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  1. #1
    Community Member lolwagon's Avatar
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    Default The Fast Way To Level

    This is not going to be a thoroughly scrutinized guide. I'm just going to go through what I consider to be the fastest way to hit 16 having good experience in doing so. I have no frame of reference for people who cannot send their lowbies cash in the mail so this isn't a new player guide so much as a "level up your lowbie with money from your level 16 guide."

    Preface: If your new character is melee send him a stack of cure light potions. If your character is a cleric, send him a few wands. Common sense stuff. Always be looking on the Auction House for cheap stat items that have no additional mods. Like if you see a +1 or +2 con belt with nothing else on it, buy it and save it for your potential new toons. A failsafe way to go about assessing what to buy is to have a plan and follow it according to item slot.
    Tell yourself, "Ok on my lowbies i'm always going to equip con to my belt, str to my gauntlet, dex to my glove, striding and featherfall to my ring or boot, wisdom to my neck or ring, and swap underwater action with a ring, etc."
    this way you will develop a power level set you can keep trading to new toons as your lowbies level out of the stuff you have.


    Level 1: Just do the quests in the opening sequence all on normal difficulty solo. It's actually easy as hell even for casters + melee characters to just plow through using whatever weapon you have to club **** to death all the way up to making it to stormreach. I would suggest just doing normal difficulty and not doing solo diff because solo diff is useless.
    As soon as you reach stormreach either repeat the mayor's quest in the opening sequence on hard (also soloable) for set items or walk into any level 2 quest in storm reach and solo it until level 2.
    total time: you should be done with the preliminary quests within 20 minutes if you just keep running. make sure to kill stuff in the explorable zone as you go for bonus exp. 200 kills is probably the most efficient exp and what comes naturally in running these quests.

    Level 2: Waterworks. As soon as you're level 2 grab your friend or even a level 1 to haul through waterworks on normal. Opening the marketplace is the most important thing at level 2. At this point I like to try to find a "harbor elite" group to knock out as much favor as I can while I can get maximum benefit from doing so. that way it doesn't seem like a massive waste of time when you're level 16 running elite level 3 quests.
    Total time: 1 hour since creation of character you should be done with waterworks and about level 3.


    Side Note:Unfortunately (or thankfully, whichever you see it as) you will be level 3 before you have a chance to do all of the level 2 quests. at level 3 you want to run a couple of annoying quests like redfang. don't be afraid to START a group. Some people make the mistake of waiting to spot a group recruiting for the quest they want to do next and that doesn't happen very often. You will find that people come knocking very quickly when you start a group. As a rule I start the group and search the "who" panel for people within 1 or 2 levels in either direction of me and send them all a prefab tell about the quest i want to do next and ask if they are interested. don't bother asking people who have the "grouped" icon next to their names.
    the classes you usually want are wizard, cleric, tank, rogue. if your group has all of those classes it is almost guaranteed to be a cake walk. however when you're level 3 and pimping yourself out with your 16 you can generally use your bank to make yourself seem better than you really are. this is handy because you can lay down the ownage on any quest without any help usually. the trick is having a good memory about the nuances about every quest you intend on doing. if you don't know a quest, that is when you really need to make sure you have a party.

    Level 3: At level 3 only recruit level 4's and 5's. Level 2' swill almost certainly still be stuck in the harbor. Run STK on normal, hard, then elite. You will then be level 4. You might try redfang and a couple of other market quests in between.
    Total time: 2-2.5 Hours since creation. the main thing is making sure you have either a cleric or a caster to kill the boss at the end of stk who is not "new to the game." i use parentheses to eliminate the dreaded "N" word. also run the explorable zone in harbor at least once.

    Level 4: Level 4 is a funny level. If you are a good player who has given yourself the world with your alt, you will easily get into stormcleave and gwylan's stand groups. Rogues need to focus on having pick locks, search, and disable. give yourself + tools and items to swap for search and disable. make sure you invest in those skills more than your melee presense at this level all the way up to level 12. Clerics need to bring loads of wands. Casters need to focus on only casting when it is most beneficial. If you see a group of monsters, web. If you see an ogre or giant, cast a will save spell like command (if cleric) or fear. know your enemies and plan your sp usage as though every move you make is choreographed. this is something that will be useful throughout the entire game. melee, well, you know what to do. get a transmuter or adamantine weapon as soon as possible.
    Total time: 3-3.5 hours since creation. it depends on who you know and what group you get in. make sure people aren't idiots in gwylans and keep track of crates even if you aren't carrying them to ensure a quick completion.
    don't wait for people to dink around with traps and drag **** through fire. even as an 8 str cleric you should be able to jump past the traps and just take everything out with a +2 heavy blunt simple weapon if you hit yourself with bulls strength pots. if people are complaining about you going too fast, you're doing a good job at making things go as fast as possible.

