Garrum, Spellcom, Xhak, Gand, Yodel
Reaver's Refuge Crafting.
Im excited about the Barbarian ones.
Especially Ravager.. Looking up Ravager in complete warrior book... It looks pretty cool. But one of the hard requirements is sacrifcing an innocent person in the name ofthe ravager, and evil alingment.
So does this PrC mean evil alignment will be added for mod 9.1 ? That would rock.
The sorcerer list looks pretty sad tho. It's really just 1, elemental savant from the complete arcane. And it's not even making it into mod 9..
Why does Sorcerer only get 1 when every other class gets 3? (or depending on race sometimes more, as none of the racial ones apply to sorcerers)
While I have nothing against that suggestion of prestige classes for Sorcerers ( Air Savant, Cold Savant, Earth Savant, Fire Savant
I think they are to limited.
Even if they are not specific focused on damage none of them focus on the The Voice of Power that is one of the paths Tubin themself sugest people could choice.
I added som quotes from my fellow players about the subject and some more comments.
Last edited by Favis; 06-14-2009 at 03:47 AM. Reason: added name of sugested presige classes
Any one know when there will be a caster PRE preview, or when they will be available?
Is Dwarven Defender either A: in game, or B: coming out soon?
I'd like a summary of the arcane casting PrE's and the Monk PrE's, please, and thank you in advance.
My guess is that the sorceror ones will be out first (savants) given the spell list now supports low level spells of those elemental shiftings.
Fire: Burning Hands, Scorching Ray, Fireball, Fire Trap, Flame Arrow, Fire Shield (hot), Delayed Blast Fireball, Incendiary Cloud, Meteor Swarm
Ice: Niac's Cold Ray , Snowball Swarm, Frost lance, Ice Storm, Fire Shield (cold), Cone of Cold, Polar Ray
Acid: Acid Spray, Acid Arrow , Acid Blast, Acid Rain, Cloud Kill (part acid now), Acid Fog
Lightning: Shocking Grasp, Electric Loop, Lightning Bolt, Ball Lightning, Chain Lightning
Burning blood does acid and fire damage... so maybe the portions of that spell are increased as well by a casters savant status.
Fire still gets the most options, cold is a close second now though.
Acid and lightning dont have super high level spells yet.
But we may see vitriolic sphere and/or Lightning field in the future.
I'd also like to see delayed blast fireball have a modal option to be castable as a "trap" as well. With a 5 second delay (or even a choice of 5 time options)
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