Results 1 to 10 of 10
  1. #1

    Default Chuck the Barbarian (A build by request)

    This build is from Sigtrent's build request thread

    Build Name: Chuck the Barbarian
    Author: Sigfried Trent
    Requester: Redoubt
    Last Updated: 06/10/10

    Key Words [Ranged, Barbarian, Dwarf, Axe, Kensei, Throwing]

    Objectives
    The request made was for a non bard ranged DPS character. Since this was pre-arcane archer there were wider possibilities as to what could be decent ranged DPS. I ended up picking a dwarven axe throwing barbarian fighter. Having used dwarven throwers I've seen how much damage you can do, especially when holding a seeker 10 in the off hand. For the revision I wanted to make the character better able to switch to a decent Melee stance than the original, and I also wanted to take advantage of new tech to up that thrown axe damage just a bit more.

    Design
    Dwarf is key here for the axe damage bonus. Barbarian is there to crank up the damage potential and to provide fast running speed so the build can kite more effectively. Fighter provides feats and further bumps up the damage output in various ways. In addition to the feats driving the thrown weapon theme, I have a few aimed at boosting THF melee combat damage, and certainly the build can go axe and shield if it wants to turtle up. Hit points are strong so this build should have no trouble hanging in combat.

    I wont claim DPS is top notch but it is in the "decent" category I think. Thrown weapons just don't attack that quickly, but the damage per hit is quite beefy, especially on crits. Two handed you can lay out some serious hurt although compared to Fenzy or Kensei THF builds you are not going to match up. I considered working in brutal throw, but due to the dex needed for IPS (19) it seemed like dex would be high enough to score hits. Certainly there is room to take the feat if it becomes needed.


    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Dwarf Male
    (8 Fighter \ 12 Barbarian) 
    Hit Points: 406
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 19
    Reflex: 10
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             17                    26
    Dexterity            17                    19
    Constitution         16                    20
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    18.5
    Bluff                -2                    -1
    Concentration         3                     6
    Diplomacy            -2                    -1
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate           -2                    -1
    Jump                  7                    31
    Listen               -1                    -1
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  1                     3.5
    Swim                  3                     8
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Barbarian)
    Skill: Balance (+2)
    Skill: Jump (+4)
    Skill: Spot (+2)
    Feat: (Selected) Quick Draw
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Dwarven Axe Damage I
    
    
    Level 2 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Dwarven Spell Defense I
    
    
    Level 3 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Power Attack
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Constitution I
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Constitution I
    
    
    Level 5 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Enhancement: Barbarian Sprint Boost II
    Enhancement: Barbarian Extend Rage II
    
    
    Level 6 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Point Blank Shot
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Power Rage II
    
    
    Level 7 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Precise Shot
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Critical: Thrown Weapons
    Enhancement: Dwarven Axe Damage II
    
    
    Level 9 (Fighter)
    Skill: Jump (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Barbarian Power Attack II
    Enhancement: Fighter Strength I
    
    
    Level 10 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Enhancement: Dwarven Axe Attack II
    
    
    Level 11 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Precise Shot
    Enhancement: Barbarian Hardy Rage II
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Feat: (Selected) Weapon Focus: Thrown Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 13 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Thrown Weapons
    Enhancement: Kensei Throwing Axe Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 14 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Enhancement: Fighter Strength II
    
    
    Level 15 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Feat: (Selected) Toughness
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Toughness I
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Enhancement: Barbarian Extra Rage III
    
    
    Level 17 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Enhancement: Barbarian Sprint Boost III
    Enhancement: Racial Toughness I
    
    
    Level 18 (Barbarian)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Feat: (Selected) Two Handed Fighting
    Enhancement: Barbarian Power Rage IV
    
    
    Level 19 (Fighter)
    Skill: Jump (+1)
    Enhancement: Fighter Haste Boost III
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Enhancement: Fighter Throwing Axe Specialization I
    Enhancement: Racial Toughness II
    Enhancement: Barbarian Toughness II
    Play
    Having the strong thrown weapon profile gives this barbarian a bit more solo cred than most, although at end game the lack of specialization in melee is going to hurt a bit. Chuck should easily dominate most adventure areas or quests with lots of running space and he never runs out of ammunition. In low and mid levels you may want to try tanking up. The AC potential is pretty decent at lower levels. Once you get up into the 10+ range, its likely to become meaningless. For solo play fearsome may be a good pick since you don't need to chase down enemies.

    Variations
    Its a pretty easy build to re-configure by changing out feats. You could drop toughness for greater two handed fighting, or you could trop the THF feats for TWF feats to go dual axes. You could drop ranged feats and switch the others to great axe or dwarven axe and have a decent Melee. For 28pts you will need to lower str down, or lower dex and give up improved precise shot (which has a 19 dex requirement). Going that route you could dump dex pretty low and take the brutal throw feat.
    Last edited by sigtrent; 06-10-2010 at 08:53 PM.
    Happy Host of DDOcast The Dungeons and Dragons Online Podcast
    Member of the Umber Hulks and The Madborn of Thelanis
    You can see my many builds listed in this thread.

  2. #2
    Community Member redoubt's Avatar
    Join Date
    Mar 2006
    Posts
    5,551

    Default

    Cool. Completely not what I expected, but that is what makes it fun.

    So, feats.... Why Quickdraw? What does precise shot do for a thrower? What does point blank do for a thrower?

    Thanks!

  3. #3
    DDO Catalog MrCow's Avatar
    Join Date
    Oct 2006
    Location
    Merrimack, NH
    Posts
    7,316

    Default

    Quote Originally Posted by redoubt
    Why Quickdraw?
    Faster throwing speed.

    Quote Originally Posted by redoubt
    What does point blank do for a thrower?
    Its required for Precise Shot.

    What does precise shot do for a thrower?
    Its required for Improved Precise Shot (so that you can eventually hit multiple things with a single axe toss).
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  4. #4

    Default

    Mr Cow has the answers...

    Improved Precise shot is the goal of most of that. Basicaly when you throw your weapon it willl hit everything in a line from where you throw it allowing you to plow your axe through multiple targets and with all that str and improved crit it should rack up the damage pretty fast, amazing for kiting around a string of monsters or tossing into a thick mob.

    Asside from quick draw (which acts a bit like rapid shot for thrown weapons) those are all feats a bow user would take as well. Bow would also want rapid shot instead of quick draw, as well as manyshot which lets them shoot multiple arrows per pull for a short time. Manyshot is the biggest advantage of the bow over thrown (it might have a somewhat faster rate of fire as well but I find them fairly similar on my characters.

    I have a bard/barbarian dwarf who uses throwing axes (he doesn't have feats or much dex but it works pretty well anyway). He wasn't built for it but sometimes its just easier to plink stuff from a distance and its great fun when a throw weapon hits for 100+ pts of damage. I imagined on a character with the feats for it, especialy Improved Precise Shot it could really be a novel way to play.
    Happy Host of DDOcast The Dungeons and Dragons Online Podcast
    Member of the Umber Hulks and The Madborn of Thelanis
    You can see my many builds listed in this thread.

  5. #5
    Community Member redoubt's Avatar
    Join Date
    Mar 2006
    Posts
    5,551

    Default

    Thats' cool. I did not know that about quick draw. I also did not know that precise applied to throwers. That is pretty cool.

    Seems the only thing missing is manyshot for a thrower...

  6. #6
    Community Member redoubt's Avatar
    Join Date
    Mar 2006
    Posts
    5,551

    Default

    Okay, its certainly un-conventional, but its intriguing enough to give it a shot, but I'm concerned about weapon availability.

    I went looking for returning throwing weapons. My server's markets is a little weak. Best stuff I found was +4 adamantine or +3 frost kind of stuff. No burst of pure good. No big 5 etc. (Very weak compared to the bow market.)

    My guess is Chuck will be behind a bow user in dps. Do you agree, or is there some hidden damage in there I'm not seeing?

  7. #7

    Default

    Quote Originally Posted by redoubt View Post
    Okay, its certainly un-conventional, but its intriguing enough to give it a shot, but I'm concerned about weapon availability.

    I went looking for returning throwing weapons. My server's markets is a little weak. Best stuff I found was +4 adamantine or +3 frost kind of stuff. No burst of pure good. No big 5 etc. (Very weak compared to the bow market.)

    My guess is Chuck will be behind a bow user in dps. Do you agree, or is there some hidden damage in there I'm not seeing?
    I do think Chuck would not have quite the DPS of a similar bow specialist for ranged combat. Partly due to the weapon selection which is smaller (and no greensteel at the moment), partly due to not having multi shot. The up side of this build is solid melee skills. I quickly plotted out the same basic build but with bow/elf or bow/human using ranger 2 barbarian 14. Elf comes out with better dps but less HP/saves/Ac and only one feat to use on any melee abbility (power attack most likely), also has a tad more strength (1 point). A human comes out a bit in between. Also up 1 str but HP about half way between, but has better healing. The human ends up with two discression feats (probably power attack and a single improved crit). A bit less damage than the elf although possibly higher burst damage with boosts.

    Of course ranger builds are a different ball game.. there you end up wtih a bow / twf character and the racial differences are less pronounced, probably favoring dwarf as they can take toughness and the other races can't.

    If you like I can work up any of those you like. I think the elf barbarian may be too one dimensional and squishy but the bow using human barbarian could work decently.
    Happy Host of DDOcast The Dungeons and Dragons Online Podcast
    Member of the Umber Hulks and The Madborn of Thelanis
    You can see my many builds listed in this thread.

  8. #8
    Community Member redoubt's Avatar
    Join Date
    Mar 2006
    Posts
    5,551

    Default

    Thanks Sigtrent. I had worked up a quick human 14 barb/1ranger/1fighter build that is posted in the "ranged barbarian" thread. But I'm very new to the barb rage buffs and didn't calculate how the damage etc would play out. I was looking forward to comparing notes with you, but the bow to thrower comparision "threw" me for a loop!

    I do like the thrower concept, but I would be interested to see what you came up with bow-wise as well (if you feel like it.)

  9. #9

    Default

    Quote Originally Posted by redoubt View Post
    I do like the thrower concept, but I would be interested to see what you came up with bow-wise as well (if you feel like it.)
    Will do. I'll do the human version.
    Happy Host of DDOcast The Dungeons and Dragons Online Podcast
    Member of the Umber Hulks and The Madborn of Thelanis
    You can see my many builds listed in this thread.

  10. #10
    Community Member
    Join Date
    Mar 2009
    Posts
    1

    Default dual wielding thrown weapons

    outta curiosity how do yall feel about them adding the ability to dual wield throwing weapons like ya could in the pen and paper days.. maybe as a feat branching from two weapon fighting feat.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload