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Thread: just a thought.

  1. #1
    Community Member meph's Avatar
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    Default just a thought.

    So i really like the look of TWF and the way daggers look, i was wondering if daggers would be viable weapons to TWF at end game? thinking something like drow (dont have 32pters yet) ftr2/rnger14+.. Thanks.

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    Community Member gfunk's Avatar
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    You give up a fair amount of damage with daggers relative to other pierce spec'd weapons (especially relative to the much vaunted rapier), largely due to the poorer crit range and somewhat due to the lesser base damage (though greensteel daggers do 1-6 base so its not horrible there).

    If you want smallish weapons for a different look you might consider kukri's which still have the same crit range of the rapier (though even with those I am sure that alot of people will look at you a bit funny, and their are no racial enhancements for these).

    Novelty weapon choices (those that don't do max damage) are for people who either don't care what others think of them, or who lack the funds to acquire the best of the popular weapons (popular 1h weapons to include ~: Rapier, Khopesh, Dwarven Axe, and to a lesser extent Picks). Scimitars often get the bum's treatment and are probably not considered popular even though they do fairly nice damage.

    The less popular (gimp) weapons such as daggers, shortswords, kukris, scimitars, longswords and bastard swords can be found at insanely low prices, so that might be an attractive feature. If you plan on capping a character and then doing alot of raiding I would tend to shy away from these weapons and go with one of the popular ones. (in the dedicated raiding type groups, every point of damage counts.. or at least thats probably the prevelant opinion)
    <Sarlona>Leafy 12th life TR, Ingvild 25 Fighter, Backk 25 Rogue, Hipyletus 25 Sorcerer, Reinheits 25 Cleric, Cratonic 18 Fighter/2 Monk, Archean 20 barbarian, Steamfunk 24 Arti <Quantum Entropy>
    <Khyber>Cilicis 15 Bard/1 Fighter<Eximius>

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    Community Member meph's Avatar
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    ahh well that sucks.. oh well..

  4. #4
    Founder Balkas's Avatar
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    If you want to use daggers, go for it. You will not be a gimp.

    I use longswords on my main (he's elf so he gets the racial enhancements, and I'm hoping they add Whirling Steel Strike in to make longswords Ki weapons) and he has no trouble dealing damage or holding aggro on late game raid bosses (even with the aggro reduction from Tharne's set).

    Play how you want to play.


  5. #5
    Community Member gfunk's Avatar
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    Quote Originally Posted by Balkas View Post
    Play how you want to play.

    agreed... if "how you want to play" includes being ok with doing ~20% less damage then what you could be doing with more powerful weapons. Some people will accept you for doing it, but be prepared that other people will think you are a sub-optimal build.
    <Sarlona>Leafy 12th life TR, Ingvild 25 Fighter, Backk 25 Rogue, Hipyletus 25 Sorcerer, Reinheits 25 Cleric, Cratonic 18 Fighter/2 Monk, Archean 20 barbarian, Steamfunk 24 Arti <Quantum Entropy>
    <Khyber>Cilicis 15 Bard/1 Fighter<Eximius>

  6. #6
    Community Member meph's Avatar
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    well.. i decided i will go ahead and make a char that i can use daggers with if i want, but also has the ability to use rapiers well.. let me know what you think, and / or any improvments you could suggest. I #1 cannot afford the w/p rapier uberness.. but figured this char could use the weaps and rely on the crits instead of stat dmg till i can get a w/p rapier or hell just a punct rapier. but also if i wanted to throw on some nice daggers just for flair i could without any real penalty.. so here it is.. be gentle i havnt made many character builds..

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Drow Male
    (2 Fighter \ 14 Ranger) 
    Hit Points: 216
    Spell Points: 191 
    BAB: 16\16\21\26\26
    Fortitude: 13
    Reflex: 17
    Will: 6
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             14                    14
    Dexterity            18                    27
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               14                    14
    Charisma             10                    10
    
    Level 1 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Drow Melee Damage I
    Enhancement: Elven Dexterity I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Hide I
    Enhancement: Ranger Hide II
    Enhancement: Ranger Move Silently I
    Enhancement: Ranger Move Silently II
    Enhancement: Ranger Dexterity I
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Weapon Finesse
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    Enhancement: Fighter Haste Boost I
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Damage II
    Enhancement: Elven Dexterity II
    
    
    Level 9 (Ranger)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    
    
    Level 10 (Ranger)
    Enhancement: Drow Melee Attack II
    Enhancement: Ranger Dexterity II
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Power Attack
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 16 (Ranger)
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Defense II
    Enhancement: Ranger Dexterity III
    Enhancement: Fighter Toughness I
    I went with drow because i dont have 32pt builds yet.. and i went with ranger first o get tempest quick.. i had concidered going with fighter after ranger 6 but wanted bark skin and other self buffs. also will end up being ranger 18 ftr 2 when they raise the cap. ok.. enough of my rambling.

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