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  1. #181
    Community Member Hendrik's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    I still think that the best solution would be to increase the level of the Hard and Elite difficulty of the lower raids. Maybe push VoN 5/6 Elite to lvl 18? Titan, DQ, Reaver to 18, 19 or 20?

    And then you have just screwed EVERYONE else that is not at cap. ALL the players doing these at proper level now have to wait until they are at those new level to do Hard/Elite.

    These need to stay as they are.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  2. #182
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by crschoen View Post
    I like this change, however I feel that you should make it necessary to complete all 4 pre-quests on Elite. This would balance it out a little bit between the current grind and the future onset of ignoring the desert quests entirely after you've completed the pre-reqs on normal. As it stands, few run the desert quests now. This change will all but eliminate them from the LFM. Alternatively, you could create a separate favor system for Zawabi that would remove the pre-reqs.
    a lot of the lesser skilled players would have a lot of trouble completing those quests on elite, if they could do it at all. if not for this i would be all for the idea.

  3. #183
    Stormreach Advisor
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    Just to express my opinion: I don't like it. I enjoyed that some of the raid loot was rare, even if it was just because the majority of people did not want to invest the time in getting it. It made it more valuable in my eyes, and I felt a better sense of accomplishment when getting such items. In comparison, I feel zero sense in accomplishment in getting Reaver loot, because it's so easy and requires so little effort (the only effort is waiting on the timer).
    Just my 2 cts that won't make any difference

  4. #184
    Community Member StrangStormblade's Avatar
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    Yeah... shake the chain bikini as I send her straight back to the Abyss! On a more serious note: I love to see that the team is doing such a fantastic job of finding ways to make further improvements to the game and the whole gaming experience.
    See y'all in Sarlonna *usually around 8am-1pm central time. Fellow citizens have a cheer for your local neighborhood paladin is here.

    Quote Originally Posted by Tolero View Post
    Pack your caravan and get ready to head to the desert for your very own permanent raid flag! In Module 9, we've updated the Demon Sands raid to remove the repeat flagging mechanic!

    In order to get your permanent flag for the Demon Queen raid in Mod 9, you'll need to complete one full run of the prerequisite quests to gather the items and speak with Zawabi to turn them in. Presto! You’re permanently flagged for the pre-raid and raid! This permanent flag will allow you to repeat “Against the Demon Queen” and “Zawabi’s Revenge” without needing to recollect the items each time (after your 3 day raid timer of course).

    The Demon Queen is shaking in her chain bikini in anticipation of repeat visitors testing their might against her many armed fury!

  5. #185
    Community Member Demonfire's Avatar
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    Default thanx... many thanx

    freaking finally!

    And thanx too about mentioning Vhela is considered right now too!


    X LEGION QC X

  6. #186
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Hendrik View Post
    And then you have just screwed EVERYONE else that is not at cap. ALL the players doing these at proper level now have to wait until they are at those new level to do Hard/Elite.

    These need to stay as they are.
    How often do you run VoN, DQ, TF and Reaver on elite at level? I can't recall ever seeing VoN Hard or Elite offered for anything but x-16 groups, and the DQ and TF are primarily run by capped (or nearly capped) characters on any difficulty.

    I know that I've only run the Reaver at level on anything other than normal, and also know that it can be very difficult finding a group that doesn't include 15s and 16s for TF and DQ. Reaver Elite is currently basically automatic, even with the changes. This would make running it on normal and hard realistic possibilities.

    I think you're DRAMATICALLY overstating the impact that moving Hard and Elite out of their current level range would have on ANYONE. Also, there is much more content at lvls 8-14 than there is at level 16, and this really isn't robbing the lower levels of anything: Normal is still there, Hard would likely be doable at around lvl 14 or 15 (for VoN).

    Plus, this would revitalize those raids, keeping them relevant for half of the game (8-cap).
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  7. #187
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    Finally. Something to do more than Bloodstone runs. Thank you.

