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  1. #1
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    Las Vegas, NV
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    Default Help Me Chose which way to go please.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (8 Fighter \ 2 Monk \ 6 Ranger) 
    Hit Points: 264
    Spell Points: 90 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 17
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             12                 14                   16
    Dexterity            17                 18                   22
    Constitution         14                 14                   14
    Intelligence         12                 12                   12
    Wisdom               13                 15                   16
    Charisma             11                 12                   12
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +2 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               6                 10.5                 10.5
    Bluff                 1                  1                    1
    Concentration         2                  2                    2
    Diplomacy             1                  1                    1
    Disable Device        n/a               n/a                   n/a
    Haggle                3                  5.5                  5.5
    Heal                  6                 17                   17
    Hide                  4                  6                    8
    Intimidate            3                 17.5                 17.5
    Jump                  6                 12                   14
    Listen                2                  3                    5
    Move Silently         4                  6                    8
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    1
    Spot                  2                  3                    3
    Swim                  2                  3                    3
    Tumble                6                 10.5                 10.5
    Use Magic Device      3                 10                   10
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Haggle (+2)
    Skill: Heal (+4)
    Skill: Intimidate (+2)
    Skill: Jump (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 3 (Ranger)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Dodge
    Feat: (Automatic) Diehard
    
    
    Level 4 (Ranger)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 6 (Ranger)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Mobility
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 7 (Fighter)
    Skill: Heal (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Spring Attack
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 8 (Fighter)
    Skill: Heal (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    
    
    Level 9 (Fighter)
    Skill: Heal (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 10 (Monk)
    Skill: Heal (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Unarmed Strike
    
    
    Level 11 (Monk)
    Skill: Heal (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Power Attack
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    
    
    Level 12 (Fighter)
    Skill: Heal (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
    
    
    Level 13 (Fighter)
    Skill: Heal (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Fighter)
    Skill: Heal (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
    
    
    Level 15 (Fighter)
    Skill: Heal (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Power Critical
    
    
    Level 16 (Fighter)
    Skill: Intimidate (+3)
    Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Armored Agility II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Rapier Specialization I
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Weapon Finesse
    Dodge
    Mobility
    Spring Attack
    Improved Critical: Piercing Weapons
    Oversized Two Weapon Fighting
    Toughness
    Power Attack
    Greater Two Weapon Fighting
    Weapon Focus: Piercing Weapons
    Weapon Specialization: Piercing Weapons
    Power Critical
    Greater Weapon Focus: Piercing Weapons


    Or.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (3 Fighter \ 1 Monk \ 12 Ranger) 
    Hit Points: 234
    Spell Points: 217 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 18
    Will: 10
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             12                 13                   14
    Dexterity            17                 17                   22
    Constitution         14                 14                   14
    Intelligence         12                 13                   13
    Wisdom               13                 14                   14
    Charisma             11                 12                   12
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               5                 11                   11
    Bluff                 1                  1                    1
    Concentration         6                 12                   12
    Diplomacy             1                  1                    1
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  1                    1
    Heal                  6                 20.5                 20.5
    Hide                  3                  6                    8
    Intimidate            3                 20                   20
    Jump                  5                 16                   18
    Listen                2                  2                    4
    Move Silently         3                  6                    8
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    1
    Spot                  2                  2                    2
    Swim                  1                  2                    2
    Tumble                5                 11                   11
    Use Magic Device      3                 10.5                 10.5
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Intimidate (+2)
    Skill: Jump (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 3 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Dodge
    Feat: (Automatic) Diehard
    
    
    Level 4 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 6 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mobility
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 7 (Fighter)
    Skill: Heal (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Spring Attack
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 8 (Fighter)
    Skill: Heal (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    
    
    Level 9 (Fighter)
    Skill: Heal (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 10 (Monk)
    Skill: Heal (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Unarmed Strike
    
    
    Level 11 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Intimidate (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Improved Wild Empathy
    
    
    Level 12 (Ranger)
    Skill: Heal (+1)
    Skill: Intimidate (+2.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Power Attack
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Cat's Grace
    Spell (2): Cure Light Wounds
    Spell (2): Hold Animal
    Spell (2): Mass Camouflage
    Spell (2): Owl's Wisdom
    Spell (2): Protection From Energy
    Spell (2): Snare
    Spell (2): Spike Growth
    Spell (2): Summon Nature's Ally II
    
    
    Level 13 (Ranger)
    Skill: Heal (+1)
    Skill: Intimidate (+2.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Evasion
    
    
    Level 14 (Ranger)
    Skill: Heal (+1)
    Skill: Intimidate (+2.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
    
