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  1. #1
    Community Member RumpleHorril's Avatar
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    Default GraveDigger v2 for the play time impaired

    Leveling a character for the casual player... Part 1 of 3 (maybe 4) Will update as I do a little more planning on the leveling process.....



    Purpose of this is to run through the leveling of a Tempest/Kensai Dwarf (12 Ftr/6 Ranger/2 Barbarian Henceforth referred to as "GraveDigger") for a weekend warrior. For those of us who take roughly 2-3 months to get a character from lvl 1 to lvl 12, and another 2-3 months to get him capped, some of the builds from the uber-builders look freakin awesome at level 16 with all their kick-azz equipment, full set of +2 tomes, and armory full of Greensteel weapons, but not all of us have the kind of time to get that stuff, or plow through levels on a daily basis, and need to plan character generation a little more carefully to make sure we don't completely suck-azz at the mid-level content that we'll be living in for a while.




    Fellow noobs, Meet GraveDigger.....

    GraveDiggerv2 (Thanks Noctus for the spot on the last post)
    Level 9 Neutral Good Dwarf Male (On the way to 16, and then on to 20)
    (2 Fighter / 1 Barbarian / 6 Ranger)
    Hit Points: 178
    Spell Points: 45

    BAB: 9/9/14
    Fortitude: 13
    Reflex: 9 (High enough to bother with evasion??)
    Will: 2+2 (I'd love to improve this a little)



    I repeat: This character will not have access to a stockpile of +2 tomes, Greensteel armament, or every desired Raid end-loot item possibly found in the game. I play the game when I have time because it's fun, challenging, and so far, unique.

    If anyone sees a better way to accomplish the endstate, yet still maintain a playable character throughout the leveling process, by all means post a reply...


    Up to Level 9:

    *************** STAT SCORES ********************************
    No I don't have any +2 Tomes so don't waste your time with "If you had a +2 Cha Tome you wouldn't waste so much money buying healing pots". I know. ************************************************** *******

    Stat Scores:
    28 STR: 18 base + 1 tome + 4 item + 1 Ftr Str I + 2 levels + 2 ram's might
    22 DEX: 16 base + 1 tome + 4 item + 1 Rgr Dex I
    21 CON: 14 base + 1 tome + 4 item + 2 racial
    08 INT: 08 base
    14 WIS: 10 base + 4 item
    06 CHA: 06 base

    ***************** ARMOR cLASS ****************************
    ************************************************** *******

    AC Breakdown:
    10 Base
    11 Armor (+3 Mith Full plate)
    5 dex
    2 tempest
    4 Protection
    1 Dodge
    (4 Giant Defense)
    (1 Favored Defense)
    7 Shield (+5 Mithril Shield in case of emergencies)
    4 Tumble (Used to navigate behind enemies and when Ogres swing at me)

    Standing TWF at lvl9=33 (Giants=37, Favored=34) +4 Tumbling
    Standing S&B at lvl9=38 (Giants=42, Favored=39) +4 Tumbling

    Buffed:
    1 Haste
    2 Shield
    2 Fighter AC Boost
    3 Barkskin
    2 recitation
    2-4? Bard Song
    Did I miss anything?

    Standing buffed TWF at lvl9=45 (Giants=49, Favored=46) +4 Tumbling + 4 Paladin Aura:AC=53/57/54
    Standing buffed S&B at lvl9=50 (Giants=54, Favored=51) +4 Tumbling + 4 Paladin Aura:AC=58/64/59

    Doable for a lvl 9 TWF...


    ****************** HIT POINTS (COULD USE A HAND HERE) **************
    ************************************************** **************

    Hit Points: 208 (Seems a little low... did I do the math right?)
    20 HD
    48 6 Ranger
    20 2 Fighter
    12 1 Barbarian
    12 TOughness
    30 Toughness Racial Enhancement
    10 Toughness Fighter Enhancement
    36 CON
    20 IFL
    (Con=Modifier added at each level? That's where I got 36 from... clarification would be excellent)


    ******************** LEVEL PROGRESSION ****************************
    ************************************************** **************
    I included the automatically granted feats for those of us who don't know this stuff
    ************************************************** **************

    Level 1 (Ranger1)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Enhancement: Ranger Sprint Boost I
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armored Agility I

    Level 2 (Ranger2)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Ranger Dexterity I

    Level 3 (Fighter1)
    Feat: (Fighter Bonus) Mobility
    Feat: (Selected) Toughness
    Feat: (Automatic) Heavy Armor Proficiency
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Dwarven Constitution I

    Level 4 (Fighter2)
    Ability Raise: STR
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Racial Toughness I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I

    Level 5 (Ranger3)
    Feat: (Automatic) Diehard
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Spell Defense I

    Level 6 (Ranger4)
    Feat: (Selected) Spring Attack
    Enhancement: Dwarven Axe Attack I
    Enhancement: Racial Toughness II

    Level 7 (Ranger5)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Ranger Energy of the Wild I

    Level 8 (Ranger6)
    Ability Raise: STR
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Tempest I

    Level 9 (Barbarian1)
    Feat: (Selected) Power Attack
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Rage
    Enhancement: Dwarven Constitution II
    Enhancement: Racial Toughness III


    ******************** DPS **************************************
    Will probably be swinging Dwarven War Axes/Battle Axes/Heavy picks through these levels. Will switch to bastard swords (they're cheap) or Khopeshes at lvl 10 when I start the fighter progression
    ************************************************** ************

    ??? Here's how I calculate DPS... (Power gamers, close your eyes for this part, you'll probably cry)

    Red #=Good
    Red # + Red #=Gooder
    Red # + Red # + Red #=Goodest
    Miss=Bad

    Formula:
    (Red#'s) > (Miss)=Good
    (Miss) > (Red#'s)=Not good

    If anybody has a better formula for this, I'm all dwarf ears...


