Page 1 of 4 1234 LastLast
Results 1 to 20 of 80
  1. #1

    Exclamation Can you Play DDO like Special Forces?

    Note: I was having this discussion with my girlfriend who also plays DDO, and thought it interesting enough as to bring it up in the forums.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    For the over ten years I’ve played FPSs like;

    Ghost recon (every version/mod released)
    Rainbow Six (every version/mod released)
    Delta Force (every version/mod released)
    Americas Army (first release)

    I wasn’t one of your average shootem-up players but the “sick to realism” type.
    I’m talking entrance plans, GO-codes, flash bangs, smoke grenades, rushing rooms, team specialists and so on.

    One of my favorite memories was playing a few games(GR) with some off-duty US military. We did everything “by the numbers” and the flawless execution,
    I swear must have brought a tear to my eye! Hhahaha!

    Now, this brings us to today, where I find myself in love with DDO.
    But can’t help to notice the similarities!!
    I find my party and I once again rushing rooms, planning and so much more but now, in a Medieval kind of way! rofl

    So here are my questions;

    CAN DDO be played like a military style FPS?
    Can a DDO party execute plans in dungeons in the same way special-forces would enter a hostage situation?
    In order to do these type maneuvers key components like; Smoke grenades, Flash bangs are vital but I don’t see any such tool available in DDO.
    Could DDO consider making available things like “molotock cocktails” that offer smoke or flash effects? Temporarily dazing monsters once deployed properly.
    The posibilites are awesome!

    So please, comment pro or against, I really can’t get this off my mind and think it would be an awesome perspective to playing DDO.

    *btw, the girlfriend hates military fps, and is a fantasy purist.

    I just cant help to think, if the goal is to clear a room, I know exactly how to do that, just need a FEW GOOD MEN!!!

    -Castwolf Kildragon
    Last edited by BigAngel; 06-06-2008 at 07:29 AM.

  2. #2

    Default

    Quote Originally Posted by BigAngel View Post
    So here are my questions;

    CAN DDO be played like a military style FPS?
    You cannot play in First-Person mode in DDO, it's always Third-Person.

    Quote Originally Posted by BigAngel View Post
    Can a DDO party execute plans in dungeons in the same way special-forces would enter a hostage situation?
    This you can definitely do. The ability to work as a group and use tactics effectively is part of what makes DDO so fun.

    Quote Originally Posted by BigAngel View Post
    In order to do these type maneuvers key components like; Smoke grenades, Flash bangs are vital but I don’t see any such tool available in DDO.
    Could DDO consider making available things like “molotock cocktails” that offer smoke or flash effects? Temporarily dazing monsters once deployed properly.
    These things exist already in the form of spells. There are spells that can daze your opponents, spells that can blind them, spells that can fill an area with smoke making you hard to hit and so on.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  3. #3
    Community Member Proserpine's Avatar
    Join Date
    Mar 2008
    Posts
    163

    Default For sure

    Quote Originally Posted by BigAngel View Post
    Note: I was having this discussion with my girlfriend who also plays DDO, and thought it interesting enough as to bring it up in the forums.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    For the over ten years I’ve played FPSs like;

    Ghost recon (every version/mod released)
    Rainbow Six (every version/mod released)
    Delta Force (every version/mod released)
    Americas Army (first release)

    I wasn’t one of your average shootem-up players but the “sick to realism” type.
    I’m talking entrance plans, GO-codes, flash bangs, smoke grenades, rushing rooms, team specialists and so on.

    One of my favorite memories was playing a few games(GR) with some off-duty US military. We did everything “by the numbers” and the flawless execution,
    I swear must have brought a tear to my eye! Hhahaha!

