1 - Bard - Just such an awesome set of all around boosts. So much more then any other class gets it seems overpowered.
2 - Wizard - A straight up boost to what their best at. And a massive boost to overall spells they can cast (with metas on). Gives them the highest spell DC in the game period, Something they never had before.. Quite the power.
3 - Cleric - GOD MODE! Hell yea. Awesome capstone. So underrated. People do not understand that this UNDISPELLABLE GOD MODE DEATH IMMUNITY FOR THE ENTIRE PARTY. You cannot DIE! Wow how are people ranking this last? What are you thinking?!!?!? Dying in this game is bad! This stops that! Toss this baby on your Barbarian, send him into the room with all the nastiest stuff that tough to get agro on, and it doesn't matter if it takes him out - because he's immune to death! Or just go fight some beholders without your silver flame on and laugh at their finger of death!
4 - Favored Soul - Great capstones.. The only class that actaully gets more then 1! The unlimited cure light wounds is awesome. The searing light is wicked. The other ones are nice too. Great variety of very powerful abilities.. FREE spells!
5 - Sorcerer - Eh it's good. But given the sorcerers already massive damage, it's a somewhat trivial boost. Still more damage all the time can't be argued with.
8- Ranger - Massive boost for ranged rangers. Also a good hint from Turbine that silly ranged should just stick with a bow because their too squishy to melee.
7 - Paladin - Solid and seems appropriate for the content and overall design of the class.
8 - Monk - Sounds good in the hands of a Ki master.. But i dunno, never played a monk.
9 - Barbarian - +2 strength? Blah. For a class that can get well over 70 strength, this is a very minor and trivial bonus. But understandable given the class already has a great bonus for staying pure unlike most classes anyways - Mighty Rage. However - the other part of the capstone thats sposed to make the capstone actaully good and make Barbarians the definitive THF class - the increase to glancing blow damage - is bugged and doesnt even work! Once they fix this i'd probably put it up a few ranks, given the increase is reasonable.
10 - Rogue - I don't think its that horrible, It's still some minor death immunity.. Just not nearly as good as the clerics capstones, since its self only, and unreliable, and has no real buff-like/ auto healing quality to it.
Spell DC = 10 + Spell level + Stat Modifier
Bards spell level only goes up to 6. Wiz/Sorc goes to 9. Thats 3 lost DC straight up.
Now the capstone is +2 cha. .Vs a Sorc, this is +1 DC, Vs a Wizard, No bonus as their capstone is +2 int.
Bards also get +2 to the DC on enchantment spells.
Hold Monster (Enchantment Spell)
Spell Level 4
DC 10 + 4 LvL + 2 Capstone + Cha
= 16 + Cha
Spell Level 5
DC 10 + 5 + Int
= 15 + Int
So without the heighten feat (which not having on a lvl20 wizard is nearly impossible without serious brain damage).. The bard wins.
Bard spell level goes to 6
DC goes to 18 + Cha
Wizard Spell level goes to 9
DC goes to 19 + Int
Wizard has +1 DC
Notably.. The wizard can also cast hold monster, mass.. While the bard cannot. Also the wizards spell may cost less spell points despite being heightened (depending on enhancement setup). Also the wizard has many many more feats, so he could more easily fit the enchantment focus feats into his builds.
Capped caster spec bards will be excellent at CC. No doubt.
Sorcerers will be awesome too.
Wizards will be freakin gods at it.
when i first saw the cleric capstone, i thought "this is just like WoW's 51pt holy priest talent Guardian Spirit, which is stupidly OP, but trades extra heals for a ridiculously OP duration"
the rogue capstone is straight from PnP
the pally one is just asking for TWF, KOTC, and a room full of evil outsiders
the sorc one is "hit it even harder"
not familiar with the rest
gonna have to disagree with you here band...sure, the timer is 5 minutes, but once you get incapped, and the effect goes off, your open for business, as soon as you start "regen" you can immediately be hit for death damage, went off on Toad the other day, and before i could blink i was dead again, without even reaching 0 hit points...basically the whole thing gives you an extra second to heal a party member that you didnt have before...completely worthless for raid bosses and mobs that still try to hit you once incapped
You must be joking:
Basic, universal rogue build advice
"Not in the face! Not in the faaaaaace!"
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