    Side note:
    at this point as a pally, cleric, ranger, etc, you need to start thinking about who you are going to heal and when. unfortunately not all people were created with equal intelligence. the ranger with 2 hp who insists on dual wielding and taking ridiculous dmg? let him die. the tank who does great dps and is sturdy? heal him. the wizard who tries to tank because he took a level of fighter? let him die. the wizard who acts as a real caster? MAKE SURE HE LIVES.
    you get the idea.

    Level 5:
    You should still be running stormcleave and gwylans as well as adding tangleroot runs. tangleroot is good to hold off on till 5 because you want the explorable zone exp to work for you toward 6. at this stage tangleroot can be done on both norm and hard for the bonus exp. Remember if you are standing still, you are not getting exp. So keep it moving and ignore people who complain about running through dungeons.
    Total time to complete level 5: 4-5 hours since character creation.

    Level 6:
    Ok, drop everything and run grey moon and co6. Just doing this one series of quests will put you at 3.75 enhancement points into level 6. after that, run delera's. normal if you can't find a wizard with halt undead. hard or elite if you can find one and the average level of player is 7.
    Total time to complete level 6: 6 hours since character creation. (if you are not on mark with 6 hours you are moving way too slowly. bring haste pots and keep it moving.)

    Side note:
    make sure you have a deathblock robe or shield and appropriate fortification for your level. deathblock robe is valid even for tanks because you can switch to it for beholders which do not care about your ac.

    Level 7:
    You now get a pile of new level restricted gear and it's all highly needed. Run the depths quests in house d. normal, hard, elite. run deleras, stormcleave, tangleroot, and gwylans elite 2-3 times each. You will be level 8.
    total time to complete level 7: 7.5-8.5 hours since character creation. don't worry if level 7 takes a long time. it sometimes is a pain to find groups suiting your best interest of speed running. be careful not to make a bad name for yourself as well. at level 7 you will be dealing with level 9's who you will continue to see with this character for the rest of the game. people lower than 7 probably don't matter and/or they will forget if you left them in the dust by the time they hit 16 because most people take months to hit 16. you can also just be diplomatic and sweet talk those b***ches into believing you care about team work after the fact.

    level 8:
    rerun co6 on hard/elite, focus on house p and k quests that are level 8. you want to get house p buffs and pendent of time as well as extra storage quickly. make sure your lower level necropolis quests are done on normal. start thinking about the harder ones.
    Total time to complete level 8: 8-9 hours since creation.

    Level 9:
    You might have noticed that you have burned out a lot of your level 8 quests. Good! Move on to level 11 type quests. You can easily get prison of planes groups together as any character class at level 9-10. Big time exp to be had. stick to level 12 stuff as a rule though to make sure you suck those dry before hitting anything you get exp penalties on. Run tempest's spine at least once at 9. also aim to complete some of the harder necropolis quests.
    Total time to complete lvl 9: 10 hours since character creation.

    Level 10:
    Think about maximizing loot while getting exp by running quests like xorian cypher, tempest's spine, and von 1-4.
    repeat quests like the second chapter of delera's, run thernal ruins if you already haven't for p favor, get giant hold relics, go to mechatrun desert and get demon queen ready. all of the desert quests are easy exp except trial by fire.
    tempest's spine elite is a must.
    total time to complete level 10: 12 hours since character creation.

    level 11:
    keep running giant hold quests and try a few level 12ish quests on hard mode. you should still be able to tap a few high yield runs that are lower than you for exp. run von 6 the dragon raid and get ready for titan.
    Total time to complete level 11: 14-16 hours since character creation depending on if you get raid ready or go for exp. either way you will have to get raid ready so kill 2 birds with one stone and spend the extra time.

