Page 25 of 28 FirstFirst ... 152122232425262728 LastLast
Results 481 to 500 of 559

Thread: The QA Lodge

  1. #481
    Quality Assurance Silthe's Avatar
    Join Date
    Feb 2006
    Posts
    163

    Default

    That's pretty much the feedback we've been getting on them all along - nice idea, but more trouble than they're worth the way they are now.

    This is why we're removing the bounty bag system in Mod 9. We still think that collector side-quests like that are a good idea, but we really need some time and a few more tech improvements before we can make them fulfill the purpose for which they were intended. We'll be revisiting the idea in the future, but we'd rather not have new players to DDO see something that just isn't working very well.

    In the meantime, we've gone through the game and increased the experience rewards for the optional quest objectives. With the coming of Module 9, there should be good motivation for taking your time and getting all the optionals in a quest.

    There should be more specifics in an official announcement sometime soon, but I thought I'd give you a heads up since we're talking about it.



    ~Silthe

  2. #482
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Location
    Bell's Brewery, MI.
    Posts
    10,991

    Default

    Quote Originally Posted by Silthe View Post
    That's pretty much the feedback we've been getting on them all along - nice idea, but more trouble than they're worth the way they are now.

    This is why we're removing the bounty bag system in Mod 9. We still think that collector side-quests like that are a good idea, but we really need some time and a few more tech improvements before we can make them fulfill the purpose for which they were intended. We'll be revisiting the idea in the future, but we'd rather not have new players to DDO see something that just isn't working very well.

    In the meantime, we've gone through the game and increased the experience rewards for the optional quest objectives. With the coming of Module 9, there should be good motivation for taking your time and getting all the optionals in a quest.

    There should be more specifics in an official announcement sometime soon, but I thought I'd give you a heads up since we're talking about it.


    ~Silthe


    I can see why you would want to remove it - it has potential! Hope part of the 'new plan' is to have them for higher level area's as well.

    Ohh, more XP available in Quests? Sounds great!

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  3. #483

    Default

    Quote Originally Posted by Silthe View Post
    Yes, it was last week but we got the AC repairman in and now it's quite a comfortable temperature in the office.

    Thanks for your concern.



    ~Silthe
    May I use this in my signature?
    hsinclair

    haha, no. While a lead designer's job is to balance the game as a whole, each system designer (and each level designer/content guy) is responsible for their own little bit of the game. So as such, I balance spells/enhancements, graal has items and treasure, and Eladrin runs around going "raaar!" a lot. I think he does monsters.

  4. #484
    Community Member WFPinkie's Avatar
    Join Date
    Jun 2007
    Posts
    26

    Default

    Quote Originally Posted by Silthe View Post
    That's pretty much the feedback we've been getting on them all along - nice idea, but more trouble than they're worth the way they are now.

    This is why we're removing the bounty bag system in Mod 9. We still think that collector side-quests like that are a good idea, but we really need some time and a few more tech improvements before we can make them fulfill the purpose for which they were intended. We'll be revisiting the idea in the future, but we'd rather not have new players to DDO see something that just isn't working very well.

    In the meantime, we've gone through the game and increased the experience rewards for the optional quest objectives. With the coming of Module 9, there should be good motivation for taking your time and getting all the optionals in a quest.

    There should be more specifics in an official announcement sometime soon, but I thought I'd give you a heads up since we're talking about it.



    ~Silthe

    So basically you're saying "forget about finding Narsatch because we're removing the bounty bags to eliminate the problem." Nice. Not your fault I know but I'm bummed. Thanks for letting us know though. Maybe I'll be around whenever it does get fixed.

  5. #485

    Default

    Quote Originally Posted by Silthe View Post
    That's pretty much the feedback we've been getting on them all along - nice idea, but more trouble than they're worth the way they are now.

    This is why we're removing the bounty bag system in Mod 9. We still think that collector side-quests like that are a good idea, but we really need some time and a few more tech improvements before we can make them fulfill the purpose for which they were intended. We'll be revisiting the idea in the future, but we'd rather not have new players to DDO see something that just isn't working very well.

    In the meantime, we've gone through the game and increased the experience rewards for the optional quest objectives. With the coming of Module 9, there should be good motivation for taking your time and getting all the optionals in a quest.

    There should be more specifics in an official announcement sometime soon, but I thought I'd give you a heads up since we're talking about it.



    ~Silthe
    This was quite a nice little hidden nugget of information. An xp increase to optionals is a fantastic idea! I'd prefer we had the bounties and they were working, but better to remove them if they are still broken. But more xp on optionals is desperately needed to make them worth pursuing!

    Oh, Stormcleave is going to be even more XPlicious!
    ~PESTILENCE~
    Looting's our business and business is good.
    Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor

  6. #486

    Default

    For me, I just never really figured out the bounty bag system. I'd go up to one, grab the bag and then mostly forget who I needed to kill and where that monster was. Plus, it just never seemed worth taking up that precious backpack space to carry around the bounties.

    Makes sense to take it out for now. A change I'd think might work would be to talk to the bounty-giver and that person would give you a quest. The quest would be completed when you beat the bounty in question. That way it wouldn't take up backpack space and could sort of sit there until you came across it.
    DDOcast - A weekly podcast about DDO!
    Characters: Sarlona: Mockduck (Cleric): Beefheart (Fighter): Mockduk (Ranger/Rogue): Monkduck (Monk): Veiovis (Fvs/Rog) Guild: Mockduck (Rogue) Cannith: Mockduck (Fvs/Rogue) Twitter Facebook

  7. #487
    Founder Spisey's Avatar
    Join Date
    Feb 2006
    Location
    the HIVE
    Posts
    3,894

    Default

    I still think bounty bags should be us turning in other party members soulstones for a prize or exp! First they need to be able to stack them.
    Quote Originally Posted by Asialee View Post
    Spisey, you are a epic item no one can match your skillzs :P
    Quote Originally Posted by Chai View Post
    I think a full group of level 20s butt naked riding zebras should be able to beat part 1 even if the only portal DPS is said zebras kicking the portals with their hind legs as us Wisconsinites try to tip them over sideways and laugh about it afterward.

  8. #488
    Community Member Jefro's Avatar
    Join Date
    May 2006
    Location
    Ontario, Canada Eh!
    Posts
    768

    Default

    Shroud collectibles are horridly broken. Not only does portal fragments sometimes drop within the wall, you are not nessarily the one to get the point to your score for collecting it if you are not the one that finished the portal. The pacts are not even dropping. Ortho platting and bearded devil collectibles there not collector for it.
    The experience idea for the amount to collect is not useful at all. I been shrouding since it came out and yet to get 100 portal fragments. Plus some collectibles are more oriented to the tank or caster of the group to even have chance to receive such.

    PLEASE overhaul this system!
    I love you Abbot♥

  9. #489
    Founder Riggs's Avatar
    Join Date
    Feb 2006
    Posts
    3,460

    Default

    Quote Originally Posted by Silthe View Post
    I'm curious what you like about the bounty bags. A lot of the comments we've gotten are that they're too hard to complete for very little reward. I'd love to hear some feedback from people that really like them.


    ~Silthe
    I know this issue has been raised over the years, but many otehr quests, not just optionals, give exessively low xp for the time and effort and the level of the quests.

    Example - the Korthos Island quests are at least twice as long as the Goodblades quests were - and are now half the XP. MIserys Peak is crazy long for a level 1, no potion, no gear character, and if you dont find all the levers and runes on the first pass it can easily take over 30 minutes. 30 minutes and nearly 100 monsters for a 600 xp quest, 800 with bonuses.

    Same as with other quests - Like the House D Depths series, Market quests, House P low level quests (600 xp or something for purge the heretics is crazy).

    There is a ton of content people simple skip running because it is basically worthless for XP. Some of the content is good, and some is very annoying - and the very annoying ones should be bumped up even more if anyone is ever going to set foot in them more than once ever for favor.

    Thanks

  10. #490
    Community Member Pyromaniac's Avatar
    Join Date
    Feb 2006
    Posts
    2,763

    Default

    Properly balancing quest time vs XP would lead to people doing a much higher variety of quests and would be a great (and not hugely time consuming) idea.

