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    Community Member The_Phenx's Avatar
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    Default Big F'n Stick Build

    *** This thread is a discussion place for all things stick ***
    Try and keep it on topic, anything acrobat/quarterstaff related.

    Obviously the game evolves and so does this thread. Since it is 70+ pages long and started years ago some of the earlier pages are outdated by this point but still contain a lot of useful info and debate. Check the links below first, I will try and keep them current, so people looking to try the build get the most useful info right up front.

    ** News**

    ***IMPORTANT NEWS HERE*** This is in regards to anyone planning on crafting a store bough DR breaking staff. http://forums.ddo.com/showpost.php?p...postcount=1746

    Cleave and Great Cleave no longer break the attack chain, making them a significant DPS boosts.

    Bluff now grants 6 seconds of full sneak attack every 15 seconds. Which is AMAZING. Please consider taking bluff vs diplo or both when planning out your builds.
    ______________________________________


    FAQ http://forums.ddo.com/showpost.php?p...&postcount=899


    Named Staffs List http://forums.ddo.com/showpost.php?p...postcount=1470

    A Roadmap to Useful Posts http://forums.ddo.com/showpost.php?p...postcount=1491

    Links to other Acrobat Builds http://forums.ddo.com/showpost.php?p...postcount=1549

    Big F'n Stick
    17/3 Halfling Monk Acrobat

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Preying Mantis
    Level 20 Lawful Good Halfling Male
    (3 Monk \ 17 Rogue) 
    Hit Points: 253
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 20
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    23
    Dexterity            15                    22
    Constitution         13                    16
    Intelligence         14                    16
    Wisdom               11                    14
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Wisdom used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 20
    +3 Tome of Dexterity used at level 20
    +3 Tome of Constitution used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    23
    Bluff                -1                     4
    Concentration         2                    20
    Diplomacy             3                    24
    Disable Device        6                    27
    Haggle                3                    24
    Heal                  0                     3
    Hide                  2                     9
    Intimidate           -1                     1
    Jump                  4                    17
    Listen                0                     5
    Move Silently         2                     9
    Open Lock             6                    30
    Perform              n/a                    n/a
    Repair                2                     4
    Search                6                    27
    Spot                  4                    26
    Swim                  2                     7
    Tumble                6                    32
    Use Magic Device      3                    27
    
    Level 1 (Rogue)
    Feat: (Selected) Two Handed Fighting
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Balance I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 2 (Rogue)
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Dexterity I
    
    
    Level 3 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Power Attack
    Enhancement: Rogue Skill Boost I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Guile I
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Racial Toughness I
    Enhancement: Monk Wisdom I
    
    
    Level 5 (Rogue)
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Luck (Will) I
    Enhancement: Halfling Luck (Will) II
    
    
    Level 6 (Rogue)
    Feat: (Selected) Skill Focus: Use Magic Device
    Enhancement: Rogue Balance II
    Enhancement: Rogue Tumble II
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 8 (Rogue)
    Enhancement: Rogue Thief-Acrobat I
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Rogue Dexterity II
    
    
    Level 10 (Rogue)
    Enhancement: Rogue Haste Boost III
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Rogue Bonus) Opportunist 
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Halfling Cunning II
    Enhancement: Rogue Dexterity III
    
    
    Level 13 (Rogue)
    Enhancement: Rogue Haste Boost IV
    
    
    Level 14 (Rogue)
    Enhancement: Halfling Guile II
    Enhancement: Rogue Thief-Acrobat II
    
    
    Level 15 (Monk)
    Feat: (Selected) Combat Expertise
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Enhancement: Racial Toughness II
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 17 (Rogue)
    Enhancement: Halfling Cunning III
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 18 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Halfling Guile III
    
    
    Level 19 (Rogue)
    Feat: (Rogue Bonus) Crippling Strike
    Enhancement: Halfling Luck (Fortitude) I
    Enhancement: Rogue Item Defense I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Subtle Backstabbing II
    
    
    Level 20 (Rogue)
    Enhancement: Halfling Luck (Fortitude) II
    Enhancement: Monk Concentration I
    Enhancement: Rogue Improved Trap Sense II

