Mirror image (doesn't have to be a perfect graphical effect)
Mirror image (doesn't have to be a perfect graphical effect)
list for wizards/sorcerers
lvl 9 - shapechange
lvl 9 - etherealness
lvl 9 - energy drain
lvl 9 - wail fo the banshee
lvl 9 - meteour swarm
lvl 9 - mass hold monster
lvl 9 - impresonement
lvl 9 - prismatic sphere
lvl 8 - dimensional lock (please let us stop the devils teleporting)
will continue later.. work call
well I was sure someone would have said it already but how about find familiar?
Ok, list will grow in between shroud runs...
As I see it Rangers, Paladins, Bards and Clerics need the most love in the spell selection department.
- Accelerated Movement: Ranger faster sneaking
- Arrow Storm: AOE manyshot
- Balancing Lorecall: Spikey boots
- Bladestorm: monster ability to hit multiple PC's w/o cleave.
- Blade thirst: All your slashing weapons become +3
- Blades of Fire
- Briar Web: Would be useful as it has no save
- Curse of Impending Blades
- Exacting Shot
- Fell the Greatest Foe
- Align Weapon (Mass)
- Anarchic/Axiomatic Storm: Acid rain with diffrent colors
- Assay Spell Resistance
- Avoid Planar Effects
- Bestow Curse, Greater
- Bolt of Glory
- Call Marut: Come on! I want a pet Marut!
- Conviction (Mass)
- Delay Death
- Devil Blight
- Divine Agility
- Divine Interdiction
- Earth Reaver
- Energy Immunity
- Fortunate Fate
- Aura of Glory
- Blessing of Bahamut (Syberis)
- Checkmate's Light
- Clear Mind
- Cloak of Bravery
- Draconic Might
- Favor of the Martyr
- Battle Hymn
- Dirge of Discord
- Dolorous Blow
- Dispelling Screen
- Disrupt Undead
- Energy Orb
- Fire Shield Mass
Things that if Turbine went all EXTREME PREJUDICE™ on, would actually make the game fun again.:
- Giving us the racial PrE’s we were promised, before rolling out DDOStore™ Enhancement Trees.
- One loot system to rule them all. (Including Cannith Crafting, and Named Loot.)
- Fixing the Cannith Challenges so that they can be 6 starred without incredible luck or store bought items.
- Adjusting Challenge XP so that they're worth running more than once.
I'm very happy to see fixes to Teleport and Greater Teleport on the list.
MY wish list:
... all the Druid spells.
<|| “Lasciate ogni speranza, voi ch’entrate.” ||>
AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.
Wail of the Banshee
These would be fun to have, hard to implement:
haha, no. While a lead designer's job is to balance the game as a whole, each system designer (and each level designer/content guy) is responsible for their own little bit of the game. So as such, I balance spells/enhancements, graal has items and treasure, and Eladrin runs around going "raaar!" a lot. I think he does monsters.
The Prismatic Spells... These are big ones for me.
Illusion (Phantasm) [Fear, Mind-Affecting]
Targets:Any number of creatures, no two of which can be more than 30 ft. apart
This spell functions like phantasmal killer, except it can affect more than one creature. Only the affected creatures see the phantasmal creatures attacking them, though you see the attackers as shadowy shapes.
If a subject’s Fortitude save succeeds, it still takes 3d6 points of damage and is stunned for 1 round. The subject also takes 1d4 points of temporary Strength damage.
Roving Guns - Sarlona
Cashery: 18 Fighter/2 Paladin ~ Havenstorm : 20 Paladin~ Cashfu: 20 Monk
Cachemoney: 20 Sorcerer~ Repulsion: 20 Favored Soul ~ Duergrim: 18 Artificer/2 Rogue
This spell would rock, though some how I dont think they'd put it in unless they planned to make divining healing better also, DV and DH should have been upgraded at 13 and 15, or have extra healing effect DH and DL.Regenerate - Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). - DDO Translation: Divine Healing effect @ 4d8 + 1/level / tick.
Not that ppl use DL atm, but that could change if it was effected by Potency, Maximize ect.. - Like Dragonmarks are.
Garrum, Spellcom, Xhak, Gand, Yodel
Reaver's Refuge Crafting.
My list of faves that I miss, but seem doable in DDO
- Find Familiar
- Rope Trick
- Wall of Ice
- Wall of Force
Here are some I don't know how to use in DDO but are always on my spell list in PnP. Maybe you creative dev types can come up with something
- Spider Climb
- Phantasmal Force
- Tensor's Floating Disc
There are more but I'm not trying to list everying in the PHB that isn't in DDO. Only those I miss the most.
Silverbeard for Paladins.
- Grants a +X Sacred bonus to armor class.
I can't really comment on duration, cost, or spell level, but I'm sure there's a way to make it a viable and balanced spell. It could probably scale with caster level as well to give it some really nice 'oomph' for the high level Pallys out there.
Orb of (Force,Fire, Acid, Lightning, Cold, Sound)
Defenestrating Sphere (think Air Elementals)
Mass Resist Energy
Field of Icy Razors
Greater Dragon Ally
there are a couple
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Also, implosion: kills one creature per round (ie banishment mechanic with delayed death)
And: Wail of the banshee (Area for fireball, but insta-kill instead of dps)
Energy Immunity (Yes... not gonna happen. Prot Energy mechaninc, )
Confusion/Insanity... (make a random number, right a simple if statement, and copy code from various pre-existing sources)
Orb of Anihalation (Flaming Sphere + Disintegrate)
Its not really a spell, but will will give us more options with the current spell list..Its a feat from Complete Arcane its a Metamagic Feat called Energy Substitution.
Enegry Substitution would let you for extra spell point cost, cast a fireball that does Acid damage, or whatever Energy type you choose.
Officer of Occam's Razor
Alts: Erna (Lvl 16 Wiz), Sarahantha (Lvl 9 Barb), Stefanie (Lvl 6 Wiz)
Wall of Stone
... others to come later
Argonessen and Khyber Servers - Officer of Aces over Kings and Stormreach Thieves Guild
http://www.srtg.org.au - Antir ~ Raegouli ~ Sussant ~ Servantir
Well, Level 8 cleric spells are the most needed at this point, so a couple useful ones would be:
Dimensional Lock: Teleportation and interplanar travel blocked for one day/level. Should work against red names like any other debuff spell.
Earthquake: Intense tremor shakes 80-ft.-radius. Obviously this spell per pnp would be overpowered in DDO, but make it a reflex-save large area AOE knockdown, dealing 8d6 or something like that.
I'll add some arcane spells in a minute.
Lufeng - 15/2 Paladin/Fighter, Dryo - 17 Sorcerer, Rami - 17 Cleric, Purgatorius - 13/2/1 Rogue/Ranger/Fighter, Barbee - 11 Fighter
Legends of Aerenal on Sarlona
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