    There's a lot of interesting quests that are pointless to run because the XP is so low vs alternatives.
    Thanks for the long time forum user purge of Aug '10 (Sarcasm for those who don't get it)

  11. #491
    Community Member Jefro's Avatar
    Join Date
    May 2006
    Location
    Ontario, Canada Eh!
    Posts
    768

    Default

    Someone should make a top ten of quest that are worthless xp!
    I love you Abbot♥

  12. #492

    Default

    After figuring out how the Finger Necklace healing amplification works, I have to ask: is it intended that the healing amplification received from this item varies depending on what order you equip it in?

    For example, I first noticed this when eating food in taverns. When I put the Finger Necklace on first followed by other healing amplification items, I was receiving more HPs per tick than when equipping it last. I can't think of anything else in the game that stacks this way, and it just seems like this can't be working as intended.
    Recently completed a very slow Completionist adventure, playing each class until I was bored. My son (Henry) randomly picked the next class from the ones I hadn't done yet.

  13. #493
    Community Member
    Join Date
    Mar 2006
    Posts
    17,552

    Default

    Quote Originally Posted by Silthe View Post
    This is why we're removing the bounty bag system in Mod 9. We still think that collector side-quests like that are a good idea, but we really need some time and a few more tech improvements before we can make them fulfill the purpose for which they were intended. We'll be revisiting the idea in the future
    One more change to keep in mind when you bring them back:

    There's no reason for a physical bulletin board to hover with glowing supernatural power. Sign goes on stick, stick goes in ground: that's all the technology needed.

    Making them blatantly magical looks weird... like on The Jetsons when every piece of furniture was on little rocket jets.

  14. #494
    Community Member Venar's Avatar
    Join Date
    Mar 2006
    Posts
    1,874

    Default

    This is why we're removing the bounty bag system in Mod 9. We still think that collector side-quests like that are a good idea, but we really need some time and a few more tech improvements before we can make them fulfill the purpose for which they were intended. We'll be revisiting the idea in the future, but we'd rather not have new players to DDO see something that just isn't working very well
    I kinda fail to see what you want to achieve with collectable side quest. We are already burdened with many crazy collectable objective (Dragon Scales, Dragontouched Runes, Gianthold Relics, Planar Shards, Crafting ingredients, Bronze Tokens).

    I dont think many people like to have to hunt for collectables. Specially getting the wrong ones.
    Now, if the objective was to push players towards certain quests, then just do that, put a Crier that actually give a task to the player, resulting in bonus XP for that particular quest.

  15. #495

    Default Redemption- Korthos

    Still not sure about the blue barrier above the boxes. Tried everything to get it to drop. My guess is it leads to the end fight room. Havn't seen any known issues on the board. If it's not a glitch let me know.
    Arcade~Arkades~Lakedaemon~Viktarion~Meraxes~Af~Ark ade~Barakade~Darkpadawan

  16. #496
    The Top Side GoldyGopher's Avatar
    Join Date
    Jan 2007
    Location
    Minnesnowta
    Posts
    1,773

    Default

    Quote Originally Posted by Silthe View Post
    That's pretty much the feedback we've been getting on them all along - nice idea, but more trouble than they're worth the way they are now.

    This is why we're removing the bounty bag system in Mod 9. We still think that collector side-quests like that are a good idea, but we really need some time and a few more tech improvements before we can make them fulfill the purpose for which they were intended. We'll be revisiting the idea in the future, but we'd rather not have new players to DDO see something that just isn't working very well.
    I am kind of sorry to see the collection bag quests go. I, unlike many of my fellow players, generally always pick them up on my lowbie characters and suggest that people I run with do as well. Most of the time after running the quest/adventure area I disgard the bag because what I was supposed to collect failed to appear, since many/most are optional. I can see this system working fairly well in an open landscape environment, oh yeah that is what many of the quests are in that type of game. So I give Turbine big kudos for trying to bring that to DDO.

    I would like to add my two CP in on your next statement:
    Quote Originally Posted by Silthe View Post
    In the meantime, we've gone through the game and increased the experience rewards for the optional quest objectives. With the coming of Module 9, there should be good motivation for taking your time and getting all the optionals in a quest.

    There should be more specifics in an official announcement sometime soon, but I thought I'd give you a heads up since we're talking about it.
    I really really really really really, did I mention really, hope that if you are increasing the XP in the optional quest objectives that means you are drastically reducing the XP of the base quest.

    Currently it is too easy to level and too easy to farm XP out of simple quests to level up characters. You have all these adventures that people never run yet many complain about the lack of content.

    As an example, “The Kobold’s New Ringleader”. Solo I can complete this quest on hard with my virtually untwinked Level 3 Paladin (+2 Full Plate and Axe of Embers) in under four minutes. That is 4 minutes from the time I start the conversation with Guard Jung until I get my end reward from Guard Jung. My XP Reward – about 2000 XP. Elite is a little more sport 6 minutes and 5 potions of cure light wounds for 2300 XP. Yet this is such an interesting quest. And if the XP was awarded differently people would spend more time in the quest.

    Rather than the current system it would be better if the XP was awarded based upon an encounter system:

    Kobold’s New Ring Leader
    500 Base (Level 2 Long run by Level 2 character)
    30 Kobolds at the First T
    40 Kobolds in the store room to the left
    50 Kobolds in the hallway
    20 Kobolds in the Far storeroom
    50 Mardooch
    50 Bonkraz
    30 Kobolds in First Square
    40 kobolds in the Second Square
    40 Kobolds in the Storeroom with Lever to Left
    50 Whatever the Bugbear’s Name that appears in store room with lever to left.
    30 Kobolds in second Hallway
    50 Grundok
    50 Other Bugbear that appears in storeroom with lever to left
    100 Spiders
    50 Guard Jung’s Badge (Returned to Guard Jung)
    40 Kobolds in hallway
    60 Kobolds at top of the ramp up
    20 Chieftain Kanguil
    60 Kobolds with Bloodknuckles
    40 Bloodknuckles
    1400 Final XP Available (Compared to 1555 now including conquest)

    This doesn’t include XP bonuses for ransack and traps.

    I would also not let people get the base XP (500 in this case) more than four times at most (once for each level of difficulty) but I could be even persuaded that once is enough. However you can get the rest of the XP as often as you want to run the quest.

    Now I am not saying the XP above is perfect rather it is based on 20 XP for a mob at you level and 10 XP for a mob 1 level down and 40 XP for a mob one level above and so on and so forth so the numbers may need some adjustment.

    Yes this is more like an open landscape game using instances but in talking with people coming from those games that is what they are expecting.

    Yes I wear asbestos long underwear so flame away.

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  17. #497

    Default

    Quote Originally Posted by GoldyGopher View Post
    I am kind of sorry to see the collection bag quests go. I, unlike many of my fellow players, generally always pick them up on my lowbie characters and suggest that people I run with do as well. Most of the time after running the quest/adventure area I disgard the bag because what I was supposed to collect failed to appear, since many/most are optional. I can see this system working fairly well in an open landscape environment, oh yeah that is what many of the quests are in that type of game. So I give Turbine big kudos for trying to bring that to DDO.

    I would like to add my two CP in on your next statement:


    I really really really really really, did I mention really, hope that if you are increasing the XP in the optional quest objectives that means you are drastically reducing the XP of the base quest.

    Currently it is too easy to level and too easy to farm XP out of simple quests to level up characters. You have all these adventures that people never run yet many complain about the lack of content.

    As an example, “The Kobold’s New Ringleader”. Solo I can complete this quest on hard with my virtually untwinked Level 3 Paladin (+2 Full Plate and Axe of Embers) in under four minutes. That is 4 minutes from the time I start the conversation with Guard Jung until I get my end reward from Guard Jung. My XP Reward – about 2000 XP. Elite is a little more sport 6 minutes and 5 potions of cure light wounds for 2300 XP. Yet this is such an interesting quest. And if the XP was awarded differently people would spend more time in the quest.

    Rather than the current system it would be better if the XP was awarded based upon an encounter system:

    Kobold’s New Ring Leader
    500 Base (Level 2 Long run by Level 2 character)
    30 Kobolds at the First T
    40 Kobolds in the store room to the left
    50 Kobolds in the hallway
    20 Kobolds in the Far storeroom
    50 Mardooch
    50 Bonkraz
    30 Kobolds in First Square
    40 kobolds in the Second Square
    40 Kobolds in the Storeroom with Lever to Left
    50 Whatever the Bugbear’s Name that appears in store room with lever to left.
    30 Kobolds in second Hallway
    50 Grundok
    50 Other Bugbear that appears in storeroom with lever to left
    100 Spiders
    50 Guard Jung’s Badge (Returned to Guard Jung)
    40 Kobolds in hallway
    60 Kobolds at top of the ramp up
    20 Chieftain Kanguil
    60 Kobolds with Bloodknuckles
    40 Bloodknuckles
    1400 Final XP Available (Compared to 1555 now including conquest)

    This doesn’t include XP bonuses for ransack and traps.

    I would also not let people get the base XP (500 in this case) more than four times at most (once for each level of difficulty) but I could be even persuaded that once is enough. However you can get the rest of the XP as often as you want to run the quest.

    Now I am not saying the XP above is perfect rather it is based on 20 XP for a mob at you level and 10 XP for a mob 1 level down and 40 XP for a mob one level above and so on and so forth so the numbers may need some adjustment.

    Yes this is more like an open landscape game using instances but in talking with people coming from those games that is what they are expecting.

    Yes I wear asbestos long underwear so flame away.
    not signed this forces a limited gameplay option of going slow and being forced to do all the optionals.
    Fallen former minion of the Gelatinous Cube
    Proud Member of Ascent
    Arko Highstar
    Arckos Highstar

  18. #498
    The Top Side GoldyGopher's Avatar
    Join Date
    Jan 2007
    Location
    Minnesnowta
    Posts
    1,773

    Default

    Quote Originally Posted by ArkoHighStar View Post
    not signed this forces a limited gameplay option of going slow and being forced to do all the optionals.
    You lost me. I don't nessecarly understand your issue with this system. Maybe because I had really thought about it and picked a bad example to explain.

    In the above example if you skip ALL the optionals (what I can skip and run on a two minute run) you would earn 900 to 940 XP (using my above numbers). Yes on your fifth run that would lower to 490 XP compared to 670 in the current system.

    Yes my numbers may need adjustment, I think LotRO uses 11 XP per level per mob so maybe that number works.

    What I suggesting is a system that rewards you for doing the optionals and even the skipped parts of the quest. Yes I am also suggesting that you spend 6 minutes in kobold's new ringleader rather than 2. But the scaling is not always 3 times the length. If you look at Stormcleave (which already adds some extra XP for other encounters) you may add what 5 minutes maybe on a thirty to forty-five minute quest (talking about twinked experienced players not the base population).

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  19. #499
    The Top Side GoldyGopher's Avatar
    Join Date
    Jan 2007
    Location
    Minnesnowta
    Posts
    1,773

    Default

    As a final thought Arko....

    I think you consider going slow and doing more than the minimum a punishement to those who want to go fast while I consider it a reward for going above the minimum requirements.

    That is two perspectives on the same concept.

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  20. #500
    Founder AndrosCrotonus's Avatar
    Join Date
    Feb 2006
    Location
    Chicago
    Posts
    394

    Default

    The Bounty Bag in the Water Works is definitely bugged, but there is a work around. Unlike the other Bounty Bags mini quests this one shows up in your quest log. So, drop your bag and then Abandon the quest. This will reset the WW Bounty Bag Board once the time runs out, so that you can take another bag if you so choose.
    Sarlona - Role Playing: Ardoon - Cleric-1/Fighter-1, Hieronymus - Pal-10, Perfideous - Rog-23, Torrak - Barb-9, Klauria - Sorc-8
    Ghallanda - Old Timers Guild: Marrcis – Ftr-20, Marrcus-Ftr-17, Destructer – Ftr-18, Kleban - Barb-17, Saraphinia - Rgr-11/Mon-2/Pal-3, Marcusta - Sorc-15, Torrak - Monk-12

Page 25 of 28 FirstFirst ... 152122232425262728 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload