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  1. #101
    Community Member KKDragonLord's Avatar
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    Quote Originally Posted by Aesop View Post
    Pally is actually overpowered for the most part
    Just... Lol

  2. #102
    Community Member Shade's Avatar
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    1 - Bard - Just such an awesome set of all around boosts. So much more then any other class gets it seems overpowered.

    2 - Wizard - A straight up boost to what their best at. And a massive boost to overall spells they can cast (with metas on). Gives them the highest spell DC in the game period, Something they never had before.. Quite the power.

    3 - Cleric - GOD MODE! Hell yea. Awesome capstone. So underrated. People do not understand that this UNDISPELLABLE GOD MODE DEATH IMMUNITY FOR THE ENTIRE PARTY. You cannot DIE! Wow how are people ranking this last? What are you thinking?!!?!? Dying in this game is bad! This stops that! Toss this baby on your Barbarian, send him into the room with all the nastiest stuff that tough to get agro on, and it doesn't matter if it takes him out - because he's immune to death! Or just go fight some beholders without your silver flame on and laugh at their finger of death!

    4 - Favored Soul - Great capstones.. The only class that actaully gets more then 1! The unlimited cure light wounds is awesome. The searing light is wicked. The other ones are nice too. Great variety of very powerful abilities.. FREE spells!

    5 - Sorcerer - Eh it's good. But given the sorcerers already massive damage, it's a somewhat trivial boost. Still more damage all the time can't be argued with.

    8- Ranger - Massive boost for ranged rangers. Also a good hint from Turbine that silly ranged should just stick with a bow because their too squishy to melee.

    7 - Paladin - Solid and seems appropriate for the content and overall design of the class.

    8 - Monk - Sounds good in the hands of a Ki master.. But i dunno, never played a monk.

    9 - Barbarian - +2 strength? Blah. For a class that can get well over 70 strength, this is a very minor and trivial bonus. But understandable given the class already has a great bonus for staying pure unlike most classes anyways - Mighty Rage. However - the other part of the capstone thats sposed to make the capstone actaully good and make Barbarians the definitive THF class - the increase to glancing blow damage - is bugged and doesnt even work! Once they fix this i'd probably put it up a few ranks, given the increase is reasonable.

    10 - Rogue - I don't think its that horrible, It's still some minor death immunity.. Just not nearly as good as the clerics capstones, since its self only, and unreliable, and has no real buff-like/ auto healing quality to it.

  3. #103
    Community Member Shade's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    1 - Bard - Allows bards to obtain the highest spell pen in the game and highest DC in the game. Only wizards will be able to match bard DC. Longer songs and more songs are helpful, and at the very least will save AP.
    Incorrect on the spell DC.

    Spell DC = 10 + Spell level + Stat Modifier

    Bards spell level only goes up to 6. Wiz/Sorc goes to 9. Thats 3 lost DC straight up.

    Now the capstone is +2 cha. .Vs a Sorc, this is +1 DC, Vs a Wizard, No bonus as their capstone is +2 int.
    Bards also get +2 to the DC on enchantment spells.

    So example:
    Hold Monster (Enchantment Spell)
    Bard:
    Spell Level 4
    DC 10 + 4 LvL + 2 Capstone + Cha
    = 16 + Cha
    Wiz:
    Spell Level 5
    DC 10 + 5 + Int
    = 15 + Int
    So without the heighten feat (which not having on a lvl20 wizard is nearly impossible without serious brain damage).. The bard wins.
    With Heighten:
    Bard spell level goes to 6
    DC goes to 18 + Cha
    Wizard Spell level goes to 9
    DC goes to 19 + Int
    Wizard has +1 DC

    Notably.. The wizard can also cast hold monster, mass.. While the bard cannot. Also the wizards spell may cost less spell points despite being heightened (depending on enhancement setup). Also the wizard has many many more feats, so he could more easily fit the enchantment focus feats into his builds.

    Capped caster spec bards will be excellent at CC. No doubt.
    Sorcerers will be awesome too.
    Wizards will be freakin gods at it.

  4. #104
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    when i first saw the cleric capstone, i thought "this is just like WoW's 51pt holy priest talent Guardian Spirit, which is stupidly OP, but trades extra heals for a ridiculously OP duration"

    the rogue capstone is straight from PnP

    the pally one is just asking for TWF, KOTC, and a room full of evil outsiders

    the sorc one is "hit it even harder"

    not familiar with the rest

  5. #105
    Founder Lehrman's Avatar
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    Quote Originally Posted by Inkblack View Post
    So, what do you think? The capstones are listed below so you don't have to jump all over the place to compare.

