Page 1 of 2 12 LastLast
Results 1 to 20 of 121

Hybrid View

  1. #1

    Post Community Item List

    This thread presents a location for items the community would like to see added to DDO. I will update as often as I can. I work from 2 to 10pm Mountain time. I am aiming for a sticky on this thread. Check out my other thread, The Community Spell List, here: Check out my other thread, The Community Item List, here: http://forums.ddo.com/showthread.php?t=146548 if you want to post some spell ideas.
    Special Thx to Kistilan for the idea to put thread here and make it useful to developers with balancing.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    A) Posting Item Rules. These will help keep the post organized and up to speed:
    1. Post your comments on as many items as you can before you post your ideas.
    2. New May 28: Light system removed.
      1) Posting items. Each person may have up to 3 (This may decrese if many ppl start joining thread) items at once in the unbalanced list. If you post an item and you already have 5 items in the unbalanced list, then it will not be added to the templates, nobody should comment on it since it isnt in the balance comments template, and I will ask you to edit it out (You can do this without deleting if you dont want to copy paste by editing it and highlighting it in the same color as the text).
    3. Keep your items within the LV 1 - 20 powerlevel.
    4. Do NOT use attributes or other specials people have created in this post unless you ask their permission in a private message and then give them credit in your item post.
    5. Do NOT reply to any posts that are inflammatory, negative, or do not contribute to the item idea thread in any way.
    6. Do NOT edit ur own items once you post them unless it is to fix spelling, punctuation, or such. This is because you might be editing while someone else is posting a quote that wont make sense if you edit. IF you want to propose a change for your item, then do it with a post reply and underline the changes.
    7. Do NOT post items that exist in DDO or pen and paper already. The developers can find these easy enough if they want. Lets aim for original material.
    8. Please copy and paste this item template*:
    Item Name:
    Item Type:
    Found in:
    Min LV:
    Changed Basic Values:
    DDO Attributes:
    New Attributes:
    Other specials:
    Clicky(s):
    Flavor: " ."
    Author:

    *Item Template Explained:
    Item Name: Name your item here. Try to incorporate something in the name into what it does.
    Item Type: List the plus factor after the type if available, ex Longsword +2. The types of items are as follows: Trinket, Gloves, Boots/Greaves, Belt, Helm/Hat/Circlet/Cowl/Crown/Band/Cap, Necklace, Cloak/Cape/Hide/Mantle, Weapon (Say which, ex. Rapier), Armor (Say which, ex. Full Plate), Ring
    Found in: This is where the item can be looted.
    Min LV: This is the minimum level required to use the item.
    Changed Basic Values: This is to list increased base damage, better crit multiplyers, and so forth.
    DDO Attributes: This is to list of attributes in DDO already. Ex. Holy, Mithral, Good.
    New Attributes: This is where you list your new attributes. Use a italics designation word then a - and what it does. Ex from the Metamagic Band = Metamagic Reflexes - For each metamagic feat you have active, you gain 1 dodge bonus to AC.
    Other specials: This is where you list anything else the item does that cannot be put in any other category.
    Clicky(s): This is where you list spells the item can cast per rest. Be sure to include the caster level and number of uses per rest. Ex. LV 5 Haste 3x.
    Flavor: " ." This is where you list any flavor for the item like history or looks or whatnot in italics. You can attribute the flavor to a source if you like. Ex. "The wielder of this sword will have nightmares until every undead creature within 10000 miles is destroyed. It is ironic that it is a task only an undead could complete." - The Book of Lost Artifacts, Chapter 17 Swords
    Author: This is where you put your forum name. This makes it less work for me to copy paste the item right to the balance list when it is done.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    B) Community Balancing. We as a community will need to balance each item posted. Please keep in mind the following for posting comments:
    1. Does this item exist already in the game and hence the item is redundant
    2. Does the item make sense? (ex: A vorpal longbow with slicing blow or a Holy Bastard Sword only usable by non-good would not make sense.)
    3. Is the item overpowered? If so, then why?
    4. Is the item underpowered? If so, then why?
    5. Is the MIN LV the author posted about right? IF not, then what is the min LV that should be required on this item?
    6. Is the found in chest LV about right? If not, then what level of chest would one find this item? Should this item be raid loot? Crafted only?
    7. Your other thoughts on the item. Did you like the item idea? Dislike? If disliked, can it be fixed? Should item should be scrapped?
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    C) The Final Balanced Community Item List.
    1. Items now have balance scores kept track by me. Each verdict* vote changes the balance score as follows: Balanced +0, Overpowered +1, and Underpowered: -1. An incomplete verdict is special. One incomplete verdict will not prevent an item from being put on the balance list but more than 1 will. You will need to repost and clarify your original if your item has more than one incomplete verdict. If you give someone an incomplete verdict, then make sure to explain why.
    2. Note that each occurance of 1 underpowered verdict and 1 overpowered verdict = 1 balanced verdict.
    3. Balance score needed to be considered for the final list scales as follows: -1,0, or +1 with at least 4 balanced verdicts, -2,0, or +2 with at least 8 balanced verdicts, -3,0, or +3 with at least 12 balanced verdicts, ect according to pattern. This system allows items that have many underpowered or overpowered verdicts but an overwhelming number of balanced verdicts to get it or even an item with 4 overpowered and 4 underpowered verdicts.
    4. Once an item reaches the required balance score, It will get a each day with required to get in. This period of time is a chance for everyone to make a verdict if they have not, review their verdict, or provide some extra comment.
    5. I am not the be all and end all in the balance field. My verdict only counts as 1 just like yours.
    *Verdict terms explained:
    Balanced: Everything is working here. Min LV, found in and the item's powerlevel are all balanced.
    Overpowered: An item can be overpowered for several reasons. Reasons I can think of are as follows:
    1) The item is usable too soon (Min LV is too low).
    2) The item is too powerful and needs toning down
    3) The item is too easily obtained for its powerlevel. (An item that could be fixed if it was harder to get in the found in category.)
    Underpowered: An item can be underpowered for several reasons. Reasons I can think of are as follows:
    1) The item is usable too late (Min LV is too high).
    2) The item is too weak and needs a boost.
    3) The item is too hard to obtain for its powerlevel. (An item that could be fixed if it was easier to get in the found in category.)
    Incomplete: The item is not clear or has missing information. Missing caster level on spells or missing numbers for DCs for example.
    NEW MAY 28: Be sure to explain why you gave an incomplete verdict and are you sure overpowered or underpowered is not better?
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    CURRENT FULLY BALANCED COMMUNITY ITEM LIST:
    Total number of items balanced by community: 14

    Item Name: General’s Don
    Item Type: +5 Full Plate
    Found in: LV 12-16 extrememly rare warded endchest
    Min LV: 12
    Changed Basic Values: -
    DDO Attributes: Everbright, Adamantine
    New Attributes: -
    Born to lead - Whenever the leader of a party leaves, you gain the leader star. If someone else in the party is also wearing the General's Don, then the character with the highest CHA gets the star. If this is also a tie, then the highest level character between them gets the star. IF this is also a tie, then the winner of the star is determined at random.
    Boon of leadership - While you are the leader of a 4 person or more party, you gain +6 CHA, Greater Heroism, and Greater Command (+4 to CHA skills, -10 hide).
    Burden of leadership - Whenever you lose the star by promoting someone in a quest (You can promote out of a quest and not lose confidence), you lose confidence giving you a -1 confidence penalty to saves, skill checks, weapons attacks and weapon damage. You must complete a quest that gives you XP with the star to clear a confidence penalty.
    Other specials: -
    Clicky(s): -
    Flavor: "Most leaders are trained, some are gifted, and a few are born to lead but all these would take commands from the temporarily general suited in this armor."
    Author: Yagmoth

    Item Name: Tyrant's Bane
    Item Type: +2 bastard sword
    Found in: Uncommon drop in an optional chest of a level 16+ quest (tough optional - think Ghosts of Perdition). Drop rate ~5%
    MIN LV: 16
    Changed basic values: Increased base damage (1d12)
    DDO Attributes: Holy, Evil Outsider Bane, Lawful Outsider Bane, Silver
    New Attributes: -
    Other Specials: The two 'bane' effects stack - in other words against lawful, non-evil outsiders or evil, non-lawful outsiders this weapon deals an extra 2d6 damage and has an effective enhancement bonus of +4. Against lawful evil outsiders, it deals an extra 4d6 damage and has an effective enhancement bonus of +6)
    Clicky(s): LV 16 Banishment 3x (caster level 16, DC 40, remember Banishment has an unusual save mechanic - this is the same as a 16th level Cleric with 26 wisdom and no relevant feats)
    Flavor: "The paladin Argental crafted this sentient weapon to slay the pit fiend Kurgadamar. Long after the paladin's death, the weapon retained its searing hatred of oppressive evil."
    Author: sirgog

    Item Name: Talisman of the Sentinel
    Item Type: Trinket
    Found in: LV 6-12 quests
    Min LV: 7
    DDO Attributes: Adds a +2 natural armor bonus to your AC, cloth for hardness, level 8 robes for durability
    New Attributes: -
    Other specials: -
    Clicky(s): LV 5 Blur 1x
    Flavor: "This item is given to people who have performed a great service to House Denieth."
    Author: Daslurch

    Item Name: Sidearm
    Item Type: +1 Dagger
    Found in: Low level chests
    Min LV: 2
    Changed Basic Values: -
    DDO Attributes: -
    New Attributes: -
    Other specials: Grants Two Weapon Fighting feat
    Clicky(s): -
    Flavor: -
    Author: Spectralist

    Item Name: Nosering of the Brute
    Item Type: Trinket
    Found in: level 5-11 quests
    Min LV: 5
    DDO Attributes: Adds a stackable +1 to all damage rolls, Steel for hardness, lev 7 jewlery for durability
    New Attributes:
    Other specials:
    Clicky(s): 1x /rest Bull's Strength at a lev 5 caster level
    Flavor: "This was given to the most ferocious of the Tharashk Arena pit fighters."
    Author: Daslurch

