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  1. #21
    Community Member Inspire's Avatar
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    Quote Originally Posted by Reeses007 View Post
    Alrighty thx, one more thing lol, whats the reason for going true neutral
    Being TN allows you to use Anarchic(Chaotic), Axiomatic(Lawful), Holy*(Good), and Unholy(Evil) without suffering a negative level, it also negates damage that would have been inflicted from those weapon types. Leveling up might be rough without access to TC or PG weapons, but once you craft your Shroud weapons that dont account for alignment, you be in the clear.

    * - Since you cant be of evil allignment(no matter how many Undead Beholders or Eladrin we kill) you can use a holy weapon and cannot take holy damage anyways.




    Edit; Being TN also lets you benefit from Stability items, perhaps even Greater Stability like on Antithesis in the future mods.
    Last edited by Inspire; 05-25-2009 at 10:34 PM.

  2. #22
    Community Member Inspire's Avatar
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    Quote Originally Posted by Reeses007 View Post
    And when i said the barb gets the extra str i mean since i dont have to put any into wis i could dump that into str and con
    You can start with a 6 Wisdom if you wanted regardless, you only need 11 to cast first level Ranger spells, and with a +6 item you will have 12.

  3. #23
    Community Member Reeses007's Avatar
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    Yeah, i was just saying that because i changed it from the guy who built The Monster, and going TN you wont suffer from a shroud crafted wep like good burst?

  4. #24
    Community Member Inspire's Avatar
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    Quote Originally Posted by Reeses007 View Post
    going TN you wont suffer from a shroud crafted wep like good burst?
    No, or Evil Burst more that matter should you choose that aswell(for neutral mobs).

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