Well, So far kargon taken one of evermary class to levamel cap at one time or anothamer, except wizamard or bard. But kargon addictamed to kargon sorcermermer for offensive spellmacastaming, so with a wizamard kargon decidamed go a strange route, even for kargon.
Kargon want prefamace this build with a few commaments. First off, this are a horrimable, horrimable abominimatimion of a wizamard, which are half the reasamon why kargon like it. It focusames almost all of its spellmapoints on self buffing (with some buffs tossed to the othermer tanks and maybe some stonemaskins for squishies), It swings a two handed weapamon from levamel 1 to 11 (which are as far as kargon have levamalled so far), then changames to two weapamon fightaming at 12 with a focus on power 5/ wounding of puncturmuring weapamons (and even kargon have to make do with a silly heavy pick along with a daggermer, silly wounding of puncturmuring).
This build going be very diffimucult to get into pugs, but that nevermer stop kargon before! But, before completamally discount it, keep in mind it going be perma hasted, stonemaskinned, displaced, gh'd, with a ton of self (and occasionamal party) healamalling through dragonmamarks, and can if absolutamally necessamary when are lots of shrines around drop a couple of decent (but not great) firemawalls. great for end game? probamally not. ridiculousamally fun? so far!
Oh and are probamally a bettermer idea to make levamel 16 fighter 5 instead of barbarian 1, so as soon as levamel cap go up can grab a quick Greatamer TWF feat with fightermer bonus feat at fightermer 6. But kargon cant pass up 10% run speed, speed boosts, dr 1/-, and most importamantamally of all.... FEMALE HALFLAMALING WARSQUEAK!!!!
So Kargon present the Suicidamally Insane Strength Based Maximamized Empowermered Healamalling Dragonmamarked Two Weapamon Fightaming Wounding of Puncturmuring Halflamaling Battle Wizamard!
Notamable Equipmament:Code:Character Plan by DDO Character Planner Version 2.85 DDO Character Planner Home Page TheMost RidiculamousWizamard Level 16 True Neutral Halfling Female (4 Fighter \ 1 Barbarian \ 11 Wizard) Hit Points: 215 +48 con6 ring +30 GFL belt +10 Gianthold favormer = 303 Spell Points: 625 +200 tier 2 greensteel +few more for int 6 item = 900 or so BAB: 10\10\15\20 Fortitude: 13 Reflex: 8 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 15 21 Dexterity 16 17 Constitution 15 16 Intelligence 13 17 Wisdom 8 8 Charisma 8 8 Tomes Used +1 Tome of Strength used at level 1 +1 Tome of Dexterity used at level 1 +1 Tome of Constitution used at level 1 +1 Tome of Intelligence used at level 1 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 5 11 Bluff -1 -1 Concentration 7 22 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal -1 -1 Hide 3 5 Intimidate -1 -1 Jump 4 17 Listen -1 1 Move Silently 3 5 Open Lock n/a n/a Perform n/a n/a Repair 2 3 Search 2 3 Spot -1 4 Swim 3 5 Tumble 4 4 Use Magic Device n/a n/a Level 1 (Wizard) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Least Dragonmark of Healing Level 2 (Wizard) Level 3 (Wizard) Feat: (Selected) Toughness Level 4 (Wizard) Level 5 (Wizard) Feat: (Wizard Bonus) Maximize Spell Level 6 (Wizard) Feat: (Selected) Lesser Dragonmark of Healing Level 7 (Wizard) Level 8 (Wizard) Level 9 (Wizard) Feat: (Selected) Greater Dragonmark of Healing Level 10 (Wizard) Feat: (Wizard Bonus) Empower Spell Level 11 (Wizard) Level 12 (Fighter) Feat: (Selected) Improved Two Weapon Fighting Feat: (Fighter Bonus) Two Weapon Fighting Level 13 (Fighter) Feat: (Fighter Bonus) Oversized Two Weapon Fighting Level 14 (Fighter) Level 15 (Fighter) Feat: (Fighter Bonus) Improved Critical: Piercing Weapons Feat: (Selected) Toughness Level 16 (Barbarian) Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Barbarian Sprint Boost I Enhancement: Extra Dragonmark I Enhancement: Extra Dragonmark II Enhancement: Extra Dragonmark III Enhancement: Extra Dragonmark IV Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Item Defense I Enhancement: Fighter Flanking Mastery I Enhancement: Halfling Cunning I Enhancement: Halfling Cunning II Enhancement: Halfling Cunning III Enhancement: Halfling Luck I (Will) Enhancement: Halfling Luck II (Will) Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II 6 AP left overmer, maybe for the new halflamaling sneak attack enhancemaments or maybe for some halflamaling luck enhancemaments.
Ton of powermer 5 weapamons, cursespewaming/destructimion weapamons, Wounding of Puncturmuring Daggermer and Heavy Pick (Pick Offhand, silly oversize two weapamon fightaming), Bloodstone, Minos helm, Superimior devotimion III ring(silly dragonmamarks), green steel bracermers for 200 sp (tier 2 only, kargon savaming larges for monks), some sort of fearsome robe, con 6 ring and greatamer falsemalife belt, and hopefumully a reavamer napkin eventuamally.
Standard buff routine at beginnaming of quemest: stonemaskin (unextendamed), Expedious retreat, Mastermers touch, blur, gh, approprimiate resimists, nightshield, jump, haste means GO! Add tensors when need the tohit and displacemament when need the defense. Can load true seeing instead of tensormors if get annoyed with tensormors prevent self healamalling. Focus othermer spells on debuff that have no save / utilimaty spells, along with some cloudmakill to team with w/p weapamons.
And for Tasty Ham sake, make sure are a REAL arcane castermer in the party too!