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  1. #1
    Brand / Commerce Manager Tolero's Avatar
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    Default Hireling Preview Night!

    Are you ready to try Hirelings? Your opportunity has arrived! Next week, November 12th 2008, we will be having a Hireling Preview on all Live game servers! All players are invited to attend!

    At 6:00 PM EST (-5 GMT) Hireling vendors will appear in the game worlds on all servers. From 6:00 PM EST to 10:00 PM EST you will be able to purchase and quest with Hirelings! Need to know more about how to purchase and play with a Hireling? Read more in our handy guide to Hirelings by clicking here!

    After the preview event, you'll be given the opportunity to participate in several forms of Hireling related feedback activities. It's the perfect time to tell us about your experiences with the Hirelings! So come out and contract your very own Hireling during our Hireling Preview!

  2. #2

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    Cool! I think hirelings will be particularly good for solo players. I know I'm looking forward to paying for some backup in the outdoor areas.
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  3. #3
    Community Member adamr09's Avatar
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    eh cool i guess. not sure why they didnt come out with mod 8 but o well, still looking forward to using them with some solo stuff

    but wasnt risia our preveiw? :P
    Quote Originally Posted by Tolero View Post
    *fist shake* "Back in my day, we had to run the Coalescence Chamber up hill both ways! There wasn't even snow and the only slippery ice you could find was sleet storm! We had to imagine what snow would look like at Festivult time, and we liked it!"

  4. #4
    Community Member Allgee's Avatar
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    4 hours is not long enough to trial them, cant you make it at least a day of trials. otherwise theres no point in giving feedback if we didnt get to use them abit.
    FERNIA

  5. #5
    Community Member Gaermain's Avatar
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    Quote Originally Posted by Allgee View Post
    4 hours is not long enough to trial them, cant you make it at least a day of trials. otherwise theres no point in giving feedback if we didnt get to use them abit.
    Well yeah, but...at least the preview isn't during Heroes.

    =)
    Diplomacy: For when a fireball would just send the wrong message.

  6. #6
    Community Member xdarkseraphx's Avatar
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    Quote Originally Posted by Gaermain View Post
    Well yeah, but...at least the preview isn't during Heroes.

    =)
    Lawlz good point! I think hirelings are good, but it will make it much harder to get into parties with my cleric now that people can bring heal botz around.

  7. #7
    Community Member Fixx's Avatar
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    Thought heirlings were part of the new mod ??

    Thanks for throwing us a bone.

    /throws bone back

  8. #8
    Community Member Morakan's Avatar
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    Default

    so now my cleric is useless?

  9. #9
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    Quote Originally Posted by Allgee View Post
    4 hours is not long enough to trial them, cant you make it at least a day of trials. otherwise theres no point in giving feedback if we didnt get to use them abit.
    100% agree, on top of that, why hasn't most issues been seen and fixed from the weeks of pre mod8 time with them on risia? If you can't get the feedback you need from the pre release, maybe it's time to ask some questions you want answered when we first get to play with them. Also, would also be nice to get REAL game responses from GM's on Risia when we do submit problems and bugs for things like hirelings.

  10. #10
    Community Member sagimore's Avatar
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    This is just a one night deal, I dont mean to complain, but shouldnt the Test Server have done this. I feel teased....and not in a good way.

  11. #11
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    Talking

    Quote Originally Posted by Morakan View Post
    so now my cleric is useless?
    i'd take a real cleric over a bot anyday. hey it'll be good for everyone for soloing

  12. #12
    Community Member ronlamb's Avatar
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    Except for the day when the servers were down, there were not enough people playing on Risia to test the performance of hirelings. That day there was so many people it wasn't a good test either.

  13. #13
    Pirate Cursed Adrahil's Avatar
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    Default Extended haste clicky!

    Well... I don't have to keep buying haste pots anymore. Zefyn Kurimas and I are going to be best friends as he spams an extended haste on me. Excellent work Turbine, this looks like a great boost to filling out parties!

  14. #14
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    Default Hireling issues

    I have a couple issues, one of which is pretty major, about the hirelings.

    First, they don't fight properly. They strike about once a second or two. It's like they strike, wait to see if they hit, then strike again, etc.

    Second, they don't use shrines properly. More than once they've gone into a shrine (usually the res shrine) and just stood there. I've had to select whichever shrine I want them to use and actually instruct them to do so (especially when they're dead).

    Third, they don't do ladders, so far as I can tell. They also seem to ignore water.

    Fourth, on occasion, I've not managed to get them to use valves/runes. I think they're afraid of breaking something.

    Beyond that, there is the potential for slight abuse. For example, in part of Waterworks, there is a shrine that has two poison sprays that need to be disabled, or jumped over. I can tell my hireling to "stand here" (safely away from the poison), get myself into the shrine on the other side, wait for the door to close, then use the "Come here NOW" command. They instantly appear, bypassing the poison. Same can be done to get them out.

    Onto the magic casting of the bunch -- I've only used up to level three hirelings, however, you seemingly only get something like three spells to have them cast. I think the wizard was casting spells (like flame hand, or whatever that first level spell is called) that weren't on the toolbar, but it'd be nice to have access to them to force them to cast whatever might be in their inventory. I do like that we can't control what spells they have memorized -- they *are* their "own person", after all. That said, to access their other spells, I don't think extra toolbars is the answer (at least for some, like my poor level 12 wizard that has one spell bar for each spell level he can cast, plus an extra couple for "often used" spells/accessories. Maybe a dropdown list, or a "pop up" similar to the "Resist Energy" or "Teleport" boxes? I dunno..

    On the subject of Clerics, I haven't had too much of a problem using the clerics. Only problem I'd see is if you get into a larger group (I've been soloing on Risia). I could imagine them just standing there, while being attacked (they do that when it's just me they have to watch out for!), trying to heal a party, running out of spell points in the first fight.

    Something I just thought of that would be nice to have would be the ability to hand them a wand to use that would come back to us (if there are any charges left) when they leave us.

    That's all I can think of for now. I'm sure I can come up with more as I play with them (I just made level 4, so I can move onto slightly more powerful companions. )

  15. #15
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    Quote Originally Posted by Allgee View Post
    4 hours is not long enough to trial them, cant you make it at least a day of trials. otherwise theres no point in giving feedback if we didnt get to use them abit.
    I agree... in order to fully test the hirelings we need to trial them on a broad spectrum of quests, 4 hours will not be long enough to test out their effectivness. Allgee is right we need to have day long trials... being in Australia, these times wont even allow me to test the hirelings at all... what about people in the rest of the world who are working at the time these trials are on? A day of trials is much better and will allow people all around the world to have the opportunity to test out the hirelings.

  16. #16
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by michrech View Post

    Third, they don't do ladders, so far as I can tell. They also seem to ignore water.

    Ladders they'll do, but they're buggy about it. Water is addressed in the main thread about them - they don't do water. They'll teleport to you after you're across (currently sometimes have to tell them to come.)

    Fourth, on occasion, I've not managed to get them to use valves/runes. I think they're afraid of breaking something.

    Again, sometimes they will, also a buggy issue probably being dealt with.

    Beyond that, there is the potential for slight abuse. For example, in part of Waterworks, there is a shrine that has two poison sprays that need to be disabled, or jumped over. I can tell my hireling to "stand here" (safely away from the poison), get myself into the shrine on the other side, wait for the door to close, then use the "Come here NOW" command. They instantly appear, bypassing the poison. Same can be done to get them out.


    Since they don't jump much, especially to avoid things like that trap, 'stand/summon' should be considered okay, despite the unrealistic side of it. Same mechanic as the crossing water issue, so I don't see it as an abuse.


    Greened it some. ^^
    Last edited by cdbd3rd; 11-10-2008 at 06:52 PM.
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  17. #17
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by plagus View Post
    I agree... in order to fully test the hirelings we need to trial them on a broad spectrum of quests, 4 hours will not be long enough to test out their effectivness. Allgee is right we need to have day long trials... being in Australia, these times wont even allow me to test the hirelings at all... what about people in the rest of the world who are working at the time these trials are on? A day of trials is much better and will allow people all around the world to have the opportunity to test out the hirelings.

    Temp trials on Live is one thing. They're buggy enough that we need some of the current fixes uploaded to Risia. Seems like there were quite a few folks running them around while I was there - in addition to server down time when it was jampacked.
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  18. #18
    Community Member Jacoby's Avatar
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    Whoo Hoo.... Not!

    Did the community even ask for hirelings?

    I know some things they did ask for enmasse but those seem to be ignored.

  19. #19
    Community Member query's Avatar
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    Default They did.

    Hirelings were worked on. And now they are slowly being introduced as to not to a coyle outcome. All things griped were mentioned before. I personally (on risa) think the clerics not specced for combat werte too weak (even after buffs) but they had a good start. Following was fine. Activation of valves did take a bit of commanding and yeah, better to teleport than to have them climb.

    I look forward to hireling monks soon just because you can.

    Be careful what you wish for, what you say is best; for sometimes what you seek is found, not at the end of the quest.
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  20. #20
    Community Member vegabond1969's Avatar
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    And so the crying begins... It seems pretty simple, you buy one and use um. So that being said, if you dont like the idea of hirelings, then dont bloody buy one. Problem solved, sheesh.

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