    Now, this brings us to today, where I find myself in love with DDO.
    But can’t help to notice the similarities!!
    I find my party and I once again rushing rooms, planning and so much more but now, in a Medieval kind of way! rofl

    So here are my questions;

    CAN DDO be played like a military style FPS?
    Can a DDO party execute plans in dungeons in the same way special-forces would enter a hostage situation?
    In order to do these type maneuvers key components like; Smoke grenades, Flash bangs are vital but I don’t see any such tool available in DDO.
    Could DDO consider making available things like “molotock cocktails” that offer smoke or flash effects? Temporarily dazing monsters once deployed properly.
    The posibilites are awesome!

    So please, comment pro or against, I really can’t get this off my mind and think it would be an awesome perspective to playing DDO.

    *btw, the girlfriend hates military fps, and is a fantasy purist.

    I just cant help to think, if the goal is to clear a room, I know exactly how to do that, just need a FEW GOOD MEN!!!

    -Castwolf Kildragon
    Yes, yes and yes some more. But the problem you'll run into is getting people to DO it. I would suggest greating a guild that had this midset and running with it. People would be amazed at how much faster you can ZERG if you just slow down.

    Slow is smooth, smooth is fast.

  4. #4
    Community Member Petro's Avatar
    Join Date
    Feb 2006
    Location
    Stroudsburg PA
    Posts
    164

    Default

    I hear ya man. I'm a IC-MOD junkie myself, and yes there are similarities with DDO and FPS games I think thats what keeps me going here. It just feels good when you get in a good group and everyone is playing their roll. Without a doubt Teamwork trumps Twink. I think you just have to skew your thinking a little:

    Arcane-Mortar/Grenadier
    Divine-Medic
    Mêlée-Rifleman/Gunner

  5. #5
    Community Member Deragoth's Avatar
    Join Date
    Mar 2006
    Location
    South-Western Ohio (Northtucky)
    Posts
    517

    Default

    This is why I love this game so much. The teamwork aspect of it is fantastic.
    Vilified -Depraven - Frontloader - Primacy
    aka Villainous
    - Pre-June'08.

  6. #6
    Community Member
    Join Date
    Jan 2006
    Location
    buffalo, NY
    Posts
    3,841

    Default Good Stuff

    The strike team aspect of the game is definitely present if you and your group choose to employ it. If you could get enough people together to form a static group and design characters to work in synergy with each, that would imo kick some serious ass. You can however jump into a random PUG and end up with the same thing though, its a completely player based playstyle option(and the best one imo).

    Flashbang = soundburst
    Smoke grenade = solid/acid fog
    (spell options only until alchemical creations make their first appearance)

  7. #7
    Community Member Proserpine's Avatar
    Join Date
    Mar 2008
    Posts
    163

    Default Flashbang?!?!

    Quote Originally Posted by llevenbaxx View Post
    The strike team aspect of the game is definitely present if you and your group choose to employ it. If you could get enough people together to form a static group and design characters to work in synergy with each, that would imo kick some serious ass. You can however jump into a random PUG and end up with the same thing though, its a completely player based playstyle option(and the best one imo).

    Flashbang = soundburst
    Smoke grenade = solid/acid fog
    (spell options only until alchemical creations make their first appearance)
    Lol, for flashbang I was thinking some COMETFALL!!!!

  8. #8
    Community Member Petro's Avatar
    Join Date
    Feb 2006
    Location
    Stroudsburg PA
    Posts
    164

    Default

    /yells "FRAG-OUT"
    /cometfall

  9. #9
    Community Member
    Join Date
    Jan 2006
    Location
    buffalo, NY
    Posts
    3,841

    Default

    Quote Originally Posted by Proserpine View Post
    Lol, for flashbang I was thinking some COMETFALL!!!!
    Low and high level versions, though I like yours better.

  10. #10
    Community Member JacknCoke's Avatar
    Join Date
    Dec 2007
    Posts
    569

    Default

    I was watching sesame street the other day with my son. It reminded me of Imagination. And how when your young you don't need to ask for permission or if its excepted to do things as you want to do them.

    That being said. Why are you asking if you can use tactics to enter a room? Its like asking if you can take a drink of water if your thirsty. Just do it and enjoy it.

  11. #11
    Community Member Yaga_Nub's Avatar
    Join Date
    Mar 2006
    Location
    Mabar
    Posts
    6,667

    Default

    Absolutely!

    Although many zergers bristle at this type of game play.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  12. #12

    Cool "Why are you asking if you can use tactics to enter a room?"

    I get what your saying, but I think your misunderstanding me.

    Its not as much as asking permission but discussing military theory!

    On another note, I like the idea of using spells as replacements of modern SF tools,
    but I would imagine that the simplicity of a non-magical item should also exists.

    With the stretch of ones imagination, one could think that somewhere in the D&D world somone had to have wrapped cloth on a wine bottle, lit it, and threw it in first! Hhaha!
    Or had the option of listening into the next room or ability of slowly opening a door or blasting it in. HHaha!

    Btw, I was litteraly rofl with the FRAG OUT comment! love it!

    And yes "Slow is smooth, smooth is fast." systematic and by the numbers..

    -Castwolf Kildragon
    Last edited by BigAngel; 06-06-2008 at 09:05 AM.

  13. #13
    Community Member Selenay's Avatar
    Join Date
    Jun 2008
    Location
    Florida
    Posts
    60

    Talking The Girlfriend

    Quote Originally Posted by BigAngel View Post
    I get what your saying, but I think your misunderstanding me.

    Its not as much as asking permission but discussing military theory!

    On another note, I like the idea of using spells as replacements of modern SF tools,
    but I would imagine that the simplicity of a non-magical item should also exists.

    With the stretch of ones imagination, one could think that somewhere in the D&D world somone had to have wrapped cloth on a wine bottle, lit it, and threw it in first! Hhaha!
    Or had the option of listening into the next room or ability of slowly opening a door or blasting it in. HHaha!

    Btw, I was litteraly rofl with the FRAG OUT comment! love it!

    And yes "Slow is smooth, smooth is fast." systematic and by the numbers..

    -Castwolf Kildragon

    Uh, no no no....I like to "kiss". Lets not add the alpha, bravo, charlie code hoo-ha to this wonderfull game. I love it the way it was in beta, and I love what it's become. I'm going to keep playing it as a fantasy as long as the servers will let me.
    Last edited by Selenay; 06-06-2008 at 11:14 AM.

  14. #14
    Community Member LazarusPossum's Avatar
    Join Date
    Mar 2008
    Location
    Stuck in Lodi again.
    Posts
    662

    Default

    Personally, when solo play permits me -- I choose to play my rogue as I would play Sam Fisher in Splinter Cell. Taking them out one by one. However, the game does not permit me to 'split jump', climb walls, or dispose of bodies.
    "Why is stuff so hard?" - William Murderface

  15. #15

    Talking The "Keep It Simple Stupid" Method K.I.S.S

    I completely agree with you and wouldn't ask them to hard code this into the game.
    Only make items and abilities available for the FPS minded players.

    Once again, I’m just kicking around the idea.
    And like one of the other guys posted, maybe make a DDO "Special Forces" team!
    A battle hardened, disciplined group of military minded players, here to do one thing and one thing only; CLEAR THAT ROOM! “Go, Go, GO!!”

    and yeah man exactly;
    "Arcane-Mortar/Grenadier
    Divine-Medic
    Mêlée-Rifleman/Gunner"

    Another thought! How hard is it to allow players to zoom right into an FPS view mode in DDO?
    Im telling you, I believe this would open up a whole new world of players that are yet to discover this
    fantastic game.

    -Castwolf
    Last edited by BigAngel; 06-06-2008 at 10:24 AM.

  16. #16
    Community Member Selenay's Avatar
    Join Date
    Jun 2008
    Location
    Florida
    Posts
    60

    Wink

    Quote Originally Posted by LazarusPossum View Post
    Personally, when solo play permits me -- I choose to play my rogue as I would play Sam Fisher in Splinter Cell. Taking them out one by one. However, the game does not permit me to 'split jump', climb walls, or dispose of bodies.
    Good thing the game gets rid of the bodies for you then.

  17. #17
    Community Member HighJoe's Avatar
    Join Date
    Feb 2006
    Location
    Virginia
    Posts
    179

    Default Actually, it was a Halfling

    Quote Originally Posted by BigAngel View Post
    I get what your saying, but I think your misunderstanding me.

    Its not as much as asking permission but discussing military theory!

    On another note, I like the idea of using spells as replacements of modern SF tools,
    but I would imagine that the simplicity of a non-magical item should also exists.

    With the stretch of ones imagination, one could think that somewhere in the D&D world somone had to have wrapped cloth on a wine bottle, lit it, and threw it in first! Hhaha!
    Or had the option of listening into the next room or ability of slowly opening a door or blasting it in. HHaha!

    Btw, I was litteraly rofl with the FRAG OUT comment! love it!

    And yes "Slow is smooth, smooth is fast." systematic and by the numbers..

    -Castwolf Kildragon
    Actually, we lit the Halfling Thief (the little @#$%& deserved it) and had the Barbarian throw him in to the room. :P The screaming Alpha fire was enough distraction that the Orcs present didn't even notice us enter until the 3rd round of combat. Of course, you could do things like that with the demented DM my group had back in the day. lol

    But as to the play style and wither or not it's a viable option in DDO. Absolutely; but finding a group of like minded individuals to execute this type of play style on a consistent basis will be a different nut to crack. You can already "listen in" to rooms just by the traits of your character. The "listen" skill is for doing things like that. You can look around corners by using your camera independent of your character movement. And you've already seen the way you would execute things like flash-bang in the fantasy world of DDO, just hire your friendly, neighborhood nuking Sorc (or the more versatile Wizard ;P) and have a BLAST!
    Last edited by HighJoe; 06-06-2008 at 10:32 AM.
    Jeggred(Retired) / Dalos(Retired)
    Rockshod, 1/7 Dwarf Fighter/Bard / Aldwulf, 16 Warforged Wizard / Wittle, 2/13 Halfling Fighter/Paladin / Thogar, 13 Dwarf Paladin / Whissper, 1/14 Halfling Rogue/Ranger

  18. #18
    Community Member RedeemerRed's Avatar
    Join Date
    May 2008
    Posts
    31

    Default

    Quote Originally Posted by BigAngel View Post
    *btw, the girlfriend hates military fps, and is a fantasy purist.

    I just cant help to think, if the goal is to clear a room, I know exactly how to do that, just need a FEW GOOD MEN!!!

    -Castwolf Kildragon
    I also hate the military, but I really think that this idea would be sort of outlandish because I really can't see Medieval-fantasy
    characters coordinating an entrance into a room with bugbears and kobolds but instead to just buff each other up and run into the room
    and see how it plays out.

    I CAN imagine it, but I don't see it happening, maybe in Dark Age of Camelot... but definetly not in Dungeons and Dragons. Some tactics talk, but nothing more along the 'military by-the-books'.

    Hope you people can understand what I mean hehe. I think it was clear, but I just hope it was.

  19. #19
    Community Member Selenay's Avatar
    Join Date
    Jun 2008
    Location
    Florida
    Posts
    60

    Talking

    Quote Originally Posted by RedeemerRed View Post
    I also hate the military, but I really think that this idea would be sort of outlandish because I really can't see Medieval-fantasy
    characters coordinating an entrance into a room with bugbears and kobolds but instead to just buff each other up and run into the room
    and see how it plays out.

    I CAN imagine it, but I don't see it happening, maybe in Dark Age of Camelot... but definetly not in Dungeons and Dragons. Some tactics talk, but nothing more along the 'military by-the-books'.

    Hope you people can understand what I mean hehe. I think it was clear, but I just hope it was.
    I love the idea of good ol' hack and slash!
    Selenay:Ranger/Rogue
    Server:Thelanis
    ~Harder~Better~Faster~Stronger~
    Not just a song, but the way of DDO!

  20. #20

    Default

    and a full group using repeaters!

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload