Here is my idle Tuesday thought, why did Turbine only provide a CR level (Challenge Rating) and not HD (Hit Dice) info for BOTH creatures and quests from Day1? To refresh your recollection, here are some definitions:
From the d20 SRD:
From Prima's Official DDO Guide:[Hit Dice] This line gives the creature’s number and type of Hit Dice (the die rolled to generate hit points), and lists any bonus hit points. A parenthetical note gives the average hit points for a creature of the indicated number of Hit Dice. A creature’s Hit Dice total is also treated as its level for determining how spells affect the creature, its rate of natural healing, and its maximum ranks in a skill.
The funny part is, for casters in particular, you need to know Hit Dice, not CR level. And for all players, CR level seems to be wildly inaccurate, especially at lower levels. While CR level is nice to know when entering a quest, inside the quest I would like to see the Hit Dice creatures have.Every monster has a Challenge Rating (CR), which is displayed at the top of your Focus Orb when you target one. Challenge Ratings signify a monster's strength in relation to a party of four adventurers. (For example, a monster with a CR of 1 should be a worthy opponent for a party of four first-level characters.) A monster’s CR is a valuable resource, use it to determine how much of a fight the monster is likely to put up.
This is not game-breaking but one of those annoying little things that take away from my old D&D experience when the term Hit Dice meant something. The new world of CR levels seems ... unnecessary, inaccurate and mis-leading. Great players solo and duo high CR quests while casuals get slaughtered in seemingly “doable” CR rated quests. And it does not seem that there has been a lack of consistency in the system through the Mods either.
I would like to see the players get HD info and then let the players play, they will quickly and easily figure out which quests have a high or low CR level. Has anyone else ever had thoughts on this?