Oh, and sorry but I don't care to drag puggers around.
Originally Posted by Combat Log
Make the number of TP bind locations dependent upon caster level. Something along the lines of CL/2.
Change TP where it brings up the available slots and a bind option. Clicking bind sets your current location (where you are standing) as the selected TP bind point for the chosen slot. It overrides any other bind point in a selected slot.
Bind points that are set within an instanced area are cleared upon exit from that area. Bind points in 'public' areas stay until overwritten.
Now, you can tp within an instance but only to locations that you've already visited. Great for going back to a particular NPC or shrine (eg. Stormcleave). It somewhat obsolesces Dimension Door.
Not sure how it would work from scrolls. Seems unnecessarily penalizing to require two scroll uses (one to bind, one to tp) for a tp. Maybe a binding option implented on a scroll doesn't expend the scroll.
I don't know if there are any higher level quests where tping back beyond a certain point breaks game mechanics or exposes an exploit. If so, it would seem that dimension door would have similar exploitability, though I can see specific locations having greater tacitcal value than mission entry.
Just an idea.
Even now They talked in Their tombs. When, after inifinities of chaos, the first men came, The Great Old Ones spoke to the sensitive among them by moulding their dreams; for only thus could Their language reach the fleshy minds of mammals.
Drag Puggers around? rofl... Bringing someone along to document your uberness is a far cry from draggin puggers around... Seriously, I'll just sit in the instance door and run frapps so we can watch the time and see how many chests ya loot.
What happened with Fly in the refuge? Or is that a verbotten topic?Look what happened with the reaver giving out Free Fly in the refuge? Do not underestimate the determination of the Exploiter.
I think while they are fixing the teleport spell, they need to put in greater teleport. Actually I think they need all the spells and feats in the game yesterday. I want to be able to scry a location, and then teleport to it. Even if it is one of the moons.
A failed Teleport should NOT put you above the city and allow you to feather fall down, it should KILL YOU.
/agree with the OP
Also where is my fly spell?
Thanks for the long time forum user purge of Aug '10 (Sarcasm for those who don't get it)
Nothing that follows PnP rules can break this game
Teleport is powerful i agree, and does slant things in a casters favor, but it is up to the devs to come up with clever creatures and foils to limit our plans, just blocking the ability out right is a cop out.
But seriously, Teleport and Greater Teleport are working well as it is. Although it would be 'nice' to be able to teleport to any exact location that I wanted to, I also understand the difficulties in coding such variation in. I am also not so naive to realize that many of the hiccups that are put into place are there to avoid making it too easy for plat farmers.
I would be happy with a few more location choices for both spells, though.
As an aside, you can already use these spells to loot run. I tend to hit the Vale, catch the last shrine, GT to the Desert (oh sorry Zawabi's Refuge, a whole 20 feet from the desert entrance), plow through that, catch the last shrine, GT or teleport to Merida, rinse, and repeat. Fun by yourself, or with a group. You can even take puggers along
Thelanis; Strngrdanger, Likkerpig, Byrnt, Obgynkenobi, Severancepay, Buffystmarie.
This form's session has expired. You need to reload the page.Reload