this is cool. specially for tards like me who dont memorize the quests
Looks like a nice touch to help new players - and me
Any plans to modify the maps to make them more helpful in quests which have a number of areas which are stacked on top of each other or which have a number of indoor outdoor areas?
Some which spring to mind are Chains of Flame, Caverns of Corromar, Tempest Spine.
Great work on the dev updates.
Feldir 18 Paladin / 2 Monk, Feldor 20 Bugged, Feldur 12 Monk / 6 Fighter / 2 Paladin (main), Feldyr 20 FvS, Silverbeard 20 PM, Strontium 20 Fire Savant
To Hit Armor Class Zero - Ghallanda
Cant see any downside to this one. Very nice and very handy!
~PESTILENCE~Looting's our business and business is good.Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor
Go run TS, or Coal chamber, or Chains in the desert and then tell me that it'll be easy to find the shrine.
This is a good change.. but please don't stop there. We need altitude on the maps. 2d maps of 3d areas is beyond useless. And.. can we PLEASE get maps of caves inside instances...
Restless Isles is TERRIBLE!
Wait a minute..
Are you saying that whenever a partymember finds a shrine or chest, it updates EVERYBODY'S map?
If it just updates the map of hte person who found it... how exactly does that help the lost person find it easier?
Brenna and Tzanna Wavekin
The Dancing Rogues of Argonnessen
This will make it feel more like real PnP, in so much as, I always expected my players to mark important points on their map as I uncovered it for them. I like this addition.
The Leper Squad - Ghallanda
Nice change. As others have said, getting mapping to actually work in all cases and adding some 3d effect would be a bonus, but marked maps is a nice start.
UI improvements are sweet. I love when little things like this get added to make things just a bit easier you know?
But I will echo what others have said. Multilevel maps need a serious overhaul.
Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
As for helping map makers, toggle switch for not showing player dots would be cool tho.
Saves us taking 2 screenshots, layering them, doing some eraser etc...
Im usually too lazy and leave dots but hey...
Oh yea and what about "taking screenshots in png format" option?
Quality of .jpgs created by DDOclient arent super high.
now this I like .... one thing though is there any plan do work on the maps them selfs I mean any map of a instance where there are multi lvls is really lacking (think tempest spine here, and the pit) will shrines and chests still be clear in these cases?
I've been here for quite awhile.
Phex/Tolero what about chests and shrines other in party find but not you.
East guys and West side guys. West finds chest/shrine. East guys, not being near have no clue where chest/shrine is.
Will new icon show for enire party in map or only those who cleared fog of war?
Would really love if icon showed up even if map is still obscured by fog of war. This way East guys heading west, after west guys head south, can make way to chest and loot, or shrine.
3 Parts Potassium Nitrate, 1/2 part Charcoal and 1/2 part Sulfur add external heat source and PHOOSH!!!!!
Aegean-Clr, Balar-Ftr,Cyclonik-Wiz, Davir-Rog, Soroden-Sorc, Towong-Mnk, Waring-Rng
i dont care about this one personally, but it will definitely help a lot of people.
This form's session has expired. You need to reload the page.Reload