorcerer][Helenya cleric][Riita cleric][Myrhea artificer][Shunrei monk][Sverlana rogue][Lillyannn paladin]

  16. #136
    2016 DDO Players Council PsychoBlonde's Avatar
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    You know, to be honest, I don't think there are any quests in the game that I seriously dislike on their own merits. There are some that I like MORE than others, sure, but I find that the quests I don't have fun running are the ones where I need some kind of help to run them for some reason and over 50% of the server population has no clue how to run them so instead of assisting they wind up griefing the run in some way. Even small things like picking up the only key to a crit-path door and going afk for ten minutes can really ruin a good run of a fun, easy quest.

    Even protecting dumbass NPC's can be fun if you get a good group and people read the quest objectives and do their freakin' jobs. Heck, it can even be fun to play with drunken fools who do all kinds of crazy weird stuff as long as they don't pull some stunt that otherwise makes it HARDER to do the quest.

    Ye gawds I wish people would quit with the griefing, though--it's predictable, too. No matter how many times I tell people "DON'T GO AFK IN PARTYCRASHERS", SOMEONE always goes afk and makes us wait to finish the quest. SOMEONE always screws up the run in Diplomatic Impunity and makes the group wait. SOMEONE always picks up the key and goes afk. SOMEONE always INSISTS on charging out in the open and pulling a **** ton of mobs in Running with the Devils. Heck, sometimes it's even me who derps the quest up a bit (although I try really hard to prevent this from happening), but at least I OWN it when I do it. Heck, I had someone do this to me in Delera's part two of all places when I was doing the swim--hit the A button once then go AFK before hitting it a second time. Left me sitting in the water going ***.

    Get your **** together and even the annoying quests can be fun. If you refuse to learn the quest and spend all your time whining about how much it sucks while waiting around for some competent person to pick up your slack, yeah, you're not going to have fun.
    Thelanis player: Lehren (heroic/epic completionist), Kimberlei (heroic/epic completionist), Natheme, Daiahn, Arrekeh

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