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  1. #1381
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by dredre9987 View Post
    Wax, What would be your take on the "new" exploiter?
    I'd say 12 ranger / 6 monk / 2 rogue unarmed halfelf with fighter dilettante. 2 artificer is another option that has a few things going for it but I like the +2 Stunning Fist DC that fighter dilettante offers too much.

  2. #1382
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    I'd say 12 ranger / 6 monk / 2 rogue unarmed halfelf with fighter dilettante. 2 artificer is another option that has a few things going for it but I like the +2 Stunning Fist DC that fighter dilettante offers too much.
    Is that implying unarmed combat? What's the essential distinction of your proposed build to a prodigy-type build (12 ran/7rog/1mnk, also unarmed, also option for fighter dilly)?
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
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  3. #1383
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    Is that implying unarmed combat? What's the essential distinction of your proposed build to a prodigy-type build (12 ran/7rog/1mnk, also unarmed, also option for fighter dilly)?
    Earlier in this thread I've suggested that 6-7 rogue or 6-7 fighter are also better options than 6 more ranger but I think 6 monk is mos in keeping with the theme of the exploiter. Monk Healing Amp, W&SMI, Earth Stance II, Shadow Fade all add to the tanking/survivability/self healing aspect of the character which is so potent in the Exploiter build and keeping in theme.

    I like the Prodigy as a max DPS theme - as it was presented - but it's hate generation, AC, saves, DR, heal amp and survivability are all lower than the split that I suggested above making in particularly in-exploiterish.

    Looking at it another way, there are 2 themes that I see when I think of the exploiter; firstly, high AC, decent DPS, self healing and other aspects that my suggested split all excels at and, secondly, exploiting aspects in the game that could be considered OP; the suggested split has Shadow Fade, Earth Stance, Stunning Fist and Wand and Scroll Mastery; all things I'd consider as much exploits as anything the original build exploited.

  4. #1384
    Community Member grodon9999's Avatar
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    It's been leaked that tempest is getting some major love in the expansion with a bunch of 'dervish' stuff added to the PRE as well as haste boost. How the heck that'll all translate into the game i have no idea.

    I'd still be tempted by the deep-monk splash if i could stay centered using my Khopeshes

  5. #1385
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    Quote Originally Posted by dredre9987 View Post
    No thanks savingsoul...not a fan of your work sadly.
    Why sadly? Perhaps in your heart you know it is unwise to burn books you've never read?



    The Captain: "Listen to me, Montag. Once to each fireman, at least once in his career, he just itches to know what these books are all about. He just aches to know. Isn't that so?"

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  6. #1386
    Community Member Crann's Avatar
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    Quote Originally Posted by dredre9987 View Post
    Whats the current Exploiter build? still page one?
    It is.

    It was great until Update 5, which diminished it somewhat.

    It will be again after the enhancement pass the Expansion Pack brings.

    There are alot of other variants, which are all separate builds. The Exploiter was great because it had among the top DPS, AC, and Utility all wrapped into one. Then U5 came along and knocked its DPS down a few pegs.

    We will see how things pan out, and find out how many pegs the build goes back up on the DPS boards.

    Hopefully the Enhancement pass will not diminish the other aspects of the build that make it so attractive.

  7. #1387
    Community Member SoloPhalanx's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    I'd say 12 ranger / 6 monk / 2 rogue unarmed halfelf with fighter dilettante. 2 artificer is another option that has a few things going for it but I like the +2 Stunning Fist DC that fighter dilettante offers too much.
    Figured I'd give this a shot. Here's what I came up with (no access to Half-Elf, so went Human instead, being the sucker for heal amp I am (and the extra feat is needed IMO)). (I also chose not to go unarmed)
    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Human Male
    (6 Monk \ 2 Rogue \ 12 Ranger) 
    Hit Points: 340
    Spell Points: 224 
    BAB: 17\17\22\27\27
    Fortitude: 17
    Reflex: 20
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            15                    19
    Constitution         14                    18
    Intelligence         12                    14
    Wisdom               14                    18
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                     Feat/Enhancement
                      Modified Skills
    Skills             (Level 20)
    Balance                 16
    Bluff                    0
    Concentration           29
    Diplomacy                0
    Disable Device          25
    Haggle                   0
    Heal                     4
    Hide                     6
    Intimidate              23
    Jump                    12
    Listen                   4
    Move Silently            6
    Open Lock                8
    Perform                  n/a
    Repair                   2
    Search                  20
    Spot                     8
    Swim                     6
    Tumble                  10
    Use Magic Device        23
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Mobility
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Thoughness
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    
    
    Level 9 (Ranger)
    Feat: (Selected) Power Attack
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Combat Expertise
    
    
    Level 17 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 18 (Monk)
    Feat: (Selected) Point Blank Shot
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: CON
    Feat: (Monk Bonus) Zen Archery
    Enhancement: Ranger Sprint Boost I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Static Charge
    Enhancement: Ten Thousand Stars
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Defense II
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Rogue Wand and Scroll Mastery I
    While tanking:

    GEAR:
    -Tier3 air/air/air Alchemical Handwraps
    -Icy Rainment
    -Encrusted Ring (HolyBurst)
    -Knosts's Belt
    -Kyosho's Ring (+2 Exceptional Strength)
    -Shintao Cord
    -GS HP + 6 Cons Kills Earthgrab Goggles
    -Epic Helm of the Mroranon (y +1 Exceptional Wisdom)/Epic Helm of Frost (y +1 Exceptional Charisma)
    -Epic Scorched Bracers (g Thoughness)
    -Epic Gloves of Claw
    -Epic Envenomed Cloak (g Heavy Fort)
    -Epic Gem of Many Facets (y +1 Exceptional Constitution)
    -Epic Boots of Corrosion (g Good Luck) (c +1 Exceptional Dexterity)

    STR = 34 = 22 (15 starting +2 tome +4 levels +1 enhancement) + 6 item + 3 exceptional + 3 Abishai
    DEX = 26 = 19 (15 starting +2 tome +2 enchancement) + 6 item + 1 Exceptional + 2 Alchemical - 2 Stance
    CON = 30 = 18 (14 starting +2 tome +1 level +1 enhancement) + 7 item + 3 exceptional + 2 Stance
    INT = 14 = 14 (12 starting +2 tome)
    WIS = 24/26 = 18 (14 starting + 2 tome + 2 enhancement) + 7 item (6 when on horoth) + 1 exceptional
    CHA = 16/18 = 10 (8 starting + 2 tome) + 6 (8 when on horoth) item

    AC:
    10 base
    8 dex
    8 wisdom
    2 centered (6 monk levels)
    8 armor (Epic Scorched Bracers)
    3 profane (Epic Abishai 3 piece set)
    4 deflection (Icy)
    1 alchemical (Dodge Ritual on Icy)
    4 dodge (Icy)
    4 insight (Alchemical)
    2 natural insight (Earth II stance)
    1 Dodge (feat)
    5 natural (Barkskin)
    2 Favoured Enemy
    5 Combat Expertise

    TOTAL = 67 (+5 Ship Buff, +4 Shield Wand, +2 Yugo Pots, +2 Recitation) = 80 (enough to become useful (90-ish) for tanking with some other buffs/gear swaps (Haste, Epic Grim's Bracelet, Upgraded HoGF, Bard song, etc...)

    HP
    362 Base
    120 Con
    30 GFL
    45 GS
    __________
    535

    40 Yugo
    20 Rage
    20 Ship
    __________
    637 (meh...)

    Saves:
    F 17 + 6 (items) + 5 (resistance) + 4 (GH) + 2 (Luck) = 34
    R 20 + 4 (items) + 5 (resistance) + 4 (GH) + 2 (Luck) = 35
    W 13 + 4 (items) + 5 (resistance) + 4 (GH) + 2 (Luck) = 28
    (decent)

    Skills: Full Intim, UMD, DD, Concentration (I want reliable heal scrolls).
    UMD: 23 + 3 (+6 charisma item) +3 (exceptional) +4 (GH) +2 (Luck) +3 (Persuasion) = 38 UMD (no fail with ship buff)
    Intim: 23 + 3/4 (+6/7 charisma item slotted with 1 except) + 15/20 (Epic Helm of the Mroranon/Epic Brawn's Spirit) + 4 (GH) + 5 (Gloves of the Claw) +2 (Luck) = 52 (+12 with swaps, enough for hard VoD and ToD +4 with skill boost)

    Also full ranks in concentration for reliable heal scrolling and DD. Search close to maxed. ABLE TO RELIABLY DO EPIC TRAPS.

