Push comes to absolute shove, by the time I hit 20 I should be able to afford a lesser/greater reincarnation to rejuggle her stats into something a little more prime if the items I pull make that advantageous.
Last edited by CombatLibrarian; 09-08-2010 at 11:24 PM.
Bard Extra Song I
Bard Inspired Attack III
Bard Inspired Bravery III
Bard Inspired Damage III
Bard Lingering Song IV (could get away with less, but this is a nice luxury right now for me with so many more songs to keep going)
Bard Warchanter II
Bard Musical Prodigy
Human Greater Adaptability Strength
Human Greater Adaptability Constitution
Racial Toughness II
Bard Song Magic II
Bard Charisma II (basically only helps with UMD, so you can skip this if you wear an item. I decided the 6 AP was worth not wearing a bunny hat )
Bard Wand Mastery IV
So far, I'm loving warchanter II!
Love the build. Running shroud now. Have a couple of khopeshes. Wondering how I should craft them. I see you recommendations for holy/acid burst/acid blast for both. You still think that's the best combo for this character? What's your logic if you don't mind me asking. I don't know enough about the game to make my own decision so just trying to expand my knowledge.
As far as how I did the good/earth/earth+good combination, I just recommend damage. Your AC might be useful while leveling, but it will never help at endgame, so insight 4 is not going to help you there. I actually made +2 con on one of my khopeshes, which is also fine (20 HP). But, there has been quite a bit of new equipment with the same +2 on it that will not stack with the greensteels. In retrospect, straight damage rarely goes out of style. After all, the best defense is a great offense!
If you start getting into epic, you might look at making a pair of earthgrab khopeshes or heavy picks for killing trash mobs there. These are pretty inexpensive, fortunately (half the cost of a dual shard).
Glad you enjoy the build!
edit: OP updated
Last edited by Anthios888; 01-03-2011 at 03:33 PM.
Howdy. I created a bard following this build about a month ago and just hit 18. Loving it so far (though I admit I am now at the crossroads of remaining pure versus taking the last two levels as a rogue). I'll be finishing the dragon armor series soon and was wondering what you would recommend for the armor type, Leather for the absence of the skill penalty, or Breastplate for the better AC? I would think they are a bit of a toss up, since AC tends to be less useful at this level, but the breast plate is a bit sexier. And in case folks are wondering, yes, this build is a dps machine and a ton of fun to play.
Fearnando El Fantastico-Human Bard, Enchanter of the Ladies/Thermostat-WF Wizard/ Morbyd Bones-Drow Wizard/Metic-Drow Cleric/Kegstand McGuinness-Dwarf Barbarian/Winterbeard-Dwarf Ranger/Syphus Darkblade-Halfling Procurer of Someone Elses Stuff
Glad you love the build as much as me! I am on my 3rd fighter TR to put some past lives behind me, and can't wait to get back to pure unadulterated bard.
little advice: do this build with heavy picks. Double earth grab combo is cheap and very powerful.
Khyber - Darquel 20 bard (2xpast life bard) // Pelo 20 wizard (past life wiz/sorc) // Tyrantei 10 monk/7 fighter/1 rogue ( past life fighter) // Tyrcael 16 paladin (past life favored soul) // Tarrpancale 17 monk
Proud officer of czech guild Mrtvej Pes and member of Pilchards.
Now, if you wanted to use a feat like extend or maximize, that would be a decent way to go on a human, but I found the DPS drop off pretty substantial.
Nice build! I like it, probably going to make one of my own. There's only one thing I'd change, I would drop improved critical slashing, and pick up extend for that 4 minute haste and displacement. Min 2 khopeshes have keen on them. =]
Another advantage of having improved critical on a character is being able to use any sick weapon you pick up. Whether it's that +5 holy bust / icy burst cold iron khopesh of pure good you just pulled, the epic Chaosblades, or prehaps the vorpal absolute chaos scimitars in the Pirate event, there is some appeal to being able to use any set of weapons, not just one pair crafted in the Shroud. Of course, if there is a new end-all-be-all weapon, you could just switch Extend back out to make use of improved critical.
If I was dropping a feat like improved critical, I would consider a race like half elf (rogue dill) or half orc for their bonuses to dps. But the racial bonuses would be hardly able to justify the drop in weapon damage! It gets kind of circular, eh?
