I've combined these two into one post since Mechanic's changes in the upcoming module are an addition to Mechanic II rather than an extension to the Prestige Enhancement line. I didn't think anyone would mind me releasing it early.
Here are the changes and new things:
- The names of Rogue prestige enhancements have been shortened to "Assassin", "Mechanic", and "Thief-Acrobat", to match the naming style of prestige enhancements of other classes.
The Rogue PE's were the first ones made, and it was about time to make their names match the style conventions of the others.
- Rogue Assassin now grants +2 to Fortitude saves vs. Poison at each tier instead of +1.
Rogue Assassin III:
Prereqs: Rogue level 18, Rogue Assassin II, Sneak Attack Accuracy IV, Sneak Attack Training IV
Cost: 2 Action Points
Benefit: Your lethality is unmatched in battle. Grants an additional +2 bonus to damage on critical hits (before multipliers), +2 bonus to Bluff, Hide, and Move Silently skills and Fortitude saves against poison. Also, any sneak attack that also counts as a vorpal strike (natural 20 followed by critical confirmation) that you make has a chance of producing a lethal strike will kill most living targets.
I've heard rumors that people like vorpal weapons. Even a Moldy Quarterstaff can be a lethal weapon in the hands of a Master Assassins. Things like Deathblock and Death Ward do protect against this death effect.
Rogue Mechanic II now grants the following active ability in addition to all of its other effects:
Mechanic: Smite Construct
Benefit: Your mechanical knowledge grants you the ability to deal devastating blows in melee to constructs and living constructs. You gain twice your Intelligence bonus to your attack roll and a damage bonus based on your rogue level. Smites return at a rate of one every 90 seconds.
Mechanics have a cap of three Smite Constructs that regenerate like Paladin Smite Evils do. All of the smite bonuses are calculated in a similar manner as the Paladin smite bonus, but replacing Charisma with Intelligence as the associated ability score and Rogue levels replacing Paladin. None of the Paladin modifiers to Smite Evil affect Smite Construct.