I like the Prodigy as a max DPS theme - as it was presented - but it's hate generation, AC, saves, DR, heal amp and survivability are all lower than the split that I suggested above making in particularly in-exploiterish.
Looking at it another way, there are 2 themes that I see when I think of the exploiter; firstly, high AC, decent DPS, self healing and other aspects that my suggested split all excels at and, secondly, exploiting aspects in the game that could be considered OP; the suggested split has Shadow Fade, Earth Stance, Stunning Fist and Wand and Scroll Mastery; all things I'd consider as much exploits as anything the original build exploited.
It's been leaked that tempest is getting some major love in the expansion with a bunch of 'dervish' stuff added to the PRE as well as haste boost. How the heck that'll all translate into the game i have no idea.
I'd still be tempted by the deep-monk splash if i could stay centered using my Khopeshes
The Captain: "Listen to me, Montag. Once to each fireman, at least once in his career, he just itches to know what these books are all about. He just aches to know. Isn't that so?"
- Fahrenheit 451
It was great until Update 5, which diminished it somewhat.
It will be again after the enhancement pass the Expansion Pack brings.
There are alot of other variants, which are all separate builds. The Exploiter was great because it had among the top DPS, AC, and Utility all wrapped into one. Then U5 came along and knocked its DPS down a few pegs.
We will see how things pan out, and find out how many pegs the build goes back up on the DPS boards.
Hopefully the Enhancement pass will not diminish the other aspects of the build that make it so attractive.
While tanking:Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Level 20 Lawful Neutral Human Male (6 Monk \ 2 Rogue \ 12 Ranger) Hit Points: 340 Spell Points: 224 BAB: 17\17\22\27\27 Fortitude: 17 Reflex: 20 Will: 13 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 15 22 Dexterity 15 19 Constitution 14 18 Intelligence 12 14 Wisdom 14 18 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Feat/Enhancement Modified Skills Skills (Level 20) Balance 16 Bluff 0 Concentration 29 Diplomacy 0 Disable Device 25 Haggle 0 Heal 4 Hide 6 Intimidate 23 Jump 12 Listen 4 Move Silently 6 Open Lock 8 Perform n/a Repair 2 Search 20 Spot 8 Swim 6 Tumble 10 Use Magic Device 23 Level 1 (Rogue) Feat: (Selected) Dodge Feat: (Human Bonus) Mobility Level 2 (Monk) Feat: (Monk Bonus) Toughness Level 3 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Thoughness Level 4 (Ranger) Ability Raise: STR Level 5 (Ranger) Level 6 (Ranger) Feat: (Selected) Spring Attack Level 7 (Ranger) Feat: (Favored Enemy) Favored Enemy: Construct Level 8 (Ranger) Ability Raise: STR Level 9 (Ranger) Feat: (Selected) Power Attack Level 10 (Ranger) Level 11 (Ranger) Level 12 (Ranger) Ability Raise: STR Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Ranger) Level 14 (Ranger) Level 15 (Rogue) Feat: (Selected) Toughness Level 16 (Monk) Ability Raise: STR Feat: (Monk Bonus) Combat Expertise Level 17 (Monk) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 18 (Monk) Feat: (Selected) Point Blank Shot Level 19 (Monk) Level 20 (Monk) Ability Raise: CON Feat: (Monk Bonus) Zen Archery Enhancement: Ranger Sprint Boost I Enhancement: Human Adaptability Strength I Enhancement: Human Greater Adaptability Constitution I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Static Charge Enhancement: Ten Thousand Stars Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Monk Improved Recovery I Enhancement: Monk Ninja Spy I Enhancement: Adept of Wind Enhancement: Adept of Rock Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Damage III Enhancement: Ranger Favored Defense I Enhancement: Ranger Favored Defense II Enhancement: Ranger Tempest I Enhancement: Ranger Tempest II Enhancement: Rogue Sneak Attack Training I Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Rogue Wand and Scroll Mastery I
-Tier3 air/air/air Alchemical Handwraps
-Encrusted Ring (HolyBurst)
-Kyosho's Ring (+2 Exceptional Strength)
-GS HP + 6 Cons Kills Earthgrab Goggles
-Epic Helm of the Mroranon (y +1 Exceptional Wisdom)/Epic Helm of Frost (y +1 Exceptional Charisma)
-Epic Scorched Bracers (g Thoughness)
-Epic Gloves of Claw
-Epic Envenomed Cloak (g Heavy Fort)
-Epic Gem of Many Facets (y +1 Exceptional Constitution)
-Epic Boots of Corrosion (g Good Luck) (c +1 Exceptional Dexterity)
STR = 34 = 22 (15 starting +2 tome +4 levels +1 enhancement) + 6 item + 3 exceptional + 3 Abishai
DEX = 26 = 19 (15 starting +2 tome +2 enchancement) + 6 item + 1 Exceptional + 2 Alchemical - 2 Stance
CON = 30 = 18 (14 starting +2 tome +1 level +1 enhancement) + 7 item + 3 exceptional + 2 Stance
INT = 14 = 14 (12 starting +2 tome)
WIS = 24/26 = 18 (14 starting + 2 tome + 2 enhancement) + 7 item (6 when on horoth) + 1 exceptional
CHA = 16/18 = 10 (8 starting + 2 tome) + 6 (8 when on horoth) item
2 centered (6 monk levels)
8 armor (Epic Scorched Bracers)
3 profane (Epic Abishai 3 piece set)
4 deflection (Icy)
1 alchemical (Dodge Ritual on Icy)
4 dodge (Icy)
4 insight (Alchemical)
2 natural insight (Earth II stance)
1 Dodge (feat)
5 natural (Barkskin)
2 Favoured Enemy
5 Combat Expertise
TOTAL = 67 (+5 Ship Buff, +4 Shield Wand, +2 Yugo Pots, +2 Recitation) = 80 (enough to become useful (90-ish) for tanking with some other buffs/gear swaps (Haste, Epic Grim's Bracelet, Upgraded HoGF, Bard song, etc...)
F 17 + 6 (items) + 5 (resistance) + 4 (GH) + 2 (Luck) = 34
R 20 + 4 (items) + 5 (resistance) + 4 (GH) + 2 (Luck) = 35
W 13 + 4 (items) + 5 (resistance) + 4 (GH) + 2 (Luck) = 28
Skills: Full Intim, UMD, DD, Concentration (I want reliable heal scrolls).
UMD: 23 + 3 (+6 charisma item) +3 (exceptional) +4 (GH) +2 (Luck) +3 (Persuasion) = 38 UMD (no fail with ship buff)
Intim: 23 + 3/4 (+6/7 charisma item slotted with 1 except) + 15/20 (Epic Helm of the Mroranon/Epic Brawn's Spirit) + 4 (GH) + 5 (Gloves of the Claw) +2 (Luck) = 52 (+12 with swaps, enough for hard VoD and ToD +4 with skill boost)
Also full ranks in concentration for reliable heal scrolling and DD. Search close to maxed. ABLE TO RELIABLY DO EPIC TRAPS.
40% threat from Earth Stance, 20% from Claw Set.
10% DR from Earth Stance.
25% miss chance, from ninja spy I.
Heal amp = 100% + 30% (human) + 10% (monk) + 30% (claw set) = 170%, quite good
(I dunno how heal amp really stacks, if someone can give me the accurate value here it would be quite helpful )
IMPORTANT: Acess to both 10k stars and manyshot = good burst DPS
Proposed trash/soloing (very soloable friendly build, with HUGE heal amp and reliable scroll healing) equipment:
-Tier3 air/air /air Alchemical Handwraps
-Encrusted Ring (HolyBurst)
-Kyosho's Ring (+2 Exceptional Strength)
-GS HP + 6 Cons Kills Earthgrab Goggles
-GS SP +6 Charisma Skills Air Guard Helm
-Epic Scorched Bracers
-Epic Gloves of Claw
-Epic Envenomed Cloak
-Epic Gem of Many Facets
-Epic Boots of Corrosion
semi-low hp for tanking purposes (rolling a 1 on Horoth will be troublesome)
loss of ability to torc/conc opp for healing purposes (no access to CSW and no room for Maximize (not to mention quicken))
loss of FoM
not that huge DPS, will 60% hate be enough? (I'm guessing so due to being able to Manyshot + 10k stars to build up the aggro)
Last edited by SoloPhalanx; 02-23-2012 at 06:21 AM.