    
    Level 15 (Ranger)
    Skill: Heal (+1)
    Skill: Intimidate (+1.5)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Cleave
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Feat: (Automatic) Precise Shot
    Spell (3): Cure Moderate Wounds
    Spell (3): Neutralize Poison
    Spell (3): Remove Disease
    Spell (3): Summon Nature's Ally III
    Spell (3): Wild Instincts
    
    
    Level 16 (Ranger)
    Skill: Heal (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+3)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Energy of the Wild II
    Enhancement: Ranger Energy of the Wild III
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Weapon Finesse
    Dodge
    Mobility
    Spring Attack
    Improved Critical: Piercing Weapons
    Oversized Two Weapon Fighting
    Toughness
    Power Attack
    Cleave

    Let me know if you guys would do anything different on either build or which one would generally be better. Also if there are any mistakes let me know pls.

    Thanks Guys.
    Last edited by poonce; 03-06-2009 at 05:28 PM.

  2. #2
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    Default .

    I think i like the Top Build better. My Toon is already at Lvl 6 Ranger btw.

    Edit:

    Also can someone give me a AC breakdown on both builds just from the Stats. Im not sure how to do this. Im not sure which Favored Enemies to chose also so help with that would be cool to.
    Last edited by poonce; 03-06-2009 at 04:15 PM.

  3. #3
    Community Member Thanimal's Avatar
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    What's the 3rd level of Fighter for in the lower build? I'm not quickly thinking of a reason that Ranger 12/Fighter 2/Monk 2 wouldn't be clearly superior.

    Since you're a Finesse build, I'm pretty sure I'd lean toward Ranger 12/Fighter 2/Monk 2. The DPS on these paths seems likely to be very similar, but you should have slightly better to-hit and non-trivially better AC on the mostly-Ranger path.

    However, once you take a step down THAT path, you should really consider Ranger 14/Fighter 1/Monk 1. This gives up two feats, +1 STR enh, +1 WIS enh, and Monk "centered" bonus, but sets you up to qualify for Tempest III some day (Ranger 18/F1/M1), which is *probably* a huge increase in DPS (I don't think they've announced *exactly* how the extra attack works yet, though).
    Last edited by Thanimal; 03-06-2009 at 04:27 PM.

  4. #4
    Community Member Thanimal's Avatar
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    Quote Originally Posted by poonce View Post
    Also can someone give me a AC breakdown on both builds just from the Stats. Im not sure how to do this. Im not sure which Favored Enemies to chose also so help with that would be cool to.
    My reasonable guess at the stats (@ 16):

    Fighter 8 path:
    DEX: 17 base + 2 Ranger enh + 2 Halfling enh + 2 Tome + 6 item + 4 level bumps = 33
    WIS: 13 base + 1 Monk enh + 2 Tome + 6 item = 22
    no other bonuses

    AC contribution: 11 + 6 = 17

    Ranger 12 path:
    DEX: 17 base + 3 Ranger enh + 2 Halfling enh + 2 Tome + 6 item + 4 level bumps = 34
    WIS: 13 base + 1 Monk enh + 2 Tome + 6 item = 22
    additional Tempest AC of +1

    AC contribution: 12 + 6 + 1 = 19

    So I believe the Ranger 12 path offers 2 more points of AC.

    EDIT: Actually, the Ranger 12 path will often offer a total of 4 more points of AC, because you can self-Barkskin for 5 instead of just 3 off a potion.

    As to favored enemies, I am totally unqualified to answer that, because I'm not expert on the enemy breakdown in the end-game, but I can echo what I've read: Undead, Evil Outsiders, Giants seem to be very popular choices.
    Last edited by Thanimal; 03-06-2009 at 04:30 PM.

  5. #5
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    for the mostly fighter build, If they end up taking away Monk ac bonus basicly the 2 lvls would be for Evasion then, for the mostly ranger build if they take away the ac bonus the toon will be ruined . .

    Am i missing a Tempest II somewhere? people always say Tempest Feat(s)**

    Im not plannign on Being a "Centered" Monk either, I plan on wearing Light Armor and dual Rapiers.

    On the other hand i could get Storm Stance and use Kama's to make attack speed even greater? or will it not stack?
    Last edited by poonce; 03-06-2009 at 04:56 PM.

  6. #6
    Community Member Thanimal's Avatar
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    Quote Originally Posted by poonce View Post
    for the mostly fighter build, If they end up taking away Monk ac bonus basicly the 2 lvls would be for Evasion then, for the mostly ranger build if they take away the ac bonus the toon will be ruined . .
    That would be such a fundamental change AND departure from P&P that I think planning for it is too conservative. I can't guarantee it won't happen, but I also can't guarantee they won't take away the Tempest line entirely if they lose their minds...

    Am i missing a Tempest II somewhere? people always say Tempest Feat(s)**
    Yes, Mod 9 brings Tempest II (at Ranger 12) and Tempest III (at Ranger 18). Look for Eladrin's reveal thread on those.

    Im not plannign on Being a "Centered" Monk either, I plan on wearing Light Armor and dual Rapiers.
    Don't think you can justify wearing armor on either build. Your AC should be MUCH higher (at higher levels anyhow) without it:

    7 armored bracers [8 exists but on with a race restriction]
    11 dex (or more with mostly-Ranger plan)
    6 wis
    --
    +24

    vs.

    10 (from +5 Mithral Breast Plate)
    5 (max dex bonus of +5 MBP)
    2 Chaosguards (*maybe*)
    --
    +17

    Not even a little bit close. Putting on a suit of armor costs you a minimum of 7 points of AC. (Intuitive, huh? )

    Dual rapiers is fine -- the AC bonus still works in that case. But I do expect them to change THAT since the very name of the bonus is "centered" -- seems to be a bug to me.

    On the other hand i could get Storm Stance and use Kama's to make attack speed even greater? or will it not stack?
    Wind Stance I think you mean, which probably is useful in some situations. But good Rapiers should result in way higher DPS most of the time.

    Edit: Tempest (competence bonus as of Mod 9) and Wind Stance (partly Insight bonus; partly Enhancement bonus) do stack, but the exact nature of boost stacking is still the subject of a hairy investigation that cforce is leading and I am helping out with.
    Last edited by Thanimal; 03-06-2009 at 05:26 PM.

  7. #7
    Community Member Gadget2775's Avatar
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    Quote Originally Posted by Thanimal View Post
    Dual rapiers is fine -- the AC bonus still works in that case. But I do expect them to change THAT since the very name of the bonus is "centered" -- seems to be a bug to me.
    The problem with that thought is Centered was created by Turbine and tied to Flurry of Blows. The only thing a Monk using non-specific weapons looses is the attack speed boost from Flurry. There's nothing anywhere to indicate they should loose their AC bonus when utilizing other weapons. It's much more likely that they simply needed a name to attach to the bonus that'd allow it to stack and "Centered" sounds Monkish.
    D.W.A.T: (Now with Non-Dwarf support)
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  8. #8
    Community Member Gadget2775's Avatar
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    Quote Originally Posted by poonce View Post
    for the mostly fighter build, If they end up taking away Monk ac bonus basicly the 2 lvls would be for Evasion then, for the mostly ranger build if they take away the ac bonus the toon will be ruined . .

    Am i missing a Tempest II somewhere? people always say Tempest Feat(s)**
    Tempest (Preview)

    Something to keep in mind is we don't know if there'll be any way other than Tempest 3 to obtain Superior Two Weapon Fighting. Not trying to discourage you from Multi-Classing, but I'd really wait for the new Mod to before getting to attached to a new build...There's just way to much information we don't have access to at this point.
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    the thing is that when i started this toon he was going to be the iron monk build, but i didnt like some of the feats that build had so switched it up a bit, so basicly he has the 14 wis for the ac bonus, but is lvl 6 rngr, so i can either delete and say screw the 5 tomes i ate or try to make it work out.

    so is tempest 2 and 3 going to give additional 10% making the total 30%? (Stacks) or are they going to just give 2 more ac total?

    if the attack speed doesnt stack i can live without 2 and 3 tbh . .
    Last edited by poonce; 03-07-2009 at 11:48 AM.

  10. #10
    Founder Lifespawn's Avatar
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    Quote Originally Posted by poonce View Post
    the thing is that when i started this toon he was going to be the iron monk build, but i didnt like some of the feats that build had so switched it up a bit, so basicly he has the 14 wis for the ac bonus, but is lvl 6 rngr, so i can either delete and say screw the 5 tomes i ate or try to make it work out.

    so is tempest 2 and 3 going to give additional 10% making the total 30%? (Stacks) or are they going to just give 2 more ac total?

    if the attack speed doesnt stack i can live without 2 and 3 tbh . .
    attack speed doesn't stack and honestly 12 ftr 6 ranger 2 monk will be a very solid build i have one at 8/6/2 currently and he gets a 65 ac selfbuffed.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  11. #11
    Community Member Gadget2775's Avatar
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    It's just the one speed boost for Tempest. However, Tempest three offers the equivelent of Superior TWF.
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