    ************************************************** **************
    ******************That's it... Till I get the 10-14 worked out***************
    ************************************************** **************

  2. #2
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    Why the second barb level? +1 con and another rage? I guess that's better than what ran7 or fig13 provide...

    Quote Originally Posted by RumpleHorril View Post
    Will probably be swinging Dwarven War Axes/Battle Axes/Heavy picks through these levels. Will switch to bastard swords (they're cheap) or Khopeshes at lvl 10 when I start the fighter progression
    Never ever switch to Bastard Swords from Axes or Picks (or Scimitars, Rapiers, or Kukris either).
    Last edited by Angelus_dead; 05-26-2009 at 02:34 AM.

  3. #3
    Community Member RumpleHorril's Avatar
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    Second barb gives the Barbarian Con enhancement, the rage, and the DR enhancements...

    I still have to find a legitimate Kensai II enhancement listing to find out what pre-reqs are and all of that, but those seem better than 1 extra fighter level which grants me nothing...

    New note...



    What's with the Anti-bastard sword movement... You're not the first person to mention this...

    +1 weapons used as examples here...

    Bastard: Damage 2-11 (1d10+1), Crit range 19-20 x2
    Dwarven Waraxe 2-11 (1d10+1), Crit range 20 x3
    Heavy Pick 2-7 (1d6+1), Crit Range 20 x4
    Warhammer 2-9 (1d8+1), Crit Range 20 x3
    Scimitar 2-7 (1d6+1), Crit Range 18-20 x2

    I see the crit multipliers.... understand a higher number is better etc... but mathematically, shouldn't the DPS battle go to the weapons with the wider crit range?
    Especially on bursting weapons...

    Or am I horribly confused?

  4. #4
    Community Member Gnorbert's Avatar
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    A higher multiplier means more damage from your bursting weapon as well as all of your other damage modifiers contributing more... such as strength and favored enemy damage.

    If you must take the exotic weapon instead of sticking with dwarven axes then you should go with Khopesh... from a pure numbers point of view. Bastard swords are still great thoug so if you have some good ones or they are cheaper then go with them. You can always switch the feat later if you get your hands on some good Khopeshs.

    Really just depends on what you like the most. For more casual players as this build suggests, the lower cost may be the deciding factor.

  5. #5
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    Quote Originally Posted by RumpleHorril View Post
    Second barb gives the Barbarian Con enhancement, the rage, and the DR enhancements...
    The DR is a total waste considering the level of your character.


    Quote Originally Posted by RumpleHorril View Post
    I see the crit multipliers.... understand a higher number is better etc... but mathematically, shouldn't the DPS battle go to the weapons with the wider crit range?
    The easy way to see what's better is to multiply the crit range by the crit mult. But first subtract 1 from the crit mult to account for the fact that you get essentially a "1x" multiplier on normal hits anyhow.


    Bastard: 2 * (2-1) = 2
    Dwarven Waraxe: 1 * (3-1) = 2
    Heavy Pick: 1 * (4-1) = 3
    Warhammer: 1 * (3-1) = 2
    Scimitar: 3 * (2-1) = 3

    Notice that pick and scimitar are the best? They have the highest combination of crit range and crit mult. But look:
    Khopesh: 2 * (3-1) = 4
    Even better!
    Last edited by Angelus_dead; 05-26-2009 at 01:29 PM.

  6. #6
    Community Member RumpleHorril's Avatar
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    The DR would be a waste if that were the only reason, but the CON is the primary reason. The second barb level (IMO) gives the build some additional low-level enhancements that prove useful... not make or break useful, but give the character a little edge where the 13th fighter level grants nothing new.

    I'm going to take the weapon question to a new post... I'm a little curious to see how all of these numbers crunch out...

    Thanks for the input.

  7. #7
    Community Member Krago's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    The DR is a total waste considering the level of your character.



    The easy way to see what's better is to multiply the crit range by the crit mult. But first subtract 1 from the crit mult to account for the fact that you get essentially a "1x" multiplier on normal hits anyhow.


    Bastard: 2 * (2-1) = 2
    Dwarven Waraxe: 1 * (3-1) = 2
    Heavy Pick: 1 * (4-1) = 3
    Warhammer: 1 * (3-1) = 2
    Scimitar: 3 * (2-1) = 3

    Notice that pick and scimitar are the best? They have the highest combination of crit range and crit mult. But look:
    Khopesh: 2 * (3-1) = 4
    Even better!
    Too bad Khopeshes require another feat.
    3 Rules to Life

    1.) "Dont teach a pig how to sing because it wastes your time and annoys the pig."
    2.) "Never wrestle a pig in mud, because you get dirty and the pig enjoys it."
    3.) "Never argue with an idiot because people watching cannot tell the difference."
    Krago - Dwarven Barbarian

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