Hmm....wonder what happens when you tumble or cleave
The camera view is from your characters eyes (or close enough). Everything looks mighty tall as a halfling!
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I'm even tempted to roll a Halfling as well, to see things from a different view. . .
. . .
Wait, no, nevermind. That temptation passed. Phew. Was worried there, for a second.
I can't wait to see this. A huge thank you from me for how awesome this sounds.
Half-elves are almost completley pointless in this game. Druids are only interesting if they get shapeshifting in which would be a huge undertaking, I'll bet we never see it. Half orcs, I wouldn't mind playing one but honestly its no big deal. More content, well of course that's always nice, but we already know from past dev comments that the dungeon designers are not the same guys as the people who would do this type of char based animation so those two don't compete.
Last edited by Lorien the First One; 02-08-2009 at 01:16 PM.
The title (of this thread) alone gets two snaps up.
The concept isn't that bad of an idea...I think though most people who prefer FP view would not be attune to having a full set of toolbars jamming up their screen-when you put it in perspective, most every game that incorporates FP tries to reduce as much clutter as possible to make the view less interfering with what actually is going on around them. So I would imagine if you aren't setup to constantly use hotkeys for over 50 percent of your actions, this would be more of a hinderance than anything.
The AI of certain mobs will also make this view problematic for some on their specific classes-I would expect an increase of swings and misses and messages saying you must face a specific enemy if you're casting spells on them. I know imho, I would not be to privy to use the view except to mess around taking screenshots and having some fun playing around with it, it just wouldn't sit right with some of the methods I use and have trained myself to use since day one...
Should be interesting, but not to belittle your efforts, I think most who play would probably stick with what they know and probably have issues with trying the first person view...especially if you aren't geared up with a console controller-which makes the whole process that much easier for a FP type of game.
This is gr8 news ! Really!! Im rapt Thank you Turbine *kisses*
It may be a minor consideration to most players, however to me who likes to take screenshots and make vids it will make a big difference to the end product.
Should be a pretty cool addition. I'm certainly looking forward to it, at least for screenshot purposes.
It actually might be interesting to start up groups and have everyone use first person view. Just to see if the game plays any harder that way.
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i just got done playing mirror's edge which keeps the appendages in the first person view when applicable and i thought it added a lot to the game. It really made you feel immersed in the game.
I still think it is awesome idea wither way, but thought it would be cool with all that stuff in there.
Just like I don't want the cable guy to open up a TV and attempt to repair it, I don't expect the same developer who is doing POV to actually do AI work.
I have been looking forward to first person for a while and I am eager to try this out. I assume that it will work as if you just "clicked forward" a bit more when zooming the camera. In other words, the camera won't spin when your attack animation results in a spinning motion nor will it flip head over heels when tumbling.
However, I am most looking forward to using FP on my rogue (I am a Thief fan) and that results in a small problem. Currently the terrain based "visibility" (1-4 eyes) and the "making noise" (red flashes) feed back mechanisms are both shown at the feet of the character. These would be impossible to see in First Person. As it is now they are hard to see when zoomed in too far and the eyes feedback also suffers from being embedded in the terrain when it is not level.
Is there any plan to change these feedback mechanisms so they will work with first person camera view?
I wouldn't mind icons in the top right corner where things like encumberance or negative levels show up. They should appear whenever you are in sneak mode.
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