    level 12:
    make sure you run 3 raids by the end of level 12. titan, demon queen, and dragon from von. use the orchard and gianthold for exp and loot. acquire tapestries and make an appropriate hat (most likely the minos hat.) you should have the majority of your relics from giant hold by now and seek to complete madstone on normal mode once along with the other mandatory gh quests. it will take a while to complete level 12 even if you constantly join elite gh quests. all necropolis quests must be complete on normal at least.
    total time to complete level 12: 16-17 hours since character creation.

    side note:
    there are some things everyone must have by this point in the game.
    For melee and ranged: a good banishing weapon, a vorpal, a disruptor, hopefully a smiter, wounding/puncturing, and start looking for greater bane items. ranged toons need to make sure they have solid house D favor to take advantage of the missile vendor.
    casters and clerics need maximize, empower, extend, and quicken by this level. also be looking for potency items. greater potency is good and much more level friendly. you also will need significant spell penetration for devils and outsiders in order to banish, destruct, finger, etc. so take the enhancements for spell pen and start gathering blue scales for your giant hold armor.
    p.s. it's always possible to be a slouch and still reach 16 but these tips are for people who want to do it quickly and be efficient at killing/healing.

    level 13 & level 14:
    for these levels you should be running orchard quests and thinking about making your way out to meridia by 14. coalescence chamber is a good run and can be soloed by most people who are pimping their lowbies. aim for groups but always be thinking about getting banishing weapons etc for the vale. the vale is going to be a gold mine for those who can ravage it with the right tools for this level range. grab vale groups and kill the named mobs thinking about what you will want to craft for green steel. casters should consider a weapon and a piece of armor such as goggles.
    total time to reach level 15: approx 22 hours of play since character creation. (make sure you're sleeping and going to work still ;P )

    level 15 & 16:
    once you hit 15 you are basically set. (for this mod at least) you just want to keep running the shroud raid and getting ingredients, keep running reaver's fate for the exp and items, try to get groups for demon queen and titan. run anything over level 14 that you see advertised and try to tap out the vale quests. you won't be able to get them very low because you will be capped before long.
    total time to reach level 16: approx 26 hours of play since character creation.

  2. #2
    I <3 DDO Pwesiela's Avatar
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    Frankly, you forgot the pit. Any level 6 group can do this quest quite easily on normal and hard if someone knows the way (which, as you are the zerging power leveler, you should) and gives excellent xp (in excess of 12K for the first times) for the 30 mins it takes.
    Archangels
    Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
    Quote Originally Posted by Victorie View Post
    Pwesiela is correct.

  3. #3
    Community Member Shyver's Avatar
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    Why a stack of Cure Light Potions? You can use Cure Serious Potions at level 1.
    Archangels
    ~Shyvik~
    Old school Tharashk player since '06

  4. #4

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    What, no mention of Eastern 2?

    Aelvara - Bagel - Bagelbot - Daarna - Kraldor - Minibagel - Uberlute - Wounder

    |||-C a f f e i n e-|||
    |||Q u a n t u m - E n t r o p y|||

  5. #5

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    It's a little bit dated now, but the Path to Power is still an excellent (zerg/powergamer centric) guide for the best quests to level with.

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  6. #6
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    Quote Originally Posted by Kraldor View Post
    What, no mention of Eastern 2?
    You can no longer abandon Threnal East.

  7. #7
    Community Member Mhykke's Avatar
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    I have to disagree on deleras.

    You want to run it at 4, so you hit level 5 during it, and take the voice of the master, which is min. lvl 5. That way, you get 5% bonus xp from then on in for any quest, as soon as possible.
    Last edited by Mhykke; 12-20-2008 at 01:42 AM.
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  8. #8
    Community Member maddmatt70's Avatar
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    The best way to level is to run two characters at once.. You know double box it... This is in particular directed towards people with two accounts..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  9. #9

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    Quote Originally Posted by lolwagon View Post
    This is not going to be a thoroughly scrutinized guide. I'm just going to go through what I consider to be the fastest way to hit 16 having good experience in doing so. I have no frame of reference for people who cannot send their lowbies cash in the mail so this isn't a new player guide so much as a "level up your lowbie with money from your level 16 guide."

    nope not the fastest

    Level 1: just do enuff to get out of korthos

    Level 2: Waterworks. As soon as you're level 2 grab your friend or even a level 1 to haul through waterworks on normal. Opening the marketplace is the most important thing at level 2. At this point I like to try to find a "harbor elite" group to knock out as much favor as I can while I can get maximum benefit from doing so. that way it doesn't seem like a massive waste of time when you're level 16 running elite level 3 quests.
    Total time: 1 hour since creation of character you should be done with waterworks and about level 3.

    Level 3: At level 3 only recruit level 4's and 5's. Level 2' swill almost certainly still be stuck in the harbor. Run STK on normal, hard, then elite. You will then be level 4. You might try redfang and a couple of other market quests in between.
    Total time: 2-2.5 Hours since creation. the main thing is making sure you have either a cleric or a caster to kill the boss at the end of stk who is not "new to the game." i use parentheses to eliminate the dreaded "N" word. also run the explorable zone in harbor at least once.

    L2-3 is easily passed with ww n/h, info is key n/h/e, ringleader n/h. i'd avoid elite as they then to be full of nasty shamans with hold person, lightning bolt and scorch ray. good luck attempting stk elite at L3. its is one of the most unbalanced lowbie quest

    Level 4: Level 4 is a funny level. If you are a good player who has given yourself the world with your alt, you will easily get into stormcleave and gwylan's stand groups. Rogues need to focus on having pick locks, search, and disable. give yourself + tools and items to swap for search and disable. make sure you invest in those skills more than your melee presense at this level all the way up to level 12. Clerics need to bring loads of wands. Casters need to focus on only casting when it is most beneficial. If you see a group of monsters, web. If you see an ogre or giant, cast a will save spell like command (if cleric) or fear. know your enemies and plan your sp usage as though every move you make is choreographed. this is something that will be useful throughout the entire game. melee, well, you know what to do. get a transmuter or adamantine weapon as soon as possible.
    Total time: 3-3.5 hours since creation. it depends on who you know and what group you get in. make sure people aren't idiots in gwylans and keep track of crates even if you aren't carrying them to ensure a quick completion.
    don't wait for people to dink around with traps and drag **** through fire. even as an 8 str cleric you should be able to jump past the traps and just take everything out with a +2 heavy blunt simple weapon if you hit yourself with bulls strength pots. if people are complaining about you going too fast, you're doing a good job at making things go as fast as possible.

    L3-4: work on stk, TR n/h. pop in a few gwylan and redwillow as well. in addition ww elite

    Level 5:
    You should still be running stormcleave and gwylans as well as adding tangleroot runs. tangleroot is good to hold off on till 5 because you want the explorable zone exp to work for you toward 6. at this stage tangleroot can be done on both norm and hard for the bonus exp. Remember if you are standing still, you are not getting exp. So keep it moving and ignore people who complain about running through dungeons.
    Total time to complete level 5: 4-5 hours since character creation.

    Level 6:
    Ok, drop everything and run grey moon and co6. Just doing this one series of quests will put you at 3.75 enhancement points into level 6. after that, run delera's. normal if you can't find a wizard with halt undead. hard or elite if you can find one and the average level of player is 7.
    Total time to complete level 6: 6 hours since character creation. (if you are not on mark with 6 hours you are moving way too slowly. bring haste pots and keep it moving.)

    L5-6: stk elite, TR elite, greymoon, stormcleave, stormvault. also aim for house k quests for favor

    Level 7:
    You now get a pile of new level restricted gear and it's all highly needed. Run the depths quests in house d. normal, hard, elite. run deleras, stormcleave, tangleroot, and gwylans elite 2-3 times each. You will be level 8.
    total time to complete level 7: 7.5-8.5 hours since character creation. don't worry if level 7 takes a long time. it sometimes is a pain to find groups suiting your best interest of speed running. be careful not to make a bad name for yourself as well. at level 7 you will be dealing with level 9's who you will continue to see with this character for the rest of the game. people lower than 7 probably don't matter and/or they will forget if you left them in the dust by the time they hit 16 because most people take months to hit 16. you can also just be diplomatic and sweet talk those b***ches into believing you care about team work after the fact.

    level 8:
    rerun co6 on hard/elite, focus on house p and k quests that are level 8. you want to get house p buffs and pendent of time as well as extra storage quickly. make sure your lower level necropolis quests are done on normal. start thinking about the harder ones.
    Total time to complete level 8: 8-9 hours since creation.