    Item Name: Brooch of Spell Warding
    Item Type: Trinket
    Found in: level 3-10 quests
    Min LV: 3
    DDO Attributes: Grants the wearer SR 13, silver for hardness, level 5 jewlery for durability
    New Attributes: -
    Other specials: -
    Clicky(s): -
    Flavor: "This item emits a soft glow that seems to ward off magic."
    Author: Daslurch

    Item Name: Sturdy Wizardly Shaft
    Item Type: Ingredient
    Found in: End reward list
    Min LV: 10
    Changed Basic Values: -
    DDO Attributes: -
    Your Attributes: -
    Other specials: Use in the Altar of Crafting with 2 Scepters to create a Wizardly staff (2h) that will sport the magical attributes of the 2 scepters. Min level is the same as the highest level of the 2 scepters. It also gain the vicious attribute, lose magical attack bonus (+0)and gain concentration +10. The final staff binds.
    Flavor: -
    Venar says about his item: "Always annoyed me that casters in DDO dual wield silly weapons. I want wizards with staves! This would allows to transform 2 scepters into 1 staff. The vicious and lost of attack bonus is to avoid that people build insane melee staves. The concentration is there to make the staff better then the 2 scepters, since it loses swaping versatility."
    Author: Venar

    Item Name: Wheat Thrasher Champion's Blade
    Item Type: +1 Sickle
    Found in: Cerulean hills orc chests
    Min LV: 2
    Changed Basic Values:
    DDO Attributes: Keen
    New Attributes: -
    Other specials: -
    Clicky(s): LV 5 Haste 3x (Self only...I had left this off before and I am sure this is why it got the only overpowered verdict it got. I will remove this note later.)
    Flavor: "There is a small village just outside of Stormreach that held a wheat cutting contest every fall. For many years the Glendal Hammertoe was the champion beating every other contest by many many minutes. He was lost in an orc raid. Many say his victories were due to this blade."
    Author: RavenStormclaw

    Item Name: Dreamstalker Boots
    Item Type: Boots
    Found in: Drops randomly in quests either located in or contiguous with the plane of Dal Quor (ie. VoN 2, Dal Quor room in PoP, Twilight Forge, etc.)
    Min LV: 12
    Changed Basic Values: -
    DDO Attributes: -
    New Attributes: Dreamstalking - Allows character to avoid many unusual means of detection such as tremorsense or echolocation. Creatures with such abilities, like spiders, oozes and bats, must now make spot and listen checks to locate a character that is dreamstalking.
    Other specials: -
    Clicky(s): -
    Flavor: "These strange boots are woven of a material native to the plane of Dal Quor. The strange boots channel a magic that dampens energy generated by your steps. It feels as though you are walking on air as the force of impact from walking is channeled into another plane of existence."
    Author: Ghoste

    Item Name: Drinker
    Item Type: +5 Dagger
    Found in: Very rare drop in Giant hold rare encounter chests
    Min LV: 14
    Changed Basic Values:
    DDO Attributes: Viscious, Lifestealing
    New Attributes: Resurrection/One Charge - A critical hit that results in the death of the victim or if the wielder is a rogue using way of the assasin II and successfully kills their victim, then this weapon will feast on the victims soul drinking their lifeforce into the hilt of this weapon. If at anytime the wielder of this weapon is killed while wielding it (actually has to be in your hand) after 60 seconds of death this weapon will pour the stolen lifeforce into them acting as a true ressurection spell. This weapon can only hold one charge.
    Other specials: -
    Clicky(s): -
    Flavor: "It is said that the great assasin, Keldar the Dark, sold his soul to an arch-devil for this blade. It is known that he allowed several copies to be made. With this blade in hand Keldar was said to be immortal (at least he appeared that way left for dead many times but always reappearing). Keldar; however, met his match perishing somewhere in the ruins of Gianthold while trying to assasinate some minor gnoll or hobgoblin chieftan."
    Author: RavenStormclaw

    Item Name: Glowing _____ Ioun Stone
    Item Type: Trinket
    Found in: level 11-16 quests
    Min LV: 13
    DDO Attributes: Adds a +4 to ___ stat, Gem for hardness, level 13 jewlery for durability
    New Attributes: -
    Other specials: -
    Clicky(s): -
    Flavor: "When holding this Glowing Stone you feel as if you are ____ (quicker, stronger, smarter, etc...)."
    Author: Daslurch

    Item Name: Cloak of Retribution
    Item Type: Cloak
    Found in: Very rare drop in vale end chests
    Min LV: 14
    Changed Basic Values:
    DDO Attributes: DR 5 (all and stackable)
    New Attributes: -
    Other specials: Mithral thread for durability. The unusal properties of mithral fiber and the enchantments allow the energy of the hits taken by this cloak to be reflected back upon the creature doing damage. The damage reduced by this cloak (5) is reflected back per visicious mechanic. With every hit this cloak takes there is a 5% chance that some of the energy stored withing the mithral fibers is released in a kinetic dishcarge causing 3d8 damage to any creature within a 5foot radius of the wearer.
    Clicky(s): -
    Flavor: "The archmage Telendor contracted a group of dwarven artisans and smith to refine the technique of creating mithral thread. When they did he slaughtered them all so only he knew the techniques. One day his son was going to be involved in a duel to the death over a girl so Telendor created this cloak to help him win. He was latered contracted by some very nefarious organizations to create more of these cloaks for their spies and assasins. A group of Paladins learned of this and sacked the mages tower and killed Telendor and his son but not before several of these cloaks had been created and delivered."
    Author: RavenStormclaw

    Item Name: Fighter's Handbook
    Item Type: Trinket
    Found in: Any chest that would produced treasure of the ML required; very very rare drop
    Min LV: 14
    Changed Basic Values: -
    DDO Attributes: Seeker +6; special
    New Attributes: -
    Other specials: This book is only usuable by full BAB classes; besides the permanent seeker effect, each book has a random assortment of fighter class feats inscribed into it ie cleave, improved trip, improved twf etc. While equipped into the trinket slot the possesor of this book may select one of the inscribed feats and have them active just as if they learned the feats during level up. Only one such feat may be active at a time and when another is selected they loose the use of the previous feat until it is reslected. The magical nature by which this books grants the use of a feat you do not know does not allow you to activate a feat and then qualify for another more advanced version during level up. This is because your knowledge of said feat is magical and not inherent and if the book were every destroyed while in your possession or you chose another feat from the books lists you would loose all knowledge and ability to use the previously selected feat. (I apologize for missing this update earlier Raven - Yag.)
    Clicky(s): -
    Flavor: " These books were written in ages past and have within them the near accumulated knowledge of a long dead warrior race. While each book may vary on the tatics inscribed within them they all had detailed knowledge of the vital areas of nearly every creature in the known planes thus allowing their fighters to easily score critical hits. Since their creation they have passed through many hands. Some of the most noblest Paladins, bravest barbarians, ruthless tyrants, and mass murderers in history of be said to have had one of theses books in their possesion. It is not sure whether the magic of allowing one to learn and use a feat while holding this book was imbued at creation or if the combined years of exposure to the magic and might of the greatest warriors, for good or evil, caused this effect but it is undisputed that it is there.."
    Author: Ravenstormclaw

    Item Name: Soulsinger (Attempt 6)
    Item Type: +3 Longsword
    Found in: Raidchests (Very Rare Random Drop)
    Min LV: 14, and 17 ranks in Perform
    Changed Basic Values: -
    DDO Attributes: Exclusive, you may be under the effect of only one Soulsinger at a time
    New Attributes:
    Harmonic Death - A natural 20 that is confirmed as a critical hit sets ups such an harmonic resosnance as to sever a creatures soul from its body essentially killing it. There is a fortitide save of a dc skill in perform/2 of the wielder of Soulsinger
    Astral Damage - Soulsinger amplies the hum of a master bard and sends the energy into a subsonic range that stretches into the astral plane effecting a creatures soul (any thing without a soul would be immune such as constructs and slimes). The harmonics are tuned to cause agony to creatures of evil. Thus each hit with Soulsinger does 2d8 astral damage. A critical hit by soulsinger deals perform skill/3 extra damage in addition to the 2d8 regular damage
    Other specials: Soulsinger harmonic properties when activated by a master bard are powerfull and unique. ML of 10 bard and 13 ranks in perform skill.
    Clicky(s): Touch of Soulsinger 1x/rest: The bard wielding Soulsinger may once per day use the harmonic properties to amplify one of their songs essentially doubleing its effect however, the power of Soulsinger is short lived and such a songs length is quartered.
    Flavor: " The great Bard Elindrel of the Marshes sung his lifeforce into this sword as he lay on his deathbed. So great was his hatred of evil that it was transfered to the sword with devestating effect. Only the greatest of his pupils could wield Soulsinger. An interesting property was discovered afters its creation. The bard wielding Soulsinger can use it to amplify the effect of his next song however the power of Soulsinger is shortlasting and these songs seems to be much shorter then usual."
    Author: RavenStormclaw
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Thank you for your support, ideas, criticisms, patience with me, and passion for DDO! It would not be possible without you. I loves you all -MCsquishy (Bard 13, Sorc 1 my highest character)
    Last edited by Yagmoth; 06-05-2008 at 09:52 PM.

  2. #2

    Default

    This is the unbalanced community list of proposed items. (Only the most current item and its attempt number will be shown. You should always use this to refer to for your comments as I try to keep it up to date and formatted the same. If you see something wrong here, then send me a private message.)

    Item Name: Guided Lopper (Attempt 5, Last try at this particular item. I toned it down some.)
    Item Type: +3 Great Axe
    Found in: LV 16-20 very rare quest series endchest
    Min LV: 16
    Changed Basic Values: -
    DDO Attributes: Vorpal, Seeker +8
    New Attributes:
    Guided Attack - Whenever your first attack roll on a creature is a 2 and this roll would miss, roll again and ignore the previous roll.
    Other specials: -
    Clicky(s): -
    Flavor: "Swings itself, you just have to carry it and aim it at necks."
    Changes in revision 5: Enchancement increased from +1 to +3.
    Author: Yagmoth

    Item Name: The Metamagic Band (Attempt 4)
    Item Type: Ring
    Found in: LV 10-14 extremely rare endchest
    Min LV: 12
    Changed Basic Values: -
    DDO Attributes: -
    New Attributes:
    Megamagic Alacrity - For each metamagic feat you have active, you cast spells 5% faster. (This is down to 5% from 10%)
    Metamagic Reflexes - For each metamagic feat you have active, you gain 1 dodge bonus to AC.
    Metamagic Quickening - Turning on your metamagic feats is instantaneous.
    Other Specials: -
    Clicky(s): 3x Blinding Flash. DC = normal blinding flash DC + the number of metamagic feats you have active.
    Flavor: "The symbols of the metamgic feats fashioned in platinum make up this band and glow when their user chooses to use them."
    Author: Yagmoth

    Item Name: Punch's Club (Revision 2)
    Item Type: +1 Club
    Found in: Invaders (or other higher level "chaotic" adventure)
    Min LV: 10
    Changed Basic Values: none
    DDO Attributes: CL1 "Touch of Idiocy" on hit
    New Attributes: -
    Other specials: -
    Clicky(s): LV 9 Feeblemind (DC 15, 19 for arcane casters, as per the spell description) 3x/rest
    Flavor: -
    Author: Dameron

    Item Name: Mattock of the Titans
    Item Type: +2 Maul
    Found in: Relic of a Sovereign Past
    Min LV: 10
    Changed Basic Values: -
    DDO Attributes: +10 balance, adamantine, impact
    New Attributes: -
    Other specials: "Disruption" vs. earth elementals
    Clicky(s): -
    Flavor: -
    Author: Dameron

    Item Name: Fencer's Medallion
    Item Type: Trinket
    Found in: level 8-14 quests
    Min LV: 9
    DDO Attributes: Adds a stackable +1 to all to hit rolls, Gold for hardness, level 9 jewlery for durability
    New Attributes:
    Other specials:
    Clicky(s): 1x /rest Haste at a level 9 caster level
    Flavor: "This was given to a past fencing champion of the Festivult tournament."
    Author: Daslurch

    Item Name: Ring of Spell Channeling (Fireball) [Revision 3]
    Item Type: Ring
    Found in: Random loot chests in appropriate level range.
    Rarity varies by the type of the spell as follows.
    • Buffs, Summons, Crowd Control - Uncommon (comparable to Skill Bonus)
    • Damage, Heals, Charm - Rare (comparable to Vorpal)
    • Instant Kill, Stackable Clouds, Walls - Custom Raid Loot Only
    Min LV: 8 (Spell Level x 2 for Lesser, +2 Regular, +4 Greater, +6 Superior)
    Changed Basic Values: -
    DDO Attributes: -
    New Attributes: Spell Channeling (Fireball) - For purposes of calculating spell point cost, the spell level of the specified spell(s) is reduced by two for the user, to a minimum of one. Only the strongest Spell Channeling effect is applied to any given spell.
    Other specials: -
    Clicky(s): -
    Flavor: "Magical facilitators like these were created to enhance spell casting, without letting magic fall into the wrong hands."
    Author: ChainsawXIV

    Item Name: The Shavarath Codex
    Item Type: Scepter (Scroll Appearance)
    Found in: Shroud 20th Completion Reward Option
    Min LV: 16
    Changed Basic Values: -
    DDO Attributes: -
    New Attributes: Greater Spell Channeling (Summon Monster) - For purposes of calculating spell point cost, the spell level of the specified spell(s) is reduced by three for the user, to a minimum of one.
    Other specials: -
    Clicky(s): -
    Flavor: "This blood stained, brass bound scroll contains a list of names, a roll call of creatures bound to service in Shavarath's armies, which can be used to focus the power of Summoning spells."
    Author: ChainsawXIV

    Item Name: Ring of Resurgence (Attempt 2)
    Item Type: Ring
    Found in: Any chest where a Minimum Level 15 Item could drop. (Very Rare)
    Min LV: 15
    Changed Basic Values: -
    DDO Attributes: Exclusive, Gold for hardness, Lvl 15 item for durability
    New Attributes: -
    Other specials: Resets ALL "Uses per Rest" abilities for Your character (self only). 1x/rest. ADDED: +4 to caster level for the purposes of turning undead.
    New May 23: The resurgence ring does NOT restore "clickies". It works on Turn undead (and thereby DV, DH, DL also) AND it would work on ANY class or race granted abilities, like Barb rage, Pali smite, Lay on hands, etc."
    "Clicky(s): As Above
    Flavor: "Forged By the Silver Flame to Aid Only their Most revered Champions, this very rare and Highly prized ring was originally designed to double the number of turn undead attempts a Cleric could accomplish before resting (Since it's creation, other interesting uses have also been discovered.......).- The Silver Flame Chronicles- Chapter 4."
    Author: ThrasherGT

    Item Name: Mirrored Armor (Revision 2)
    Item Type: Fullplate, gauntlets, helm, boots
    Found in: Vault of Night and Demon Queen Raid chests
    Min LV: 8 (note special requirements listed under special)
    Changed Basic Values: Fullplate has its base AC value increased by 3
    DDO Attributes: basic armor
    New Attributes: spell reflection (any ray, bolt, or missle based spell is reflected by this armor wearer takes no damage)
    Other specials: The spell reflective properties of glass-steel are absolute. Any spell of the specified type that hits this armor is 100% refected. However, the reflected spell seems to lose its power for a reason that is not known. In the recorded history of this armor no one has ever been injured by a reflected spell. Full plate armor covers about 90% of the body so in practical adventuring aspects there is a 90% chance of reflection, allowing for the fact that a spell may strike the exposed head, hands, or feet. As the wearer acquires more pieces ie the helmet,, gloves, and boots the level of protection goes up. 3% per piece. However, no armor is perfect and even in a full set including the full plate, helm, gloves, and boots there is still a 1% chance a spell could slip through. Because glass-steel named not for its structure but for its reflective proerties is so heavy not everyone can wear it.
    Full Plate: recquires a con of at least 22 (including enhancements) and a str of 22
    For each additonal piece worn add + 1 to the minimum con and str requirements
    The max con and str requirments would be 25
    If you do not meed the minimum requiremtns then after 5 minutes of wearing a set of mirrored armor you will become totaly exhausted suffering a -10 to str, con and dex, and will be unable to do any action other than walk slowly.
    You may wear pieces of glass-steel armor other then the full-plate. They afford 3% protection per piece worn...this is obviiulsy cummalative. There is bas con and str requirement of 10 to wear a glass-steel item.
    New May 24: For clarification purposes where a spell is reflected is a moot point rendered so by my change( as above) "However, a reflected spell looses its power for a unknown reason. In the recorded history of this armor no one has been injured by a reflected spell." So where the spell goes is irrelevant as its can cause no damage. I made this change because it would be very complex to calculate where a spell might go, that it could hit a party member, and I saw a potential griefing method if you could indeed cause a party member to be hit. So while not my intial intention I felt the complexities of the situation recquired rendering the spell impotent after it struck the armor.
    Clicky(s):
    Flavor: " The art of making glass-steel died eons ago. No one knows where the material comes from or how these suits were crafted. The most reknown sages, mages, and alchemists of the land can not even begin to unravel the mystery. All that is known is that glass-steel is very heavy and durable. It affects are known but how and why glass-steel can reflect spells is not understood. Very few of the suits are known to exist but a fighter clad in a full set of glass-steel would be a mage's worst nightmare come true."
    Author: Ravenstormclaw

    Item Name: The Abbot's Cross [Revision 2]
    Item Type: +5 Repeating Light Crossbow
    Found in: Abbot Raid End Chest
    Min LV: 16
    Changed Basic Values: -
    DDO Attributes: Greater Undead Bane, Ghost Touch
    New Attributes: Nemesis (Undead) - Nemesis weapons are enchanted to attack an undead creature's bond to the negative plane, the arcane effects that power a construct, or some other vulnerability more esoteric than physical vitals. A Nemesis weapon can score critical hits and sneak attacks against creatures of the specified creature type, even if the creature is normally immune to such effects. This also bypasses any level of fortification a creature of the specified type may possess.
    Other specials: The Black Abbot's Blessing - The Black Abbot has enchanted this weapon to magnify the effects of negative energy on the wielder. In the hands of the undead, the abbot's blessing would be a powerful benefit, but to the living it is a spiteful curse. When the wielder is struck by a negative energy attack that would cause normal or statistic damage, or inflict negative levels, damage dealt or number of negative levels inflicted is doubled.
    Clicky(s): -
    Flavor: "Among the most lethal weapons ever created for the destruction of the undead, the Black Abbot envisioned this weapon as a tool of assassination to hold over the heads of his more reluctant lieutenants. Ultimately though, he was too wary of it's power to let it out from under lock and key."
    Author: ChainsawXIV

    Item Name: Kalistia's Magic Red/Yellow/Blue Wax (Attempt #1)
    Item Type: Wax
    Found in: Any latter quest other than where Scales or Ore are obtained
    Min LV: Lvl required for Scale or Adamantine
    Changed Basic Values: -
    DDO Attributes: -
    New Attributes: -
    Other specials: Changes basic colour of Scale Armour and Adamantine Armour. For example:
    RED Wax changes :- Black Scale or Adamantine armour into Crimson, Frosted Armour into Iridescent Rose, Blue Scale into Purple."
    YELLOW Wax changes :- Frosted Scale Armour to Gold, or Blue Scale Armour to Dark Green.
    BLUE Wax changes :- Frosted Scale Armour into Iridescent Blue, Black Scale or Adamantine into Navy".
    Clicky(s): -
    Flavor: -
    Author: Mazeratti