Quadrovault | Quadrotune | Hyperyon
This is why you only need 1-2 monk levels on a black lotus or prodigy build to get good DPS.
I notice that you still have WF:Slashing/Whirling Steel Strike in the feat lineup?
Handwraps are plenty of hate with claw set and earth stance if you have comparable gear to your contenders. If you wanted to tank on a build like this I'd suggest you'd want alchemical silver/air/water or better before you tried. Water on the second tier of the wraps is fantastic for a tank as the DoT helps you reestablish aggro after teleportation. In this case an T3 epic spare hand becomes a great source of doublestrike (and UMD and trap skills and a blue slot and tactics ... it's just a great item). Slot an epic treasure hunters spyglass or epic time sensing goggles and you'll never have to swap items for traps (though you might be able to save yourself some int by dropping your trap skills and using the exceptional items out of house C in conjunction with the items above).
In addition, my main had two 18 ranger 1 monk lives, one life with a fighter level, one with a rogue level. I think we get serious love coming and am working out an exploiter type now, so that it is just one lesser when it is released (since feats will likely change). I am going back to my roots with big ac, sneak skills and great self healing (I usually took empower healing, and sometimes maximize) and have two conc opps, a torc and a ton of gear just waiting. I know 18 ranger might be less awesome than 12 with fighter/monk/rogue but preparing for a fast swap to uber with the new expansion I will be 18 waiting on changes. Additionally, if pure is needed, I'm set with a +3.
Last edited by ariel7; 03-30-2012 at 04:04 PM.
Nightbreak currently (July 2015) life 50 something with no idea of what the final will be.
Proud officer of ArchAngels.
What does everyone think about the changes in update 14 as it relates to Exploiters?
Has anything drastically changed with this update that would require any changes to the build?
If so what?
Also I was wondering which epic destiny is a good fit to start. They both seem kinda blah to me.
The Funniest Thing I've Ever Read
Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith
Fury of the Wild looked pretty interesting with the whole Adrenaline thing. Much easier to manage than the counters from destinies like the "Exalted Angel". Nice that Rangers can take it directly while other melee would have to advance in their destines first or pop one or more "Keys of Destiny" from DDO Store to switch. I am curious whether rage clickies or barbarian rages count as raged for purposes of the destiny... I am not a big fan of tons of action boosts, counters, and such to manage & this Destiny seems pretty straight forward.
The extra 100 HP is also REALLY nice for a d8 HD class with no toughness enhancements, it's kinda funny walking into groups and having more HP than non-meatbag (ones who didn't get 7 toughness feats) Kensais
Fury Eternal is perpetual adrenaline for a Tempest III, you gain them back as fast as you use them. Just make sure you hit it between targets as you'll lose DPS not swinging otherwise.
Just don't invest in the Glancing blow stuff as you won't need it. I know this sounds nuts . . . but I'm really tempted to craft a lightning II Fachion or Great Axe to use just for the Epic moment.
I had been leveling up in Shadowdancer (my current level mix is 12 Ranger / 7 Rogue / 1 Monk), but after reading this thread I checked out Fury and man.. I like it. Lots more stuff on the various levels that I find interesting, while on Shadowdancer what I really liked was the 3% doublestrike for my rapiers - too bad we cannot Twist the autogrants!.
Some questions on fury:
Primal scream - description says it rages nearby allies.. does it rage you also? How long does it keep you raged?
Adrenaline - I suppose the easy way to be raged to trigger it is a rage pot? How long does adrenaline last when triggered?
The 'Gird of Demons' one.. is the evil outsider bane from that stack with bane effects already on a weapon (example; lawful outsider or chaotic outsider bane)?
Assuming the epic destiny is Fury of the Wild - what Past Lifes would you say are ideal/good for an Exploiter?
Last edited by RS-Makk; 06-28-2012 at 12:22 PM.
Monk or Paladin are good past lives maybe Rogue if you can fit the active feat.
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