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  1. #1
    Brand / Commerce Manager Tolero's Avatar
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    Default Feature Article Feedback: The Art of Shavarath Series Part 1!

    Our developers and artists discuss the players’ impending trip to the Plane of Battle! Visit DDO.com for a look behind the scenes at the conceptual art and story-telling of the Turbine team in this multi-part Dev Diary! This week’s feature: The Lands of Shavarath!

    Read more about the Art of Shavarath and post your comments here!
    Last edited by Tolero; 05-29-2009 at 09:28 AM.

  2. #2

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    Cool stuff! Thanks. I look forward to seeing more of these.
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  3. #3
    Community Member Hendrik's Avatar
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    I just have to say this to Jeff;

    AMAZING WORK!

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  4. #4

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    wow, can we get those made into wallpaper
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  5. #5
    Brand / Commerce Manager Tolero's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    wow, can we get those made into wallpaper
    Already ahead of you on that one I come bearing wallpapers tomorrow. The concept art is just too sweet to not have wallpapers!

  6. #6
    WikiGnome
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    Quote Originally Posted by Tolero View Post
    The concept art is just too sweet to not have wallpapers!
    QFT (plus some other stuff until Tolero removes the 'no shouting')
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  7. #7
    Community Member Stormanne's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    wow, can we get those made into wallpaper
    Already done....at least on my machine.

  8. #8
    Community Member sjwalker1973's Avatar
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    Still no release date... *sigh*

    I've been on this game since pre release and have seen many mods introduced. I just hope you do this justice.
    Kirwin Hansel - Human Cleric
    Eloric Foecleaver - Dwarven Barbarian

  9. #9

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    Looks BA
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  10. #10
    Community Member nbhs275's Avatar
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    nice art...but gotta say the delay tactics are getting a little tiresome.
    Aundair, New Khyber
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  11. #11
    Bwest Fwiends Memnir's Avatar
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    It looks frankly amazing. Jaw dropping concept art - as well as knowing that the three factions and lands of Shavarath will be represented. Consider my anticipation for Mod 9 multiplied on several fronts now - and I'm awaiting the next diary eagerly. I just hope that the next one will have a bit more "meat" to it. That's a small complaint, though.


    Bravo, Devs. Bravo.




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  12. #12
    Community Member Belwaar's Avatar
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    Looks amazing guys! I can't wait!!!
    S E N T I N E L S
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  13. #13

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    Nice art.

    Couple of questions:

    1) Is that castle in the middle Amrath? Is that Yugoloth (Arcanaloth) territory where we start?

    2) The southern area is Archonic with those white tombstones, the eastern area looks more lawful, so devils and the western area looks more chaotic, so demons? I saw the noxious fumes and smokes, but where are the whirling blades?
    Last edited by Tyrande; 03-11-2009 at 12:07 PM.

    With Great Power Comes Great Responsibility

  14. #14

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    Also, the chasm barriers. They look passable by the Archons/demons/devils since they have wings. Are those passable by us too or is it by magic only? i.e. teleport, blink, etc.?

    With Great Power Comes Great Responsibility

  15. #15
    Community Member Sirea's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    wow, can we get those made into wallpaper
    While we're at it, how about a new splash screen with some of this art featured with "Mod 9 coming soon!"
    * Sohryu * (Life #25: 13 BRD / 1 FTR / 1 ROG)
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  16. #16

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    The cloud of stones that surrounds the white castle in the middle. They look like an asteroids belt. Those are floating around the castle because the castle has some kind of circular centrifugal force, i.e. universal gravity? or is it some other kind of magic?

    With Great Power Comes Great Responsibility

  17. #17

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    Quote Originally Posted by Tyrande View Post
    The cloud of stones that surrounds the white castle in the middle. They look like an asteroids belt. Those are floating around the castle because the castle has some kind of circular centrifugal force, i.e. universal gravity? or is it some other kind of magic?
    If you looka at it cloesly it looks like the castle was ripped from the ground and half of it is floating above the ground held down by chains
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  18. #18

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    Quote Originally Posted by ArkoHighStar View Post
    If you looka at it cloesly it looks like the castle was ripped from the ground and half of it is floating above the ground held down by chains
    True, but the rocks surrounding the castle aren't held down by chains, why didn't they get blown off?
    Last edited by Tyrande; 03-11-2009 at 12:38 PM.

    With Great Power Comes Great Responsibility

  19. #19

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    Very nice looking concept art! Can't wait to see the concept turned to reality.
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  20. #20
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    Default Like nothing in our game

    Quote Originally Posted by Art of Shavarath article
    Shavarath is like nothing in our game. It is a place devoid of vegetation, and the sky is covered in a deep cloudy smoke created from thousands of years of fighting. Instead of trees, there are immense crooked spires of rock that give this place an otherworldly feel.
    Ruins of Gianthold.
    No vegatation- check.
    Smoke covers sky- check.
    Millenia of battle- check.
    Spires of rock- check.
    Otherworldly- double-check.

    At least it doesn't rain daggers. And most likely, everything isn't purple.
    Last edited by Angelus_dead; 03-11-2009 at 12:25 PM.

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