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  1. #1
    Founder Hammerdrop's Avatar
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    Jan 2006
    Location
    North Carolina
    Posts
    148

    Default Need some hints/tip on my build.

    Hiya
    I am looking for some hints/tips on this build idea. Lay it on me.

    Thanks!

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Guttersnipe 
    Level 16 Lawful Good Warforged Male
    (2 Paladin \ 2 Monk \ 12 Sorcerer) 
    Hit Points: 120
    Spell Points: 891 
    BAB: 9\9\14
    Fortitude: 13
    Reflex: 13
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             16                 20                   20
    Dexterity            15                 15                   15
    Constitution         12                 12                   12
    Intelligence         10                 10                   10
    Wisdom               10                 10                   10
    Charisma             12                 12                   12
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               2                  5                    5
    Bluff                 1                  1                    1
    Concentration         2                 14                   14
    Diplomacy             2                  5                    5
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  1                    1
    Heal                  4                  4                    4
    Hide                  2                  2                    2
    Intimidate            1                  1                    1
    Jump                  3                  6                    6
    Listen                0                  0                    0
    Move Silently         2                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  7                    7
    Search                0                  0                    0
    Spot                  0                  0                    0
    Swim                  3                  5                    5
    Tumble                3                  3                    3
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Paladin)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Lightning Reflexes
    Feat: (Selected) Two Weapon Defense
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Sorcerer)
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Combat Casting
    
    
    Level 7 (Sorcerer)
    
    
    Level 8 (Sorcerer)
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Mobile Spellcasting
    
    
    Level 10 (Sorcerer)
    
    
    Level 11 (Sorcerer)
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 13 (Sorcerer)
    
    
    Level 14 (Sorcerer)
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Power Critical
    
    
    Level 16 (Sorcerer)


    I am free of all prejudice. I hate everyone equally.
    - W. C. Fields

  2. #2
    Community Member Noctus's Avatar
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    Apr 2008
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    In the green heart of GERMANY - where wilderness means the next village is 3 klicks away.
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    Default

    the level split is fine for a melee Sorcerer, but:

    - you really need more HP. Lower WIS by 4 and rase CON by 4.

    - You wont be able to keep up a working AC past level 8, so dont waste feats on this. Switch Dodge and TWD for feats who are usefull.
    But the non-good AC is not important, as you can Displace and Stoneskin yourself allthe time, as well as self-repair.

    - Lightning Reflexes is overkill.

    - Power Critical, Combat Casting, Mobile Spellcasting are not worth taking.

    - good feats to take are:
    Improved Critical
    Power Attack
    Improved TWF
    Thoughness (very important)
    Empower & Maximise for those no-save-Damage spells.
    Erzskalde (Warchanter) / Erzmarschall (melee FvS) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

    AOK - From Argonnessen

  3. #3
    Founder Hammerdrop's Avatar
    Join Date
    Jan 2006
    Location
    North Carolina
    Posts
    148

    Default Thanks

    Thanks for the input!


    I am free of all prejudice. I hate everyone equally.
    - W. C. Fields

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