    40% threat from Earth Stance, 20% from Claw Set.
    10% DR from Earth Stance.
    25% miss chance, from ninja spy I.
    Heal amp = 100% + 30% (human) + 10% (monk) + 30% (claw set) = 170%, quite good
    (I dunno how heal amp really stacks, if someone can give me the accurate value here it would be quite helpful )

    IMPORTANT: Acess to both 10k stars and manyshot = good burst DPS

    Proposed trash/soloing (very soloable friendly build, with HUGE heal amp and reliable scroll healing) equipment:
    -Tier3 air/air /air Alchemical Handwraps
    -Icy Rainments
    -Encrusted Ring (HolyBurst)
    -Knosts's Belt
    -Kyosho's Ring (+2 Exceptional Strength)
    -Shintao Cord
    -GS HP + 6 Cons Kills Earthgrab Goggles
    -GS SP +6 Charisma Skills Air Guard Helm
    -Epic Scorched Bracers
    -Epic Gloves of Claw
    -Epic Envenomed Cloak
    -Epic Gem of Many Facets
    -Epic Boots of Corrosion


    ISSUES:
    semi-low hp for tanking purposes (rolling a 1 on Horoth will be troublesome)
    loss of ability to torc/conc opp for healing purposes (no access to CSW and no room for Maximize (not to mention quicken))
    loss of FoM
    not that huge DPS, will 60% hate be enough? (I'm guessing so due to being able to Manyshot + 10k stars to build up the aggro)

    EDITED
    Last edited by SoloPhalanx; 02-23-2012 at 06:21 AM.
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  8. #1388
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by SoloPhalanx View Post
    Figured I'd give this a shot. Here's what I came up with (no access to Half-Elf, so went Human instead, being the sucker for heal amp I am (and the extra feat is needed IMO)). (I also chose not to go unarmed)
    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Human Male
    (6 Monk \ 2 Rogue \ 12 Ranger) 
    Hit Points: 340
    Spell Points: 224 
    BAB: 17\17\22\27\27
    Fortitude: 17
    Reflex: 20
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            15                    19
    Constitution         14                    18
    Intelligence         12                    14
    Wisdom               14                    18
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                     Feat/Enhancement
                      Modified Skills
    Skills             (Level 20)
    Balance                 16
    Bluff                    0
    Concentration           29
    Diplomacy                0
    Disable Device          25
    Haggle                   0
    Heal                     4
    Hide                     6
    Intimidate              23
    Jump                    12
    Listen                   4
    Move Silently            6
    Open Lock                8
    Perform                  n/a
    Repair                   2
    Search                  20
    Spot                     8
    Swim                     6
    Tumble                  10
    Use Magic Device        23
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Mobility
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    
    
    Level 9 (Ranger)
    Feat: (Selected) Power Attack
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Whirling Steel Strike
    
    
    Level 17 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 18 (Monk)
    Feat: (Selected) Point Blank Shot
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: CON
    Feat: (Monk Bonus) Zen Archery
    Enhancement: Ranger Sprint Boost I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Static Charge
    Enhancement: Ten Thousand Stars
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Defense II
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Rogue Wand and Scroll Mastery I
    While tanking:

    GEAR:
    -Lit II Longsword / HolyBurst Longsword of Greater Bane
    -Tier3 air/air/air Alchemical Longsword
    -Icy Rainment
    -Encrusted Ring (+2 Exceptional Constitution)
    -Knosts's Belt
    -Kyosho's Ring (+2 Exceptional Strength)
    -Shintao Cord
    -GS HP + 6 Cons Kills Earthgrab Goggles
    -Epic Helm of the Mroranon (y +1 Exceptional Wisdom)/Epic Helm of Frost (y +1 Exceptional Charisma)
    -Epic Scorched Bracers (g Thoughness)
    -Epic Gloves of Claw
    -Epic Envenomed Cloak (g Heavy Fort)
    -Epic Gem of Many Facets (y +1 Exceptional Constitution)
    -Epic Boots of Corrosion (g Good Luck) (c +1 Exceptional Dexterity)

    STR = 34 = 22 (15 starting +2 tome +4 levels +1 enhancement) + 6 item + 3 exceptional + 3 Abishai
    DEX = 26 = 19 (15 starting +2 tome +2 enchancement) + 6 item + 1 Exceptional + 2 Alchemical - 2 Stance
    CON = 30 = 18 (14 starting +2 tome +1 level +1 enhancement) + 7 item + 3 exceptional + 2 Stance
    INT = 14 = 14 (12 starting +2 tome)
    WIS = 24/26 = 18 (14 starting + 2 tome + 2 enhancement) + 7 item (6 when on horoth) + 1 exceptional
    CHA = 16/18 = 10 (8 starting + 2 tome) + 6 (8 when on horoth) item

