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  1. #1
    Community Member RavenStormclaw's Avatar
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    Default The Paladin Scout

    If you can't tell I realy like Paladins. I keep coming up with new and interesting ways to make one. This is yet another attempt. What I was looking for here was a character that was mostly Paladin could dual wield, had evasion, a decent if not stellar AC and would be effective in a number of forms of combat and capable of getting around undetected if need be. The Scout part refers to one of a rangers numerous duties of actng as a scout.

    Suggestions always welcome

    The Paladin Scout
    Leve 16 Dwarf Male 8/6/2 Paladin/Ranger/Monk

    Starting Stats
    Str 14
    Dex 16
    Con 10
    Intel 10
    Wis 12
    Char 14

    Ending Stats:
    Str 28 (4 lvl up + +6 item + 2 tome +2 rams)
    Dex 24 (2 enh and +6 item)
    Con 18 (2enh and +6 item)
    Int 10
    Wis 20 (1 enh + +1 tome and +6 item)
    Chr: 22 (2enh and +6 item)

    HP: 351 (base + con bonus + draconic + GFL + Minos + Toghness and Paladin and Racial Tougness II)

    Saves: 20/19/13
    BAB: 15/15/20/25/25

    AC: Base 10
    Wis 5
    Dex 7
    Prot 5
    Armor 7 (AC 7 bracers)
    Nat 3
    dodge 3
    Aura 3
    Shield 2 (tempest revision)
    ------------------
    Total 45
    Shield spell +2
    Haste +1

    AC 48(60 with common raid buffs and shield clickie)
    Note: This does not include shroud insight item or the possibility of multipple dodge bonus
    Add another 8 if icy rainment is acquired and shroud insight item so Total 56 (68)

    Relevenat Skill ranks listed at level 16
    Balance 14
    Hide 14
    Jump 16
    MS 10
    spot 14
    Swim 8
    Tumble 8

    Feats: only selected feats not granted are listed
    Level 1: Favored Enemy Undead
    Power Attack

    Level 2 (Monk bonus) Dodge

    Level 3: Mobility

    Level 4: Monk Bonus (Tougness)

    Level 6: Spring Attack

    Level 8: Ranger FE bonus: evil outsider

    Level 9: IC Slashing

    Level 12: Oversized TWF

    Level 15: IC Ranged

    Notable Enhancements:
    Paladin and Racial Toungess II
    Tempest I
    Divne Sacrafice I
    Exhalted Smite I
    Divne Might I
    Ranger Dex II
    Pali Chr II
    Monk Wis I
    BoG II

    There are a few others but that covers the most impotant ones.

    Combined with Knight of the Chalice or Hunter of the Undead the combined power of the Ranger FE focus and Paladin specialization should synergize quite well.

    Ultimate Plan is 12/6/2 Paladin/Ranger/Monk

    Level up guide:
    Level 1 Ranger
    level 2 Monk
    Level 3 Ranger
    Level 4 Monk
    Level 5 Paladin
    Level 6-9 Ranger take tempest at 9
    Level 10-16 Paladin

    Between Divine Sacrafice/Exhalted Smite/Many Shot this is probably not newbie friendly but will bring Paladin strengths with a few good side benefits.

  2. #2
    Community Member kingfisher's Avatar
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    Default

    [QUOTE=RavenStormclaw;2171315]

    Ultimate Plan is 12/6/2 Paladin/Ranger/Monk

    QUOTE]

    14/6/2 when we get the 2 epic levels for zeal, tempest and evasion ftw

  3. #3
    Community Member RavenStormclaw's Avatar
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    Default

    [quote=kingfisher;2171321]
    Quote Originally Posted by RavenStormclaw View Post

    Ultimate Plan is 12/6/2 Paladin/Ranger/Monk

    QUOTE]

    14/6/2 when we get the 2 epic levels for zeal, tempest and evasion ftw
    You've know idea how much I will wait for epic levels for just such a combination

  4. #4
    Community Member Thrudh's Avatar
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    Quote Originally Posted by kingfisher View Post
    14/6/2 when we get the 2 epic levels for zeal, tempest and evasion ftw
    Heh, this build alone means Turbine will never be able to give us epic levels.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by Gary_Gygax
    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  5. #5
    Community Member kingfisher's Avatar
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    Default

    [QUOTE=RavenStormclaw;2171323]
    Quote Originally Posted by kingfisher View Post

    You've know idea how much I will wait for epic levels for just such a combination
    i have one as well....waiting....

  6. #6
    Community Member Geonis's Avatar
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    Except for Hide /Move Silently, this character would be much better off as a 14 Pally/2 Monk, of which I currently have 2.

    One is Halfling Dex based TWF, and the other is a WF Str based THF. Either approach works well (though the WF is still on his way up, but at level 10 is flourishing).

    Either way would be better I think than the build you propose, but would not be able to sneak.......if that is more important than effectiveness, then go ahead with your proposed build.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  7. #7
    Community Member RavenStormclaw's Avatar
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    Quote Originally Posted by Geonis View Post
    Except for Hide /Move Silently, this character would be much better off as a 14 Pally/2 Monk, of which I currently have 2.

    One is Halfling Dex based TWF, and the other is a WF Str based THF. Either approach works well (though the WF is still on his way up, but at level 10 is flourishing).

    Either way would be better I think than the build you propose, but would not be able to sneak.......if that is more important than effectiveness, then go ahead with your proposed build.
    Ok... I'll bite educate me. With this build I get tempest, two FE, and TWF for free. Diehard for free, Bow str for free, many shot for free. I am not being snippy.... I truly don't see how your statement is true so please provide example how. The name implies the builds designs. Other then being a melee combatant I can range with a bow when need be and the ability to sneak passed things has its ususes as well.

  8. #8
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Geonis View Post
    Except for Hide /Move Silently, this character would be much better off as a 14 Pally/2 Monk, of which I currently have 2.

    One is Halfling Dex based TWF, and the other is a WF Str based THF. Either approach works well (though the WF is still on his way up, but at level 10 is flourishing).

    Either way would be better I think than the build you propose, but would not be able to sneak.......if that is more important than effectiveness, then go ahead with your proposed build.
    Well, both builds (14/2) and (8/6/2) get 10% attack speed, and evasion. Paladin spells mostly suck, so he doesn't miss much there...

    14/2 gets
    Holy Sword spell
    Divine Might II
    Divine Sacrifice II
    Exalted Smite II

    8/6/2 gets
    Ram's Might
    TWF and ITWF for free
    Manyshot
    Bow Strength
    Rapid Shot
    2 FE (+6 to damage)

    So I wouldn't say that 14/2 beats the other one completely.. 8/6/2 is pretty good too...

    Edited: Forgot Favored Enemies! That's definitely makes the 8/6/2 pretty nice..
    Last edited by Thrudh; 04-28-2009 at 04:04 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by Gary_Gygax
    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  9. #9
    Community Member kingfisher's Avatar
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    Quote Originally Posted by Thrudh View Post
    Well, both builds (14/2) and (8/6/2) get 10% attack speed, and evasion. Paladin spells mostly suck, so he doesn't miss much there...

    14/2 gets
    Holy Sword spell
    Divine Might II
    Divine Sacrifice II
    Exalted Smite II

    8/6/2 gets
    Ram's Might
    TWF and ITWF for free
    Manyshot
    Bow Strength
    Rapid Shot
    2 FE (+6 to damage)

    So I wouldn't say that 14/2 beats the other one completely.. 8/6/2 is pretty good too...

    Edited: Forgot Favored Enemies! That's definitely makes the 8/6/2 pretty nice..
    plus the mutt is about (tm) to get a nice boost when the cap goes up too

  10. #10
    Community Member RavenStormclaw's Avatar
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    Default

    The other upside as I mentioned when cap goes up he will be able to get first two tiers of any of the three paladin lines + tempest. Either KoTC or Hunter of the Undead will synergize beautfiully with the two FE's I chose: undead and evil outsider.

    Currently at work and lunch is over so i can't run the numbers on combining KoTC and FE but I suspect they are very very good.

    Edit: Quick Look FE Evil Outsider with KOTC: damage 6 + 1-2d6, to hit +2-3 (KoTC I-KoTC II)

    Yeah I think the Ranger is well worth it.
    Last edited by RavenStormclaw; 04-28-2009 at 04:24 PM.

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