To each her own. This is why I love DDO!
Hi. Im totally new with bards, and new in ddo ( I have lvl 17 sorc). I really want to play bard but have some doubts. I want good/great melee who still have great (or best) songs and buffs (i dont care for CC- let wizzys do it) or healing (only my self and offheal a bit if its really needed - we have clerics and fvs for it). I cant decide which build to take, this one or The Classic Rocker http://forums.ddo.com/showthread.php?t=249865 so I have few questions
1.which 1 is better for lvling/solo?
2.which 1 is better or more needed in end game raid/epic?
3.which 1 is more gear dependent?
4. Is 10 base CHA enough for best songs and buffs?
5.which 1 is more fun to play?
Sorry for loads of questions and bad English
Last edited by gavijal; 05-04-2011 at 01:30 PM.
Thank you for answers ( I can see we play on same server btw). But still have few questions. I made both of them. Roq star human which looks like D'artagnan from 3 musketeers (bard should look like that) with 2 long swords (for low lvls) and i made the classic Rocker Half Orc version . And Horc is funny, with a huge great sword every1 thinks im a barb not bard.
Question I like to ask is if both builds have green steel weapons how much difference in dps there would be? 10-20% ? Maybe less? Horcs have str boost right? U stated in other build that Horc is almost good in dps like a RoQ human. Is that difference enough to justify nerfed buff durations without extend and nerfed heals? Like them both tbh but can make my mind thats why still asking questions
Last edited by gavijal; 05-05-2011 at 12:41 PM.
I have several bard characters, and I wanted to push the DPS at the exclusion of other areas, because I prefer a melee that can displace, haste, fascinate, sing the best songs in the game, and scroll heal (with amp and scroll mastery) over a plain old melee. That is this build.
The great thing about h-orc 2HF characters is that you can make up a lot of the old difference between the styles just by virtue of your race.
I haven't calced the builds with some of the most recent gear except using sword of shadows, but the h-orc build only equals greensteel khopeshes if it has epic sword of shadows. If I had to guess, I'd say 20-25% or more DPS between greensteel 2HF & Epic SoS -- it's pretty huge.
Well now u done it. Now I really dont know what 2 do . Hmm Its more likely that Ill grab 2 green steel over a eSOS (im in small guild). Ok , 1 more question and Ill stop bothering you ( Ill buy you few drinks in Lobster inn for it) .. normally I read " Bards are not DPS " , so how ppl react in PUGs when you start to melee?
RoQ build have maxed songs?
Last edited by gavijal; 05-05-2011 at 03:18 PM.
Who cares! I am clear about my weaknesses, and am not the kind of player who is too proud to throw a scroll when needed. Most people come around within a few minutes, even if they are unsure or skeptical about my role in the party. I lead a majority of groups that I am in and although some PuGgers have thrown fits over having five bards in a Shroud run or something, most are pleasantly surprised.
Although people often try to boil DDO down to filling a couple of key roles or pigeonholing certain classes into specific habits, this game is one of the most flexible I have ever played. Good players with strategic approaches to their build, gear, and playstyle will be able to succeed with virtually anything. More and more people are coming around to understand that.
And it's not exactly like building a DPS bard is against the grain of the spirit of the class -- warchanter gives very healthy bonuses to melee, and scroll mastery allows for better-than-other-classes healing even without metamagic feats. In fact, if it weren't for the fact that other melees benefit from bardsongs, this bard would top many mid-range melee builds out there head to head. The very fact that it works so well in melee parties is why playing it is fun for me, since this is ultimately a group endeavor. This build might have been radical or unusual a few years ago, but by now most players with any kind of experience are comfortable and happy to have a bard racking up kills instead of standing around watching the fray.
As for max songs, both builds have maxed songs -- this is one of the most important values I have for a near-pure bard.
I love Roq Star, but I have also played Classic Rocker and I know that the total list of pros and cons generally pushes people towards a 2HF model because of the extra give that the feats and ability points have helps if you are new to playing a bard or want a catch-all toon that can heal raids.
I've one question about the build. Just what sort of difference would 2 fighter levels make? Just curious if it would improve dps but still retain it's healing and CC capabilities.
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