  8. #188
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    Quote Originally Posted by Hendrik View Post
    And then you have just screwed EVERYONE else that is not at cap. ALL the players doing these at proper level now have to wait until they are at those new level to do Hard/Elite.
    Boo hoo. They'll have to wait a few more levels. Oh no! That'll could take as much as two or three days!

    Serious question: Where do people get the idea that there exists a substantial population of non-high-level raiding characters?

  9. #189
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    Quote Originally Posted by Angelus_dead View Post
    This change will reduce the number of players visiting Chains of Flame, Tomb of the Wizard-King, and Offering of Blood.

    To compensate, I suggest adjusting the rewards from those quests. Each time you turn in the quest rewards, there is a percent chance you are offered:
    1. Firestorm Greaves (Chains of Flame)
    2. Bloodstone (wizard king)
    3. Spectral Gloves / Ancient Vulkoriim Dagger

    The current loot layout is perverse, in that some of the better items from that area are acquired by farming easy outside chests, rather than attacking big elaborate quests.
    I second this, as I am also sick of seeing desert explorer/slayer quests being turning into bloodstone runs by default.

    What about the spell storing ring??

  10. #190
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    Quote Originally Posted by caution View Post
    I second this, as I am also sick of seeing desert explorer/slayer quests being turning into bloodstone runs by default.
    That's a separate thing they could fix: redistribute the desert named loot so people focus on more than just the 2-3 chests with good items. Two ways to do that:
    1. Randomize the item positions, so that Bloodstone and Firestorm Greaves can drop from any box, instead of just the specific places they do now.
    2. Add a kind of collectible item to the desert chests, which you can gather in quantity and return to an NPC to pick a reward from a list (like the Necropolis outdoor system)

    Quote Originally Posted by caution View Post
    What about the spell storing ring??
    I hadn't considered that as still really valuable, since it's so annoying to wait for it's cooldown. (It should be changed from 3x25 spellpoints to 1x75)

  11. #191
    Community Member ThrasherGT's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    <snip>

    I hadn't considered that as still really valuable, since it's so annoying to wait for it's cooldown. (It should be changed from 3x25 spellpoints to 1x75)
    At this point in the game, it should be changed to a higher number, with a minimum level, or it should scale with player level so that it's still useful at endgame. I'm not saying the ring should hold 500 sp's, but for a 20th level character, it should be 3 x 50 or 60 or 100. When those specced for it will have 3000 or more sp at endgame, what's another 2-300, when 9th level spells will probably cost close to 100 sp each?
    Mmmmmmmmm.......Doughnuts! - Homer Simpson

  12. #192
    Community Member archangelspeed's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    This change will reduce the number of players visiting Chains of Flame, Tomb of the Wizard-King, and Offering of Blood.

    To compensate, I suggest adjusting the rewards from those quests. Each time you turn in the quest rewards, there is a percent chance you are offered:
    1. Firestorm Greaves (Chains of Flame)
    2. Bloodstone (wizard king)
    3. Spectral Gloves / Ancient Vulkoriim Dagger

    The current loot layout is perverse, in that some of the better items from that area are acquired by farming easy outside chests, rather than attacking big elaborate quests.
    I like idea A_D, it altars the "grind" feel of those quests a little bit. I little more bang for the buck and a good reason to go out there and run them. I always thought those quests were good, but a hastle since when I did them it was because I wanted to do queen, not the quest. I like the idea of making old quests worth revisiting. And it doesnt truely altar the new game experience for new gamers.

    I hope the Dev's see this and add it to the mess of good ideas generated on the mod 9 threads.
    I have searched high and low all around stormreach and have yet to find my sacred invisible boulder. Cursed be Tanka who betrayed the sacredness of the boulder! Undaunted I shall continue my search untill the boulder is found!
    -Angel an orginal Skullrider and current guild leader of Neo Skullriders. we're back!

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