What are good abilities for an off-hand greensteel weapon? For the dwarf Tempest fighter I'm working on I was looking at Acid/Good/Acid for his primary axe, but wasn't sure what to go with for his off-hand one. A big concern for me is to not give it any damage type that would make me have to switch weapons for some quests. I know fire and lightning are worse than not attacking against some mobs, are acid and ice ever a bad idea? I am leaning towards Ooze, what are some other good options? Also, for the base abilities, should off-hand weapons be bonus damagex3 or is it "acceptable" to give it insight or ability boosts?