    AC:
    10 base
    8 dex
    8 wisdom
    2 centered (6 monk levels)
    8 armor (Epic Scorched Bracers)
    3 profane (Epic Abishai 3 piece set)
    4 deflection (Icy)
    1 alchemical (Dodge Ritual on Icy)
    4 dodge (Icy)
    4 insight (Alchemical)
    2 natural insight (Earth II stance)
    1 Dodge (feat)
    5 natural (Barkskin)
    2 Favoured Enemy

    TOTAL = 62 (+5 Ship Buff, +4 Shield Wand, +2 Yugo Pots, +2 Recitation) = 75 (enough to become useful (85-ish) for tanking with some other buffs/gear swaps (Haste, Epic Grim's Bracelet, Upgraded HoGF, Bard song, etc...)

    HP
    340 Base
    120 Con
    30 GFL
    45 GS
    __________
    535

    40 Yugo
    20 Rage
    20 Ship
    __________
    615 (kind of on the low end...)

    Saves:
    F 17 + 6 (items) + 5 (resistance) + 4 (GH) + 2 (Luck) = 34
    R 20 + 4 (items) + 5 (resistance) + 4 (GH) + 2 (Luck) = 35
    W 13 + 4 (items) + 5 (resistance) + 4 (GH) + 2 (Luck) = 28
    (decent)

    Skills: Full Intim, UMD, DD, Concentration (I want reliable heal scrolls).
    UMD: 23 + 3 (+6 charisma item) +6 (exceptional) +4 (GH) +2 (Luck) = 38 UMD (no fail with ship buff)
    Intim: 23 + 3/4 (+6/7 charisma item slotted with 1 except) + 15/20 (Epic Helm of the Mroranon/Epic Brawn's Spirit) + 4 (GH) + 5 (Gloves of the Claw) +2 (Luck) = 52 (+15 with swaps, enough for hard VoD and ToD, +4 with skill boost)

    Also full ranks in concentration for reliable heal scrolling and DD. Search close to maxed. ABLE TO RELIABLY DO EPIC TRAPS.

    40% threat from Earth Stance, 20% from Claw Set.
    10% DR from Earth Stance.
    25% miss chance, from ninja spy I.
    Heal amp = 100% + 30% (human) + 10% (monk) + 30% (claw set) = 170%, quite good
    (I dunno how heal amp really stacks, if someone can give me the accurate value here it would be quite helpful )

    IMPORTANT: Acess to both 10k stars and manyshot = good burst DPS

    Proposed trash/soloing (very soloable friendly build, with HUGE heal amp and reliable scroll healing) equipment:
    -Lit II Longsword
    -Tier3 air/air /air Alchemical Longsword
    -Epic Vulkoorim Figthing Leathers
    -Ravager's Ring (+20% Heal Amp)
    -Colethenis's Belt
    -Kyosho's Ring (+2 Exceptional Strength)
    -Shintao Cord
    -GS HP + 6 Cons Kills Earthgrab Goggles
    -GS SP +6 Charisma Skills Air Guard Helm
    -Epic Scorched Bracers
    -Epic Gloves of Claw
    -Epic Envenomed Cloak
    -Epic Gem of Many Facets
    -Epic Boots of Corrosion

    (With this set-up you'll have quite a big hit to AC, swap as needed).
    20% more heal amp, for 190%. With Rogue Scroll Mastery I your heal scrolls should be popping for quite a bit.

    ISSUES:
    low hp for tanking purposes (rolling a 1 on Horoth will be troublesome)
    loss of ability to torc/conc opp for healing purposes (no access to CSW and no room for Maximize (not to mention quicken))
    loss of FoM
    no khopesh proficiency (use of longswords to remain centered, is it worth it? should the feat be dropped for khopesh proficiency? would imply more swaps to use shadow fade every minute, and would make it needed to use handwraps while tanking (another issue, low DPS with them, due to few monk levels))
    would wraps provide better DPS with only 6 monk levels?
    not that huge DPS, will 60% hate be enough? (I'm guessing so due to being able to Manyshot + 10k stars to build up the aggro)
    that point into CON really annoys me, but the build needs HP, and I found that the easiest way to get it
    Handwraps without a second of doubt. Khopesh is the only weapon that can compete with handwraps and against high fort foes even they will fall behind. +10% attack speed, better AB, full strength mod to offhand etc all add up to a lot of DPS with some decent wraps and ToD rings.

