They kinda deserve the flak.
At least Eladrin is giving us this much this time around.. That being said.... this capstone hinges between being amazing and not. And no one knows for certain. It all hinges upon how important evasion is in the mext 4 levels. Before the vale, evasion wasn't a necessity. It was a perk for some nice splash builds, but that was it. Mod 6-8 made evasion an extraordinary ability, increasing survival to an amazing degree.
IF they go back to pre Mod 6 way of dungeon making, this capstone will be incredible, and all the paladins that splashed 2 monk/rogue will feel stupid. And if they keep going this direction, it could be 20d6 extra damage, and it won't matter, because you don't do any extra damage if you're dead.
Something seems out of whack here. Other capstones made me go "meh" whereas this one made me say "wow".
I suggest they all be moved to either "meh" or "wow" status, not the current grab-bag approach.
Well, as the owner of 2 capped - DPS style - Pure paladins....
Well i am assuming i know the answer to this, but i will ask anyway. Will that damage be included in the multipled crit damage or added afterwards?
For 2 APs on a pure paladin, this is a no-brainer.
This along with the wizard are both "Wow".
Monk, Rogue and Cleric are kind of... oh well.
I guess if they don't make the melee capstones nice, everyone will have 2 monk levels.
Says the Paly20 to the Rogue20.... "Check this out: I have 7 levels of your sneak attack damage dice... and it's on all the time against 80% of what we fight in end game. Good thing you can cheat death for your solo'ing days ahead since your wuss class will end up dps non-grata. Oh wait... there's a monk20... go group with him."
For a twin-khopesh fighter, getting Kensai3 gives you about +8 DPS on Arraetrikos or Suulomades, or +1.5 DPS on Sorjek .
For a twin-khopesh paladin, taking Weapon of Good gives him +53 DPS on Arraetrikos, Suulomades, and Sorjek.
Aside from being huge numbers, it also breaks the pattern of enemy-dependent power. There are two kinds of enemies DDO quests can frequently contain: neutral or evil. Good-aligned mobs can only be a rarity. The existing focus of the paladin is to be better against evil mobs but weak against neutrals... the capstone breaks that pattern.
I liked my aura idea better, but I'll take it.
I'm not convinced it is a good or bad thing. It may be a great idea. There is no doubt this capstone is overwhelming compared to what else we have seen so far.
For those that think it is not worth evasion, intimidate, and UMD combined, I don't know. However, an extra feat or two for a level or two of fighter is now dramatically inferior.
Almost nearly always: Ghallanda, THE OLD TIMERS' GUILD
Most likely: Heisenberg, Landau, Boltzmann, Sommerfeld, Rutherford, Bohr, Tezla, and Dirac.
But also: Vigner, Minkowski, Schrodinger, Fermi, Hartree, Sternn, Gerlach, and others.
Boring is defined by...well, whatever you find boring, so I can't say they are right or wrong...but I think that's what gives it this feel.
Playtesting will tell if the rogue, cleric and monk capstones are good or not...
~PESTILENCE~Looting's our business and business is good.Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor
Cleric: make some squishy people a lot safer in certain fights. Partly useful.
Rogue: chance to get an occasional spell cast on you, which almost any other character could do from a clicky. Nearly useless.
Wizard: more spellpoints, stronger saving throws, and cheaper metamagic. That improves DPS and every other kind of spell, and is Highly useful.
Paladin: more DPS against every boss, and even more DPS against the most important bosses. Highly useful.
Monk: you get more Ki, when you already have tons of Ki. Slightly useful.
Last edited by Angelus_dead; 01-23-2009 at 02:51 PM.
when you add it all up it seems sorta spectacular.. just for a second assume you are a khopesh wielding pure knight of chalice who gets a +5 holyburst silver khopesh of greater evil outsider bane (assuming something like that might exist when the cap goes up to 20)
4d6 - knight of chalice III
2d6 - capstone
2d6 - holy
4d6 - holy burst
3d6 - greater evil outsider bane
15d6 (+52.5 avg damage)
plus smites...seems like alot to me
<Sarlona>Leafy 12th life TR, Ingvild 25 Fighter, Backk 25 Rogue, Hipyletus 25 Sorcerer, Reinheits 25 Cleric, Cratonic 18 Fighter/2 Monk, Archean 20 barbarian, Steamfunk 24 Arti <Quantum Entropy><Khyber>Cilicis 15 Bard/1 Fighter<Eximius>
I would really like this capstone if it would include a +12 bonus to intimidate skill that stacks with all other bonuses basically giving full intimidate to paladins. pure pally half ranks = base intim 11.5 add the +12 and you get 23.5 and since half ranks dont count you end up with the full intimidate ranks.
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