    Ugly Stick
    13/6/1 Half Orc Rogue/Monk/Fighter Acrobat II Ninja Spy I

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    
    Ugly Stick
    Level 20 Lawful Good Half-Orc Male
    (1 Fighter \ 6 Monk \ 13 Rogue) 
    Hit Points: 300
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 18
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity            15                    20
    Constitution         15                    17
    Intelligence         12                    14
    Wisdom               12                    14
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    18
    Bluff                -2                    -1
    Concentration         4                    28
    Diplomacy             2                     4
    Disable Device        5                    25
    Haggle                2                     9
    Heal                  1                     2
    Hide                  2                     5
    Intimidate           -2                    -1
    Jump                  3                    14
    Listen                1                     2
    Move Silently         2                     5
    Open Lock             6                    28
    Perform              n/a                   n/a
    Repair                1                     2
    Search                5                    25
    Spot                  5                    25
    Swim                  3                     7
    Tumble                n/a                  n/a
    Use Magic Device      2                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Tumble I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 2 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Two Handed Fighting
    Enhancement: Orcish Melee Damage I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Improved Balance I
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Concentration (+0.5)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Enhancement: Orcish Extra Action Boost I
    Enhancement: Racial Toughness I
    Enhancement: Rogue Dexterity I
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Power Attack
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Strength I
    Enhancement: Orcish Great Weapon Aptitude I
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Enhancement: Orcish Fury I
    Enhancement: Way of the Patient Tortoise I
    
    
    Level 6 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quick Draw
    Enhancement: Static Charge
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble II
    
    
    Level 7 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Orcish Extra Action Boost II
    Enhancement: Racial Toughness II
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Dodge
    Enhancement: Monk Ninja Spy I
    
    
    Level 9 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Feat: (Selected) Toughness
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Improved Balance II
    Enhancement: Fighter Toughness I
    
    
    Level 10 (Rogue)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+4)
    Enhancement: Orcish Great Weapon Aptitude II
    Enhancement: Adept of Wind
    
    
    Level 11 (Rogue)
    Skill: Disable Device (+3)
    Skill: Open Lock (+3)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost II
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+3)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Rogue)
    Skill: Concentration (+0.5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+3)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Dexterity II
    
    
    Level 14 (Rogue)
    Skill: Concentration (+0.5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Spot (+4)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost III
    
    
    Level 15 (Rogue)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Power Attack II
    
    
    Level 16 (Rogue)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Orcish Power Attack III
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 17 (Rogue)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Rogue Haste Boost IV
    
    
    Level 18 (Rogue)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Combat Expertise
    
    
    Level 19 (Rogue)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Dexterity III
    
    
    Level 20 (Rogue)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Orcish Strength II
    Enhancement: Fighter Item Defense I



    Bigger F'n Stick

    TR 20 Rogue Acrobat

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Preying  Mantis
    Level 20 Lawful Good Halfling Male
    (20 Rogue) 
    Hit Points: 262
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 12
    Reflex: 19
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            16                    23
    Constitution         15                    18
    Intelligence         12                    14
    Wisdom                8                    10
    Charisma              8                    11
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +4 Tome of Dexterity used at level 1
    +3 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +3 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               9                    20
    Bluff                 4                     25
    Concentration         4                     6
    Diplomacy             0                    25
    Disable Device        6                    27
    Haggle                4                    25
    Heal                  0                     2
    Hide                  6                    34
    Intimidate            0                     2
    Jump                  4                    14
    Listen                0                     4
    Move Silently         6                    33
    Open Lock             9                    31
    Perform               n/a                   n/a
    Repair                2                     4
    Search                6                    27
    Spot                  4                    25
    Swim                  4                     8
    Tumble                7                    28
    Use Magic Device      4                    25
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Toughness
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Balance I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Dexterity I
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Handed Fighting
    Enhancement: Rogue Skill Boost I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Guile I
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Tumble II
    
    
    Level 5 (Rogue)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Balance II
    
    
    Level 6 (Rogue)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    Enhancement: Rogue Thief-Acrobat I
    
    
    Level 7 (Rogue)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Dexterity II
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost III
    Enhancement: Halfling Cunning II
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 9 (Rogue)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Halfling Guile II
    
    
    Level 10 (Rogue)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Dexterity III
    
    
    Level 11 (Rogue)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost IV
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Rogue Thief-Acrobat II
    
    
    Level 13 (Rogue)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Opportunist 
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Guile III
    
    
    Level 14 (Rogue)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 15 (Rogue)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Crippling Strike
    Enhancement: Halfling Cunning IV
    
    
    Level 17 (Rogue)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Halfling Guile IV
    
    
    Level 18 (Rogue)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Past Life: Sneak of Shadows
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Halfling Luck (Will) I
    Enhancement: Racial Toughness I
    
    
    Level 19 (Rogue)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Halfling Luck (Will) II
    Enhancement: Rogue Item Defense I
    Enhancement: Racial Toughness II
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Deadly Shadow
    Enhancement: Halfling Luck (Fortitude) I
    Enhancement: Rogue Subtle Backstabbing I

    __________________________________________________ _________________________________


    Leveling Tips


    ---Power Attack---
    Turn it on whenever you first log in, it turns off at log out for some reason.

    ---Potions/Wands---
    You need to get shield of faith +3 and barkskin +3 potions... thats going to give you an extra +6 to your ac, which at low levels is VERY important.

    ***SHIELD WANDS*** They have an ML:5 shield wand you should start UMD'ing as soon as you can... a 5 minute +4 to ac and immunity to Magic Missile.

    You can also drink Heroism Potions to get your to hit up higher so you wont miss while chasing things around.
    You should have 25 blindness ward + remove curse + Poison Immunity Potions, there are just WAY too many times you will need them, and you can spare the clerics mana, switch to wands at higher levels.

    ---Outfits---
    Wear what you want for levels 1-3 but your outfit should be moderate fortification robes/outfit @ lvl4 until level 8 then go to heavy fortification
    until you can get a hold of the Minos Legens from the Orchard. Keeps away those one shot crits from some of the boss mobs.
    At that point you should start working to acquire Icy Raiments from Skeleton Boss loot runs from the Subterranea.
    After that the next best option is Vestments from the Steal of Souls quest arc.

    ---House Phiarlan---
    Get your house p favor as soon as you can...those 30 min buffs gives a +4 to each stat... unless you have them on your guilds airship. The time pendant is also great for moving around quick in town.
    Last edited by The_Phenx; 10-08-2011 at 01:35 PM.
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  2. #2
    Community Member Samadhi's Avatar
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    Want to break down how you are getting that AC AND that many HP? If it works - rock.
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    Community Member rawfocat's Avatar
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    Can you get weighted on a staff?

  4. #4
    Community Member The_Phenx's Avatar
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    Quote Originally Posted by rawfocat View Post
    Can you get weighted on a staff?
    Yes you can.. Need to source that one still...But i have a LOT of really good staffs already.
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  5. #5
    Community Member The_Phenx's Avatar
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    Quote Originally Posted by Samadhi View Post
    Want to break down how you are getting that AC AND that many HP? If it works - rock.

    Ill give it my best shot... mind you I figured it out late last night, but it worked then

    10 Base
    10 Dex
    6 Wis
    7 armor bracers (hoping for 8)
    3 chattering ring
    3 seal of the earth (or bark pot)
    5 protection
    1 Ac ritual
    1 Air Stance
    1 Halfling

    Thats 47 unbuffed...with moderately easy gear to get 48 with harder.

    4 more for icy raiments and hes at 51 (remove prot 5 item)

    +4 shield click or wand for 55

    Click off a full barkskin... bard buffs... uncanny dodge and you get the idea. (could even do a shroud +4 ac weap but prolly wont)

    As for hit points
    30 for GFL
    18 for Minos
    45 for shroud item
    18 more for toughness feat
    10 Gianthold favor
    with a 22 con...

    Puts him at what 348? I think Check my math please..it was all on paper at my desk at home.

    The saves I havent worked out yet but monk + halfy and he should be high 20's low 30's on all.

    And BAB +11 which gets me the 4 animations so 2 of which will do glancing blows (will use a dp clickie occasionally to go full BAB & get the 5th swing Im shure)
    Last edited by The Phenx; 09-23-2008 at 12:15 PM. Reason: Removed Chaos Garde (chuckle) Cause im stooopid
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  6. #6
    Community Member Shyver's Avatar
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    Default Ronker

    Here is a similiar build I put together for a friend about a month ago or so. I can't say how it's going since I didn't build one, but he and his wife are both playing the build and seem to really enjoy it. The damage I've seen them put out is rather impressive.

