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  1. #2281
    Community Member Ebforest60's Avatar
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    I had a stick rogue a while ago but switched it to Assassin for the tasty instakill in OLD epics. I'm thinking about a TR to give it a go again, but I'd like to try and max out my swing speed. So I came up with this...

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Half-Orc Male
    (1 Monk \ 12 Rogue \ 7 Druid) 
    Hit Points: 298
    Spell Points: 407 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 17
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             18                    29
    Dexterity            15                    21
    Constitution         16                    19
    Intelligence         12                    15
    Wisdom               10                    14
    Charisma              6                     9
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    11
    Bluff                 2                    22
    Concentration         3                     4
    Diplomacy            -2                    -1
    Disable Device        5                    25
    Haggle                2                     3
    Heal                  0                     2
    Hide                  2                     5
    Intimidate           -2                    -1
    Jump                  8                    36
    Listen                0                     2
    Move Silently         2                     5
    Open Lock             6                    28
    Perform              n/a                   n/a
    Repair                1                     2
    Search                5                    25
    Spot                  4                    25
    Swim                  4                     9
    Tumble                6                    16
    Use Magic Device      2                    22
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Druid)
    Feat: (Selected) Cleave
    
    
    Level 4 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 5 (Druid)
    
    
    Level 6 (Druid)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 7 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 8 (Druid)
    
    
    Level 9 (Druid)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Druid Beastial Nature I
    Enhancement: Druid Fatal Harrier
    Enhancement: Druid Nature's Warrior I
    Enhancement: Druid Shifting Rake I
    Enhancement: Druid Shifting Rake II
    Enhancement: Druid Vengeful Hunter I
    Enhancement: Orcish Extra Action Boost I
    Enhancement: Orcish Extra Action Boost II
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Orcish Great Weapon Aptitude I
    Enhancement: Orcish Great Weapon Aptitude II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Druid Strength I
    Enhancement: Druid Wisdom I
    Enhancement: Druid Toughness I
    Enhancement: Druid Toughness II
    This assumes that Monk Air Stance, Fatal Harrier, and Acrobat all stack for speed boost. I'm sure I have something wrong here as I've let my reading of this thread lag quite a bit and I didn't plan for EDs at all, which I guess I should begin with the end in mind.

    Any thoughts on making this work better?

    I don't love pushing Rogue back so far in the build but I wanted Fatal Harrier asap.

  2. #2282

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    Quote Originally Posted by Ebforest60 View Post
    I had a stick rogue a while ago but switched it to Assassin for the tasty instakill in OLD epics. I'm thinking about a TR to give it a go again, but I'd like to try and max out my swing speed. So I came up with this...

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Half-Orc Male
    (1 Monk \ 12 Rogue \ 7 Druid)
    This assumes that Monk Air Stance, Fatal Harrier, and Acrobat all stack for speed boost. I'm sure I have something wrong here as I've let my reading of this thread lag quite a bit and I didn't plan for EDs at all, which I guess I should begin with the end in mind.

    Any thoughts on making this work better?

    I don't love pushing Rogue back so far in the build but I wanted Fatal Harrier asap.
    I don't have any experience with these, but Monk Air Stance and Fatal Harrier are both listed as enhancement bonuses to attack speed so I assume they would not stack. Acrobat is listed as a competence bonus, and it does stack with Air Stance so it should stack with Fatal Harrier as well.

    Looks like an interesting concept. Good luck.

  3. #2283
    Community Member t0r012's Avatar
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    Had a long, long run with my 19/1 rogue/monk stick.

    Thing have changed around her so need I'm thinking TR time. I am thinking going 18/1/1 rogue /monk/Druid.

    Any advice on Shillelagh and rams being enough to justify giving up an odd rogue level for 1d6 sneak. Most of my better lootgen sticks have been steel just by dumb luck. That and a lot of other sticks aren't wood(radII, my beloved upgraded dreamspitter,etc)
    Move along , Nothing to see here

  4. #2284
    Founder Firepants's Avatar
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    Quote Originally Posted by t0r012 View Post
    Had a long, long run with my 19/1 rogue/monk stick.

    Thing have changed around her so need I'm thinking TR time. I am thinking going 18/1/1 rogue /monk/Druid.

    Any advice on Shillelagh and rams being enough to justify giving up an odd rogue level for 1d6 sneak. Most of my better lootgen sticks have been steel just by dumb luck. That and a lot of other sticks aren't wood(radII, my beloved upgraded dreamspitter,etc)
    Why 18 Rogue if yer going Acrobat?

    RE: Ram's + Shillelagh: On my stick bomb (1 Dru/6 Mon/13 Rog), I find that in end-game, the best stick is the fairly easy to acquire Stout Oak Walking Stick. But I also play Whirlwind/Great Cleave/Cleave mass trash compacter. But even in most end game epic raids, the walking stick tends to be my go-to, even though I have a Sireth and Focus pairing. In the few cases where Sireth is gonna be hands down better, there's usually an arti in the party for a deadly.

  5. #2285
    Community Member t0r012's Avatar
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    I'm still holding out hope that we will get tier 3 acrobat and the enhancement pass sooner than later.
    -------
    I just traded cleave out a little while ago now I'm regretting it. I don't realize how much I like it till it was gone. My stunning blow has been pretty worthless for a while so think I'll drop that for cleave again.
    I've also been thinking of dropping ThF line to try some other stuff.
    That is why I'm considering a TR.
    just start fresh again with cleave , great cleave and I'm thinking dodge , mobility , spring attack for the defense option since AC hasn't been cutting it.

    I had some dodge with monk & uncanny so I cranked it up with dodge feat and found a passable outfit with mobility , lvl16 maybar , & cinders dance. I'm surprised by how much the survivability went up. Figure I might grab a +3 with DT if I can ever find the rune or maybe get in to an Icy rainment and cap the dodge bonus.

    Still farming my scales for a RADII( grumble grumble 6 scales) so I have some time to plan yet.
    Move along , Nothing to see here

  6. #2286
    Founder Firepants's Avatar
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    Quote Originally Posted by t0r012 View Post
    I'm still holding out hope that we will get tier 3 acrobat and the enhancement pass sooner than later.
    -------
    I just traded cleave out a little while ago now I'm regretting it. I don't realize how much I like it till it was gone. My stunning blow has been pretty worthless for a while so think I'll drop that for cleave again.
    I've also been thinking of dropping ThF line to try some other stuff.
    That is why I'm considering a TR.
    just start fresh again with cleave , great cleave and I'm thinking dodge , mobility , spring attack for the defense option since AC hasn't been cutting it.

    I had some dodge with monk & uncanny so I cranked it up with dodge feat and found a passable outfit with mobility , lvl16 maybar , & cinders dance. I'm surprised by how much the survivability went up. Figure I might grab a +3 with DT if I can ever find the rune or maybe get in to an Icy rainment and cap the dodge bonus.

    Still farming my scales for a RADII( grumble grumble 6 scales) so I have some time to plan yet.
    I went whirlwind/great cleave/cleave, only took the 1st THF, IC: Bludgeon and overwhelming crits. Str build acrobat 2/ninja 1. Seriously one of the most fun builds I've played. TRing him to a WF melee arti juggernaut so I can keep rolling with all the nice sticks I have plus have a reason to build up some ranged weapons.

  7. #2287
    The Hatchery DethTrip's Avatar
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    A build I posted a while back some may find interesting. http://forums.ddo.com/showthread.php?t=399216 It's fully capped now and I like it. Enjoy.
    If you're having fun, then you're doing it right.

  8. #2288
    Community Member eachna_gislin's Avatar
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    Default Halfling based build? (13 rogue / 7 dark monk)

    I looted a chance to GR +3 my halfling acrobat build. I started her when I was very new and very unfocused. I have fun playing her but I know I've made a bunch of poor build choices along the way and also with the changes to the game (MotU, etc), I think she needs an overhaul. The goal is to get her in shape for epic normal/epic hard PUG runs of quests and raids so she can start the epic gear grind.

    To start, I had planned on 3 monk and then changed to 7 monk for Ninja Assassin.

    I'm not sure what feats are useful for a raid capable acrobat these days.

    This is my tentative plan for starting points with the tomes she's eaten:
    Str: 16 (+2 tome) + 6 level ups
    Dex: 16 (+3 tome)
    Con: 14 (+3 tome)
    Int: 12 (+3 tome)
    Wis: 8 (+3 tome)
    Cha: 8 (+3 tome)

    Or possibly dropping int down to 10 and taking 15 Con which makes her odd tome useful. I'm not sure if dumping Wis is constructive with monk levels. At the same time, given the changes to AC I'm not sure what realistic AC benefits she gets with a non-dumped Wis. I frankly don't understand AC these days.

    Looking over the recommended builds lately they all seem to include druid (not an option) and/or be based on half-orc (not switching race).

    What I'm hoping for is suggestions on the feats she should take by level, and hopefully a little bit of discussion on how halflings acrobat builds stay effective these days. It looks like most acrobat builds are half orc strength monsters and in her case the plan is just to stack as much sneak attack damage as she can.

  9. #2289

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    Anyone have an updated build of this with new Enhancements on Lamannia?

  10. #2290
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    Quote Originally Posted by yynderjohn View Post
    Anyone have an updated build of this with new Enhancements on Lamannia?
    I am curious myself. Not sure if there before, but now monks have q-staff enhancements, but don't know if they stack with rouge.

  11. #2291
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    I experimented a bit on lamaland with my Rogue doing a pure 20 stick, a 13 Rogue/7 Monk, a 13 Rogue/6 Fighter/1 Monk and it appears the monk enhancements do stack. When lama goes back up I plan to play with some of the Druid splash flavors. Generally the enhancement pass appears pretty nice for a stick build but it doesn't feel like we are getting Thief Acrobat III in any way so the deep splash really is the way to go. I had hoped to see better abilities but some of the attacks are really nice.

    In talks with a Guildie he's playing with a Dex based Rogue/Monk that gets a ridiculous AC/Dodge set. We've been testing a bunch of stuff.

    Also we're running a debate on having the full THF line with Spring attack vs Cleave/GCleave for the most DPS. I am not convinced that giving up Cleave/GCleave for the extra glancing damage on the 2nd and 4th swings is worth more just yet but the testing continues.
    Founding Member and Current Leader of Sword And Siren on Cannith
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  12. #2292
    Founder Balkas's Avatar
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    Quote Originally Posted by Balkas View Post
    Does Acrobat increase the attack speed of the Shining Crescents? I know that it shouldn't, but I wouldn't be surprised if it did.
    The last time I posted in this thread was 11/29/2008. Good to see the Stick still going strong.

  13. #2293

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    Hmm, my own last post only last September.. almost a year.. .wow.

    Well, anyway, Quarterstaff Melee Build's are the only reason i have *any* excitement over the enhancement pass and indeed the Expansion Pack in general, that I've dug a first life character out of the grave for and started thinking about what to do with him.

    Has anyone re-tested if the Cleave bugs with Quarterstaves have been fixed yet? I.E:

    - Quarterstaves & Cleaves 1 - Glancing Blows never proc on Cleaves with Quarterstaves
    - Quarterstaves & Cleaves 2 - Doublestrikes never proc on Cleaves with Quarterstaves

    Anyways, I'm looking forward to build or a real speedster of a Staff build: Max Alacrity, Haste Boost, and as much Doublestrike
    as Elven-ly possible. Time to rock a pointy-ears again, methinks.

    Monkey Magic for the win! Time to go watch that movie of Monkey all over again. want to know more?
    http://www.youtube.com/watch?v=aPGnqbVjgik ....
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    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  14. #2294
    Community Member eachna_gislin's Avatar
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    Quote Originally Posted by Arlathen View Post

    Anyways, I'm looking forward to build or a real speedster of a Staff build: Max Alacrity, Haste Boost, and as much Doublestrike
    as Elven-ly possible. Time to rock a pointy-ears again, methinks.

    Monkey Magic for the win! Time to go watch that movie of Monkey all over again. want to know more?
    http://www.youtube.com/watch?v=aPGnqbVjgik ....
    I love the Monkey TV show.

    I'm hoping for some halfling dex-based builds. The cunning and guile line should be really sweet with the sneak attack damage from rogues, and halflings get racial dex boosts (like elves).

    I think Qstaff builds have a bright future post enhancement pass.

  15. #2295
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    Can anyone verify whether or not the Acrobat and Henshin enhancements stack? The line that gives +1 tohit/ +1damage and caps with a bonus to crit seems to be identical for both trees. If they stack it would be +8 tohit/ +10 damage. Which would be pretty nice.

  16. #2296
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by wonko_the_sane View Post
    Can anyone verify whether or not the Acrobat and Henshin enhancements stack? The line that gives +1 tohit/ +1damage and caps with a bonus to crit seems to be identical for both trees. If they stack it would be +8 tohit/ +10 damage. Which would be pretty nice.
    I have some spare slots and iconics - if no one else does, I'll check sometime this weekend.
    Ghallanda - now with fewer alts and more ghostbane

  17. #2297
    Community Member Fennario's Avatar
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    Quote Originally Posted by wonko_the_sane View Post
    Can anyone verify whether or not the Acrobat and Henshin enhancements stack? The line that gives +1 tohit/ +1damage and caps with a bonus to crit seems to be identical for both trees. If they stack it would be +8 tohit/ +10 damage. Which would be pretty nice.
    Yes they do stack, for a total of +8 to hit/ +12 damage. And it is awesome. I have them maxed on the Acrobat tree, but only up to tier 3 on the Henshin tree for +7/+10 and its working correctly.

    Wish I could figure in that last Henshin tier, but 20 points is steep when there are so many other rogue/monk/halfling goodies to be had.

  18. #2298
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    thanks for the info Fennario.

    I did some testing when I got home yesterday and can confirm that they do indded stack.

    This means Rogue/Monk/Druid split is probably how I'll go. That +8/+12 is too tempting to pass up.

  19. #2299
    Community Member RavenStormclaw's Avatar
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    Quote Originally Posted by wonko_the_sane View Post
    thanks for the info Fennario.

    I did some testing when I got home yesterday and can confirm that they do indded stack.

    This means Rogue/Monk/Druid split is probably how I'll go. That +8/+12 is too tempting to pass up.

    I have a level 19 rogue/monk/Druid and it is awesome. 12/6/1 currently. 13rogue at the end. Hitting 40dex by 20. The stacking is sweet...and with a vertigo staff sweeping strikes is ever so sweet.

  20. #2300
    Community Member threefeetunder's Avatar
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    Quote Originally Posted by Fennario View Post
    Yes they do stack, for a total of +8 to hit/ +12 damage. And it is awesome. I have them maxed on the Acrobat tree, but only up to tier 3 on the Henshin tree for +7/+10 and its working correctly.

    Wish I could figure in that last Henshin tier, but 20 points is steep when there are so many other rogue/monk/halfling goodies to be had.
    Woha, they do? I thought enhancements with the same name weren't supposed to stack. This changes everything!

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