Results 1 to 8 of 8
  1. #1
    Community Member
    Join Date
    Aug 2008
    Posts
    42

    Post A new guild for all Wizards.

    I made a similar post in the wizard forum. Here I will add rationalization for why I may not accept other classes aside from "well, I did want a guild of wizards," because this isn't the wizard forum.

    This guild is for Wizards who like to Role Playing, but there are no Role Play rules. The guild name is 'en Templa Arator, which means Champions of Magic, or in magic champion... but the literary translation is Champions of Magic. More accurately, those who champion the arcane arts. Precisely, this means Wizardry. There are two other classes that also always use arcane arts regardless of their direction, sorcerer and bard, but they are not "champions" of magic like Wizards are. Socerers have a limited knowledge of spells and can use every arcane wand. Bards are specialists that posses minor arcane knowledge to assist their allies.

    'en Templa Arator will initially start off with wizards only. So if you're on Thelanis and have a pure wizard, ask Uthala to join. I will accept multiclasses later on, but not at the moment. The first that will probably be allowed in are Arcane Tricksters... but even that will take time. So within a few months of this posting, only pure wizards for now.

    Arcane Archers and Melee Focusing Wizards will not be allowed in immediately becaue we're looking for wizards that constantly hone their arcane knowledge. Using every opportunity to practice anything otherwise means you're not quite as dedicated to arcane knowledge as the guild would like you to be. Perhaps it will be expanded, but for now it's not.

    That reasoning is oddly enough why Arcane Tricksters might be accepted relatively soon. That is, Wizards with a splash or rogue, able to cast high level spells, and effectively. As long as you're not some melee, you'll be welcomed later on... but not for now.

    Sorcerers and Bards will not be allowed in because they have a limited set of knowledge in the arcane compared to a Wizard. I will admit that they know more than all the mother classes, in terms of RP, but not nearly as much as a wizard does. I have a vision for a scholarly type guild of wizardry. Maybe they can fit in a role later on.
    Last edited by purdyaw; 11-01-2008 at 05:20 PM.

  2. #2
    Community Member
    Join Date
    Mar 2006
    Posts
    587

    Default re:

    So...

    No role playing rules OTHER than rp-ing an arrogant wizard who looks down on everyone?

    Gotcha.

  3. #3
    Community Member
    Join Date
    Aug 2008
    Posts
    42

    Default

    Quote Originally Posted by theblaz View Post
    So...

    No role playing rules OTHER than rp-ing an arrogant wizard who looks down on everyone?

    Gotcha.
    Thats a bastardization of what I am trying to do. And so what if someone decides to RP an arrogant wizard? Who are you to judge, as a REAL LIFE person, an in-character personality that is arrogant? That is very un Role-Playery of you... if that is even a word. I am not sure how closer I can get to explain it.

    The point is a scholarly guild of wizards.

  4. #4
    Founder Ghoste's Avatar
    Join Date
    Feb 2006
    Location
    A mobile construct citadel in the Mournland where I plot fleshling death.
    Posts
    4,709

    Wink

    Quote Originally Posted by theblaz View Post
    So...

    No role playing rules OTHER than rp-ing an arrogant wizard who looks down on everyone?

    Gotcha.
    Wizards don't just look down on others. Wizards use others in cruel, disfiguring experiments. Should we really be expected to lower ourselves to be in the same guild as lab rats?
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  5. #5

    Default

    Quote Originally Posted by purdyaw View Post
    I made a similar post in the wizard forum. Here I will add rationalization for why I may no accept other classes aside from "well, I did want a guild of wizards," because this isn't the wizard forum.

    This guild is for Wizards who like to Role Playing, but there are no Role Play rules. The guild name is 'en Templa Arator, which means Champions of Magic, or in magic champion... but the literary translation is Champions of Magic. More accurately, those who champion the arcane arts. Precisely, this means Wizardry. There are two other classes that also always use arcane arts regardless of their direction, sorcerer and bard, but they are not "champions" of magic like Wizards are. Socerers have a limited knowledge of spells and can use every arcane wand. Bards are specialists that posses minor arcane knowledge to assist their allies.

    'en Templa Arator will initially start off with wizards only. So if you're on Thelanis and have a pure wizard, ask Uthala to join. I will accept multiclasses later on, but not at the moment. The first that will probably be allowed in are Arcane Tricksters... but even that will take time. So within a few months of this posting, only pure wizards for now.

    Arcane Archers and Melee Focusing Wizards will not be allowed in immediately becaue we're looking for wizards that constantly hone their arcane knowledge. Using every opportunity to practice anything otherwise means you're not quite as dedicated to arcane knowledge as the guild would like you to be. Perhaps it will be expanded, but for now it's not.

    That reasoning is oddly enough why Arcane Tricksters might be accepted relatively soon. That is, Wizards with a splash or rogue, able to cast high level spells, and effectively. As long as you're not some melee, you'll be welcomed later on... but not for now.

    Sorcerers and Bards will not be allowed in because they have a limited set of knowledge in the arcane compared to a Wizard. I will admit that they know more than all the mother classes, in terms of RP, but not nearly as much as a wizard does. I have a vision for a scholarly type guild of wizardry. Maybe they can fit in a role later on.

    Lemme Clue ya in on something....

    I dont know a single person who only has an account full of Pure Wizards on this server... I suppose there may be a few players that only have a Wizard or 2 and thats all they play.. But not that I know. Certainly none of the forum community.

    You just insulted your entire target audience. Maybe its a role play thing that I dont understand........
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  6. #6
    Community Member
    Join Date
    Aug 2008
    Posts
    42

    Default

    Quote Originally Posted by Impaqt View Post
    Lemme Clue ya in on something....

    I dont know a single person who only has an account full of Pure Wizards on this server... I suppose there may be a few players that only have a Wizard or 2 and thats all they play.. But not that I know. Certainly none of the forum community.

    You just insulted your entire target audience. Maybe its a role play thing that I dont understand........
    Please point out where I indicated that you need nothing but pure wizards to join? What did you hope to achieve by posting? How did I insult my target audiance? You really have failed to clue me in on anything.

  7. #7
    Community Member Deval's Avatar
    Join Date
    Apr 2006
    Posts
    246

    Default

    Pfffft

    A guild full of gimpy wizards

    Everyone knows that wizards only want to be sorcerers when they grow up

    A good idea for a bit of fun, but me personally.....

    DEATH TO ALL MULTI GUILDERS!

  8. #8
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Location
    ¿
    Posts
    16,607

    Default

    This idea has a super narrow focus, for a guild. As such, do not be surprised or put off if you have super narrow growth in terms of membership. There have been many, many Warforged-Only guilds that have come and gone - and while they limited themselves in terms of race, they did not put any kinds of restrictions on classes played. And, to my knowledge, 99.9% of the Warforged-Only guilds fizzled and faded away.

    In addition, there are only a few thriving RP guilds on the server... again, none of them limit in terms of what you play - just how it's played.

    Unlike others, I won't pooh-pooh your idea. In fact, even though I have no interest in the terms you've decided on (that and I am beyond pleased to be in the guild I'm with), I wish you the utmost of luck and success on it. I had the pleasure of leading a guild for over a year and a half in this game, and it was a lot of fun. Just be prepared for a long and lonely road; and that's just practical, pragmatic advice.
    Last edited by Memnir; 11-01-2008 at 10:55 PM. Reason: spite
    53461

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload