The tempest comes from the book Masters of the Wild and then updated in the complete adventurer book
Base Attack Bonus: +6
Feats: Dodge, Improve Two-Weapon Fighting, Mobility, Spring Attack, Two-Weapon Fighting
Balance, Climb, Craft, Jump, Sleight of Hand, and Tumble
Skill Points at Each Level: 2+Int
Weapon and Armor Proficiency: Tempests gain no proficiency with any weapon or armor.
Tempest Defense (EX): When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), a tempest gains a +1 bonus to Armor Class. This bonus increases to +2 at 3rd level and +3 at 5th level. The character loses this ability when fighting in medium or heavy armor.
Ambidexterity (EX): For a tempest of 2nd level or higher, her attack penalties for fighting with two weapons are lessened by 1 (from -4 to -3, or from -2 to -1 if off-hand weapon is a light weapon). At 4th level, the attack penalties are lessened by another 1 (from -3 to -2, or to +0 if the off-hand weapon is a light weapon). The character loses this ability when fighting in medium or heavy armor. See Table 8-10: Two-Weapon Fighting Penalties, page 160 of the Player's Handbook.
Two-Weapon Versatility (EX): When a tempest of 3rd level or higher fights with two weapons, she can apply the effects of certain feats from one weapon to the other weapon as well, as long as those effects can be applied legally. She can use this ability only with the following feats: Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Weapon Focus, and Weapon Specialization. For example, a tempest who wields a longsword and a short sword and who has the Weapon Focus (longsword) feat can apply the effect of Weapon Focus to her short sword as well as to her longsword. If a tempest already has the feat with both weapons, she gains no additional effect.
Two-Weapon Spring Attack (EX): When a 5th-level tempest makes a spring attack, she can attack once each with two different weapons as an attack action. The character loses this ability when fighting in medium or heavy armor.
Level BAB Fort Ref Will Special
1st....+1....+2...+0...+0 Tempest defense +1
2nd....+2....+3...+0...+0 Ambidexterity (-3/-1)
3rd....+3....+3...+1...+1 Tempest defense +2,
4th....+4....+4...+1...+1 Ambidexterity (-2/+0)
5th....+5....+4...+1...+1 Tempest defense +3,
......................................… spring attack
Comlete Adventurer "TEMPEST" pg 81 and 82
It mirrors the DDO version pretty well I would say. Almost everything in DDO is based of the D&D books. The only thing I can think of that is pretty different between the two are action points and how they are use.
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
I never said that DDO was just D&D moved over to a on line game. I said that having the 3.5 books will help new players understand how the game works. It explains things like
1) basic classes
3) how stacking works
4) DR and what it is
5) Monsters alignment and weaknesses
6) What the d in 3d6 means
9) Different magic items and what they do
10) Spells and DC
Yes you can point to things that are in one version of the game and not the other. However the core mechanics are the same and lets face it.......the D&D books explain how to play the game a lot better than DDO.
As for your tempest enchantments well its one of the things you won't find in the D&D books since the DDO enchantments are the on line version of watered down prestige classes from the books. The reason for enchantments over prestige classes is for on line game balance. Again I never said DDO was just a on line copy of D&D....I said that the D&D books would help people understand the basics of DDO
Xatasha, you are correct in that the D&D cannon materials will explain basic concepts and how to play the game, from the books. However if you really examine the DDO environment and the Books you must admit the vast differences. That someone who knows all the book material could come to DDO and quickly become discouraged as to how different it really is, and how quickly they are making further changes to make it even more different.
Any build can be successful and entertaining to a point, but the game design here quickly demonstrates the failings towards the upper end. I know many new players who by experimentation alone have had to suffer many restarts, or shelved a toon because of this.
ok guys have a outfield question for all the really smart people on here...
I've been trying to create a new rank in between the members and officers for my guild as its just starting and i wanted it nailed down to begin with...
I have used the /guild help to get the info from and used the /guild createrank NAME to make it but it wont work and its got me stuffed what im actually doing wrong....
If someone can point me in the right direction plzz it would be most appreciated...
BTW i tried various combos of the way it was typed and brackets in case your wondering.. I followed the guide shown
Thnx for the info
Mittias Drow Male Wizard 20th---- Cannith
Nisama Drow Male Dark Monk 20th --- Cannith
Rhemeir drow Male Fvs/Dottank 20th---Cannith
Lianlee TR current project 9th ---- Cannith
How can you not love Bacon? Even PIGS love bacon.
Any chance you would consider adding Xanendor's Experience Planner to this list of player-made resources?
It's quite nice actually, if I do say so myself.
Here's the official thread about it from the day I started it: --> Original Post
And this is the post where I announced it's completion. --> Version 3 Final
Thanks for any consideration.
So what's the highest populated server now? Just got back from a loooooooooooong break.
Crafting Planner = 404 Error
Offline Enhancement = 404 error
Respec Made Easy = 404 error
But 4 of 7 still work.
Are the broken links going to be fixed?
If you can read this thank a Teacher.
If you can read this in English, Thank a Soldier!!
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