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  1. #1
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    May 2009
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    Default Interesting info on xendrik for possible future questing.

    excerpt from the history of eberron:


    The Qabalrin were a reclusive sect of elves whose arcane might even the giants feared, and these elves lived alongside their drow cousins, who they employed as servants and arcane assistants. Stories tell of how the titans first learned their magic from the dragon god Ouralon, bringer of light and law, even as the Qabalrin drew on the power of Ouralon’s terrible divine Shadow. Whatever the truth behind the legends, these elves were the mightiest conjurers and necromancers Eberron had ever seen, pioneering many of the necromantic techniques used in the present day—along with most of the fundamental principles of the necromantic religion that would one day become known as the Blood of Vol. According to legend, the Qabalrin created the first vampires, some of whom might still lie entombed in their ancient ruins.
    The Qabalrin lived in a single massive city-state called Qalatesh, a fortress in the legendary mountainous region of Xen’drik known as the Ring of Storms. Left unchecked, the Qabalrin might have one day dominated the land, but fate—or divine providence— intervened. Over forty thousand years ago, a massive Siberys dragonshard called the Heart of Siberys plummeted from the sky, smashing into Qalatesh. The impact and the resulting devastation (both magical and natural) destroyed the necromantic elves’ civilization. Remarkably, though, the damage did not extend beyond the mountain ring. The giants called this outcome a miracle, citing the harsh justice of Ouralon and the event as a divine warning to those who would traffic with the Shadow.


    comments?

  2. #2
    Community Member
    Join Date
    May 2009
    Posts
    47

    Default More interesting things about xendrik - arcane curses

    The Travelers’ Curse warped distance and terrain, making a journey from one point to another in Xen’drik extremely unpredictable. As a result, the same trip could take only days on one occasion and months the next. In addition, the terrain of Xen’drik magically alters its climate and condition at random. A patch of ground hosting a steamy, overgrown jungle one night becomes a misty conferous forest with the morning sun. Glaciers melt into lakes in hours and deserts sprout temperate flora overnight.

    this one is obviously not in effect everywhere on xendrik , unless you talk about lagging out while loading, crashing going into a new area etc but changable terrain areas would make an interesting adventure zone.



    The Du’rashka Tul or “madness of crowds” in the Giant tongue was a powerful arcane curse leveled on Xen’drik by the dragons themselves—a complex epic ward intended to prevent the giants from ever rising to power again. According to legend, the curse affects any group of intelligent beings able to establish a sizable civilization on the forsaken continent, so that they are suddenly gripped by homicidal rage and spread out to kill everything in their path (including each other). The giants, drow and other local peoples of Xen’drik became terrified of this curse in later years and avoided organizing into cities or large social groups, ensuring that Xen’drik’s natives remained as relatively primitive hunter-gatherer tribal societies over the millennia.



    Something is keeping stormreach free of this curse at least locally... unless you consider most adventurers are homicidal anyway, slaying monsters by their thousands.

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