    Item Name: Kistilan's Wondrous Scribe
    Item Type: Trinket
    Found in: End Rewards for Waterworks, STK, Catacombs, Tangleroot
    Min LV: Level 2
    Changed Basic Values: N/A
    DDO Attributes: Binding. Cannot be traded.
    New Attributes: Bank-Link. Pack-Link.
    Other specials: This unusual sheath of paper has the remarkable ability to categorize every item within a person's possession. The author simply writes the item down upon the parchment and the paper relocates the item to the proper category of weapon, armor, item, etc. The real magic is when two or more of these items are used by two or more persons. Each person must simply scribe the name of the other person upon their own parchment. The parchments then exchange information, detailing the bank contents and pack contents of each person. Some have tried to use the scribe to spy on another's possessions, only to find to their chagrin that it did not reveal a single item -- it requires both persons to scribe the name of the other person for the link to activate. The scribe must be in the trinket slot to activate its abilities and link with the names scribed upon it.
    Clicky(s): 1x/Rest Teleport to Marketplace Bank. Restrictions: Only works outside of quests. N/A within instances.
    Flavor: "A Holy Avenger? In Stormreacher Proper, you say!?!? Forgive me for my disbelief, but categorically speaking, I don't think one exists."
    Author: Kistilan

    Item Name: Wood of the Ages (Attempt 2)
    Item Type: trinket
    Found in: any outdoor area with trees
    Min LV: 4, 8, 12
    Changed Basic Values: none
    DDO Attributes: Intelligence +1-3
    New Attributes: Insight
    Other specials: Insight: the magic of insight allows the holder of this item to see a split second into the future this ability results in a +1 insight bonus to AC and Reflex save. More powerfull versions of this wood are known to exist. Basically the insight bonus is the same as the intelligence bonus. ML4 is +1, ML8 is +2, ML12 is +3
    Clicky(s):
    Flavor: "Some trees in this world have existed long before the coming of man and will be here long after we are gone. Some of this wood seems to have absorbed the combined knowledge of the world and has been known to impart this knowledge to a lucky few ."
    Author: RavenStormclaw

    Item Name: Flying Carpet
    Item Type: Scrollcase
    Found in: LV 10-12 Raid Warded Endchest on hard or elite
    Min LV: 10, only wizards can use
    Changed Basic Values: -
    DDO Attributes: Exclusive.
    New Attributes: -
    Other Specials: This carpet comes in many different colors and patterns.
    Clicky(s): Summon Flying Carpet 1x. Duration is 2d6 minutes (Buff screen will say how long the flying carpet has been active and will not count down to its expiration.) Only castable outside of quests. Cancels after entering any quest. This overrides all other movement speed increases and grants +100% movement speed and flight (use flight with care as duration varies and is only known by the trixsy carpet). This spell can be cancelled early by the user.
    Flavor: "Over centuries of use the skittish carpets have learned to only trust a wizard."
    Author: Yagmoth

    Item Name: Henry Jinx's Wonderous Magical Necklaces
    Item Type: Necklace
    Found in: Adventurer's Packs
    Min LV: 2 (you'll see why)
    Changed Basic Values: none
    DDO Attributes: luck bonus, stat modifier, curse
    New Attributes: see special
    Other specials: These necklaces come in three vararities:
    Luck of the Babbling Fool: +5 luck bonus to all rolls (saves, hit, damage, skill check etc), Equipping this item reduces int, wis, and charisma stats to 5
    Curse Word: Casts curse 2x/rest no save allowed, 50/50 chance to hit your intended target or yourself
    Wand Whipper: Allows any class not normally able to use wands to used wands up to caster level 3, causes 1d6 x caster level of wand whipping damage everytime a wand is used
    Clicky(s): as above
    Flavor: "Henry Jinx live up to his name. He was a somewhat powerfull but extremely erratic and unlucky fellow. His luck spilled over into his spells which more often then not were more helpfull to his enemies then his allies. He created a series of magical necklaces to help his fellow exploreres. As can be guessed they did not work out well. Shortly after their creation Henry died in a teleporting accident. His necklaces can still be found in the packs of the unlucky adventurers who got them. ."
    Author: RavenStormclaw
    Last edited by Yagmoth; 06-05-2008 at 10:14 PM.

  3. #3

    Default

    This is the item balance scores checksheet. Check to see how your item is doing here. Remember you are aiming for a balance score of . 2 verdicts make the item's balance score = .
    = 1 Balanced Verdict
    = 1 Special Balanced Verdict (This is the representation of a overpowered verdict and underpowered verdict turning into this special Balanced Verdict. This counts just like a balanced verdict. I just wanted to represent it different.)
    = 1 Overpowered verdict
    = 1 Underpowered verdict
    = 1 Incomplete Verdict. (Be sure to explain why you gave an incomplete verdict and are you sure overpowered or underpowered is not better?)

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Item Consensus: This is a summary of people's verdicts by their name in the category he or she voted. If You dint explicitely use one of the verdict terms (underpowerd, balanced, overpowered, incomplete) then I inferred your take by your comments.

    The Guided Lopper (Attempt 5)
    Balanced:
    Overpowered:
    Underpowered:
    Incomplete:
    Balance Score:

    The Metamagic Band (Attempt 4)
    Balanced: (RavenStormclaw, Kistilan)
    Overpowered: (Mazeratti)
    Underpowered:
    Incomplete:
    Balance Score:

    Punch's Club (Revision 2)
    Balanced: (Yagmoth, Mazeratti)
    Overpowered:
    Underpowered:
    Incomplete: (Kistilan, RavenStormclaw)
    Balance Score:

    Mattock of the Titans
    Balanced: (Yagmoth, RavenStormclaw, Spectralist, ChainsawXIV, Ghoste, Kistilan, Mazeratti)
    Overpowered: (MrCow, ThrasherGT)
    Underpowered:
    Incomplete:
    Balance Score:

    Fencer's Medallion
    Balanced: (Yagmoth, ChainsawXIV)
    Overpowered: (MrCow, Spectralist, RavenStormclaw - Raven says it would be way overpowered if not rare and the found in for item doesnt say it is rare, Kistilan, Mazeratti)
    Underpowered: (dameron, ThrasherGT)
    Incomplete:
    Balance Score:


    Ring of Spell Channeling (Fireball) (Revision 3)
    Balanced: (RavenStormclaw, Yagmoth, Mazeratti)
    Overpowered:
    Underpowered: (Kistilan)
    Incomplete:
    Balance Score:

    The Shavarath Codex
    Balanced: (RavenStormclaw, Yagmoth, Mazeratti)
    Overpowered:
    Underpowered: (Kistilan)
    Incomplete:
    Balance Score:

    Ring of Resurgence (Attempt 2)
    Balanced: (Mazeratti)
    Overpowered: (Yagmoth, RavenStormclaw)
    Underpowered:
    Incomplete:
    Balance Score:

    Mirrored Armor (Revision 2)
    Balanced: (Yagmoth, Mazeratti)
    Overpowered:
    Underpowered:
    Incomplete: (ChainsawXIV)
    Balance Score:

    The Abbot's Cross (Revision 2)
    Balanced: (Yagmoth, RavenStormclaw, Kistilan)
    Overpowered: (Mazeratti)
    Underpowered:
    Incomplete:
    Balance Score:

    Kalistia's Magic Red/Yellow/Blue Wax (Attempt #1)
    Balanced: (Yagmoth, RavenStormclaw, Kistilan)
    Overpowered:
    Underpowered:
    Incomplete: (ChainsawXIV asks "Is this visual only, or are properties also changed?"
    Balance Score:

    Kistilan's Wondrous Scribe
    Balanced: (Mazerrati, ChainsawXIV, Yagmoth)
    Overpowered:
    Underpowered:
    Incomplete: (RavenStormclaw doesnt understand)
    Balance Score:

    Wood of the Ages (Attempt 2)
    Balanced: (Yagmoth)
    Overpowered:
    Underpowered:
    Incomplete:
    Balance Score:

    Flying Carpet
    Balanced: (RavenStormclaw)
    Overpowered:
    Underpowered:
    Incomplete:
    Balance Score:

    Henry Jinx's Wonderous Magical Necklaces
    Balanced:
    Overpowered: (Yagmoth)
    Underpowered:
    Incomplete:
    Balance Score:

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Last edited by Yagmoth; 06-05-2008 at 10:17 PM.

  4. #4

    Default

    *Verdict terms explained:
    Balanced: Everything is working here. Min LV, found in and the item's powerlevel are all balanced.
    Overpowered: An item can be overpowered for several reasons. Reasons I can think of are as follows:
    1) The item is usable too soon (Min LV is too low).
    2) The item is too powerful and needs toning down
    3) The item is too easily obtained for its powerlevel. (An item that could be fixed if it was harder to get in the found in category.)
    Underpowered: An item can be underpowered for several reasons. Reasons I can think of are as follows:
    1) The item is usable too late (Min LV is too high).
    2) The item is too weak and needs a boost.
    3) The item is too hard to obtain for its powerlevel. (An item that could be fixed if it was easier to get in the found in category.)
    Incomplete: The item is not clear or has missing information. Missing caster level on spells or missing numbers for DCs for example.
    NEW MAY 28: Be sure to explain why you gave an incomplete verdict and are you sure overpowered or underpowered is not better?
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Here are the verdict symbols in case you want to copy paste one instead of writing it out. It looks cooler.

    = Balanced Verdict.

    = Overpowered Verdict.

    = Underpowered Verdict.

    = Incomplete Verdict.)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Item List Balance Comments Template (Copy and paste this list to your post for easy comment access. This list is up to date according to the last edit date.)
    Verdict terms* we should use are balanced (), overpowered (), underpowered (), and incomplete ().