    L7-8: vons, co6, pit, threnal

    Level 9:
    You might have noticed that you have burned out a lot of your level 8 quests. Good! Move on to level 11 type quests. You can easily get prison of planes groups together as any character class at level 9-10. Big time exp to be had. stick to level 12 stuff as a rule though to make sure you suck those dry before hitting anything you get exp penalties on. Run tempest's spine at least once at 9. also aim to complete some of the harder necropolis quests.
    Total time to complete lvl 9: 10 hours since character creation.

    L9: desert quests, relic, tempest, von5-6, xorian

    Level 10:
    Think about maximizing loot while getting exp by running quests like xorian cypher, tempest's spine, and von 1-4.
    repeat quests like the second chapter of delera's, run thernal ruins if you already haven't for p favor, get giant hold relics, go to mechatrun desert and get demon queen ready. all of the desert quests are easy exp except trial by fire.
    tempest's spine elite is a must.
    total time to complete level 10: 12 hours since character creation.

    level 11:
    keep running giant hold quests and try a few level 12ish quests on hard mode. you should still be able to tap a few high yield runs that are lower than you for exp. run von 6 the dragon raid and get ready for titan.
    Total time to complete level 11: 14-16 hours since character creation depending on if you get raid ready or go for exp. either way you will have to get raid ready so kill 2 birds with one stone and spend the extra time.

    level 12:
    make sure you run 3 raids by the end of level 12. titan, demon queen, and dragon from von. use the orchard and gianthold for exp and loot. acquire tapestries and make an appropriate hat (most likely the minos hat.) you should have the majority of your relics from giant hold by now and seek to complete madstone on normal mode once along with the other mandatory gh quests. it will take a while to complete level 12 even if you constantly join elite gh quests. all necropolis quests must be complete on normal at least.
    total time to complete level 12: 16-17 hours since character creation.

    L10: GH quests n/h/e. this will put up up to possible L12

    level 13 & level 14:
    for these levels you should be running orchard quests and thinking about making your way out to meridia by 14. coalescence chamber is a good run and can be soloed by most people who are pimping their lowbies. aim for groups but always be thinking about getting banishing weapons etc for the vale. the vale is going to be a gold mine for those who can ravage it with the right tools for this level range. grab vale groups and kill the named mobs thinking about what you will want to craft for green steel. casters should consider a weapon and a piece of armor such as goggles.
    total time to reach level 15: approx 22 hours of play since character creation. (make sure you're sleeping and going to work still ;P )

    level 15 & 16:
    once you hit 15 you are basically set. (for this mod at least) you just want to keep running the shroud raid and getting ingredients, keep running reaver's fate for the exp and items, try to get groups for demon queen and titan. run anything over level 14 that you see advertised and try to tap out the vale quests. you won't be able to get them very low because you will be capped before long.
    total time to reach level 16: approx 26 hours of play since character creation.
    at L12, its all about meridia and necro quests. farm them for xp

    note: your method requires a dedicated group for leveling. in a pugging situation 26 hrs is impossible
    If you want to know why...

  10. #10
    Community Member Yaskin_Foritt's Avatar
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    just wanted to see my new sig.

  11. #11
    Community Member jmelanie7's Avatar
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    Quote Originally Posted by Yaskin Foritt View Post
    just wanted to see my new sig.
    THAT is awesome!! really nice Yaskin!!

  12. #12
    The Hatchery sirgog's Avatar
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    One of the best XP quests in the game is missing. (It's one you need an opener for and you need to know well).

    The Shadow Crypt.

    At or near level 8, run it 3-5 times on normal, once on hard and once on elite. If your group REALLY knows its stuff, each run will take under 15 minutes (which is quite a bit less than a Stormcleave no-conquest run), and the runs will pay over 10000 XP each (first runs at each difficulty pay more like 15000).

