ED cover much of the short-comings and there's a whole bunch of synergistic stuff certain EDs and twists that are wonderful.
The build as it's displayed on page 1 is out-dated, the build how it evolved over the years (dumping CE for Maximize as a common example) is still very good. Two more feats and EDs add a ton. That and the CiTW loot almost feels like it was build for builds like this. My kensai cringes as there's no Khopesh in the raid, my ranger's not tied to a specific weapon types for getting bonuses. Dual-nightmares on a tempest III is just insanely good.
Personally, when I get around to TRing Wruntblender back into an exploiter (thinking of waiting until enhancement pass), I'm going fighter instead of monk and wearing armor. I doubt I'll get the AC for EE, but at the very least, I should be able to get enough AC for EH. Really depends on the enhancement pass, though, as to whether or not exploiter-esque builds really get a bump.
As a side note, I'm planning to grab Combat Expertise again, as well as grabbing Maximize and Whirlwind Attack on my character, and looking forward to experimenting with a few of the CitW weapons on him (the rapiers and and shortswords would both be awesome).
Does make me sad that I probably won't be tanking any of the really tough bosses in the game on a ranger anymore, though. :/
Eternal Infinity: Wruntjunior ~ DI Sorc // Youngwrunt ~ Survivalist Paladin // Wruntarrow ~ Monkcher // Wruntsonmonk ~ Wis-Based Monk
As a Sentienel I can break get about 100 AC with power-attack. But you're just way better off as a DPS with FoTW. 10% Incorporeal, blur, and 15% dodge is more than enough defense. It's good if you really want to be a Threat-magnet but it gimps your DPS.
AC needed for EE content is about 130-140 (to-hits look to be about mob CRx3) and that's just for the easier EEs. On the higher-level stuff like the high-road forget it, you just get hit every shot.
But that doesn't mean a tempest is lacking in defense. With light armor, Shield of WHirling steel, and Planar focus you're looking at enough PRR for about 20% damage mitigation. Mix in the dodge, incorporeal, and displacement scrolls/clickies and you'll be taking less damage than you used to in epics when the cap was 20.
Let's not forget 300+ quickened CSW.
If the monk-splash was the be-all and end-all of this build I'd concede it was dead but I don't believe that to be the case.
Take Maximize in it's place. For the epic feats take Quicken and Bastard Sword proficiency.
Run CiTW until you get two Nightmares, two Balizardes, and a Pinion. This'll keep you busy for a while, took me 6 months
New stuff? I know my toon's limitations and you have really strong bow-options (even on tempests) for those bosses that just hit insanely hard.
I just know I wasn't soling epics on my "Exploiter" at the level 20 cap Now I can solo anything on EH and have done a few (easier) EEs solo. I just don't feel like it's been nerfed too much.
Does it do as much damage as my Kensai? No. It is as powerful as my Pale Master? No.
Was it at the level 20 cap? No. It's relative position of power is about the same. Upper-level of mediocre, not stellar at anything but decent at lots of stuff.
donow how to say it........feels noobish as hell like a kid made it or something
* Thelanis - Mercure *
C.L.A.W. (Council of Law and War)
Not entirely a necro as multiple people are still active in this thread since the expansion & still play this build. It may not be overpowered anymore but still is a decent generalist these days (can't truly tank anymore but still getting traps, UMD, self-heals, etc with decent DPS).
Our weekly static party has a Paladin Tank (ED:US), a true Trap-Monkey rogue (ED:SD), a full-******-DPS Barbarian (ED:FoW), an Exploiter (ED:FoW), 2 Arcanes (DI,M) & a Healer (my Cleric in EA or US when not grinding fate points). Note: We added a seventh member as often we were missing 1-3 folk and now we are typically full or at most missing 1-2... Anyway, we are mostly dads with multiple other RL obligations so even though it is a static party each week the makeup can differ depending on who has a conflict... I can say without a doubt as the healer that runs without our Exploiter are harder and he does the best job at multi-roles (and fills in nicely when folk are missing) and outlasts our rogue & barbarian if things go south (he is typically our SS getter if we wipe). I think that with his decent Wisdom & Wild-Instincts he is even better than our true trap monkey at spotting danger which we value with all the Spell-Wards in MoTU & the High Road (we also like the extra trap bonus XP).
Curious to see if anyone here plays Lama-land and has any insight on this build as it relates to the enhancement pass. Is it getting some additional life blown into it or is it another death by a thousand paper cuts style nerf. Don't worry. I still play my exploiter and enjoy him and haven' given up on him yet. With FoTW he does quite well and combined with manyshot I wish I'd build in some more ranged damage to see how far it can be pushed for burst damage.
EDIT: it should be noted I don't have any high level rangers, so I can't really measure what it is like.
Last edited by the613; 04-15-2013 at 10:12 AM.
Delving into too many details at this time is academic as it's gonna be changed soon and we'll have to give new feedback on these changes.
The Tempest capstone is very interesting, it's actually really compelling. First off as a tempest you no longer need to splash to get haste boost. 25% off-hand double-strike is a lot of damage, more than the 1 rogue level will get you regarding DPS (especially if you're Helf). it's better than the Fighter Capstone.
A helf 20 pure ranger is two feats down on a Human Exploiter . . . but you need fewer feats for the Tempest re-reqs.
The only way to really save my Ranger (though not an exploiter), is to rebuild as a dex based raprier/scimi. I'm loathe to ditch all my shiny Khops, but it feels like the best way to make the most of the current enh's.
Originally Posted by Towrn
This form's session has expired. You need to reload the page.Reload