    The Guided Lopper (Attempt 5)
    Like:
    Dislike:
    Verdict:

    The Metamagic Band (Attempt 4)
    Like:
    Dislike:
    Verdict:

    Punch's Club (Revision 2)
    Like:
    Dislike:
    Verdict:

    Mattock of the Titans
    Like:
    Dislike:
    Verdict:

    Fencer's Medallion
    Like:
    Dislike:
    Verdict:

    Stolen Spell Book
    Like:
    Dislike:
    Verdict:

    Ring of Spell Channeling (Fireball) (Revision 3)
    Like:
    Dislike:
    Verdict:

    The Shavarath Codex
    Like:
    Dislike:
    Verdict:

    Ring of Resurgence (Attempt 2)
    Like:
    Dislike:
    Verdict:

    Mirrored Armor
    Like:
    Dislike:
    Verdict:

    The Abbot's Cross (Revision 2)
    Like:
    Dislike:
    Verdict:

    Kalistia's Magic Red/Yellow/Blue Wax (Attempt #1)
    Like:
    Dislike:
    Verdict:

    Kistilan's Wondrous Scribe
    Like:
    Dislike:
    Verdict:

    Wood of the Ages (Attempt 2)
    Like:
    Dislike:
    Verdict:

    Flying Carpet
    Like:
    Dislike:
    Verdict:


    Henry Jinx's Wonderous Magical Necklaces
    Like:
    Dislike:
    Verdict:

    Last edited by Yagmoth; 06-05-2008 at 10:20 PM.

  5. #5

    Default

    These items get a each day they have a balance score of or or with at least 4 balanced verdicts. 3 Required to make final balance list.
    If anyone objects that these be put on the final balance list, then make your case known. This is a chance for everyone to make a verdict if they have not, change their verdict, or provide some extra comment.

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------


    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    These items get a each day they have a balance score of or or with at least 8 balanced verdicts. 3 Required to make final balance list. If anyone objects that these be put on the final balance list, then make your case known. This is a chance for everyone to make a verdict if they have not, change their verdict, or provide some extra comment.

    None
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------


    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    These items get a each day they have a balance score of at least and they will be removed when they get to . (These items need a new attempt or revision in a post reply):

    None
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------


    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    These items get a each day they have a balance score of at least and they soon will be removed when they get to . (These items need a new attempt or revision in a post reply):

    None
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------



    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    New May 22: These Items have at least as verdicts and need clarifications, updates on missing information, or are too confusing and need a rework. However, these items are not in danger of being removed but will never be added to final balance list while they have a balance score of :

    Stolen Spell Book
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    These author's will get a each day they do not have at least a or better in the balance comments checklist one post below and their items will be removed when they get to . (Items will moved to a text document in case the author comes back and posts balance comments.)

    These people have posted items with no balance comments:

    Venar:
    fatherpirate:
    Daslurch:
    Gornin:

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------


    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Min LV Guide: (The link below is where you can find what base Min LV your item should have based on its DDO Attributes and then you estimate what your attributes and special abilities add and you have your final MIn LV number.

    Min LV LINK ---> http://forums.ddo.com/showthread.php?t=147271
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Last edited by Yagmoth; 06-05-2008 at 10:11 PM.

  6. #6

    Default

    This is the summary of the thread broken down into several parts:

    New May 28: Light system removed.
    1) Posting items. Each person may have up to 3 (This may decrese if many ppl start joining thread) items at once in the unbalanced list. If you post an item and you already have 5 items in the unbalanced list, then it will not be added to the templates, nobody should comment on it since it isnt in the balance comments template, and I will ask you to edit it out (You can do this without deleting if you dont want to copy paste by editing it and highlighting it in the same color as the text).

    2) Balance comment checklist ( = person has commented on all current items or nearly all current items. = person has commented on some current items. = person has commented on a few current items. = person has not even commented on 1 current item.)
    Yagmoth:
    sirgog: (His items were copied from my other thread. He has not stopped by here yet. I will contact.)
    Kistilan:
    MrCow: (old...we need him to update. Ima try to find the secret cow level.)
    Spectralist:
    fatherpirate:
    RavenStormclaw:
    Venar:
    Ghoste:
    dameron:
    Daslurch: (His items were copied from my other thread. He has not stopped by here yet. I will contact.)
    Gornin:
    ChainsawXIV:
    ThrasherGT:
    Mazeratti:

    3) Hall of Fame. People contributing items that made the final balance list (Each = 1 item inducted into list. Need 25 to reach hall of fame. I have a present in store for ppl who reach this.
    Yagmoth:
    sirgog:
    Kistilan:
    MrCow:
    Spectralist:
    fatherpirate:
    RavenStormclaw:
    Venar:
    Ghoste:
    dameron:
    Daslurch:
    Gornin:
    ChainsawXIV:
    ThrasherGT:
    Mazeratti:

    4)
    Last edited by Yagmoth; 06-05-2008 at 10:23 PM.

  7. #7
    Community Member ChainsawXIV's Avatar
    Join Date
    Feb 2008
    Posts
    80

    Default

    The Guided Lopper (Attempt 2)
    Like: Simple. Implements a re-usable property (re-rolls).
    Dislike: None.
    Verdict: Balanced

    The Metamagic Band (Attempt 2)
    Like: Concept is cool. Meta-magic Quickening is a great idea.
    Dislike: 'For each on' mechanic exploitable with in-applicable feats.
    Verdict: Incomplete

    White Steel
    Like: Range-altering ammunition is a neat idea.
    Dislike: Without enchantments, this is otherwise useless.
    Verdict: Underpowered

    Beguiler
    Like: Excellent theme overall.
    Dislike: Suggestion as a proc is deeply overpowered.
    Verdict: Overpowered

    Punch's Club
    Like: Simple. Nice theme.
    Dislike: None.
    Verdict: Balanced

    Mattock of the Titans
    Like: A classic item. Uses existing functionality.
    Dislike: Power described would be Earth Elemental Slaying.
    Verdict: Balanced

    Sparkshield
    Like: Very cool idea. Reusable concept (shield procs).
    Dislike: Save DC might need adjustment.
    Verdict: Balanced

    Glamour
    Like: Nice general concept. Level independent.
    Dislike: Bypasses cooldown. Maybe just reduce agro generated.
    Verdict: Overpowered

    Soulsinger (Attempt 6)
    Like: Balanced and simplified, much improved!
    Dislike: Sonic damage seems like it would fit better.
    Verdict: Balanced

    Earring of the Practitioner
    Like: Neat concept and powers.
    Dislike: None.
    Verdict: Balanced

    Fencer's Medallion
    Like: Very handy but not overdone.
    Dislike: None.
    Verdict: Balanced

    Stolen Spell Book
    Like: Very cool idea.
    Dislike: Much more powerful for Sorcs than Wizards.
    Verdict: Balanced

    Lesser Mono-string Harp
    Like: Great reusable property (no ammo required).
    Dislike: Skill bonuses are too low and off theme.
    Verdict: Balanced

    Mono-string Harp
    Like: As above, nice reusable property.
    Dislike: Bonus too low. Skills too low and off theme.
    Verdict: Underpowered

    Epic Mono-string Harp
    Like: As above, nice reusable property.
    Dislike: Skills too low. Skills and clicky are off theme.
    Verdict: Incomplete

    Dart of the Hornet's Nest
    Like: Interesting idea.
    Dislike: Total damage is too much for high Str characters.
    • Enahancment +1, Str 30 => 60 to 240 per dart
    • Enahancment +2, Str 30 => 39 to 234 per dart
    • Enahancment +3, Str 30 => 28 to 224 per dart
    • Enahancment +4, Str 30 => 45 to 180 per dart
    • Enahancment +5, Str 30 => 16 to 160 per dart
    Verdict: Overpowered

    Ring of Resurgence
    Like: Cool general concept.
    Dislike: None.
    Verdict: Balanced

    Fighter's Handbook
    Like: I like this idea.
    Dislike: I'd like this better with one specific feat.
    Verdict: Balanced

    Mirrored Armor (5/24/08 Revision)
    Like: Strong functional idea.
    Dislike: Three main concerns:
    • With 3% chance and no other properties on accessories, only the armor will ever be used.
    • Complex weight is redundant with existing Armor Check, Max Dex, and Encumbrance rules.
    • With the latest revision this is just immunity. Reflect back at caster would be cooler.
    Verdict: Incomplete

    Infiltrator Suits
    Like: I want this in ways I'd get in trouble for describing.
    Dislike: Too many properties for non-raid loot.
    Verdict: Overpowered

    Kalistia's Magic Wax
    Like: None, yet.
    Dislike: Is this visual only, or are properties also changed?
    Verdict: Incomplete

    Kistilan's Wondrous Scribe
    Like: Very cool and handy.
    Dislike: Would need it's own interface.
    Verdict: Balanced

    Wood of the Ages
    Like: Cool concept and theme.
    Dislike: Creates huge AC inflation.
    Verdict: Overpowered

    My Past Verdicts

    General's Don
    Like: Interesting and original idea.
    Dislike: Meta-gaming group dynamics.
    Verdict: No Opinion

    Tyrant's Bane
    Like: Nice theme. Uses existing functionality well.
    Dislike: None.
    Verdict: Balanced

    Sidearm
    Like: Simple and straight forward.
    Dislike: None.
    Verdict: Balanced

    Glowing ___ Ioun Stone
    Like: Solid concept. Ioun Stones 2.0!
    Dislike: None.
    Verdict: Balanced

    Nosering of the Brute
    Like: Solid and simple.
    Dislike: None.
    Verdict: Balanced

    Talisman of the Sentinel
    Like: As above, handy but reasonable.
    Dislike: None.
    Verdict: Balanced

    Brooch of Spell Warding
    Like: Simple but excellent.
    Dislike: Maybe add leveled-up versions too.
    Verdict: Balanced

    Sturdy Wizardry Staff
    Like: Interesting and cool idea.
    Dislike: Loss of flexibility makes it unattractive.
    Verdict: Balanced

    Wheat Thrasher Champion's blade
    Like: Handy weapon with a story to tell.
    Dislike: None.
    Verdict: Balanced

    Cloak of Retribution (Attempt 2)
    Like: Interesting concept.
    Dislike: Stacking DR is questionable. Damage dealt is trivial.
    Verdict: Underpowered

    Dreamstalker Boots
    Like: Outstanding idea! My rogue wants these!
    Dislike: None.
    Verdict: Balanced

    Drinker
    Like: Very nice ability.
    Dislike: Wording could be clearer.
    Verdict: Balanced
    Last edited by ChainsawXIV; 05-27-2008 at 08:03 PM.

  8. #8
    Community Member ChainsawXIV's Avatar
    Join Date
    Feb 2008
    Posts
    80

    Default

    Name: Spell Channeling: [Specific Spell]
    Type: General Item Property
    Minimum Level: (2 x Spell Level) + 4

    Effects: This effect reduces the spell level of the specified spell for the purposes of calculating its spell point cost only. This property comes in the four common grades, from Lesser to Superior, reducing spell level by one to four levels, to a minimum of one.

    Found: This property is most common for buffs and least common for heal and repair spells. It appears primarily on Rings as an only property, and weapons along with other properties. It appears with varying frequency on level-appropriate loot.

    Flavor: Created to enhance spell casting abilities without allowing magical powers into the hands of the untrained, arcane and spiritual foci of this type have often been mistaken for ordinary, non-magical objects and thrown by the way-side by unwitting adventurers.

    Variations: In rare cases, this property may appear on raid loot or quest rewards applied to groups of spells. For example, a Staff or Runes which has Spell Channeling: Symbols, or a Crystal Prism which has Lesser Spell Channeling: Illusion Spells. These should be exceedingly rare, and limited to small, specialized groups, never groups such as all healing spells, or all spells of a specific energy type, unless further limited by factors such as level range or other more specific qualifications.

  9. #9
    Founder Ghoste's Avatar
    Join Date
    Feb 2006
    Location
    A mobile construct citadel in the Mournland where I plot fleshling death.
    Posts
    4,709

    Default

    <<<<UPDATED MAY 21>>>>

    General's Don
    Like: An interesting idea. And for people who really don't like others taking the star, they can always assign another leader before dropping party.
    Dislike:
    Verdict: balanced

    The Guided Lopper (Attempt 2)
    Like: bringing back some lost power to vorpals. If devs feel it is getting too overpowered, they can have monsters cast deathward. Mind you players could just dispel that.
    Dislike: Rerolling on a 1...what I really like about the d20 system is the fact that no matter how great you are with a weapon, you can always possibly miss, and no matter how poor a swordsman you are, there is always a chance to land a hit. I can see this being overcome magically, but I see this more as an epic level weapon enchantment.
    Verdict: overpowered

    The Metamagic Band (Attempt 2)
    Like: Speeding up casting is a good idea. Unlike melee, casters are still limited by their spell point reserve. Less careful players will find them unwittingly exhausting that pool more quickly.
    Dislike: Would suggest raising the min lvl to at least 12
    Verdict: almost balanced

    White Steel
    Like: not sure what to make of this.
    Dislike:
    Verdict: gotta let this idea swirl around in my head a little more.

    Beguiler
    Like:
    Dislike: Lvl 14 character with a light weapon that hits like a greatsword and unlimited charges of suggestion, caster lvl 16.
    Verdict: overpowered.

    Tyrant's Bane
    Like:
    Dislike: DC 40?!! A lvl 16 cleric with 26 wis? Not quite. DC = 10 + spell lvl (6) + ability score bonus (8) = 24 - monster's HD difference. Heightened that would be 26. Is the 40 DC supposed to figure in level differences? If so, how does that work on lower HD monsters?
    Verdict: Overpowered. I don't get the reasoning behind how some of these attributes were justified.

    Punch's Club
    Like: kinda like a cursespewer. At first glance it seems overpowered, but if you compare it to a cursespewer, a weapon that casts a lvl 4 spell on every hit, one that casts a lvl 2 spell the same way doesn't seem so outlandish.
    Dislike:
    Verdict: balanced.

    Mattock of the Titans
    Like: I like it.
    Dislike:
    Verdict: balanced.

    Sidearm
    Like: feat granting items. We already have that for finesse.
    Dislike:
    Verdict: balanced.

    Sparkshield
    Like: much better than the useless blinding enchantment. Just to much trouble to set up the blinding clicky with all the other stuff you have to worry about.
    Dislike: DC seems quite high for an item that uses this effect on every hit.
    Verdict: unbalanced. DC needs lowering.

    Glamour
    Like:
    Dislike: not sure what to make of this. Seems overpowered. A high AC pally would be invincible with this.
    Verdict: overpowered.

    Soulsinger (Attempt 4)
    Like: Now that I better understand what the author meant, I like this more. I like that manyitems inthis thread, likethis one, cater to uncommon builds.
    Dislike:
    Verdict: balanced.

    Glowing ___ Ioun Stone
    Like:
    Dislike:
    Verdict: balanced

    Earring of the Practitioner
    Like:
    Dislike: raise min lvl
    Verdict: almost balanced.

    Nosering of the Brute
    Like: in line with a lot of the enhancements already there.
    Dislike:
    Verdict: balanced

    Fencer's Medallion
    Like:
    Dislike:
    Verdict: balanced

    Talisman of the Sentinel
    Like:
    Dislike:
    Verdict: balanced

    Brooch of Spell Warding
    Like:
    Dislike:
    Verdict: balanced

    Sturdy Wizardry Staff
    Like:
    Dislike:
    Verdict: balanced

    Stolen Spell Book
    Like: This is pretty much howthe spell storing ring is supposed to work in PnP.
    Dislike:
    Verdict: Balanced.

    Wheat Thrasher Champion's blade
    Like: tanks can stop begging for hastes all the time.
    Dislike:
    Verdict: balanced.

    Cloak of Retribution (Attempt 2)
    Like:
    Dislike:
    Verdict: not sure I completely understand the precise mechanics intended.

    Lesser Mono-string Harp
    Like:
    Dislike: skill bonuses dont seem terribly useful at just +1.
    Verdict: balanced, but I'd rework the skill bonuses to a higher bonus on just one skill.

    Mono-string Harp
    Like:
    Dislike:
    Verdict: see above.

    Epic Mono-string Harp
    Like:
    Dislike:
    Verdict: see above.

    Dart of the Hornet's Nest
    Like: this actually balances quite well considering monster damage reduction. Damage isreduced for each individual dart.
    Dislike: only one attack roll for every dart. All those damage bonuses for high str halfling throwers.
    Verdict: Powerful..but marginally balanced because it caters to builds other than pure dwarven barbs.

    Updated May 19.

    [/COLOR]Drinker
    [COLOR=white]Like: Interesting idea. Strong contrast between benefits and penalties.
    Dislike:
    Verdict: balanced.

    Ring of Spell Channeling (Fireball)
    [COLOR=white]Like: May make fireball more used at higher levels. Keeping it just for one spell is a good balance.
    Dislike:
    Verdict: Balanced.

    The Shavarath Codex
    Like: See comments for ring of spell channeling.
    Dislike:
    Verdict: Balanced.

    Ring of Resurgence (Attempt 2)
    Like: Interesting idea. A clicky that essentially doubles all your other clickies (and some other abilities too). Considering barbs atthat level usuallyhave enough rages tokeep them going anyways, andsamefor bards and songs, I don't think this is overpowered.
    Dislike:
    Verdict: Balanced.

    Fighter's Handbook
    Like: I've said before that I likethe idea of feat granting items. We already have some anyways.
    Dislike:
    Verdict: Balanced.

    Mirrored Armor
    Like: Some defense against ray spells.
    Dislike: Seems overpowered to be immune to every single ray spell in the game. Maybe limit it to light spells? Good spell resistance?
    Verdict: Overpowered.

    The Abbot's Cross
    Like:
    Dislike: The reasoning behind this confuses me. Crits and sneak attacks don't work against undead for a very specific reason: they do not have vulnerable parts to exploit. Sneak attacks and crits just don't make any sense when talking about undead. Perhaps a property that converts sneak attacks and crits into a set ammount of positive energy damage?
    Verdict: Confusing.
    Last edited by Ghoste; 05-21-2008 at 10:56 AM.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  10. #10
    Community Member RavenStormclaw's Avatar
    Join Date
    Jan 2007
    Location
    Illinois
    Posts
    2,030

    Default

    General's Don
    Like:Good for paladins/clerics
    Dislike:none
    Verdict: balanced

    The Guided Lopper
    Like:
    Dislike:
    Verdict:

    The Guided Lopper (Attempt 2)
    Like: good for non-dwarves
    Dislike:may be overpowered in the hands of a dwarf with all the axe enhancements
    Verdict: gonna go with balanced despite the dwarven concern

    The Metamagic Band
    Like: Like the doge bonuses for having metamagics active
    Dislike:none
    Verdict: balanced

    The Metamagic Band (Attempt 2)
    Like:
    Dislike:
    Verdict:

    White Steel
    Like:
    Dislike:
    Verdict:

    Beguiler
    Like: auto diplo....good for the casters....be fun to see an intimitank with high diplo using this
    Dislike:
    Verdict: balanced

    Tyrant's Bane
    Like: stackable bane
    Dislike: stackable bane
    Verdict: probable balanced but in real life may be way overpowered (would need actual testing)

    Punch's Club
    Like: watch out beholders
    Dislike: needs more definition on dc's and such
    Verdict: pending changes

    Mattock of the Titans
    Like:
    Dislike:
    Verdict: balanced

    Sidearm
    Like: love it...good for twf at low levesl without having to take feat at level 1
    Dislike:
    Verdict: balanced

    Sparkshield
    Like:
    Dislike:
    Verdict: fun and situational but balanced

    Glamour
    Like:
    Dislike:
    Verdict: balanced

    Soulsinger
    Like:
    Dislike:
    Verdict:

    Soulsinger (Attempt 2)
    Like:
    Dislike:
    Verdict:

    Glowing ___ Ioun Stone
    Like:
    Dislike:
    Verdict: balanced

    Earring of the Practitioner
    Like:
    Dislike:
    Verdict: balanced

    Nosering of the Brute
    Like:
    Dislike:
    Verdict:

    Fencer's Medallion
    Like:
    Dislike:
    Verdict: needs to be very rary otherwise way overpowered

    Talisman of the Sentinel
    Like: very good for rogues
    Dislike:
    Verdict: balanced

    Brooch of Spell Warding
    Like:
    Dislike:
    Verdict:

    Sturdy Wizardry Staff
    Like:
    Dislike:
    Verdict:

    Stolen Spell Book
    Like:
    Dislike:
    Verdict: balanced
    -----------------------------------------------------------------------------------------------------------------------------------------

    --------------------------------------------------------------------------------
    Raven
    Last edited by RavenStormclaw; 05-16-2008 at 11:47 AM.

  11. #11
    Community Member RavenStormclaw's Avatar
    Join Date
    Jan 2007
    Location
    Illinois
    Posts
    2,030

    Default One more

    Now that i managed to comment on all current suggestions I have one more.

    Wheat Thrasher Champion's blade
    +1 Keen Sickle
    Normal Base damage
    Special properties: Haste (self only) 3/rest as 5th level caster
    ML:2

    Flavor: There is a small village just outside of Stormreach that held a wheat cutting contest every fall. For many years the Glendal Hammertoe was the champion beating every other contest by many many minutes. He was lost in an orc raid. Many say his victories were due to this blade.

    Found: Rare drop in cerullean hills orc related chests.

    Cloak of Retribution
    Type Cloak
    Durability high
    Property: Protection +6
    Special Properites: Woven of very rare mitrhal thread this cloak grants a +6 deflection bonus to AC. Its true power is in the special enchantments. This cloak has a dr 5 all and this damage reduction is reflected back onto the creature that caused it causing a like amount of damage. Some of the kinetic energy that the cloak absorbs is held within the special mithral fibers and there is a 1&#37; chance per hit that a kinetic dishcarge will occur causing 2d6 damage to all creatures in a 5 foot radius around the wearer.
    ML: 12
    Found: Very Rare drop in level 14 or higher chests

    Flavor: The archmage Telendor contracted a group of dwarven artisans and smith to refine the technique of creating mithral thread. When they did he slaughtered them all so only he knew the techniques. One day his son was going to be involved in a duel to the death over a girl so Telendor created this cloak to help him win. He was latered contracted by some very nefarious organizations to create more of these cloaks for their spies and assasins. A group of Paladins learned of this and sacked the mages tower and killed Telendor and his son but not before several of these cloaks had been created and delivered.
    Last edited by RavenStormclaw; 05-16-2008 at 12:29 PM.

  12. #12
    Community Member fatherpirate's Avatar
    Join Date
    Apr 2008
    Posts
    993

    Default

    Quote Originally Posted by RavenStormclaw View Post
    Now that i managed to comment on all current suggestions I have one more.

    Wheat Thrasher Champion's blade
    +1 Keen Sickle
    Normal Base damage
    Special properties: Haste (self only) 3/rest as 5th level caster
    ML:2

    Flavor: There is a small village just outside of Stormreach that held a wheat cutting contest every fall. For many years the Glendal Hammertoe was the champion beating every other contest by many many minutes. He was lost in an orc raid. Many say his victories were due to this blade.

    Found: Rare drop in cerullean hills orc related chests.

    Cloak of Retribution
    Type Cloak
    Durability high
    Property: Protection +6 <<< Recommend reduction to +5 , Fatherpirate>>>
    Special Properites: Woven of very rare mitrhal thread this cloak grants a +6 deflection bonus to AC. Its true power is in the special enchantments. This cloak has a dr 5 all and this damage reduction is reflected back onto the creature that caused it causing a like amount of damage. Some of the kinetic energy that the cloak absorbs is held within the special mithral fibers and there is a 1&#37; chance per hit that a kinetic dishcarge will occur causing 2d6 damage to all creatures in a 5 foot radius around the wearer.
    <<< damage reduction as a reflection might cause programing bugs...suggested change give the cloak 2d6 energy guard, where the
    energy is set to whatever type of damage the cloak last got hit by..if your toon was last BBQ'd ..then fire ect.., Fatherpirate>>>
    ML: 12
    Found: Very Rare drop in level 14 or higher chests

    Flavor: The archmage Telendor contracted a group of dwarven artisans and smith to refine the technique of creating mithral thread. When they did he slaughtered them all so only he knew the techniques. One day his son was going to be involved in a duel to the death over a girl so Telendor created this cloak to help him win. He was latered contracted by some very nefarious organizations to create more of these cloaks for their spies and assasins. A group of Paladins learned of this and sacked the mages tower and killed Telendor and his son but not before several of these cloaks had been created and delivered.

    Overpower, needs suggested or similar adjustment, also possible coding problem in current form
    just commenting on the cloak
    Halloween is dead on DDO.
    Kobalds stole it

  13. #13
    Community Member RavenStormclaw's Avatar
    Join Date
    Jan 2007
    Location
    Illinois
    Posts
    2,030

    Default Soulsinger attempt 4 and Cloak of Retribution 2

    Soulsinger (Attempt 4)
    Item Name: Soulsinger
    Item Type: Longsword +3
    Found in: LV 10 raid endchest
    Min LV: 10+ levels of bard
    Changed Basic Values: -
    DDO Attributes: competance bonus to perform = your bard level.
    New Attributes: -
    Other specials: This weapon strikes down evil creatures with the following: DC20 will save must be made on a crit or the creature is stunned per sound burst mechanic for rank in perform/2; round down seconds. If a critical hit is made with soulsinger while a creature is sound burst stunned, then the creature must make a DC20 fortitude save or suffer perform/2; round down damage. A creature that rolls a 1 on the fortitude save where that save would fail must make a DC 20 fortitude save or die. Each crit hit will attempt to renew the sound burst stun and deal extra damage. Different soulsingers will not affect each other. This tones it down, clarifies what stacks, and incorporates perform more into the blade. Forgot to add that on as non-critical hit by Soulsinger an evil creature suffer an additiona 1d8 damage due to the agony of the pure notes upon their soul. This damage is untyped and thus bypasses all dr. this damage does not apply on a critical hit.

    Good Effects: After the blade was created and used an unusual and unexpected feature was observed. The pure notes created by Soulsinger also resonant within the souls of good creatures struck by Soulsinger. They will see the Bard wielding this sword as a true champion against Evil and some may even join him in battle for a brief time. A good creature stuck by soulsinger must make a dc20 will save or stop attacking the bard (basically work like the diplo mechanic) if they fail the first will save they must make a dc20 will save or become the wielders ally for a number of seconds equal to the bards rank in perform.

    Flavor: The great Bard Elindrel of the Marshes hated evil with all his being. When he was on his death bed he sung his lifeforce into this sword as a gift to his students. Only the greatest of them can wield this blade. After it was created an accidental hit on a goodly Paladin revealed a most unusual and unexpected property of soulsinger. The properties of soulsinger leave neutral creatures uneffected excpet of course for the sharpness of the blade.

    (ok I know some of you think the good effects not consistent with the flavor but I thought about this and if the notes that soulsinger creates within a creatures soul are so pure to cause agony to evil then it seems those same pure notes would have some effect on good leaving neutral uneffected. I tried to make the good effects present but relatively minor as they were unintential (but logical) byproducts of the creation of this sword.
    Clicky(s): -
    Flavor: "This harshness on evil is intential. The bard who created soulsinger truly hated the evil of the world. This hatred was transfered to soulsinger when he sung his lifeforce into to it."

    Cloak of Retribution attempt 2
    Tyep cloak
    Basic Stats: Mithral thread for durability
    Damage Reduction 5/all (stackable)
    Special Properties: the unusal properties of mithral fiber and the enchantments allow the energy of the hits taken by this cloak to be reflected back upon the creature doing damage. The damage reduced by this cloak (5) is reflected back per visicious mechanic. With every hit this cloak takes there is a 5&#37; chance that some of the energy stored withing the mithral fibers is released in a kinetic dishcarge causing 3d8 damage to any creature within a 5foot radius of the wearer.

    flavor: see prior entry
    ML: 14
    Found: Very Rare drop in vale end chests
    Last edited by RavenStormclaw; 05-17-2008 at 02:09 PM.

  14. #14
    Founder Gornin's Avatar
    Join Date
    Feb 2006
    Location
    PA
    Posts
    1,214

    Default

    Here is an old favorite of mine for rogues and arcane casters. I am not sure how to figure ML for DDO, so someone else can do that for me, but I will alter it to fit DDO schema.

    Item name: Dart of the Hornets Nest

    Item type: +1 to +5 dart, returning

    Item ML: Varies with attack bonus

    Found in: Varies with attack bonus

    Power(s): Upon being hurled, this dart creates a large humming sound reminiscent of a swarm of hornets, and splits into multiple darts to strike the enemy. Only one attack roll is made, and if successful, all darts created hit for damage. The attack and strength bonus is added per dart created. Dexterity is used for attack bonus. This could also be created as a shuriken.

    Number of darts created by bonus type.

    +1 = 5d4 ( 5-20 ) darts for 1d2 damage each

    +2 = 3d6 ( 3-18 ) darts for 1d2 damage each

    +3 = 2d8 ( 2-16 ) darts for 1d2 damage each

    +4 = 3d4 ( 3-12 ) darts for 1d2 damage each

    +5 = 1d10 ( 1-10) darts for 1d2 damage each

    These also could be made from adamantine/coldiron/byeshk and maybe have transmuting powers, but I don't think they should have any other powers like holy or disruption etc.
    Last edited by Gornin; 05-17-2008 at 02:59 PM.
    Gornin-F20, Snowleopard-M20(TR2), Locomotiv Breath-B20, Aqualung-FS20, Thickas a Brick-F17, WitchsPromis-Sorc20, Part of the Machine-Art20(TR1)
    No whining, unless you're serving really good cheese. Otherwise, put a cork in it.