    Final build when the cap is 20 will be: Rogue 13/Monk 6/Fighter 1

    Name: Ronker
    Race: Halfling (32 pt)
    Alignment: Lawful Good
    Class: Rogue 12/ Monk 3/ Fighter 1

    Strength: 16 +2 (favor) tome +0 Enhnacement +6 Item +4 Levels = 28
    Dexterity: 13 +1 tome +4 enhancements + 6 Item +0 Levels = 24
    Constitution: 13 +1 tome +0 enhancements +6 Item +0 Levels = 20
    Intelligence: 12 +1 tome +0 enhancements +0 item +0 levels = 13
    Wisdom: 12 +0 tome +0 enhancements +6 item +0 levels = 18
    Charisma: 8 +0 tomes+ 0 enhancements + 6 item +0 levels = 14

    Level

    1) Rogue ~~~ Least Dragonmark of Healing
    2) Monk ~~~~ Power Attack (Monk Feat)
    3) Rogue ~~~~ Two-handed Fighting
    4) Rogue
    5) Rogue
    6) Rogue ~~~ Lesser Dragonmark of Healing
    7) Rogue
    8) Monk ~~~ Combat Expertise (Monk Feat)
    9) Rogue ~~~ Improved Two-handed Fighting
    10) Fighter ~~~Improved Critical: Bludgeoning
    11) Rogue
    12) Rogue ~~~Greater Dragonmark of Healing
    13) Rogue
    14) Rogue
    15) Rogue ~~~Greater Two-handed Fighting
    16) Monk ~~~ Path of Harmonius Balance (Monk Feat)

    Hit Points

    Rogue lvls: ~~~72
    Monk lvls: ~~~24
    Fighter lvl:~~~~~10
    Heroic Durability: 20
    Constitution:~~~80
    Argo favor:~~~~10
    Greater False Life:30
    Minos Legion: ~~ 18
    Total:~~~~~~~ 264

    Saves

    Fortitude: 4 Rogue + 2 Fighter + 3 monk + 3 item + 5 con +1 halfling= 18
    Reflex: 8 Rogue + 0 Fighter + 3 monk + 3 item +7 dex +1 halfling= 22
    Willpower: 4 Rogue + 0 Fighter + 3 monk + 3 item + 4 wis +1 halfling= 15

    Skills

    Spot
    Search
    Disable Device
    Open Lock
    Jump
    Use Magical Device
    Haggle

    Armor Class

    Base: 10
    Dexterity: 7
    Wisdom: 4
    Armor: 6
    Barkskin: 3
    Alchemic: 1
    Total: 31

    Icy Rainments: 4
    Chattering Ring: 3
    Armor baracers +8: 2
    Shroud Weapon: 4
    Total: 44

    Shield Wand/Clicky: 4
    Combat Expertise: 5
    Total: 53


    Enhancements

    Rogue Balance 1
    Rogue Balance 2

    Rogue Tumble 1
    Rogue Tumble 2

    Rogue Faster Sneaking 1

    Rogue Haste Boost 1
    Rogue Haste Boost 2

    Rogue Skill Boost 1
    Rogue Skill Boost 2
    Rogue Skill Boost 3
    Rogue Skill Boost 4

    Rogue Sneak Attack Training 1
    Rogue Sneak Attack Training 2
    Rogue Sneak Attack Training 3
    Rogue Sneak Attack Training 4

    Rogue Sneak Attack Accuracy 1
    Rogue Sneak Attack Accuracy 2

    Rogue Dexterity 1
    Rogue Dexterity 2
    Rogue Dexterity 3

    Rogue Way of the Thief-Acrobat 1
    Rogue Way of the Thief-Acrobat 2

    Halfling Extra Dragonmark Use 1
    Halfling Extra Dragonmark Use 2
    Halfling Extra Dragonmark Use 3

    Halfling Dexterity 1

    Halfling Cunning 1

    Halfling Guile 1

    Monk Disciple of Breezes 1
    Archangels
    ~Shyvik~
    Old school Tharashk player since '06

  7. #7
    Community Member The_Phenx's Avatar
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    Kinda similar lol Except for twf vs quarterstaff n cleave..

    Ill update as I go since Its kinda a unique Idea.
    Last edited by The Phenx; 09-22-2008 at 01:57 PM.
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  8. #8
    Community Member Sue_Dark's Avatar
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    Total curiosity with no intent to hijack.

    Why are people so hung up on the icy rainment? From what I see in this thread and the little I've seen so far, it's a PITA to get and not as good for a monk/monk-hybrid/dex based character as the Vision outfit, which is probably easier to get than the Chattering ring (due to the horrid drop rates on Titan). If you're willing to farm the titan that much, I'd think you'd be willing to farm VoD as well for the better outfit, unless I'm just missing something. (you being a generic pronoun, not *YOU*, OP)
    Last edited by Sue Dark; 09-22-2008 at 01:15 PM.
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  9. #9
    Community Member The_Phenx's Avatar
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    The vod armor is
    Enlightened Vestments - Outfit, Armor Bonus +6, Banishing Fists, Wisdom +6

    Ghosts of perdition is
    Icy Raiment - Robe, Dodge Bonus +4, Protection +4, Resistance +3 (Item Binds on Acquire)

    So the reason?
    #1 you clean up a LOT of slots...
    #2 +4 dodge bonus... is WAAAYYY better... you can wear armor anythign bracers and it works with them.
    #3 banishing fists are MEh
    #4 Wisdom is just an existential item away

    And chattering rings are easy.. run titan 20 times... and pray

    /hijack off
    Last edited by The Phenx; 09-22-2008 at 01:54 PM.
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    Community Member Dark-Star's Avatar
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    Not sure if armor bracers and Chaos Guards will both fit on such small arms, -2 ac.

    In my version of this build, 3 monk 13 rogue seems to be the sweet spot for class breaks.

    Can't tell if you are implying stance haste stacking, but from what they have told us, the stacking portion will be 3.5% for tier one stance.

    Only hesitation for me for this build is giving up some of a rogue's main strength, radiance2 rapier and crippling strike, and being able to off hand a weakening/wounding of enfeebling/puncturing. Also you'll give up some ac as well as sneak attack damage relative to a dex based twf-er.

    Lastly enhancements will be very tight.

    Could be fun though for the novelty of seeing a q-staff rotate at light speed.
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  11. #11
    Community Member Samadhi's Avatar
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    Quote Originally Posted by The Phenx View Post
    Ill give it my best shot... mind you I figured it out late last night, but it worked then

    10 Base
    10 Dex
    6 Wis
    7 armor bracers (hoping for 8)
    3 chattering ring
    3 seal of the earth (or bark pot)
    5 protection
    1 Ac ritual
    1 Air Stance
    1 Halfling

    Thats 47 unbuffed...with moderately easy gear to get 48 with harder.

    4 more for icy raiments and hes at 51 (remove prot 5 item)

    +4 shield click or wand for 55

    Click off a full barkskin... bard buffs... uncanny dodge and you get the idea. (could even do a shroud +4 ac weap but prolly wont)

    As for hit points
    30 for GFL
    18 for Minos
    45 for shroud item
    18 more for toughness feat
    10 Gianthold favor
    with a 24 con...

    Puts him at what 348? I think Check my math please..it was all on paper at my desk at home.

    The saves I havent worked out yet but monk + halfy and he should be high 20's low 30's on all.

    And BAB +11 which gets me the 4 animations so 2 of which will do glancing blows (will use a dp clickie occasionally to go full BAB & get the 5th swing Im shure)
    So how are you getting 24 con then? It looks like you are already assuming +3 tomes for some of your stats; but without the breakdown I'm obviously somewhat guessing. Are you assuming rage? That's AC penalties if so.

    Please don't take my comments hatefully. I played with Str / QStaff builds for a while - but never found one that could get AC high enough to matte - hence my searching for exactness if this build will do it.
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    Community Member The_Phenx's Avatar
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    Quote Originally Posted by Samadhi View Post
    So how are you getting 24 con then? It looks like you are already assuming +3 tomes for some of your stats; but without the breakdown I'm obviously somewhat guessing. Are you assuming rage? That's AC penalties if so.
    Aye Im basing end stats off of +2 and some +3 tomes... With their availability now it only makes sence to plan accordingly. +2's can be assumed for all stats... +3's happen but with some work.

    I did not account any buffs into the figures unless stated. With all the rages his con and str go thru the roof.

    The reality is as well that with the dragonmarks his hit point pool is exponential...those 5 full heals (270-440pt) alone he will be carrying will be able to top him off.

    Quote Originally Posted by Samadhi View Post
    Please don't take my comments hatefully. I played with Str / QStaff builds for a while - but never found one that could get AC high enough to matte - hence my searching for exactness if this build will do it.
    No hate assumed

    I have been tinkering with quarterstaff builds for a while... this one looks very promising so far, others have died horrible deaths, and I will keep updates coming ot show the progress.

    At 3rd level He solo'd waterwoks normal and used 13 potions... decent indication of potential... With Powerattack on, a bulls strength, his cleave attack 1 shots all the kobolds. Group them up.. pop a diplo... then cleave Seeing 22 + 9 + 3 to each. (non crit) With a rr Halfling +1 frost righteous quarterstaff.
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    I already rolled a toon very similar to this. I went with rogue haste IV instead of the marks... The rogue haste stacks with acrobat (q-staff) which stacks with monk air stance (q-staff) which stacks with haste ... yum. Also keep you eye out for the q-staff ( the sickle ) that drops from the titan raid ... it's a finessable 2 hander.
    Intelligence is like a 4x4. Lots of fun to get out in the wilderness and drive around, but remember if you get stuck, your all alone.

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    Community Member The_Phenx's Avatar
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    Quote Originally Posted by hurricane333 View Post
    I already rolled a toon very similar to this. I went with rogue haste IV instead of the marks... The rogue haste stacks with acrobat (q-staff) which stacks with monk air stance (q-staff) which stacks with haste ... yum. Also keep you eye out for the q-staff ( the sickle ) that drops from the titan raid ... it's a finessable 2 hander.
    Oh he will have all tiers of the rouges haste boost...

    My only concern is if the dual sicle from the titan raid will un-center him... ??? Have you played with it yet?
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    Community Member The_Phenx's Avatar
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    Also as a variation you could do CE... the stat points are built into it...but.. meh Id rather have the power attack.
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    Community Member Samadhi's Avatar
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    So your starting con is 13... and ending con is 24. How?

    13 +3 tome = 16 +6 item = 22 - 2 air stance (since you said you were using it) = 20...

    Even though it isn't stated, it looks like you are putting your level up points into Str? And assuming a +3 tome there also?



    PS you must have much better luck wthan me with +3 tomes. I just passed 400 total reavers on all my guys last week, and only one of my characters has eaten more than 1 +3 tome (my barb has eaten dex and int - whoopee).
    Last edited by Samadhi; 09-23-2008 at 12:09 PM.
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  17. #17
    Community Member The_Phenx's Avatar
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    Quote Originally Posted by Samadhi View Post
    So your starting con is 13... and ending con is 24. How?

    13 +3 tome = 16 +6 item = 22 - 2 air stance (since you said you were using it) = 20...
    It is a 22 same as Ghinsuu... I mistyped it yesterday (was extrememly tired) I thought I fixed it tho, fixing OP now. Me and my buddy worked it to be 320ish HP without the additional toughness feat... so figure high 330-340 ish at 16th...with all additions possible.

    Air stance use will vary according to plan... When Hasted I will switch to fire stance and get the strength bonus... Since which is more deadly is 3.5% alacrity or +1 th and +1 damage. Dunno...I suppose it will vary based on stat damaging vs dps.

    Unhasted however it will certainly be air.
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  18. #18
    Community Member The_Phenx's Avatar
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    Quote Originally Posted by Samadhi View Post
    Even though it isn't stated, it looks like you are putting your level up points into Str? And assuming a +3 tome there also?
    Yes all 4 level ups & +3 to str... then the dex levels come from The enhancement lines I know itll be 3 - 5 points for that for a 28-30 dex...Im not shure how the enhancement shakedown will happen just yet... I could use one of the builder programs but MEH.. I know the idea and I will tweak it as I go along to make it work right. Then I will post the optimal results and anything I would have modified. More fun that way lol.

    I have had good luck so far... Have 3 +3's on Ghinsuu and 2 on Pyro... Reaver is horrid for them (although for Ghins 20th he got a choice of 3), really good chance on the shroud and hound and vision tho...

    So while it will not be immediate... I built the stats to compensate for them... and the reality is that that lil +1 He will be loosing while waiting for the tomes shouldn't break the build, if they do... then the build isnt very good to start... itll be a few more hit points... 1 more to hit... or a lil more ac.
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    Community Member Thrudh's Avatar
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    Quote Originally Posted by Samadhi View Post
    PS you must have much better luck wthan me with +3 tomes. I just passed 400 total reavers on all my guys last week, and only one of my characters has eaten more than 1 +3 tome (my barb has eaten dex and int - whoopee).
    Don't bother looking for +3 tomes from the Reaver... get them from the Shroud 20th, 40th, etc.

  20. #20
    Community Member Dark-Star's Avatar
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    Quote Originally Posted by hurricane333 View Post
    I already rolled a toon very similar to this. I went with rogue haste IV instead of the marks... The rogue haste stacks with acrobat (q-staff) which stacks with monk air stance (q-staff) which stacks with haste ... yum. Also keep you eye out for the q-staff ( the sickle ) that drops from the titan raid ... it's a finessable 2 hander.
    Stance haste does not stack with a haste spell.
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