This build is from Sigtrent's build request thread
Build Name: Switch Hitter
Author: Sigfried Trent
Last Updated: 07/14/10
Key Words [Tank, DPS, TWF, Human, Intimidate]
The request was for a full on tank with heavy duty AC that could still dole out decent damage, probably using a Kopesh. He wanted Human or Dwarf and did not care too much about class. My basic take on this hasn’t changed much but it has become quite a lot better thanks to the level cap and prestige enhancements.
I wanted to go Stalwart Defender as its probably the best of the intim-tank prestige classes and intim-tank is pretty much king in the AC department. It did want to see some of the saves you get from Defender of Siberys so I splashed paladin to bump all around saves and the extra aura AC doesn’t hurt.
Feats progress a bit choppy, starting with offense, then a set of defense, then back to offense and so on. I end up with the full TWF lines and the full weapon spec lines for slashing which is quite a bit of offense. On the tank side all the usual culprits are there plus some bonuses to intimidate. I happen to like the dragon mark over skill focus intim as the shield of faith frees an inventory slot and provides early access to a good deflection bonus.
I took the trick from the excellent Hurtlocker build of doing the feats such that you can enhancement swap for the Kensai prestige enhancement if you care to go all DPS all the time. I don’t have the multiple toughness feats so HP may be a little shy of some dedicated tanks, but it does have some healing amplification to make incoming heals count more.
I also tossed in UMD since I had the skill points and a feat slot for skill focus. With gear it should be enough to activate although perhaps now when suited up in tanking gear. It also won’t be too useful until late in the builds life. Not much more to say other than it kicks a lot of ass both on offense and defense.
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 Lawful Good Human Male (18 Fighter \ 2 Paladin) Hit Points: 352 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 21 Reflex: 14 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 26 Dexterity 15 18 Constitution 14 16 Intelligence 12 14 Wisdom 8 10 Charisma 12 16 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 4 15 Bluff 1 3 Concentration 2 3 Diplomacy 1 3 Disable Device n/a n/a Haggle 1 3 Heal -1 0 Hide 2 4 Intimidate 5 41 Jump 7 31 Listen -1 0 Move Silently 2 4 Open Lock n/a n/a Perform n/a n/a Repair 1 2 Search 1 2 Spot -1 0 Swim 3 8 Tumble 3 10 Use Magic Device 2 17 Level 1 (Fighter) Feat: (Selected) Least Dragonmark of Sentinel Feat: (Fighter Bonus) Oversized Two Weapon Fighting Feat: (Human Bonus) Two Weapon Fighting Enhancement: Fighter Haste Boost I Enhancement: Deneith Intimidation I Enhancement: Human Versatility I Enhancement: Fighter Intimidate I Level 2 (Fighter) Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh Enhancement: Human Improved Recovery I Enhancement: Fighter Strength I Level 3 (Paladin) Feat: (Selected) Toughness Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Item Defense I Enhancement: Racial Toughness I Enhancement: Fighter Toughness I Level 4 (Paladin) Enhancement: Paladin Charisma I Level 5 (Fighter) Enhancement: Fighter Armor Mastery I Enhancement: Human Adaptability Strength I Level 6 (Fighter) Feat: (Selected) Power Attack Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Enhancement: Human Improved Recovery II Enhancement: Fighter Intimidate II Level 7 (Fighter) Level 8 (Fighter) Feat: (Fighter Bonus) Combat Expertise Enhancement: Fighter Stalwart Defender I Enhancement: Fighter Strength II Level 9 (Fighter) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Enhancement: Fighter Armor Mastery II Enhancement: Fighter Khopesh Specialization I Enhancement: Fighter Intimidate III Level 11 (Fighter) Enhancement: Fighter Toughness II Level 12 (Fighter) Feat: (Fighter Bonus) Greater Two Weapon Fighting Feat: (Selected) Improved Two Weapon Fighting Enhancement: Fighter Strength III Level 13 (Fighter) Enhancement: Fighter Armor Class Boost II Enhancement: Racial Toughness II Level 14 (Fighter) Feat: (Fighter Bonus) Dodge Enhancement: Fighter Stalwart Defender II Enhancement: Fighter Item Defense II Level 15 (Fighter) Feat: (Selected) Bullheaded Enhancement: Human Greater Adaptability Charisma I Level 16 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Enhancement: Fighter Intimidate IV Level 17 (Fighter) Enhancement: Fighter Toughness III Level 18 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Feat: (Selected) Skill Focus: Use Magic Device Level 19 (Fighter) Enhancement: Fighter Armor Class Boost III Enhancement: Fighter Armor Mastery III Level 20 (Fighter) Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons Enhancement: Fighter Stalwart Defender III Enhancement: Fighter Khopesh Specialization II
Since it doesn’t really have any weaknesses, its hard to say much about special play here. Learn the ropes of tanking and beating things up. Be nice to your healers because you will need them from time to time.
Due to the number of feats you can switch things up to focus more in one area or another. The same goes for enhancements. I somewhat shorted the build on tower shield use but you could swap that out for the healing amp. I tend to dislike tower shields due to the armor penalties on them.