  15. #15
    Community Member RavenStormclaw's Avatar
    Join Date
    Jan 2007
    Location
    Illinois
    Posts
    2,030

    Default

    Quote Originally Posted by Gornin View Post
    Here is an old favorite of mine for rogues and arcane casters. I am not sure how to figure ML for DDO, so someone else can do that for me, but I will alter it to fit DDO schema.

    Item name: Dart of the Hornets Nest

    Item type: +1 to +5 dart, returning

    Item ML: Varies with attack bonus

    Found in: Varies with attack bonus

    Power(s): Upon being hurled, this dart creates a large humming sound reminiscent of a swarm of hornets, and splits into multiple darts to strike the enemy. Only one attack roll is made, and if successful, all darts created hit for damage. The attack and strength bonus is added per dart created. Dexterity is used for attack bonus. This could also be created as a shuriken.

    Number of darts created by bonus type.

    +1 = 5d4 ( 5-20 ) darts for 1d2 damage each

    +2 = 3d6 ( 3-18 ) darts for 1d2 damage each

    +3 = 2d8 ( 2-16 ) darts for 1d2 damage each

    +4 = 3d4 ( 3-12 ) darts for 1d2 damage each

    +5 = 1d10 ( 1-10) darts for 1d2 damage each

    These also could be made from adamantine/coldiron/byeshk and maybe have transmuting powers, but I don't think they should have any other powers like holy or disruption etc.
    Interesting concept but way way way overpowered. If you are talking adding str and attack bonus to each dart creaged lets take an example to show how overpowered this is. +1 dart =5d4 average 10 that is on average 15 pts of damage from the darts themselves + 10 from the +1 stat + 4(18 srt) x 10=40 for a total of 15 + 10 + 40 average 75 pts of damage per hit at level 1...way to high and god forbid you give an end-game barbarian a +5 dart that is 5 x 1.5 (7) + 5 x 5(25) + 5 x 15(raging barb with 40 str)(75) for a total of 107 per hit with crits or a little luck that could be even higher non crit with max dar total would be 20 + 50 + 150 = 220 pts non-crit

    Love the idea but needs some serious adjustment

  16. #16
    Founder Gornin's Avatar
    Join Date
    Feb 2006
    Location
    PA
    Posts
    1,214

    Default

    Quote Originally Posted by RavenStormclaw View Post
    Interesting concept but way way way overpowered. If you are talking adding str and attack bonus to each dart creaged lets take an example to show how overpowered this is. +1 dart =5d4 average 10 that is on average 15 pts of damage from the darts themselves + 10 from the +1 stat + 4(18 srt) x 10=40 for a total of 15 + 10 + 40 average 75 pts of damage per hit at level 1...way to high and god forbid you give an end-game barbarian a +5 dart that is 5 x 1.5 (7) + 5 x 5(25) + 5 x 15(raging barb with 40 str)(75) for a total of 107 per hit with crits or a little luck that could be even higher non crit with max dar total would be 20 + 50 + 150 = 220 pts non-crit

    Love the idea but needs some serious adjustment
    In PnP you don't get it for each dart, but with mob inflation and slow rate of fire I included it for each dart created to balance for DDO. In PnP you could throw 3+ per round depending on class and feats, here you only get one throw per round, so I don't see it as over powered, but as a comprimise, maybe only half STR bonus due to low mass of dart. And this shouldn't show up at first level, I would probably see the +1 version at lvl 5, but I don't really get how the ML of items is calculated, so if you understand it, please add those for me.
    Last edited by Gornin; 05-18-2008 at 09:08 AM.
    Gornin-F20, Snowleopard-M20(TR2), Locomotiv Breath-B20, Aqualung-FS20, Thickas a Brick-F17, WitchsPromis-Sorc20, Part of the Machine-Art20(TR1)
    No whining, unless you're serving really good cheese. Otherwise, put a cork in it.

  17. #17
    Community Member ChainsawXIV's Avatar
    Join Date
    Feb 2008
    Posts
    80

    Default

    It's at low levels, where damage reduction is rare, and the multiplication with the darts is highest, where the darts are probably most unbalanced. It also strikes me as just wrong that (with constant strength) the higher level darts have less damage potential than the lower level ones.

    I'd suggest making the number of darts constant - say, 1d6 - and keeping all the regular bonuses. This would be the equivalent of (on average) 3.5 dart attacks per round, which seems totally reasonable to me. Quite useful on things with little or no DR, less so on high DR enemies, but that's just the kind of up-side down-side thing that makes a weapon interesting.

    With numbers like that, you get the added bonus of variety, because it becomes sane to start adding other properties - alignments, energy damage, transmuting, and perhaps most importantly returning - to the weapon. I suppose you could argue that you'd rather see this as a singular, unique item - Twenty shots of uber power dart per loot drop - but personally I think it'd be even cooler as a general property.

  18. #18
    Founder Ghoste's Avatar
    Join Date
    Feb 2006
    Location
    A mobile construct citadel in the Mournland where I plot fleshling death.
    Posts
    4,709

    Default

    Item Name: Dreamstalker Boots
    Item Type: Boots
    Found in: drop randomly in quests either located in or contiguous with the plane of Dal Quor (ie. VoN 2, Dal Quor room in PoP, Twilight Forge, etc.)
    Min LV: 12
    Changed Basic Values: -
    DDO Attributes: Allows character to avoid many unusual means of detection such as tremorsense or echolocation. Creatures with such abilities, like spiders, oozes and bats, must now make spot and listen checks to locate a character that is dreamstalking.
    New Attributes: Dreamstalking
    Other specials: -
    Clicky(s): -
    Flavor: "These strange boots are woven of a material native to the plane of Dal Quor. The strange boots channel a magic that dampens energy generated by your steps. It feels as though you are walking on air as the force of impact from walking is channeled into another plane of existence."
    Author: Ghoste
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  19. #19
    Community Member ThrasherGT's Avatar
    Join Date
    Feb 2006
    Location
    Upstate NY
    Posts
    1,119

    Default Ring of Resurgence

    Item Name: Ring of Resurgence
    Item Type: Ring
    Found in: Any chest where a Minimum Level 15 Item could drop. (Very Rare)
    Min LV: 15
    Changed Basic Values: None
    DDO Attributes: Resets ALL "Uses per Rest" abilities for Your character (self only). 1x/rest. Exclusive. Gold for hardness, Lvl 15 item for durability.
    New Attributes: None
    Other specials: None
    Clicky(s): As Above
    Flavor: "Forged By the Silver Flame to Aid Only their Most revered Champions, this very rare and Highly prized ring was originally designed to double the number of turn undead attempts a Cleric could accomplish before resting (Since it's creation, other interesting uses have also been discovered.......).- The Silver Flame Chronicles- Chapter 4."
    Author: ThrasherGT
    Last edited by ThrasherGT; 05-19-2008 at 01:39 PM.
    Mmmmmmmmm.......Doughnuts! - Homer Simpson

  20. #20
    Community Member ThrasherGT's Avatar
    Join Date
    Feb 2006
    Location
    Upstate NY
    Posts
    1,119

    Default

    The Guided Lopper (Attempt 3)
    Like: Seeker +8
    Dislike: Second chance at confirm crit
    Verdict: Overpowered

    The Metamagic Band (Attempt 3)
    Like: AC bonus
    Dislike:
    Verdict: Balanced

    White Steel
    Like:
    Dislike: Use of 2H weapons as 1H weapons
    Verdict: Overpowered

    Beguiler
    Like: Nice concept.
    Dislike:
    Verdict: Balanced

    Punch's Club
    Like:
    Dislike: Needs more clarification (DC on touch of idiocy), Maybe should be on crit only?
    Verdict: Overpowered

    Mattock of the Titans
    Like:
    Dislike: needs DC check, and/or on crit only.
    Verdict: Overpowered

    Sidearm
    Like: Good concept.
    Dislike:
    Verdict: Balanced

    Sparkshield
    Like:
    Dislike: DC a bit high for Level
    Verdict: Overpowered

    Glamour
    Like:
    Dislike: Seems overpowered for high level characters without cooldown or uses per rest.
    Verdict: Overpowered

    Soulsinger (Attempt 4)
    Like:
    Dislike: A bit complicated
    Verdict: Slightly Overpowered

    Glowing ___ Ioun Stone
    Like: Should have had these long ago........
    Dislike:
    Verdict: Balanced

    Earring of the Practitioner
    Like:
    Dislike: Should be more SP
    Verdict: Underpowered

    Nosering of the Brute
    Like: Nice concept.
    Dislike:
    Verdict: Balanced

    Fencer's Medallion
    Like:
    Dislike: Should be 3x Haste
    Verdict: Underpowered

    Brooch of Spell Warding
    Like: Nice low level item
    Dislike:
    Verdict: Balanced

    Sturdy Wizardry Staff
    Like:
    Dislike: Only problem I see is: what if both staves have clickies?
    Verdict: Balanced

    Stolen Spell Book
    Like:
    Dislike: Need More info: is it destroy after use? cooldown?
    Verdict: None yet.

    Wheat Thrasher Champion's blade
    Like: Nice item.
    Dislike: I am assuming this is self only, if not it is a bit overpowered........
    Verdict: Balanced

    Cloak of Retribution (Attempt 2)
    Like: Nice item
    Dislike:
    Verdict: Balanced

    Lesser Mono-string Harp
    Like: Nice low level item
    Dislike:
    Verdict: Balanced

    Mono-string Harp
    Like:
    Dislike: SP needs to be clicky
    Verdict: Overpowered as is.

    Epic Mono-string Harp
    Like:
    Dislike: SP needs to be clicky, damage should be 1d6, 1d10 on crit.
    Verdict: Overpowered as is.

    Dart of the Hornet's Nest
    Like:
    Dislike: Needs cooldown or some other limiting factor
    Verdict: Overpowered

    Dreamstalker Boots
    Like: good concept
    Dislike:
    Verdict: Balanced

    Drinker
    Like: Very nice concept
    Dislike:
    Verdict: Balnaced
    Mmmmmmmmm.......Doughnuts! - Homer Simpson

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload