While I tend to agree binding would help the loot inflation, I dont agree that it would "fix" the game. Many players (including myself) get a ton of enjoyment out of trading/selling/buying/passing loot, and removing that aspect would substantially change the way we choose to enjoy the game.
I totally agree loot-flation is bad though, just dont agree with binding as a solution. Look at Sorjak...everything there is bound, and chest trading is irrelevant, and no one seems to like that approach.
Making things much more rare, and just less loot overall, would be a better approach IMO.
Without a lot of deep thought yet, I also tend to agree that the bonus to-hit on the attack progression is a bad thing, and I also wonder what the game would be like if it were to be a penalty instead of a bonus.
- Would make other to-hit bonuses MUCH more relevant in terms of loot, builds, etc.
- Would allow for the decrease of mob HP and thus make DPS more relevant vs stat damage.
- If ranged combat did not have any regression, it would be a way to bring ranged combat
more in line as well.
- Would make several feats much more important (weapon focus specifically, OTWF, etc) which would favor those classes with excess feats (ie monks and fighters)
Im not ready to go to the mat over this one yet, just my initial thoughts on it....