This build is from Sigtrent's build request thread
Build Name: Dragon Mechanic
Author: Sigfried Trent
Last Updated: 07/15/10
Key Words [Tanks, Rogue, Mechanic, Warforged]
The request was an odd one. They wanted a Warforged Rogue13/Paladin3 using weapon finesse, combat expertise, and improved critical piercing on a 28pt build and the rest whatever I like. These are things that don’t all naturally go together. The finesse and rogue cry out for TWF, yet the combat expertise argues against that approach and for some kind of tanking.
I decided to do a rogue tank, just because its different and pretty much justifies most of the choices. CE gives AC as does a high dex build, and rogue has evasion with the WF composite body. The Paladin can be expanded in to the first rank of Defender of Siberys so that is more tankishness. Rogue gets intimidate as a class skill so that’s good.
On the rogue side, you could go acrobat but that plays against the weapon finesse and you could go assassin but it seems a waste using sword and shield. So mechanic it is. The traps and grenades can pull agro I suppose, and I figure if your a weird kind of silly tank, being a master of trapping is going to make your more acceptable to most groups.
If you work at it you can get AC into the mid 60s and with raid buffs into the mid 70s, which is respectable tankage. HP will be a tad low for a tank but not terrible and saves are all great to respectable. Intimidate is not top of the line but its not bad and you should be able to tag all but the most indignant mobs.
Of course in combat, it will be a bit disappointing. You have a fair share of sneak attack damage but its going to be dealt slowly and intimidate and sneak attack aren’t exactly a combo since the one cancels out the use of the other. Of course you also have decent use of repeating crossbows which is really just a side benefit of the build, but one you can take advantage of. You wont light the world on fire with DPS but you do contribute to it.
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 Lawful Good Warforged Male (7 Paladin \ 13 Rogue) Hit Points: 320 Spell Points: 40 BAB: 16\16\21\26\26 Fortitude: 16 Reflex: 20 Will: 8 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 8 8 Dexterity 16 24 Constitution 16 18 Intelligence 14 14 Wisdom 6 6 Charisma 12 13 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 17 Bluff 1 1 Concentration 3 7 Diplomacy 1 1 Disable Device 6 32 Haggle 1 1 Heal -2 -2 Hide 3 7 Intimidate 5 29 Jump 3 17 Listen -2 -2 Move Silently 3 7 Open Lock 7 32 Perform n/a n/a Repair 6 16 Search 6 30 Spot 2 20 Swim -1 -1 Tumble 7 18 Use Magic Device 5 21 Level 1 (Rogue) Feat: (Selected) Toughness Enhancement: Rogue Haste Boost I Enhancement: Rogue Skill Boost I Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Disable Device I Level 2 (Paladin) Enhancement: Paladin Armor Class Boost I Enhancement: Paladin Toughness I Enhancement: Warforged Healer's Friend I Level 3 (Paladin) Feat: (Selected) Weapon Finesse Enhancement: Racial Toughness I Enhancement: Paladin Charisma I Enhancement: Rogue Improved Trap Sense I Level 4 (Rogue) Enhancement: Rogue Acid Trap Lore I Enhancement: Rogue Open Lock I Enhancement: Rogue Dexterity I Level 5 (Rogue) Enhancement: Rogue Search I Enhancement: Warforged Constitution I Level 6 (Rogue) Feat: (Selected) Combat Expertise Enhancement: Rogue Disable Device II Enhancement: Rogue Open Lock II Level 7 (Rogue) Enhancement: Rogue Skill Boost II Enhancement: Racial Toughness II Level 8 (Rogue) Enhancement: Paladin Focus of Good I Enhancement: Rogue Mechanic I Level 9 (Paladin) Feat: (Selected) Skill Focus: Intimidate Enhancement: Paladin Courage of Good I Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Extra Lay on Hands I Level 10 (Rogue) Enhancement: Paladin Extra Smite Evil I Enhancement: Racial Toughness III Level 11 (Rogue) Enhancement: Warforged Constitution II Level 12 (Rogue) Feat: (Selected) Improved Critical: Piercing Weapons Enhancement: Rogue Open Lock III Level 13 (Rogue) Feat: (Rogue Bonus) Improved Evasion Enhancement: Rogue Disable Device III Enhancement: Rogue Improved Trap Sense II Level 14 (Rogue) Enhancement: Warforged Healer's Friend II Level 15 (Rogue) Feat: (Selected) Dodge Enhancement: Iron Companion Enhancement: Rogue Mechanic II Level 16 (Paladin) Enhancement: Paladin Armor Class Boost II Enhancement: Paladin Toughness II Level 17 (Paladin) Enhancement: Rogue Dexterity II Level 18 (Paladin) Feat: (Selected) Bullheaded Enhancement: Paladin Defender of Siberys I Level 19 (Paladin) Enhancement: Paladin Bulwark of Good II Level 20 (Rogue) Feat: (Rogue Bonus) Defensive Roll Enhancement: Rogue Dexterity III
It will take a bit to get your AC together so focus on the trapping for a bit. I think the pleasure of the build is simply surprising folks by playing against type. But if you don’t tank if your cant muster the AC to be missed by the mobs 70% or better of the time. Otherwise your a healing drain and failing to add any DPS to the group.
You could go 32pts, and crank up charisma or int a bit for better skill use. And tomes can nudge AC and HP a bit higher.