the many books that I have read. Some are even from other games.
But now names are really hard to come by. It is true that my longest period in
creating a new toon, is determining the name. It is important to me.
To echo what has undoubtedly already been written, given that the 26 letters of the English version of the Roman alphabet can be combined in infinite variety, I don't see how this is any kind of issue whatsoever.
I guess im lucky I like creating names and so far ive only had one issue with a name that Ive had since my pnp days being taken. And ive yet to see the character name running about (though I did get to make her on another server.) Figured id make her here in the case the stories I wrote for her ever become a hit as well but alas someone else will run about and act like they are her lol. So far though coming up with original names have been fun for me I like the whole breathing life into characters so I try to give them my own unique spin. Though in other games Id use the name of greek goddesses hehe wishful thinking never hurt. But since ddo is the closest thing to pnp for me I try to come up with good names and have banked a few just in case.
Most people who develop characters they care about want a decent name as well. Usually something with vowels. That means about 99% of those "infinite" combinations of yours are complete garbage.
As for name reservation times, one good way to set this time would be time paid times 3. Subscribe for the trial? Character name gone in a month. Been playing for 2 years? It'll be here when you get back after you get your MD from harvard.
The point is moot anyway. At best we can hope DDO2 includes both first and last names for a unique ID.
20 Rogue Assasin
Currently on life 42 of 42 (Final Life!)
If Turbine were to wipe my names because I disappeared, I would become considerably upset.
Their policy since 1999 has never allowed this in any of their prior games, and it's a good thing too. I stop in at Asheron's Call every once in awhile (giving Turbine a little chump change by doing so for a month's sub) and people remember Kistilan on my server. They remember the other names that I talk about with them. I remember their names.
I would not enjoy going back to Asheron's Call once a year if someone else was playing the infamous Little Bird, Lorcan, Doda, Mantisthebold, Chaste Kalon, Autumn Flame/Brilyn, Fnor, Dmitri, Darkhalo, Vulcanus, Janus Prime, Alora the Quick, Plinko, Nineve, Niniane, Tribal Flame, Dagda Mor, Olo-Eopia, Black Mamba, Lucipher, Darke X-bow, Col Motson, Kul the Destroyer, etc etc etc. Would you want to return and find your friend's names changed? And their history? And their exploits? And everything you've known for the past X-years?
Changing a person's name should be a personal decision, providing it doesn't violate the pre-established guidelines set by Turbine's EULA & CoC.
This is my recommended solution to the naming issue:
1. Remember that names are just 1's and 0's to the computer. That means they are stored digitally in some data field.
2. Why do names need to be unique? It can only be because name is used as the key field in the data base. I get my gear and not yours because when I log on my character's name is used for the data base lookup.
3. Every game sold has a serial number associated with it. This is needed to keep the same CD/download from being used umpteen times for different accounts. When a player logs on his game serial number is transmitted for verification. This is also a unique item that will always be unique regardless of the number of DDO games sold.
4. If the data field for name were paired with the serial number of a player's game it would create a unique key field in the database. A two part look up of serial number first and name second would find my "Sam" instead of sombody else's "Sam".
5. This has to be implimented in a future release because it means additional coding to achieve. It also affects things like the friends list.
6. The advantage to us as players is that we can use the same names as others. That is real-world and there is no reason why it shouldn't/couldn't also apply in the game world.
7. The advantage to Turbine is two fold. First, it eliminates some player grief. Customer satisfaction doesn't always appear to be Turbine's strong suit -- but it would be something. Second, it gives Turbine a easy to check method for finding player's account information and link that to in-game (and even forum) behavior. This is a more practical reason as plat farmers (for example) will reveal all their game identity information as soon as the offending character name is known. (Again, remember that DDO is an object oriented game so display information like a character name or an item you own always points back to an object -- in this case one that is associated with the data base.)
IMO it was a mistake not to code this way from the start. While the name field is long enough that there is plenty of room for unique names, the reality is that names like Xxmrbbgqf or Plaeiunve are unlikely to be selected. And, discovering available names by intuitive methods will eventually become impractical and functionally impossible.
Again, I doubt anything like proper documentation is in hand over there. The Gordian Knot solution is to set a hard limit on account inactivity and free the names at that point. Paying customers should come ahead of non-paying customers and inane worrying about what if they come back. They won't as long as you worry more about those what ifs than your currently playing and paying customers as not keeping your mind on the current paying customers is a surefire way of making the game go straight into the toilet and no one will want to play.
NEVER give up customers in hand in favor of customers you do not have, and that goes twice for former customers who left due to dissatisfaction as everyone in business knows it is easier to keep existing customers than get new ones much less get back those who've already quit your services.
Welcome to Dungeons and Dragons Online: Franz Kafka Unlimited
Don't think we should mess with something that isn't broken. If someone can actually point out that subscriptions are being lost due to lack of name availability, I might change my mind...but I doubt that's the case.
As far as tying an ID key to a name...
1. Who say's it isn't already coded that way? Just because name is unique doesn't mean there is no underlying key.
2. Wouldn't this make mail and tell's a pain? If I want to mail something to a toon named deathcount, would I have to send it to "8389292" instead? Or "Deathcount 8389292"? If names aren't unique, how do you send tells and emails to the right person?
I do like Lithic's idea...have name reservation time tied to how long the subscription was paid...every paid month gets the named reserved for 2 more. 6 months of play time = 1 year of reservation after cancelled. After that...names are lost. That's not a bad compromise.
~PESTILENCE~Looting's our business and business is good.Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor
Names are ID-key'd. Copy/paste a tell and you'll see a userid link, similar to loot.
Person Æ, SarlonaTanka Yomero (Human Hybrid) .:. Darani Yomero (Drow Sorcerer) .:. Yomero (WF Paladonk)
Lol how much imagination does it really take to makeup a name?
I say stick to how it is, names saved indefinitely. Not really a fan of change for the sake of change.
I've made maybe 30 characters the whole time I've played DDO. I have yet to have a problem coming up with a unique and satisfactory name. The problem (if there is one) arises only when people want to name their characters recognizable variations of famous fictional or historical figures.
Wanting to name a character "Drysztt" shows a distinct lack of imagination.
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