    This is why you only need 1-2 monk levels on a black lotus or prodigy build to get good DPS.

  9. #1389
    Community Member SoloPhalanx's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Handwraps without a second of doubt. Khopesh is the only weapon that can compete with handwraps and against high fort foes even they will fall behind. +10% attack speed, better AB, full strength mod to offhand etc all add up to a lot of DPS with some decent wraps and ToD rings.

    This is why you only need 1-2 monk levels on a black lotus or prodigy build to get good DPS.
    edited my post. swapped in another thoughness and CE
    Last edited by SoloPhalanx; 02-23-2012 at 06:19 AM.
    Quadrovault | Quadrotune | Hyperyon

  10. #1390
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by SoloPhalanx View Post
    edited my post. swapped in another thoughness and CE
    Looking back over the approach that I liked particularly as half-elf was with fighter dilettante, stunning fist, stunning blow and improved sunder. With this you can plausibly hit 48 stunning fist and 45 improved sunder DCs even as human.

    I notice that you still have WF:Slashing/Whirling Steel Strike in the feat lineup?

    Handwraps are plenty of hate with claw set and earth stance if you have comparable gear to your contenders. If you wanted to tank on a build like this I'd suggest you'd want alchemical silver/air/water or better before you tried. Water on the second tier of the wraps is fantastic for a tank as the DoT helps you reestablish aggro after teleportation. In this case an T3 epic spare hand becomes a great source of doublestrike (and UMD and trap skills and a blue slot and tactics ... it's just a great item). Slot an epic treasure hunters spyglass or epic time sensing goggles and you'll never have to swap items for traps (though you might be able to save yourself some int by dropping your trap skills and using the exceptional items out of house C in conjunction with the items above).

  11. #1391
    Community Member ariel7's Avatar
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    Quote Originally Posted by dredre9987 View Post
    No thanks savingsoul...not a fan of your work sadly.
    I LOLed. +1.

    In addition, my main had two 18 ranger 1 monk lives, one life with a fighter level, one with a rogue level. I think we get serious love coming and am working out an exploiter type now, so that it is just one lesser when it is released (since feats will likely change). I am going back to my roots with big ac, sneak skills and great self healing (I usually took empower healing, and sometimes maximize) and have two conc opps, a torc and a ton of gear just waiting. I know 18 ranger might be less awesome than 12 with fighter/monk/rogue but preparing for a fast swap to uber with the new expansion I will be 18 waiting on changes. Additionally, if pure is needed, I'm set with a +3.
    Last edited by ariel7; 03-30-2012 at 04:04 PM.
    Nightbreak currently (July 2015) life 50 something with no idea of what the final will be.

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  12. #1392
    Community Member dredre9987's Avatar
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    Quote Originally Posted by savingsoul View Post
    Why sadly? Perhaps in your heart you know it is unwise to burn books you've never read?



    The Captain: "Listen to me, Montag. Once to each fireman, at least once in his career, he just itches to know what these books are all about. He just aches to know. Isn't that so?"

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    Perhaps I just don't like your type of "flavor"?
    Quote Originally Posted by Nitesco View Post
    Oh and honestly, you are all carrying portal beaters on your casters? What on earth are you using it on often enough to clog up your bag with it?
    Quote Originally Posted by HungarianRhapsody View Post
    Portals.

  13. #1393

    Default Menace Update

    Hello,

    What does everyone think about the changes in update 14 as it relates to Exploiters?

    Has anything drastically changed with this update that would require any changes to the build?

    If so what?

    Also I was wondering which epic destiny is a good fit to start. They both seem kinda blah to me.

    Thanks

  14. #1394
    Community Member Asmodeus451's Avatar
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    Quote Originally Posted by Miyamoto_Musashi View Post
    Hello,

    What does everyone think about the changes in update 14 as it relates to Exploiters?

    Has anything drastically changed with this update that would require any changes to the build?

    If so what?

    Also I was wondering which epic destiny is a good fit to start. They both seem kinda blah to me.

    Thanks
    this is a topic worthy of its own thread...
    The Funniest Thing I've Ever Read
    Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith

  15. #1395
    Community Member Nodoze's Avatar
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    Quote Originally Posted by Miyamoto_Musashi View Post
    Hello,

    What does everyone think about the changes in update 14 as it relates to Exploiters?

    Has anything drastically changed with this update that would require any changes to the build?

    If so what?

    Also I was wondering which epic destiny is a good fit to start. They both seem kinda blah to me.

    Thanks
    I thought the Fury of the Wild looked pretty interesting with the whole Adrenaline thing. Much easier to manage than the counters from destinies like the "Exalted Angel". Nice that Rangers can take it directly while other melee would have to advance in their destines first or pop one or more "Keys of Destiny" from DDO Store to switch. I am curious whether rage clickies or barbarian rages count as raged for purposes of the destiny... I am not a big fan of tons of action boosts, counters, and such to manage & this Destiny seems pretty straight forward.

  16. #1396
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    Quote Originally Posted by Nodoze View Post
    I thought the Fury of the Wild looked pretty interesting with the whole Adrenaline thing. Much easier to manage than the counters from destinies like the "Exalted Angel". Nice that Rangers can take it directly while other melee would have to advance in their destines first or pop one or more "Keys of Destiny" from DDO Store to switch. I am curious whether rage clickies or barbarian rages count as raged for purposes of the destiny... I am not a big fan of tons of action boosts, counters, and such to manage & this Destiny seems pretty straight forward.
    Fury is excellent for Tempest, the Primal Scream makes you count as being raged while still being able to cast spells.

    The extra 100 HP is also REALLY nice for a d8 HD class with no toughness enhancements, it's kinda funny walking into groups and having more HP than non-meatbag (ones who didn't get 7 toughness feats) Kensais

    Fury Eternal is perpetual adrenaline for a Tempest III, you gain them back as fast as you use them. Just make sure you hit it between targets as you'll lose DPS not swinging otherwise.

    Just don't invest in the Glancing blow stuff as you won't need it. I know this sounds nuts . . . but I'm really tempted to craft a lightning II Fachion or Great Axe to use just for the Epic moment.
    Personal d000m level: 83%

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  17. #1397
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    I had been leveling up in Shadowdancer (my current level mix is 12 Ranger / 7 Rogue / 1 Monk), but after reading this thread I checked out Fury and man.. I like it. Lots more stuff on the various levels that I find interesting, while on Shadowdancer what I really liked was the 3% doublestrike for my rapiers - too bad we cannot Twist the autogrants!.

    Some questions on fury:

    Primal scream - description says it rages nearby allies.. does it rage you also? How long does it keep you raged?

    Adrenaline - I suppose the easy way to be raged to trigger it is a rage pot? How long does adrenaline last when triggered?

    The 'Gird of Demons' one.. is the evil outsider bane from that stack with bane effects already on a weapon (example; lawful outsider or chaotic outsider bane)?

    Assuming the epic destiny is Fury of the Wild - what Past Lifes would you say are ideal/good for an Exploiter?
    Last edited by RS-Makk; 06-28-2012 at 12:22 PM.

  18. #1398
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by RS-Makk View Post
    I had been leveling up in Shadowdancer (my current level mix is 12 Ranger / 7 Rogue / 1 Monk), but after reading this thread I checked out Fury and man.. I like it. Lots more stuff on the various levels that I find interesting, while on Shadowdancer what I really liked was the 3% doublestrike for my rapiers - too bad we cannot Twist the autogrants!.

    Some questions on fury:

    Primal scream - description says it rages nearby allies.. does it rage you also? How long does it keep you raged?

    Adrenaline - I suppose the easy way to be raged to trigger it is a rage pot? How long does adrenaline last when triggered?

    The 'Gird of Demons' one.. is the evil outsider bane from that stack with bane effects already on a weapon (example; lawful outsider or chaotic outsider bane)?

    Assuming the epic destiny is Fury of the Wild - what Past Lifes would you say are ideal/good for an Exploiter?
    Yes Primal Scream Rages you. You can trigger Adrenaline when your not raged it counts as being raged when Adrenaline is active only last like 5 seconds though. Not sure on Grid yet though probably would be my take on it.

    Monk or Paladin are good past lives maybe Rogue if you can fit the active feat.

  19. #1399
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by Ape_Man View Post
    Just don't invest in the Glancing blow stuff as you won't need it. I know this sounds nuts . . . but I'm really tempted to craft a lightning II Fachion or Great Axe to use just for the Epic moment.
    Think it would be better to petition that they change it so that its a little more TWF friendly something like letting off hand and double strike procs benefit from the overload.

  20. #1400
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    Quote Originally Posted by Grailhawk View Post
    Think it would be better to petition that they change it so that its a little more TWF friendly something like letting off hand and double strike procs benefit from the overload.
    You're probably right, but until that time you have to play the cards you're delt.
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

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