Note: I was having this discussion with my girlfriend who also plays DDO, and thought it interesting enough as to bring it up in the forums.
For the over ten years I’ve played FPSs like;
Ghost recon (every version/mod released)
Rainbow Six (every version/mod released)
Delta Force (every version/mod released)
Americas Army (first release)
I wasn’t one of your average shootem-up players but the “sick to realism” type.
I’m talking entrance plans, GO-codes, flash bangs, smoke grenades, rushing rooms, team specialists and so on.
One of my favorite memories was playing a few games(GR) with some off-duty US military. We did everything “by the numbers” and the flawless execution,
I swear must have brought a tear to my eye! Hhahaha!
Now, this brings us to today, where I find myself in love with DDO.
But can’t help to notice the similarities!!
I find my party and I once again rushing rooms, planning and so much more but now, in a Medieval kind of way! rofl
So here are my questions;
CAN DDO be played like a military style FPS?
Can a DDO party execute plans in dungeons in the same way special-forces would enter a hostage situation?
In order to do these type maneuvers key components like; Smoke grenades, Flash bangs are vital but I don’t see any such tool available in DDO.
Could DDO consider making available things like “molotock cocktails” that offer smoke or flash effects? Temporarily dazing monsters once deployed properly.
The posibilites are awesome!
So please, comment pro or against, I really can’t get this off my mind and think it would be an awesome perspective to playing DDO.
*btw, the girlfriend hates military fps, and is a fantasy purist.
I just cant help to think, if the goal is to clear a room, I know exactly how to do that, just need a FEW GOOD MEN!!!