Does the stat re-gain mean now spells can only be disabled for 1 min max?
When it regains that stat point, whack it again to disable it. Granted, that is assuming that doing stat damage doesn't reset the regen timer for stats.Originally Posted by FluffyCalico
or maybe leave them in a cloudkill - cos now they're not going to die
oh - unless the acid dmg gets them I suppose...
Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)
spells aren't that bad.. hehe for a party.
I love putting together raid groups and just romping around the whole of the Sub..
It's loads of fun, and different than your everyday grind!
just my thoughts!
I can see how this is upsetting to those who wish to create a safer atmosphere for teammates running in the Sub
Enter the Kobold's end fight has respawning living spells, consisting of Living Firestorms and Living Meteor Swarms (I might have forgetten a type, but they are all fire-based).
Who bothers to weaken those? Just have a cleric grab everything's aggro with a blade barrier and kite it around...
I didn't the W/E on the spell thing for a couple tries... but there are much better ways to do it.
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