The new mod takes the game further down the path of the easy button. More xp bonuses, more player power, more named loot, easier quests when short manned, etc. Its getting to the point that anyone could solo or shortman almost any non-raid. Well...anyone, EXCEPT S&B. S&B are the only style that will still be difficult to play. Without WoP's now, and with no DPS, S&B will have to group to have fun. They'll have to rely on a team.
Therefore, S&B is the only style left that wont be too easy to play solo or short manned, and thus will be the most fun and challenging!
You've been looking at the glass as half empty. Look at it as half-full...Gimped is Good!
~PESTILENCE~Looting's our business and business is good.Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor
This PRC should grant tower shield proficency, so Dwarven Defenders that aren't fighters like paladins, rangers and barbs can make use of the extra dex on the insanely overpowerd hound shield.
Edit: I realise non-proficency on shields has little effect in DDO. But I still don't like that red ! up in the corner heh.
Sorry if its been covered but will the HV armor bonus cover the AC boost?
If not, shouldnt it? Why make us take 100% redundant APs?
It is based on this class from pen and paper as Eladrin said:
It's called Dwarven Defender, the requirement is being a Dwarf, don't matter if your a fighter, barb, paladin or what. Only requirements are almost exactly the same as this version: Toughness, Dodge, and Endurance (Diehard is Endurance replacement in DDO)
Per Eladrins post, it willl be implemented for any Dwarf, exactly the same as Arcane Archer is available to any Elf.
And yea -9 to hit is pretty small. My standard DPS mode includes a -12 to hit penalty and I hit everything in the game 100% of the time. (-8 power attack, -4 for moving) When your just tanking, the dps don't matter so much, so drop the power attack, sit still, and you have infact a higher attack bonus, and generate more agro thanks to the 200% hate feature.
And as much as you may not like it Borror0, Barbarians will be better Stalwart Defenders then fighters.
As the ultimate defender has to have incredible hitpoints, and enough DPS to hold the agro. Barbarians are better in both of those categories.
Won't be able to rage while tanking, but the versatility of having an actual DPS worth taking along in a raid, while also being able to withstand the toughess raid boss will make them a much more valuable and wanted party member.
And ofcourse having superior hitpoints even unraged due to their higher Con bonuses from enhancements and D12 hitdice vs D10.
On the dps side while tanking, no stalwart fighter could ever hope to match the dps of a frenzied berserker stalwart defender. And don't talk about the self dmg - it's a non-issue for a character with 800-1000 hitpoints.
The only disadvantage to the barbarian is less feats, none of which will matter at level20 being they get enough for the main tanking stuff anyways.
PS: Emphasis mine.
Last edited by Borror0; 05-11-2009 at 01:57 AM.
Is there any chance of adding Human Versatility to qualify for the AC boost qualifications? Can a dev chime in on whether it's even being discussed?
Proud Officer of the Guild of the Black Dragon on Sarlona.
Does the stance work in TwF mode or must a shield be equiped to use it?
Stalwart Defender I: Defensive Stance
You may expend a Fighter armor boost to become a bastion of defense, gaining a +2 Competence bonus to Strength and Constitution, a +1 Competence bonus on all saves, a +2 Dodge bonus to Armor Class, and produce 50% more hate with your melee attacks. While in this stance, you move at one quarter speed.
.:You can't ransack the clam:.
Kongo - Kensai Tempest | Brolik - Warforged Ranger | Bonemender - Clerimonk | Torqata - Warforged Sorcerer | Fresco - Tempest III UMD | Ognok - Intimi Guard Tank
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