    I recently lost a screenshot of a completion screen for Shadow Crypt Hard (had to format hard drive ) - 12 minutes for 15400 or so XP. And people think 26 minute conquest runs of Stormcleave (~11000 XP) are powerlevelling



    One more thing. If you want more fun while levelling, focus on quests that are 2 or more levels higher than you. But this isn't efficient levelling. If you wait 2 more levels, you'll get less XP (125% of base instead of 145% for a first normal run with no conquest, etc; that's about 15% less XP; or 180% instead of 200% base for a first normal run with conquest, ransack and ingenious disabling - that's 10% less XP). But, you'll get this 85-90% of the XP in about 60% of the time it takes to run quests that are over level. A good example is Stormcleave Elite. Noone doubts that a group of skilled level 5s with stellar gear can take this out with conquest, but they'll take at least an hour to do so. On the other hand, a party of level 11s running the same quest can do it (again with conquest, and at times splitting the party) in 23-24 minutes. They'll get only 70% of the XP the 5's would get, but they've taken under 40% of the time.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  13. #13
    DDO Catalog MrCow's Avatar
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    For level 13 on my most recent character I found Monastery of the Scorpion to be a wonderful source of EXP. Providing the end set of tiles is solvable (which it is more often than not) you can bag about 50000 EXP in 30-45 minutes, including travel time to the refuge and running to the quest.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  14. #14
    Community Member Nightsun33's Avatar
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    This is still a good post... Please keep
    Arton - lvl 20 Ranger, Justiel - lvl 20 Sorcerer, Farl - lvl 20 Barbarian, Slipthe - lvl 7 rogue, Caronas - lvl 7 PaleMonkster, Doubtless - lvl 7 FvS
    [CENTER]

  15. #15
    Community Member Krillong's Avatar
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    I have to agree with the Info Is Key and New Ringleader approach to getting close to level 4.

    Get off Korthos as soon as you can, and run Ringleader and IIK solo, normal, hard and elite (easily doable by the melee classes solo and any class can do this with a hireling), and just don't take your level when you get enough exp for level 3.

    This means the first time through you should get close to 14,400 exp with first time bonuses and at least a 15% conquest bonus just for speeding through it and only killing what is absolutely necessary and getting the 10% and 20% bonuses for being level 2 on hard and elite.

    Second time through you'd get close to 10,000 with the conquest and level 2 bonuses. You'd probably be level 2 from leaving Korthos so this means you're over half way to level 4 in around an hour.

    Yeah it's small potatoes but still a very quick way to get to level 4 (ish).

  16. #16

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    Quote Originally Posted by Strykersz View Post
    You can no longer abandon Threnal East.
    You can click repeat

    Key quests to hit are
    Get out of noob island
    WW
    STK
    TR
    SC
    Delaris
    Gwylands
    The other house P one that I can't think of the name of right now lol.
    Co6
    Thernal 9
    VONs 1-6
    Tempest

    If you do all those on normal and hard you only need a couple other quests in with them to get into Giant hold. Giant hold until 13 where you hit vale. By 14 if you have a good guild you will have no issue getting in on raids.

    PS> The #1 thing to quick leveling is a group of others who are leveling with you. LFM -accounts for more time than the quests if you aren't careful. If you have 6 people leveling together you get 0 min LFM
    Last edited by FluffyCalico; 02-23-2009 at 03:01 AM.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  17. #17
    Community Member VonBek's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    The other house P one that I can't think of the name of right now lol.
    Church & Cult or Tear of DaKhan?
    So, I hear that one day we may get Familiars...
    ....I want a Velociraptor!

  18. #18
    Founder PurdueDave's Avatar
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    My harbor path is...

    1. go to Dinghy and grab Durk's and Butcher's
    2. run Durks and Butcher's
    3. run towards Ringleader and grab it from Jung on the way
    4. run Ringleader
    5. hop into the Lobster and grab Information is Key
    6. run IIK and exit near Dinghy
    7. hit Dinghy and repeat quest cycle (n/h/e or to taste)

    IMX, this gives a little variety but still works pretty quick.

    I generally hit WW at 3 so I can just do n/h/e quickly without leaving but that's just my taste.

    After that I don't plan anything. Just mood or an interesting group.

    Not being able to abandon east kills Threnal for XP runs. East 3 is a 15 minute time sink for no XP.

  19. #19
    Community Member
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    Feb 2006
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    Quote Originally Posted by FluffyCalico View Post
    You can click repeat
    Clicking repeat means you beat East 3 which means you wasted 15 minutes. Current best way to run it is holding the door for repeats on the same difficulty and keeping players off quest for increasing difficulty. Can't do that solo but in a group...it is what it is.

  20. #20
    2015 DDO Players Council Seikojin's Avatar
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    Feb 2006
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    gamertown usa
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    You have to be a minimum of lvl 6 for stormcleave. The quest won't let you in.

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