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  1. #1
    Community Member COBHCLambofgod's Avatar
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    Default Best Sorc Build i've ever made

    [/code]
    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Romulous The Heretic
    Level 16 Chaotic Neutral Dwarf Male
    (16 Sorcerer) 
    Hit Points: 316
    Spell Points: 1435 
    BAB: 8\8\13
    Fortitude: 13
    Reflex: 4
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 16)           (Level 16)
    Strength              8                  8                    8
    Dexterity             8                  8                    8
    Constitution         20                 24                   26
    Intelligence         11                 11                   11
    Wisdom               12                 12                   12
    Charisma             11                 11                   12
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance              -1                     3.5
    Bluff                 0                     3
    Concentration         9                    28
    Diplomacy             0                     1
    Disable Device        n/a                   n/a
    Haggle                0                     1.5
    Heal                  2                     2
    Hide                 -1                    -1
    Intimidate            0                     1
    Jump                 -1                    -1
    Listen                1                     1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  1                     1
    Swim                 -1                     3
    Tumble                0                     1
    Use Magic Device      n/a                   n/a
    
    Level 1 (Sorcerer)
    Skill: Concentration (+4)
    Skill: Heal (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Dwarven Stability
    Feat: (Automatic) Dwarven Stonecutting
    Feat: (Automatic) Giant Evasion
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Orc and Goblin Bonus
    Feat: (Automatic) Poison Save Bonus
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Spell (1): Grease
    Spell (1): Obscuring Mist
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Shield Mastery I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Swim (+0.5)
    Feat: (Automatic) Defensive Fighting
    Spell (1): Detect Secret Doors
    Enhancement: Dwarven Tactics I
    Enhancement: Sorcerer Charisma I
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Exotic Weapon Proficiency: Kama
    Spell (1): Merfolk's Blessing
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Constitution I
    
    
    Level 4 (Sorcerer)
    Ability Raise: CON
    Skill: Concentration (+1)
    Skill: Swim (+0.5)
    Spell (2): Knock
    Enhancement: Dwarven Shield Mastery II
    Enhancement: Dwarven Toughness I
    Enhancement: Sorcerer Force Manipulation I
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Swim (+0.5)
    Spell (2): False Life
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Swim (+0.5)
    Feat: (Selected) Quicken Spell
    Spell (3): Sleet Storm
    
    
    Level 7 (Sorcerer)
    Skill: Swim (+0.5)
    Spell (2): Fog Cloud
    Spell (3): Stinking Cloud
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Toughness II
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    
    Level 8 (Sorcerer)
    Ability Raise: CON
    Skill: Concentration (+1)
    Skill: Swim (+0.5)
    Spell (4): Ice Storm
    Enhancement: Dwarven Constitution II
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+2)
    Feat: (Selected) Resilience
    Spell (2): See Invisibility
    Spell (3): Water Breathing
    Spell (4): Summon Monster IV
    Enhancement: Dwarven Shield Mastery III
    Enhancement: Sorcerer Concentration I
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Swim (+0.5)
    Spell (5): Break Enchantment
    Enhancement: Dwarven Toughness III
    Enhancement: Sorcerer Lineage of Deadly Force I
    
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Swim (+0.5)
    Spell (3): Rage
    Spell (4): Acid Rain
    Spell (5): Teleport
    Enhancement: Dwarven Poison Resistance I
    Enhancement: Sorcerer Energy of the Dragonblooded III
    
    
    Level 12 (Sorcerer)
    Ability Raise: CON
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Toughness
    Spell (6): Shadow Walk
    Enhancement: Dwarven Tactics II
    
    
    Level 13 (Sorcerer)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Spell (4): Fire Shield
    Spell (5): Waves of Fatigue
    Spell (6): Tenser's Transformation
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Spell (7): Greater Teleport
    Enhancement: Dwarven Toughness IV
    
    
    Level 15 (Sorcerer)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Toughness
    Spell (5): Mind Fog
    Spell (6): Mass Suggestion
    Spell (7): Power Word: Blind
    Enhancement: Sorcerer Force Manipulation II
    Enhancement: Sorcerer Spell Penetration I
    
    
    Level 16 (Sorcerer)
    Ability Raise: CON
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Spell (8): Mass Charm Monster
    Enhancement: Dwarven Poison Resistance II
    Enhancement: Sorcerer Improved Quickening I
    [code]Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    Last edited by Tolero; 03-10-2011 at 10:54 AM.

  2. #2
    Tasty Ham Hunter Kargon's Avatar
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    Kargon approve of this sorcermermer, are at least half as crazy as Kargon Most Ridiculamous Wizamard in kargon signamature. well, maybe not quite half as crazy...

  3. #3

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    Amazing build. Well rounded, loads of SP, no weaknesses. Top-notch all around. Little lacking on hp, though
    --Khyber--

  4. #4
    Community Member MissErres's Avatar
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    UM.. you're missing about 1000 spell points!
    Quote Originally Posted by Jay203 View Post
    ~locks Erres in the ancient cage~

  5. #5
    Community Member COBHCLambofgod's Avatar
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    thanks for the replies i'm gonna start running this guy tommorow.

    HP's are a bit lacking i think i might switch kama for another toughness, or possibly negotiator.

  6. #6
    Community Member MissErres's Avatar
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    Curious, what's the point of this build? Str and dex is too low to hit anything, SP's are too low at end game to last you thru a quest, no UMD will hurt you in the long run. Sorcs are Charisma based, so why the build up of Con? So you can take a beating? Do you plan on doing a lot of front line fighting?

    My lvl 16 Sorc has: (Chaotic Good Female Elf)
    220 HP (plenty)
    2455 SP (still doesn't seem like enuf)
    28 AC
    +15 on Fort/Reflex/Will saves (all 3)

    No, this is not the best build, my other lvl 16 capped sorc is even better.

    I'm just curious what the purpose of the high con and low charisma of your build is.
    Quote Originally Posted by Jay203 View Post
    ~locks Erres in the ancient cage~

  7. #7
    DDO Catalog MrCow's Avatar
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    Quote Originally Posted by MissErres
    Curious, what's the point of this build?
    For those who roll well, a joke.

    For those who roll poorly, confusion.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  8. #8
    Community Member MissErres's Avatar
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    Quote Originally Posted by MrCow View Post
    For those who roll well, a joke.

    For those who roll poorly, confusion.
    Nicely played.
    Quote Originally Posted by Jay203 View Post
    ~locks Erres in the ancient cage~

  9. #9
    Community Member moorewr's Avatar
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    Quote Originally Posted by MrCow View Post
    For those who roll well, a joke.

    For those who roll poorly, confusion.
    What's the name of that dual-bastard sword joke build? That was an awesome shaggy dog tale, that one...
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
    AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.

  10. #10
    Community Member COBHCLambofgod's Avatar
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    Quote Originally Posted by MissErres View Post
    Curious, what's the point of this build? Str and dex is too low to hit anything, SP's are too low at end game to last you thru a quest, no UMD will hurt you in the long run. Sorcs are Charisma based, so why the build up of Con? So you can take a beating? Do you plan on doing a lot of front line fighting?

    My lvl 16 Sorc has: (Chaotic Good Female Elf)
    220 HP (plenty)
    2455 SP (still doesn't seem like enuf)
    28 AC
    +15 on Fort/Reflex/Will saves (all 3)

    No, this is not the best build, my other lvl 16 capped sorc is even better.

    I'm just curious what the purpose of the high con and low charisma of your build is.
    The Purpose of this build is to be as annoying as possible by having the horrible spell selection and no spell DC watsoever. but also by not having low HP so you just WONT DIE, yes this is a joke build, would never make it (could be funny tho to see this guy in a level 18 quest with this spell selection). brings absolutly nothing to the party.

  11. #11
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    Hmm... decent build, but I've got a few changes you could try:

    You really do need to bump that charisma to the max. Otherwise everything is just going to save on your grease spell.

    could probably get rid of Kama and grab heighten instead. Bump up grease even more.

    Lose Ice storm and acid rain and pick up Charm monster and Fear for those "kill everything to advance" quests
    This also means that later on you can do the ol one two punch with Fear then mass suggestion.

    Other than that, pretty solid!

  12. #12
    Community Member fongaurd's Avatar
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    Cool good 1

    btw great name one of my all time fav bands \../
    Nican wf 12/2 Ftr/Sor,Nican jr baby Wiz wf 4,Shaitano Elf Ranger 8
    Zandowa Drow 12 Sor ,Ecola Jaberwookie Dwarf 8 Ftr/2 Pali (32 pt)
    All proud members of The Coven of the Crystal Flame
    \../ "Do the robot Nican,dance, Tin-man,dance!"

  13. #13
    Community Member orcbanian's Avatar
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    Hm... have you considered rolling his as WF with Adamantine Armor? You could throw some of those toughness enhancement points to make a uber DR for him
    Ghallanda ~ Sanctus Armata ~ Rumforged WF Ftr 15/Wiz 1 (First Toon) Dwarby Dwarf Clr 14/Pal 1
    Rumcannon WF Sorc 10 Rumpunch WF Monk 9 Orcbane WF Rngr 2/ftr 6 Rumbow WF Rngr 6/Monk 1

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