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  1. #21
    Lamannia Coordinator Thoon's Avatar
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    Quote Originally Posted by greystone306 View Post
    Ive seen this in some quests, will try to keep track of it next time it happens.. but on some they will recognise the healing shrine after you have them use a Ressurection shrine and use it and on others they will start popping potions after ressing until you click on the healing shrine and tell them to use it.. minor thing but was curious.. I thought ok makes sense to have to tell them to use both until i saw 1 go and sit at the healing shrine after I told him to use the ress shrine..
    Hirelings should not use a rest shrine unless explicitly told to do see. This behavior was updated in Mod 9 and you shouldn't see them doing it any longer. I'll keep an eye out.

  2. #22
    Founder Rekker's Avatar
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    Quest: Maze of Madness
    What: Switch
    Approx /loc: First 3 switches in the quest.

    Could not get past the first gate (was soloing w/ hireling) to test the other switches.

  3. #23
    Community Member miceelf88's Avatar
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    Default pathing

    A related issue is pathing for the hirelings in some of the quests. I am thinking in particular of "Tomb of the Burning Heart" (ironically, the one quest at that level where hirelings are most necessary for the soloist non-caster).

    The hireling will follow one through the path that one takes along whichever branch. It will follow one through the first open area with skeleton archers perched. It will follow one all the way to the edge of the central "switch room" near the shrine. And then, it will inevitably decide that in order to reach you, rather than enter the central room with you, it will need to go back out through the entire branch and come back down the other side. Inevitably, it will die along with the way. You can pick up its stone and rez it at the shrine then eveyrthing is fine, but the initial pathing approach appears to treat the burning heart map in a very idiosyncratic way. Tried this with numerous hirelings, it always turns out the same.

  4. #24
    Community Member DasLurch's Avatar
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    Quote Originally Posted by Arnya View Post
    Has anyone tried Delera's part 2?

    If not, I will try to solo with a hireling tonight.

    Pure testing, not the cool rewards that force you to drag guildies into part 2 for one lever. Honest...
    I've done that one a couple of times. It works fine, but the range that the lever can be seen from is almost too far away for finding it w/ backspace. You have to be careful not to click off it.
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  5. #25
    Lamannia Coordinator Thoon's Avatar
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    Quote Originally Posted by bbqzor View Post

    The Shrine in Threnal West East at the 'first T' by the grated floor fire trap, hirelings wont use it.
    The Shrine at the end of Crucible prior to the end battle, hirelings wont use it.
    The Shrine in Trial by Fire across the broken floor jump prior to the end tunnel, hirelings wont use it.
    The levers to PoP rooms, even after powered by energy spheres, hirelings wont use it.
    I believe it was the first shrine in Chains of Flame, hireling wouldnt use, Ill check this one next few days.
    The wisdom rune in Chambers of Insanity was unable to be hit by our clr hireling at level 11ish, I assume this was an issue with the rune functioning and not a lvl 11 cleric having too low a wisdom.
    Quote Originally Posted by Gum View Post
    I noticed one time in Xorian Cipher, I couldn't get a hireling to use the rez shrine down in the room where the named frost skeletons were. Has this been fixed, or ever reported as a bug?
    Quote Originally Posted by bbqzor View Post
    Well, I thought it was east but it very well could be west. Good news is this is the next chain Im going to take that alt I mentioned through so will be the first one I have actual locs for, except maybe Chains of Flame (NOT Offering of Blood, that was a typo and Ill edit to reflect that) which I may run sooner. So, within a few days, I can check Threnal again. There was more than one shrine there with issues, the T/trap one was the only I remembered for sure though. Ill try to hit them all as I go through, hopefully the group will cut me a bit of slack on being slow =p
    Quote Originally Posted by Sirea View Post
    They have trouble with the Shrine in Maze of Madness as well.
    Quote Originally Posted by DragonKiller View Post
    Quest: Maze of Madness
    What: Unable to use shrine, or pull any lever.

    Quest: The Jungle of Khyber
    What: Unable to any of the shrines.

    Those are the ones I know about.
    Updated the top of the thread for all of these.

  6. #26
    Founder binnsr's Avatar
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    Quote Originally Posted by Thoon View Post
    Quote Originally Posted by Coldin View Post
    Fix ranged combat?
    Wrong thread.
    aww.. where's the fun in that? you asked for us to give Codog a challenge .. you didn't specify what the challenge could be
    -=]ArchAngels[=-

  7. #27
    Community Member Levonestral's Avatar
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    It's been a couple weeks since I tried it last. In the Crucible, the "I" switch, the hirelings (and it didn't seem to matter which one I used) seemed to be around 70% of the time they'd try to wander around to the other side of the wall to hit the switch that was right in front of them, attempt the switch from that side, then go right back to standing in front of the switch again. You'd have to try several times and eventually they would use the switch. I don't have a /loc, but hopefully reference to the "I" switch is enough to take a look.
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  8. #28
    Lamannia Coordinator Thoon's Avatar
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    Quote Originally Posted by Levonestral View Post
    It's been a couple weeks since I tried it last. In the Crucible, the "I" switch, the hirelings (and it didn't seem to matter which one I used) seemed to be around 70% of the time they'd try to wander around to the other side of the wall to hit the switch that was right in front of them, attempt the switch from that side, then go right back to standing in front of the switch again. You'd have to try several times and eventually they would use the switch. I don't have a /loc, but hopefully reference to the "I" switch is enough to take a look.
    Switches in the Crucible looking good. There are some switches in the world where hirelings make 'interesting' choices on the path they use to get to them, but these are no longer part of that club.

  9. #29
    Developer Codog's Avatar
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    Quote Originally Posted by Thoon View Post
    Come on. Give Codog a challenge! Updated.
    Easy now! You don't want them to hurt me.

    ;-)

  10. #30

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    Quote Originally Posted by Codog View Post
    Easy now! You don't want them to hurt me.

    ;-)
    Eh, we know you are up for it!
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  11. #31
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Codog View Post
    Easy now! You don't want them to hurt me.

    ;-)

    Thoon! Thoon?! There is no Thoon.

    Nothooning to see here, move along.


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  12. #32
    The Front Side Gratch's Avatar
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    A challenge eh?

    -Hireling in ADQ failed to use the switch in the "penalty chamber".
    -Of course... he also failed to kill all the mobs in the "penalty chamber" that unlock that switch first.
    -Which all came down to his initial failure of self teleporting into the penalty chamber when he saw there were mobs inside of it... this was just after entering the quest while clearing that top hub of mobs. This is why we don't leave the hirelings on "aggressive stance" anymore.

    Best hireling seppuku ever!

    Also the lever on Codog's kid's castle bed that drops the burning oil on invading inlaws. My hireling can't reach it.
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  13. #33
    Founder binnsr's Avatar
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    Quote Originally Posted by Gratch View Post
    -Hireling in ADQ failed to use the switch in the "penalty chamber".
    -Of course... he also failed to kill all the mobs in the "penalty chamber" that unlock that switch first.
    -Which all came down to his initial failure of self teleporting into the penalty chamber when he saw there were mobs inside of it... this was just after entering the quest while clearing that top hub of mobs. This is why we don't leave the hirelings on "aggressive stance" anymore.

    Best hireling seppuku ever!
    That is awesome!
    -=]ArchAngels[=-

  14. #34
    Lamannia Coordinator Thoon's Avatar
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    Quote Originally Posted by Gratch View Post
    A challenge eh?

    -Hireling in ADQ failed to use the switch in the "penalty chamber".
    -Of course... he also failed to kill all the mobs in the "penalty chamber" that unlock that switch first.
    -Which all came down to his initial failure of self teleporting into the penalty chamber when he saw there were mobs inside of it... this was just after entering the quest while clearing that top hub of mobs. This is why we don't leave the hirelings on "aggressive stance" anymore.

    Best hireling seppuku ever!

    Also the lever on Codog's kid's castle bed that drops the burning oil on invading inlaws. My hireling can't reach it.
    This one was so funny I had to try it. Unfortunately I couldn't reproduce the issue with my hireling. Do you remember who your hireling was?

  15. #35
    The Front Side Gratch's Avatar
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    Quote Originally Posted by Thoon View Post
    This one was so funny I had to try it. Unfortunately I couldn't reproduce the issue with my hireling. Do you remember who your hireling was?
    It was one of the L12-13 cleric I believe. I was toggling him from defensive stance to active stance since sometimes that makes him kick out the mass cure lt to hit the whole group. (Still trying to figure out why every hireling cleric has cure lt (non-mass) on their hot bar instead of ANYTHING more useful. Maybe you could use it to use the last of their spell bar. Hmm... or maybe it tells them to use their wand if they're out of mana.) I'll ask my group if they remember anything else about how we "convinced him" to dive through the locked floor gate. Sadly we dismissed him and someone else pulled in the "new redshirt"... too zergy to go get his stone.

    P.S: Guildy says my mind is going since he thinks this incident occurred just before the Patch 3 went live. I'll try again tonight.
    Last edited by Gratch; 02-19-2009 at 04:47 PM.
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  16. #36
    Community Member Eranna's Avatar
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    The first shrine in Splinteskull is mentioned, however no mention of the very last shrine (just before Yaruch and after the trapped hallway). Hirelings have a tendency to die often, and it was rather gut wrenching to note they wont use the rez shrine in that last mission.

    So!

    QUEST: Yarkuch's Last Stand (finale to Splinterskull)
    WHAT: Shrine (specifically if memory serves they refuse to use the rez shrine)
    LOCATION: Approximately, the shrine located after the trapped hallway and just before the door leading into Yarkuch's inner chamber.

    P.S. A very heartfelt thank you for getting all of these spots, doing VoN 3 with my husband was made even more difficult; given the stubborn hirelings wouldn't use any of the shrines. My husband and I have thusly deduced that those shrines must not have been made by the hirelings union and are thus off limits.

  17. #37
    Community Member Sirea's Avatar
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    I'm not sure if this is exactly the place to post this, but we figured out last night that the hirelings seem much more inclined to use shrines if they are in "active" stance. If they are in "defense" stance I can mash away at the "use" button and they'll just stand there like "durrr" Switch them to active, they'll automatically use the rez shrine and will use the rest shrine when you ask them more often than not. And if they don't, I chuck em from party and summon a new one

    Just a little workaround I thought I'd mention.
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  18. #38
    Lamannia Coordinator Thoon's Avatar
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    Quote Originally Posted by Eranna View Post
    QUEST: Yarkuch's Last Stand (finale to Splinterskull)
    WHAT: Shrine (specifically if memory serves they refuse to use the rez shrine)
    LOCATION: Approximately, the shrine located after the trapped hallway and just before the door leading into Yarkuch's inner chamber.
    Checked and updated. All hail Codog.

  19. #39
    WikiGnome
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    Quote Originally Posted by Thoon View Post
    All hail Codog.
    Popularity contest between Codog and the Cube?
    DDOwiki.com, #1 source for DDO information.

  20. #40
    Founder PurdueDave's Avatar
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    Quote Originally Posted by Arnya View Post
    Has anyone tried Delera's part 2?

    If not, I will try to solo with a hireling tonight.

    Pure testing, not the cool rewards that force you to drag guildies into part 2 for one lever. Honest...
    Yes. It's worked every time I've tried perfectly. You can even target the switch through the bars easily.

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