    --------------------------------------------

    ???, Level 20 Barbarian
    Cost: 2 AP
    Benefit: +2str and +% of splash damage with 2 handed weapons

    Bard Musical Prodigy, Level 20 Bard
    Cost: 2 AP
    Benefit: You gain +2 Charisma, two additional uses of Bardic Music, as well as +2 to Spell Penetration checks and the DC's of your Enchantment spells. Your beneficial songs last 20% longer.

    Divine Intervention, Level 20 Cleric
    Cost: 2 AP
    Benefit: You are a strong conduit of positive energy, and can expend a turn attempt to ward your target for five minutes against mortal damage - hit point damage will not lower their hit point total below -9. If the target is knocked unconscious, this effect will heal the target after a few seconds and then fade.

    ???, Level 20 Fighter
    Cost: 2 AP
    Benefit: +10% Attack speed

    Serenity, Level 20 Monk
    Cost: 2 Action Points
    Benefit: You are a paragon of understanding and serenity. Your Concentration is increased by 10 and your centered ki generation is increased by 1.

    Paladin Weapons of Good, Level 20 Paladin
    Cost: 2 AP
    Benefit: Any weapon you wield is considered Good aligned for purposes of bypassing damage reduction, deal 1d6 additional holy damage against all evil opponents and an additional 2d6 light damage against evil undead or evil outsiders.

    ???, Level 20 Ranger
    Cost: 2 AP
    Benefit: ???

    Cheat Death, Level 20 Rogue
    Cost: 2 AP
    Benefit: A master rogue can defy even death if their luck holds out. You have a chance of self-resurrection should you die, but this chance drops each time you die between rests. Maruts have a particular dislike for you.

    Sorcerer Power Surge, Level 20 Sorcerer
    Cost: 2 AP
    Benefit: All of your damage dealing spells deal 10% more damage, have their critical chance increased by 3%, and their critical multipliers increased by an additional 0.25.

    Master of Magic, Level 20 Wizard
    Cost: 2 AP
    Benefit: Grants +2 Intelligence and all metamagics you possess cost 1 fewer spell point to use. (Heighten Spell costs 1 fewer spell point per level of heightening.)
    Sorc
    Paladin
    Fighter
    Barb
    Bard
    Wizard
    Cleric/Rogue/Monk
    Ranger
    Lava Diving Free Companion
    Boliard Orland Bace Falion Racas Gimak Augite Bitterpill Lutav Fanion BellJar Anoni Debussy

  6. #106
    Community Member Judo's Avatar
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    Quote Originally Posted by ace_mason View Post
    Why does everyone think the cleric capstone sucks. I would rank it number 1.
    You can garuntee for 5 minutes you WILL NOT lose a single member of your party.
    the cleric cnan zerg ahead or let the barb zerg ahead what ever th eplay style and not wory about them deing the cant for 5 minutes. And if they do get incapped the get a heal and can get up and start running. That is amazing.

    gonna have to disagree with you here band...sure, the timer is 5 minutes, but once you get incapped, and the effect goes off, your open for business, as soon as you start "regen" you can immediately be hit for death damage, went off on Toad the other day, and before i could blink i was dead again, without even reaching 0 hit points...basically the whole thing gives you an extra second to heal a party member that you didnt have before...completely worthless for raid bosses and mobs that still try to hit you once incapped
    Quote Originally Posted by Shade View Post
    Math never helps solve problems, it only further complicates them. Far too often players use it as a tool to push there own agenda and twist numbers to cause strife where its not due.

  7. #107
    Community Member Draccus's Avatar
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    Great:
    Bard
    Paladin
    Wizard
    Fighter

    Good:
    Barbarian
    Cleric
    Sorc
    FVS

    Meh:
    Ranger
    Monk

    You must be joking:
    Rogue

    Basic, universal rogue build advice
    "Not in the face! Not in the faaaaaace!"

  8. #108
    Community Member Kalundan's Avatar
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    Quote Originally Posted by Draccus View Post
    Great:
    Bard
    Paladin
    Wizard
    Fighter

    Good:
    Barbarian
    Cleric
    Sorc
    FVS

    Meh:
    Ranger
    Monk

    You must be joking:
    Rogue
    This rating would be good if some of them weren't completely broken or partially broken.

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